ROZPIERDALATOR Posted June 29, 2018 Posted June 29, 2018 what do you think about add wrecks of every single tank?
Cjx0r Posted June 29, 2018 Posted June 29, 2018 Seems reasonable but I'm sure there's going to be some problem with the notion.
Cjx0r Posted June 29, 2018 Posted June 29, 2018 38 minutes ago, ehh said: it ruins longer games, no thanks Called it
warlord83 Posted June 29, 2018 Posted June 29, 2018 (edited) Maybe On Random Maps Or Maps Like Under And Field With Out Time Edited June 29, 2018 by warlord83 I'm a dumb ass lol
Madeen Posted June 29, 2018 Posted June 29, 2018 I think wrecks should be less common or maybe limited to support vehicles. If every other med tank turns into a shell, it makes it a gamble to rush and end a map.
Forithow Posted June 29, 2018 Posted June 29, 2018 It'd be interesting to see nod rush with mammies and GDI rush with stanks/flame tanks. Was playing a game on Uphill where GDI was literally providing medium tanks to Nod because they don't kill the shells 1
Cjx0r Posted June 29, 2018 Posted June 29, 2018 11 hours ago, ehh said: it ruins longer games, no thanks The shell concept itself is pretty silly. Any shells make the game longer, not just the ones the admins in this server like using.
ehh Posted June 29, 2018 Posted June 29, 2018 id love for no shells, but thats not happening i'd rather have just med/light shells than them all giving shells field mara used to be stupid, where nod would have 10 gdi apcs, limiting gdi's purchases fuck that
Vultima Posted June 29, 2018 Posted June 29, 2018 ^ Plus im fairly sure this isn't a case of "admin decision" but rather, the other tanks in the games there is no models for as, unless blacky adds stuff in then modifies the plugin to be able to deal with these extra vehicles, hence the NOD APC having a standard pickup truck as its shell...
DoMiNaNtHuNtEr Posted June 29, 2018 Posted June 29, 2018 Quote hence the NOD APC having a standard pickup truck as its shell... Which looks gay ass fuck. My immersion is BRROKEEN everytime I see that
Vultima Posted June 29, 2018 Posted June 29, 2018 My immerssion is broken everytime I kill WF and a med roles out their base , but heyho people like it hah
ROZPIERDALATOR Posted June 29, 2018 Author Posted June 29, 2018 the problem is: the only one good GDI tank for rush leaves shell-its unfair. you can make wreck health very low to prevent from repairing it and make higher vehicle limit.
DoMiNaNtHuNtEr Posted July 1, 2018 Posted July 1, 2018 On 6/29/2018 at 5:03 PM, Vultima said: My immerssion is broken everytime I kill WF and a med roles out their base , but heyho people like it hah Naw, airdrops, chinook helicopter delivers reinforcements. Thats legit. Nota little truck becoming an armoured personnel carrier. That's WITCHCRAFT. big difference yo. 1
Cjx0r Posted July 1, 2018 Posted July 1, 2018 (edited) 4 hours ago, DoMiNaNtHuNtEr said: Naw, airdrops, chinook helicopter delivers reinforcements. Thats legit. Nota little truck becoming an armoured personnel carrier. That's WITCHCRAFT. big difference yo. There we go. Don't add anything to that or explain your position, just say "naw that's stupid yo" and assert your own impressions as fact. Hahaha id love for no shells, but thats not happening i'd rather have just med/light shells than them all giving shells field mara used to be stupid, where nod would have 10 gdi apcs, limiting gdi's purchases fuck that Yeah but that whole !med !light command just complicates the shell concept. I do agree a low vehicle limit hampers the shit out of a marathon game. Edited July 1, 2018 by Cjx0r
Vultima Posted July 1, 2018 Posted July 1, 2018 Eh, I think he made his point perfectly clear, hes making a comparison between things which break immersion...and what does/doesnt, thats not to say I agree with his point about the commands when you add gameplay in as a factor, it hurts gameplay too much for me, it breaks my soul when you manage to take WF in a 3 hour game but it makes no difference :( The thing about immersion, its subjective...
Forithow Posted July 1, 2018 Posted July 1, 2018 (edited) Who cares about immersion, it's a 16 year old game anyway. But yeah, it's kinda pointless to kill barracks and WF for GDI because they'll just buy meds again and weapons, but for nod, if air and hon is dead, it hurts them because they need stealth, arties and flame tanks. Anyway back to shells, it's a good idea on paper to have wrecks for all vehicles, but I don't think it'll work that well for long games since I forgot about the whole vehicle limit Edited July 1, 2018 by Forithow
shaitan Posted July 1, 2018 Posted July 1, 2018 What do you guys think about removing Wrecks and putting Vehicle Limit to 30 again? It's been 7 months on, and you guys didn't really do MASSES much. !postmsg 32 Host: If you wish the vehicle wrecks turned off and limit put back to 30, type in F2/F3: !nowrecks -or- If you wish it left as it is: !wrecks
Madeen Posted July 2, 2018 Posted July 2, 2018 Yes, please. I don't mind the !tank command, but I dislike being able to buy weapons. I used to hope on some maps that we'd lose the Barracks or HON, so that people would actually buy a tank. Instead, they just buy a sniper rifle and continue to be useless. 1
DoMiNaNtHuNtEr Posted July 4, 2018 Posted July 4, 2018 (edited) @Cjx0r Holy shit man, you are nuts. Like.... was it not obvious? Ok, I'll indulge yah buddy boy psycho man: So, you fixing a dead truck, and it turns into an armored personnel carrier? Right before your eyes? Like fucking magic? Kinda immersion breaking. Mind you the repair tools are kinda magic but hey, they got a backstory, reversed tiberium technology, pretty cool. So, you take out a war factory, but then you see tanks still around. Except, there ain't that many anymore, and they ain't coming from the war factory, because you killed it, it was epic, good job. These few new tanks are airlifted in. A helicopter comes in and drops it off after you buy it thru your purchase terminal, it's got a nice in game animation, representation. It's believable. So thats not immersion breaking, as it that's fairly realistic. But the truck thing is. There. Did yah get all that? I SEE A MAN WHO'S BECOME TOO SOPHISTICATED, TOO ELEVATED, that he's lost touch with the down-to-earth laymen ways. Here CJ, have a beer. Edited July 4, 2018 by DoMiNaNtHuNtEr
ROZPIERDALATOR Posted July 4, 2018 Author Posted July 4, 2018 pls stop offtop... wrecks of all tanks can make rencorner less boring, thats all. personally I always want mammy when im NOD and stank when im GDI. and im not the only one
dubstar Posted July 4, 2018 Posted July 4, 2018 (edited) nooo..... please don't totally remove wrecks and don't have them all turned on. IMO buggy, hummer, arty, mrls, light, med, orca and apache getting shells fit perfectly into the rencorner mod, we have backpacks so why not shells for some vehicles? at bare minimum wreckages should be on for the vehicles in bold Edited July 4, 2018 by dubstar EDIT: I agree with having vlimit at 30 too 1
DoMiNaNtHuNtEr Posted July 4, 2018 Posted July 4, 2018 Well if you're gonna have husks then might as well modify the plugins to have extra vehicles so that truck thing is fixed. I personally have never had a problem with husks.
Blacky Posted July 8, 2018 Posted July 8, 2018 On 6/28/2018 at 6:51 PM, ROZPIERDALATOR said: what do you think about add wrecks of every single tank? Lol those are the wreckage's I made 10 years ago where did you find those?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now