Xtreemo Posted May 6, 2017 Posted May 6, 2017 (edited) Have you ever tried to modify any C&C game from it's code or rules? The only one I've been trying to do so, it's Tiberian Sun. If you didn't know this yet, it's actually quite easy to modify both rules.ini and firestrm.ini files, and find a few stuff they didn't put even on the Firestorm Expansion Pack. Skirmish get's a bit more fun! Edited May 6, 2017 by Xtreemo
WNxH3adSh00t Posted May 7, 2017 Posted May 7, 2017 I did some heavy modding in Red Alert 2 and it's expansion Yuri's Revenge and played the mods with my friends. I also did some small modding in Generals and Zero Hour(it's quite easy after you get the hang of it) You just need a few tools. In Ra2 for example you will need XCC Mixer to open .mix files and other stuff, XCC Mix Editor to add voxels and SHPs to the .mix files, VXL SE 3(voxel section editor) to create and edit voxels(those are tanks, ships, planes, turrets), SHP Editor to create SHPs and edit them(buildings, infantry and animations), HVA Editor to edit HVA(each voxel has a hva file which displays the certain voxel ingame which shows the unit ingame, in it you can adjust the turret forward/backward etc). You can get the INI files(rules.ini, art.ini, ai.ini and so on from ra2.mix>local.mix). The YR .mix and .ini files have "md" at the end, so you'd look for ra2md.mix>localmd.mix>rulesmd.mix etc. To edit Strings(like make a tank display it's name instead of let's say MISSING:GTNK) you will need to extract ra2(md).csf from language.mix or langmd.mix(for YR) and open it with Ra2 StrEdit(it's a program that lets you edit strings). Never use TibEd, it's a piece of crap. Use Notepad++ to modify whatever you need manually. You might want to get Ares.dll, which expands the modding capabilites so much but at the cost of being unable to save games. You can enable the save/load option but it's still bugged. Ares basically 'hacks'(only term I can come up with cause cba to think too much) the .exe and lets you make a whole lot of different things like use a differet type of files for the cameos(PCX), make custom Palletes, create new sides without the game fucking up. You can see the documentation here http://ares-developers.github.io/Ares-docs/ For Generals and Zero Hour you only need one thing, FinalBig.
WNxH3adSh00t Posted May 8, 2017 Posted May 8, 2017 Yeah, I first started by making Apocs fire Prism Tower's weapon, demo dogs and other shenanigans, got more serious afterwards like new sides and whatnot. Ballance was a serious thing for me, I used to spend hours and hours working on a single unit.
Guest rackz Posted May 9, 2017 Posted May 9, 2017 I did all kinds of work, from coding in C++ to 3D stuff. I also was modeler for Scud Storm (Renegade Generals mod) Here was "one" of my other mods:
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