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MctFix


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Posted

I haven't got a position scheme down yet but it works better then I thought it would.

https://youtu.be/JwdU4UqPip8

Currently there is 4 stages mctfix1 mctfix2 mctfix3, mctfix4

Right now this whole MapFix da feature I'm working on is 1029 lines of code. Tell Me

  • Like 1
Posted

 

Per what masscarriers im me about there is some good stuff what im currently working on.

9[08February 141109] 11{052114:100314:055411} 13<[0914masscarriers13]> Hey blacky
09[08February 141109] 11{052114:100414:050311} 13<[09BigWrench13]> Sup
09[08February 141109] 11{052114:100414:050511} 13<[0914masscarriers13]> I don't get the mct fix you posted
09[08February 141109] 11{052114:100414:051311} 13<[0914masscarriers13]> you're using !create mct on the videop
09[08February 141109] 11{052114:100414:053811} 13<[0914masscarriers13]> yet you're speaking about 4 stages of mctfix1/2/3/4
09[08February 141109] 11{052114:100414:054311} 13<[09BigWrench13]> that was a test command that didnt work that i should of cut from the video
09[08February 141109] 11{052114:100514:051511} 13<[0914masscarriers13]> is the new feature that mcts are now "friendly fire"?
09[08February 141109] 11{052114:100614:055111} 13<[09BigWrench13]> I have made 4 .w3d files to use as different damage stages because it cant be done the leveledit way via server side code.
09[08February 141109] 11{052114:100714:051611} 13<[09BigWrench13]> they are not im just have freindly fire on for testing
09[08February 141109] 11{052114:100714:053611} 13<[0914masscarriers13]> ahhh
09[08February 141109] 11{052114:100814:053311} 13<[09BigWrench13]> tbh I have done more then i have done in a long time and im happy about it
09[08February 141109] 11{052114:100914:050111} 13<[0914masscarriers13]> yeah nevermind my msg, it's very nice
09[08February 141109] 11{052114:100914:050511} 13<[0914masscarriers13]> thanks man
09[08February 141109] 11{052114:101014:052011} 13<[09BigWrench13]> i want you watch for anything broken. Like you have been. I appreciate it a lot.
09[08February 141109] 11{052114:101014:053111} 13<[0914masscarriers13]> will do sir
09[08February 141109] 11{052114:101114:055111} 13<[0914masscarriers13]> only thing I can think of right now : the "relax glitch" on under, where you can run up the walls starting from behind the tib field, and the invisible block near NOD PP on rxd_volcano
09[08February 141109] 11{052114:101314:055611} 13<[09BigWrench13]> The volcano glitch has been on my mind for a while but it will be fixed. The under abuse will be stopped on this next update. : )
09[08February 141109] 11{052114:101414:051611} 13<[0914masscarriers13]> that's great, thanks man :)
09[08February 141109] 11{052114:101514:053811} 13<[09BigWrench13]> if have been over here with the other ren nerds. if you want to see what im doing. http://www.renegadeforums.com/
09[08February 141109] 11{052114:101514:055711} 13<[0914masscarriers13]> yeah I'm lurking that every day
09[08February 141109] 11{052114:101714:050111} 13<[09BigWrench13]> Iran has been playing in rencorner and we have been talking a lot. If you ask me that dude is awsome.
09[08February 141109] 11{052114:101714:052311} 13<[0914masscarriers13]> he's very knowledgable about ren also
09[08February 141109] 11{052114:101714:053011} 13<[0914masscarriers13]> been playing for a long time
09[08February 141109] 11{052114:101914:052111} 13<[09BigWrench13]> I know he is, he was the guy that came up with the super simple tb detect idea and it works plus a bunch of other stuff.
09[08February 141109] 11{052114:102014:051011} 13<[0914masscarriers13]> what's on your plate right now out of curiosity?
09[08February 141109] 11{052114:102614:050311} 13<[09BigWrench13]> A bunch of stuff major improvements on da_recorner.dll Wd told me his almost done with dragonade 1.9.0 and i suspect any new build of da_rc.dll. Brenbot tools added to autobuild CommandList_Generator, CommandList_HideCommands, MapInstaller (Generators Command List and MapInstaller installs any .mix file to the ResourceManager ).
09[08February 141109] 11{052114:102714:050411} 13<[0914masscarriers13]> neat, I'm really eager to see 4.3 rolling out
09[08February 141109] 11{052114:102714:051011} 13<[0914masscarriers13]> very nice of you man
09[08February 141109] 11{052114:102814:051211} 13<[09BigWrench13]> It a combo of eveyones work recently. Da 1.9.0 uses scripts 4.3. Da 1.8.1 ( what we are using now is 4.2 )
09[08February 141109] 11{052114:102814:052111} 13<[0914masscarriers13]> yeah
09[08February 141109] 11{052114:102814:052411} 13<[0914masscarriers13]> jonwil as well
09[08February 141109] 11{052114:102814:055911} 13<[09BigWrench13]> oh yes jonwill keeps buging whitedragon about it
09[08February 141109] 11{052114:102914:050211} 13<[0914masscarriers13]> crazy this is still happening 15 yrs later, we're really lucky to have you guys
09[08February 141109] 11{052114:102914:050811} 13<[0914masscarriers13]> haha yeah
09[08February 141109] 11{052114:103014:050311} 13<[09BigWrench13]> Well apprently there is a scripts 5.0 for custom mods like Reborn and RA2 that i dont know about.
09[08February 141109] 11{052114:103014:055711} 13<[09BigWrench13]> we are so lucky to have whitedragon test dragonade in rencorner.
09[08February 141109] 11{052114:103114:050911} 13<[0914masscarriers13]> yeah very


 
Posted
On 12-2-2017 at 4:42 AM, BigWrench said:

I haven't got a position scheme down yet but it works better then I thought it would.

https://youtu.be/JwdU4UqPip8

Currently there is 4 stages mctfix1 mctfix2 mctfix3, mctfix4

Right now this whole MapFix da feature I'm working on is 1029 lines of code. Tell Me

Sick!

But how is it that you can't fix this in LevelEdit? Can't you simply put scripts on the building preset that sends customs whenever a certain health level is reached? Jonwil wrote some scripts that can do that. All the aggregates you need are included in LevelEdit, right?

Posted
On 2/16/2017 at 2:25 AM, Learonys said:

Sick!

But how is it that you can't fix this in LevelEdit? Can't you simply put scripts on the building preset that sends customs whenever a certain health level is reached? Jonwil wrote some scripts that can do that. All the aggregates you need are included in LevelEdit, right?

 

I can fix it in leveledit but no one wants to do it. I cant tell you how much I hate leveledit! But I will end up fixing it in le at some point lol.

Yea Leveledit is the only thing that handles Aggregates properly. We can't set set them via code correctly.

I made a hacky way to do it by setting different models with different stages of the animation by the building health. I was actually surprised it worked good lol.

Posted

I've been slowly learning LevelEdit over time, I'm not particularly good at it but I know a little. I wouldn't want to try this yet, though.

The program has some nasty bugs too. The duplication bug that fucks up your temp presets is especially annoying. I still have no idea what causes it, I simply create a ton of backups nowadays for if it happens again.

Either way, best of luck you!

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