Jerad2142 Posted November 12, 2018 Posted November 12, 2018 (edited) From Jonwil: Quote I would like to thank Jerad Gray, Eggman891, dblaney, cfehunter and dghelneshi for their contributions to 4.6 Update 3(If I missed anyone else who contributed to 4.6 Update 3, sorry) Changes made since 4.6 Update 2: Add a fix to make the sun dazzle work better if you have a really long draw distance. Improvements to the edit_vehicle console command so it can edit VTOLs and also edit missing parameters for wheeled vehicles. Fix a bug with OBBox and AABox render objects. Fix an issue with fake wheels and going in reverse. Fix a slowdown/memory leak caused by trying to apply projectors to objects that aren't rendered. Fixes to Jerads scripts New scripts by Jerad Add console command to disable VIS (useful for debugging maps to find vis glitches by turning off vis and seeing if missing things appear) Fix an issue where purchasing a soldier could cause certain scripts to run twice. Fixes to dblaneys scripts New scripts by dblaney Fix some issues with turret aiming. New tt.ini keyword MergedDefsOnly that will only use definitions from tt.cfg and not automatically generated definitions. Fix an issue where maps downloaded by the resource downloader wont load their dependencies correctly (leading to increased stuttering/lag when loading) Some improvements to Danpaul's AI scripts New engine call Is_Splash_Possible to check if you hit the ground under the object Fixes to improve tracking weapons. Add new settings to weapons to allow ignoring certain types of objects for tracking. (Soldiers, Vehicles, VTOL etc.) Add support for MSAA Make spies show up the same color/team as whichever team the player looking at the spy actually is. Allow overriding the max polygon budgets in a per-map tt.ini file Improvements to the netcode so it works better on unstable connections and is less likely to disconnect you in such cases. No longer deselect the current target in the hud when aiming at a nontargetable object Fix loading screen for single player Fix so it wont crash when the game or round ends and certain dialogs are visible (chat history specifically). Increase the default values used for the polygon lod budget slider. Disable AI for human-controlled soldiers to ensure they dont accidentally run the AI code. Run script zone code only on the server instead of on the clients. Fix the problem causing build numbers to be wrong. If you are running 4.6 Update 1 (or any earlier version) you will be automatically updated to 4.6 Update 2. People wanting a full installer, a server download or a tools download can find them on the Tiberian Technologies website (www.tiberiantechnologies.org) in the downloads section. (note that the full installer will install 4.6 but when you run the game/updater/whatever it will update to 4.6 Update 3 automatically. People who need DA will have to wait for a compatible version of DA to be released (which should be fairly simple for someone to do given what's changed in the new version) The map specific LOD budget can be used to force LOD to always run for static or Dynamic objects no matter how high the user has their graphics set (static would be specifically useful if a mapper was trying to make Mirages using LOD, right now all its being used for is to fix Bear Island which was crashing due to too many alphas showing up on computers with the graphics settings on full). Edited November 12, 2018 by War0n Why is it fckn yellow? Changed text to black. 1
AnubisOrr Posted November 12, 2018 Posted November 12, 2018 (edited) Quote Make spies show up the same color/team as whichever team the player looking at the spy actually is. O.o Edited November 12, 2018 by War0n Changed yellow to black
Itai795 Posted November 12, 2018 Posted November 12, 2018 Thank you Jerad and the rest of the team. Much appreciated.
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