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Posted
5 hours ago, dippy said:

Yes?

Edit: even more so because you shorten your reload time but jumping in and out again, firing a light shell in between.

Compared to the exciting arty that will sit outside GDI base and whore ref? How is that any better?

was hoping you'd like to discuss lit/rav, I guess you dont want too.

Niagra is just a terrible map overall btw

Posted

When talking about ReneChanges, how about the new poll system?
In the past, polls like that didn't passed.
 

Quote

[19:53] <&RCAOW> Host: [BR] Voting period over, tallying vote's... GDI [6/1] Nod [2/6]
[19:53] <&RCAOW> Host: [BR] YES GDI [6|55%|26%] Nod [2|17%|9%]
[19:53] <&RCAOW> Host: [BR] NO GDI [1|9%|4%] Nod [6|50%|26%]
[19:53] <&RCAOW> Host: [BR] TOTAL YES [8|35%] NO [7|30%]
[19:53] <&RCAOW> Host: [BR] Voted [15|65%] DidNotVote [8|35%]
[19:53] <&RCAOW> Host: [BR] Vote to skip the current map. PASSED.

People just skipped Walls_flying, FIeld_rxd, Islands, Mars, Mesa, Volcano_flying, BunkersTS, Under_rxd, Bio (9 maps in a row)

We should take it off imho, it only empties the server

Posted

would be better to vote for the next map, instead of skipping shit.

Posted (edited)
8 hours ago, dippy said:

Compared to the exciting arty that will sit outside GDI base and whore ref? How is that any better?

 

Get in a tank and kill it? Its far easier to kill some artys than some guy who wallhumping, with pretty decent aim who outranges the arties and MRLS entirely...so tanks basically have no mechanism to fight back.

Artys aren't immune to death, people in RC barely even tech each other sadly(if nobody techs on nod on field, GDI win) so it's not hard to 1v1 any arty that appears, even for noobs, it's not even hard to 2v1 half of the artys because they can't aim and just rely on repairs(basically people who spend more time focusing buildings, sitting at the back on C&C_field hitting wf whilst a fight unfolds in front of them). Plus the hummers on Niagra are OP, they can out damage any single teched veh

Edited by Vultima
Posted
16 hours ago, ehh said:

was hoping you'd like to discuss lit/rav, I guess you dont want too.

I was discussing it. You're the one shutting the conversation down...

14 hours ago, Vultima said:

Get in a tank and kill it? Its far easier to kill some artys than some guy who wallhumping, with pretty decent aim who outranges the arties and MRLS entirely...so tanks basically have no mechanism to fight back.

Artys aren't immune to death, people in RC barely even tech each other sadly(if nobody techs on nod on field, GDI win) so it's not hard to 1v1 any arty that appears, even for noobs, it's not even hard to 2v1 half of the artys because they can't aim and just rely on repairs(basically people who spend more time focusing buildings, sitting at the back on C&C_field hitting wf whilst a fight unfolds in front of them). Plus the hummers on Niagra are OP, they can out damage any single teched veh

When did the conversation turn to which play styles were hardest to combat? I'm not debating that a camping arty is easier to defend against. I'm calling it an equally as irritating play style.

Regardless, I don't accept that snipers are harder to rid of. Maybe if you're in a tank, sure. But if that's your argument to get rid of them - because they're too hard to kill otherwise, then all I have to say is 'try harder'. Try encouraging players on your team to take them on as infantry instead. Splash them to death, as is easy to do on a lot of maps. Players on the opposite team are there to inconvenience you - it's not meant to be easy.

My overarching point here is that they are part of balanced gameplay. I think people advocating for them to be removed are simply irritated by them, and want an easy out.

  • Like 1
Posted

Both teams can buy snipers. I don’t see why people bitch about it. While you (generalizing)sit in a tank pressing mouse button know that a good portion of the action is played somewhere else. Sneirps fight each other to take control of a portion of the map(half the map if it’s field lol) so that the enemy team doesn’t have a field day killing you in your own base or doing cheeky rushes to kill a building. You have to see the other side of ren aswell, it’s not just TANKS EZ WIN. Just like yesterday on Bio with that lame Ion Cannon, nod had no infantry in tuns to prevent it.

Posted (edited)
2 hours ago, dippy said:

I was discussing it. You're the one shutting the conversation down...

You weren't, you shut it down by just sayings its an exploit and ignoring the rest of my statement.

I suppose we should ban all other exploits too then?

Back on topic, I dont think people wanna permanently remove ramjets lol

Its just for a map or a day in the week, no big deal tbh.

And headshoot, most of the time snipers do shit all and are the reason your team is losing the game. (same as sbh)

Edited by ehh
  • Like 1
Posted (edited)

Im not trying to say arties are better than snipers or whatever I know forms of playstyles are countered by other playstyles, just trying to make observations based on what happens in games, where that doesn't seem to be the case.

Such as... on certain maps, they are uncounterable(Niagra huge example, the snipers outrange the arties entirely), honestly other forms of infantry might as well not exist on that map because they are powerless due to range limitations, which just makes gameplay stale.
I'm not siding with any argument I agree that players need to try harder and switch up their playstyle, but from current observations, gameplay gets stale on certain maps and its mainly due to ramjets, sure you can splash a tunnel for 2 min but thats not thrilling either is it(stale), I thought the purpose of this thread was to revitalize the gameplay to keep people interested?

