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Posted

All these new maps I havent played on before :beerrrr:

Posted
20 hours ago, trunkskgb said:

Way paths can easily be fixed in LE. I've done that in the past for a few different maps, Arena & Tiberium Temple to name a couple.

It can also be fixed with server-side code but you need to use a few ASM hacks.

Posted
11 hours ago, masscarriers said:

Fixed creekdale flying and siege would be downright awesome. Two great maps right there that I never get enough of.

Every now and then I also enjoy some tree_flying.mix, just for kicks and giggles. It's actually on that very map that uufje caught me to ask me for being mod at Jelly, which started everything else. good memories ^^

treeee flying!

Posted
1 hour ago, Iran said:

It can also be fixed with server-side code but you need to use a few ASM hacks.

I don't know if anyone here would know how to do that, I think LE would be easier, plus you can add or fix other things as needed at the same time.

Posted
17 hours ago, trunkskgb said:

You need the max files for that fix I believe, maps can be reverted back into Gmax or 3DS Max, and then fixed from that point. 

Edit wasn't available for me to do this....

It could have also been the building controller placement, which would be a very easy fix in LE. I'll take a look when I get a chance too.

Posted

You can add best maps from MPF server. They have many cool balanced maps.
I wish i could play there but I cant since I realised that they ruined the whole balance between NOD and GDI. NOD is insane in MPF server. I feel like a total loser when I play in GDI. No chance to hit super fast light tank from distance or win with flame tank in close distance. Of course admins dont care.

Posted

If you are talking about the Imperial Age maps, those are not all they run. They have regular fanmaps in their rotation, too.

Posted (edited)
6 minutes ago, Madeen said:

If you are talking about the Imperial Age maps, those are not all they run. They have regular fanmaps in their rotation, too.

No, hes talking about un-modded maps. MPF has changed a few things for every non-imperial age maps map.

Edited by rackz
Posted

I can't say I noticed a difference with light tanks or flames. They add in a lot of goodies, but I never felt like any stock vehicles/infantry are souped up.

Posted
1 minute ago, Madeen said:

I can't say I noticed a difference with light tanks or flames. They add in a lot of goodies, but I never felt like any stock vehicles/infantry are souped up.

Same i rarely play there, (ok im not playing much anyway). But use Laser Chaingunner against infantry and see.... and i heard many peoples complaining about lighttanks before. For flamers idk.

Posted

That's why I initially thought of the IA maps - the light tank and laser light tanks are insane fast on those maps.

Posted

lets stop talking about terrible servers and concentrate on something important

when are these dumb humvees getting removed?

  • Like 2
Posted

If you mean the ones on Niagara; hopefully never. Those vee's are legit and great for camping.

  • Like 2
Posted (edited)

Can someone fix the forums >;v

e827a723f3.png

Edited by WNxH3adSh00t
  • Like 1
Posted

Looks fine on my end. PC and mobile both look good.

Posted (edited)

I have same problem like WNxH3adSh00t.

Anyway, i found the problem whats causing the Aiming-bug at Siege-Map. I have to redo all tunnel entrances and re-add every building in 3Ds max and retexture few parts of the map (i finally "fixed" my 3Ds max with some work around, its unhandy but works)

 

now is the question, do you guys want standard buildings or the flying buildings on siege? it will be shitload of work to fix that map but ill do it. just cant say when im done with it, i work saturday + :beerrrr:.

 

 

Edited by rackz
Posted

If you could fix Seige, that'd be great rackkz. I loved that map, I'd be that fat mammy at the nod entrance fucking your air up.:Evil_Laugh: Most people say they love it, but reality is they bitch if it's in a regular rotation.

 

 

Posted
26 minutes ago, shaitan said:

If you could fix Seige, that'd be great rackkz. I loved that map, I'd be that fat mammy at the nod entrance fucking your air up.:Evil_Laugh: Most people say they love it, but reality is they bitch if it's in a regular rotation.

 

 

Yeah you did put the emphasis on fat

mhmm :v

Posted
10 hours ago, shaitan said:

If you could fix Seige, that'd be great rackkz. I loved that map, I'd be that fat mammy at the nod entrance fucking your air up.:Evil_Laugh: Most people say they love it, but reality is they bitch if it's in a regular rotation.

 

 

i dont think people will mind, we have bio, tomb and bunkers in the rotation and people are fine with that right?

non flying btw and no dumb hummers

Posted
15 hours ago, WNxH3adSh00t said:

Can someone fix the forums >;v

e827a723f3.png

I have the same issue

  • Like 1
Posted
13 hours ago, shaitan said:

If you could fix Seige, that'd be great rackkz. I loved that map, I'd be that fat mammy at the nod entrance fucking your air up.:Evil_Laugh: Most people say they love it, but reality is they bitch if it's in a regular rotation.

 

 

Siege was a good map for some tank wars.  The only problem was that aiming issue that rackz finally found. So playing it again and having it in the rotation would be great.

Posted
2 hours ago, Fuzzy said:

I have the same issue

I have that too. If I use internet explorer, it goes away.

Posted
18 hours ago, rackz said:

I have same problem like WNxH3adSh00t.

Anyway, i found the problem whats causing the Aiming-bug at Siege-Map. I have to redo all tunnel entrances and re-add every building in 3Ds max and retexture few parts of the map (i finally "fixed" my 3Ds max with some work around, its unhandy but works)

 

now is the question, do you guys want standard buildings or the flying buildings on siege? it will be shitload of work to fix that map but ill do it. just cant say when im done with it, i work saturday + :beerrrr:.

 

 

If you have not started yet, do you want the copy that I have that might be bug free? I still haven't had time to test it yet though.

Posted
1 hour ago, trunkskgb said:

If you have not started yet, do you want the copy that I have that might be bug free? I still haven't had time to test it yet though.

Yea sure!

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