trunkskgb Posted January 23, 2018 Posted January 23, 2018 I started this map called Iron City about 3-4 years ago, but soon after I took a break from gaming & Renegade, but I have found myself involved with finalizing this map for release, hopefully soon. There are a few things I still have to do though, but I wanted to give you guys a heads up in case you find this map interesting and one day will want to try it out on your server. The map is small relatively small, but overall it is about the size of say...C&C Bunkers? The bases are close, closer than C&C City. The thing that makes the map overall a tad big, would be the port off to the side of the bases, where the Tiberium field is, a few crate/weapon spawns, and even a vehicle spawn for each side. There are some screen shots below that give you an idea of the map, but they are a little old, with NEW screens and some YouTube videos coming soon that will reveal, MUCH more. There is a tunnel network that connects the bases together, which also allows access to the port, and access to the back of each base near the Power Plant/Refinery. The GDI and Nod base, are build WITHIN a city, which was my goal. I wanted buildings inside of buildings, in between, and even under for a more realistic feel of what a base would look like in an urban scene. Red Alert 2 had a big influence on this map as well. The Barracks and Air Strip are underneath a building, the Refinery and Power Plant are split by a huge sky scraper, and the repair pads are inside of a parking garage. Extra defenses have been added to help out the Obelisk/AGT because once you get in the enemy base, the buildings will shield you a little bit. This is where the extra defenses come into play. Turrets, Guard Towers, and Ceiling guns, and a secret prototype weapon as well ;) Some of the things that need done still are below. Harvester production & path finding (as of now there is an increased credit trickle to compensate), but this issue with the harvesters is the worst yet. I may keep the trickle during beta stages until it is finally fixed, but I might try to tackle this 1st Missing PTs in the Air Strip The path finding for my custom Tiberium Mutant down in the sewers. It recently had trouble exiting the Tiberium river Repair Pads (broken script currently) Increase the range of some of the Ceiling Guns When I think of more things to do add to this list, I will be sure to make everyone aware. I am also open to suggestion like I have been in the past. Many players contributed ideas to C&C Backstab, such as MDK England, bigjimer1 and many others. The Ceiling guns range are pretty limited, and I was only going to increase them because of the design of the bases and how potentially limited the Obelisk and AGT MIGHT be sometimes, so this might be a good compensation. Thoughts? GDI can hit the Obelisk without being fire upon. I thought about changing this, but then again, this is a common strategy on C&C City & Glacier, so I might leave it. If I do anything, I might add some walls around the Obelisk to force tanks to get in range, but I'm not sure yet. I CANNOT rotate the Obelisk due to the tunnel entrance. GDI could walk right in and sack that thing. They can already, but at least they have to walk around it. Walls would also help in that case. Someone else had suggested making an opening for Infantry in the big wall that provides protection along the Refinery's, kind of like in C&C Plunder Valley. I might, but I'll take your input on the issue.If an Infantry access point IS added at some point, I might make place capturable silo's out on the docks then, with or without Guntowers to protect them, they will also be capturable. Here are some spoilers. 4
trunkskgb Posted January 23, 2018 Author Posted January 23, 2018 It will be made available for the remaining Renegade communities, MPF and here. Is there more to your comment or do you not like it?
Guest rackz Posted January 28, 2018 Posted January 28, 2018 (edited) These days peoples doesnt care about custom designed maps. They prefer shitty un-updated verisions of Imperial AIDS (aka MPF version). If you actually want to get peoples attention here, you should try study Westwood´s level design. (just dont take C&C_City as referrence, any other map is great, even when Field is boring) Edited January 28, 2018 by rackz
trunkskgb Posted January 29, 2018 Author Posted January 29, 2018 WW maps are boring in my option, except for 1 or 2. While they are greatly designed levels, they are just so small and maps like, Field or Under, force people to camp or "control" a section of map, rather than trying to win. People are still afraid to rush on a map like Under when they have the Field, because they know they could lose it. I play them still because most of the time, I don't have a choice, but it's really boring coming into a map and having to repair tanks for 20-30 minutes before something exciting happens. I'm watching TV half the time in those cases. My maps might be bigger then WW (they are getting smaller as I go :D), I just want players to have options. I think my map will play a lot like Glacier, and as always, I always want to hear peoples suggestions while I create maps. I hope this map will be close to a WW map such as Glacier. I agree with you about Imperial maps. You forgot to mention how unbalanced they are. I wish they were not associated with MPF, it's giving MPF a bad name. Unbalanced, unsupported, and buggy maps. I always try to get them to remove them, and still with normal maps and classic fan maps, but mainly, un-modded maps.
WNxH3adSh00t Posted January 29, 2018 Posted January 29, 2018 (edited) Well that's your opinion. They're not boring at all in my book, most having 1-2 entrances with a few exceptions. Big maps always give Nod an even greater advantage because of stanks and without chokepoints they can just roam around freely. Pretty sure they designed their maps with that idea in mind. People don't want to rush when they have the field because there is barely any teamplay anymore and they would rather just sit there and pointwhore for the entirety of the game so they can get MVP. People (like me) don't like most non-WW maps on a semi-vanilla server because it changes the way you're supposed to play on them and they don't like changes. Maybe, as rackz said, take a WW map and modify it(to a certain extent) and see if people will like it. Or make another one based on the original map(I'd like another field pls :v). But don't make it big too, even when it's with aircraft people will still sneak stanks around and end the game. Add some chokepoints here and there(like on city with the paths to hon/wf). Edited January 29, 2018 by WNxH3adSh00t 1
Peshmerga Posted January 29, 2018 Posted January 29, 2018 Field is the best map human created. How can it get boring?