1. City Flying, no flying vehicles on such a large map? Game normally ends in a stank rush, there is hardly ever a good "fight", just one sweep of events that wins the game, the games that last long on that map are circumstantial such as air and wf dies at the same time ect...

2. Niagra, might as well not use any infantry or light armor, your only option is to join in with the snipe fest, which isn't as fun for most of the population and lets face it, are not gonna keep up with the players than snipe 24/7(boring and stale).

3. Field, this one being MUCH less of an issue but the most apparent because the games last so long, all im trynna say is it can turn into a snipe fest, in which case, one playstyle doesn't counter another playstyle(because of the sheer number of ramjets)

On 11/17/2017 at 6:44 PM, Itai795 said:

Wednesday was fun, but no snipers breaks the game too much. If we want to continue without sniper, some balance is needed. Mostly about orcas/apaches and teched arties.

^ This is what im agreeing with totally

Edited by Vultima
Posted
On 20-11-2017 at 0:25 PM, Goztow said:

The lower the vehicle limit the better for nod. 8 arts plus 8 techs versus 8 meds and 8 hotties guess who wins? Versus 8 arts and 8 techs versus 16 meds 

GDI *could* (not would) still win on 8 vlimit in your mentioned situation if focus fire is perfect. You can insta an arty with 8 meds (8 shells * 60 damage = 480 damaage) but cannot insta a med with 8 arties (90(?) * 8 = 720 damage). From there on it all snowballs in GDI's favour. GDI however often loses as focus fire isn't perfect, arties can splash infantry pretty easily while the meds can't and arties have the bigger firing range which is especially useful in Field and similar maps.

Posted

Peoples dont buy tanks anyway. No need to discuss about limit lol.

RIP oldschool tankgame.

Posted

your forgetting about mrls, its near impossible for arts to retake the field, if you have 2 mrls splashing the front entrance. (this is just field though tbf)

Posted

Al you need is just 3 mrls in the back of the field shooting at the same time and arties cant do shit, rest of the team has meds and stay back a bit (some around med hill, some around barn and some around valley and one next to nod bunker and nod can't do anything either with flamers, lights and stanks

 

It's a really gdi biased map. It's easy for gdi to retake the field too with meds + ramjets + mrls + mammoth tanks because the gdi entrance is about 2 times the size of the nod one. With 15 vehicle limit it gets even more ridiculous and gdi has 5 mrls out in field.

Posted

Yea mrls on distance are brutal. If you know the bullseye offset (center of turret) then rockets home from far distance while artys cant hit anything...

same for GDI apc, aim for the machine gun then all rockets will follow the APC.

Posted

Goddamn! Someone finally says how to do the 6-lock. I'm going to try that out. :evil_laugh1:

  • Like 1
Posted

use right click instead of left click

:<

  • Like 1
Posted

WAIT, its the center of the turret? omg

 

I need to try that out LOL

Posted (edited)
6 hours ago, Iran said:

WAIT, its the center of the turret? omg

 

I need to try that out LOL

Yes, its not the "origin bone" aka middle of vehicle. Its the "turret" bone of a vehicle. but actually some vehicles (in LevelEdit) have an extra setting using the Z axis. but ends up beeing adjusted for "middle of tank turret".

 

as i said, GDI apc machine gun or Orca/apache machine gun is best example. aim for machine gun and see the result.

 

btw. Right click is not the trick, it works better if you single shoot, just dont hold down mouse to shoot.

If you guys want to see exact details then you need renX or 3ds max. open up the vehicle model and check where the "turret" "bone" is. then compare with LevelEdit the Z offset.

Edited by rackz
Posted (edited)

btw if you accidently hit a stanks bullseye offeset, rockets will follow him lol

for harvester wich doesnt have a turret, open up the model and see where the "seat 0" bone is. its basicly the reallife driver seat. (front left)

 

Edit: sidenote: Its ReneLag, so it wont works perfectly everytime.

Edited by rackz
Posted

How do you know the code tries to track that bone?

Posted (edited)
3 minutes ago, Iran said:

How do you know the code tries to track that bone?

I did code tons of stuff for ren. but thats not the point.

 

Ive just noticed it after all those years as an oldskool player lol

as i said, use MRLS against Orca/apche/GDI apc turret and see the result. Lag just makes it hard, so click instead of holding down mousebutton.

Edited by rackz
Posted (edited)

lol I never knew how to 6 lock... and it was so simple LOL

@shaitan gowai shai! pretend you didn't read that :D

Edited by TDxSAP
Posted

I'm going to use it on you SAP!

Also, lol rackz nice evasion there, I bet you were one of the old school bones.ini mofos.

  • Like 1
Posted (edited)
22 minutes ago, shaitan said:

I'm going to use it on you SAP!

Also, lol rackz nice evasion there, I bet you were one of the old school bones.ini mofos.

no no no no no, dont get me wrong, its not a bones.ini thing, you cant change it lol, the bones.ini is just used for other stuff like imperial age lol. the homing thing has been always the same :D i mean you see it sourselfe lol

 

did i just reveal something? lol

Edited by rackz
Posted

That was a quip about cheaters back in 2005/2006. :av-750:

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