Goztow Posted January 29, 2018 Posted January 29, 2018 Note how the only fanmaps that stuck around on rencorner are rather small maps with some chokepoints and tunnels... like the original WW maps. Bio, bunkersTS, Tomb, Uphill.
ehh Posted January 29, 2018 Posted January 29, 2018 2 minutes ago, Goztow said: Note how the only fanmaps that stuck around on rencorner are rather small maps with some chokepoints and tunnels... like the original WW maps. Bio, bunkersTS, Tomb, Uphill. all of them have stuff for infantry to do to, of the 4 examples 3 of them have tunnels between the bases. thats my main gripe for fanmaps, the early game is boring walking about for 5 minutes doing nothing. 2
trunkskgb Posted January 30, 2018 Author Posted January 30, 2018 Well the consensus here seems to be very small tight maps with a choke point that favors defense, without actually playing defense. This map of mine is small. Like @ehh said, having to walk 5 minutes in the game can be boring, and we all have our opinions, but Iron City is not like that. You can reach the enemy base under 30 seconds, whether you go through the tunnels, or top side. Bunkers would best compare to my map, while there is one "front" to the base, there are maybe 3 paths into it. My map also does feature a nice little side area where the Tiberium Field is, and some spawns, and I'm sure players will be playing around in that area, they are still close enough to defend or call out rushes or even attack and support. There is a version of this map that works, I just don't have Harvesters yet if anyone wanted to test it out themselves.
trunkskgb Posted January 31, 2018 Author Posted January 31, 2018 Here are 2 videos of this map if anyone wants a closer look. https://www.youtube.com/playlist?list=PLOLnkeiWulYsZL-cSW5TleW6YLM7H_lmk
Guest rackz Posted February 1, 2018 Posted February 1, 2018 That map looks very interessting, just the disign is a bit off even when you used the original Westwood textures. I really would like to try out that map!
trunkskgb Posted February 1, 2018 Author Posted February 1, 2018 Try out the test version. I can upload here if you want. There are no harvesters, and some minor things are missing, but it works for testing.
trunkskgb Posted February 6, 2018 Author Posted February 6, 2018 @Goztow Will do! @rackz RA2 had a heavy influence on the design! 1
War0n Posted February 16, 2018 Posted February 16, 2018 @trunkskgbI think your map is a fast map, kinda like Volcano, Complex or Canyon. They either last 15 mins or 50 mins (when people screw things up, no ref, only hon and Wf for example). But that doesnt make your map bad. I cant judge now, as i havent played it yet. But i think that its fine :) The reason Under and Field last long, is that you actually need Stratergy. If you lose Field in either field or under, you are screwd. Taking that back requires teamwork and a bit of luck. To keep it , you need teamwork aswell. Second on that, theres a role for everyone. Gozy likes to be in a tank, while Nickk rather spends his time sniping. Field and Under offer that possibility without pissing off teammates for not doing anything: You need them simply both. I think thats what @WNxH3adSh00t and @rackz are after. I believe that we need more of those maps, to make people work together again. ITs hard, i know. Thanks for the effort mate! Maybe we can work together to design something? I have some ideas, but not the skill to create it. 2
Madeen Posted February 16, 2018 Posted February 16, 2018 I still need to try this out, too. When I see him next, I'll ask if he made any progress.
Vultima Posted February 17, 2018 Posted February 17, 2018 It depends on game size as well, in smaller games its easier to get punished for making mistakes such as not checking buildings/wasting time running around doing nothing when in fact you should either be constantly running to enemy base and C4ing it up, or be getting a tank and trying to take control of air(if you're GDI anyway), you gotta be pretty time efficient basically. With larger maps you have more room to make mistakes/not worry about aspects of the game and need more teamwork in order to do something which is why even super good players won't have as much impact as they normally would in smaller games, I personally cannot stand the field/under standoffs, find it really boring which is why I end up sniping if its under or field. Fast paced renegade ftw
Learonys Posted February 21, 2018 Posted February 21, 2018 On 2/1/2018 at 1:57 PM, trunkskgb said: Try out the test version. I can upload here if you want. There are no harvesters, and some minor things are missing, but it works for testing. I would like this. Where can I find a playable version of your map?
trunkskgb Posted February 23, 2018 Author Posted February 23, 2018 On 2/21/2018 at 4:37 AM, Learonys said: I would like this. Where can I find a playable version of your map? Here is b6 if you'd like to test it out. I haven't had any time recently to play or edit my maps. b6.rar
Guest rackz Posted February 23, 2018 Posted February 23, 2018 Hey wich OS do you use Trunks? since win10 3dsmax 8 is totally fucked up (i dont know about windows 8). Windows 7 worked fine... i just dont want to use a Virtual Machine or downgrade my OS....
trunkskgb Posted February 23, 2018 Author Posted February 23, 2018 I still use Windows 7. I didn't know 3ds Max 8 didn't work on the newer OS's until recently. I know a few other developers that don't make maps anymore because of this.
trunkskgb Posted March 1, 2018 Author Posted March 1, 2018 On 2/3/2018 at 4:59 PM, Goztow said: plz post a top down view of the map. @Goztow Here you go
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