Sean Posted June 14, 2019 Share Posted June 14, 2019 (edited) Hi guys, Any idea on how to edit the hud.ini so the credit count shows up please? Someone showed me a while ago but I've completely forgotten. Also how I show the game time too please. Thank you hud settings from hud.ini [General] NodHouseRed=255 NodHouseGreen=0 NodHouseBlue=0 GDIHouseRed=255 GDIHouseGreen=200 GDIHouseBlue=0 PrivateMessageRed=0 PrivateMessageGreen=0 PrivateMessageBlue=255 PublicMessageRed=255 PublicMessageGreen=255 PublicMessageBlue=255 UseExtraPTPages=true ColorCount=24 TextureCount=1 HealthColorCount=4 ;HealthBarColorCount=1 ;HealthIconColorCount=1 ShieldColorCount=4 ;ShieldBarColorCount=1 ;ShieldIconColorCount=1 BulletColorCount=2 ClipColorCount=2 HideBottomText=true HidePlayerList=false HidePowerupIcons=false HideEnemySoldiers=false HideExceptionCount=0 HideWeaponBox=true HideInfoBox=true HealthEnabled=true HealthVisible=true HealthXPos=17 HealthYPos=-24 HealthFont=font18x24bankgothsml.tga HealthColor=13 HealthBarEnabled=true HealthBarVisible=true HealthBarTexture=tthud.tga HealthBarColor=13 HealthBarXPos=20 HealthBarYPos=-24 HealthBarTop=412 HealthBarLeft=0 HealthBarBottom=430 HealthBarRight=192 HealthBarStyle=0 HealthBarEmptyVisible=true HealthBarEmptyColor=17 HealthBarEmptyTop=412 HealthBarEmptyLeft=0 HealthBarEmptyBottom=430 HealthBarEmptyRight=192 HealthIconEnabled=false HealthIconvisible=false HealthIconTexture=tthud.tga HealthIconColor=12 HealthIconXPos=190 HealthIconYPos=-62 HealthIconTop=122 HealthIconLeft=476 HealthIconBottom=156 HealthIconRight=510 ShieldEnabled=true ShieldVisible=true ShieldXPos=70 ShieldYPos=-24 ShieldFont=font18x24bankgothsml.tga ShieldColor=1 ShieldBarEnabled=true ShieldBarVisible=true ShieldBarTexture=tthud.tga ShieldBarColor=13 ShieldBarXPos=190 ShieldBarYPos=-82 ShieldBarTop=412 ShieldBarLeft=0 ShieldBarBottom=430 ShieldBarRight=152 ShieldBarStyle=0 ShieldBarEmptyVisible=true ShieldBarEmptyColor=17 ShieldBarEmptyTop=412 ShieldBarEmptyLeft=0 ShieldBarEmptyBottom=430 ShieldBarEmptyRight=152 ShieldIconEnabled=false ShieldIconvisible=false ShieldIconTexture=tthud.tga ShieldIconColor=18 ShieldIconXPos=190 ShieldIconYPos=-120 ShieldIconTop=86 ShieldIconLeft=476 ShieldIconBottom=120 ShieldIconRight=510 ;MinesEnabled=true ;doesn't work ;MinesVisible=true ;MinesXPos=-339 ;MinesYPos=-29 ;MinesFont=font18x24bankgothsml.tga ;MinesColor=1 ;EnableCredits=true ;CreditsEnabled=true ;CreditsVisible=true ;CreditsXPos=-339 ;CreditsYPos=-61 ;CreditsFont=font18x24bankgothsml.tga ;CreditsColor=1 ;CreditsStringID=7366 ;EnableTime=true ;TimeEnabled=true ;TimeVisible=true ;TimeXPos=-339 ;TimeYPos=-45 ;TimeFont=font18x24bankgothsml.tga ;TimeColor=1 ;TimeStringID=7203 EnableCompass=true CompassVisible=true CompassXPos=150 CompassYPos=-210 ;CompassFont=font12x16.tga CompassColor=1 BulletEnabled=true BulletVisible=true BulletFont=font30x40bankgoth.tga BulletColor=1 BulletXPos=-105 BulletYPos=-42 BulletBarEnabled=true BulletBarVisible=true BulletBarTexture=tthud.tga BulletBarColor=18 BulletBarXPos=-108 BulletBarYPos=-70 BulletBarTop=412 BulletBarLeft=0 BulletBarBottom=422 BulletBarRight=101 BulletBarStyle=0 BulletBarEmptyVisible=true BulletBarEmptyColor=24 BulletBarEmptyTop=412 BulletBarEmptyLeft=0 BulletBarEmptyBottom=422 BulletBarEmptyRight=101 BulletIconEnabled=true BulletIconvisible=true BulletIconTexture=tthud.tga BulletIconColor=2 BulletIconXPos=-153 BulletIconYPos=-47 BulletIconTop=50 BulletIconLeft=476 BulletIconBottom=84 BulletIconRight=510 ClipEnabled=true ClipVisible=true ClipFont=font18x24bankgoth.tga ClipColor=1 ClipXPos=-49 ClipYPos=-38 WeaponEnabled=true WeaponVisible=false WeaponVisibleNonVehicle=false WeaponXPos=-185 WeaponYPos=-185 WeaponFont=11 WeaponColor=1 WeaponImageEnabled=true WeaponImageVisible=true WeaponImageVisibleNonVehicle=true WeaponImageXPos=-121 WeaponImageYPos=-185 WeaponImageColor=2 WeaponImageVehicleColor=2 EnableRadar=true RadarRotate=true DrawsStar=true RadarVisible=true ;DrawCompassLine=false ;doesn't work ;CompassLineColor=3 ;CompassLineWidth=2 RadarSize=135 RadarWorldSize=100 RadarX=25 RadarY=-183 BlipTexture=tthud.tga ScrollingMapTexture=map_unknown.tga ScrollingMapOffsetX=0 ScrollingMapOffsetY=0 ScrollingMapScale=2 ;ScrollingRadarMap=true ;This function doesn't work properly anymore, the rest does RadarBlip1Left=495 RadarBlip1Top=164 RadarBlip2Left=504 RadarBlip2Top=164 RadarBlip3Left=495 RadarBlip3Top=173 RadarBlip4Left=495 RadarBlip4Top=182 RadarBlip5Left=504 RadarBlip5Top=173 RadarBlip6Left=504 RadarBlip6Top=182 RadarBlipColor0=4 RadarBlipColor1=5 RadarBlipColor2=6 RadarBlipColor3=7 RadarBlipColor4=8 RadarBlipColor5=9 RadarBlipColor6=10 RadarBlipColor7=11 ;AgtBarEnabled=true ;AgtBarVisible=true ;AgtBarTexture=C&C_3_GDI_Styled_HUD.dds ;AgtBarColor=19 ;AgtBarXPos=-296 ;AgtBarYPos=-57 ;AgtBarTop=418 ;AgtBarLeft=30 ;AgtBarBottom=423 ;AgtBarRight=70 ;AgtBarEmptyVisible=true ;AgtBarEmptyColor=17 ;AgtBarEmptyTop=418 ;AgtBarEmptyLeft=30 ;AgtBarEmptyBottom=423 ;AgtBarEmptyRight=70 ;BarrBarEnabled=true ;BarrBarVisible=true ;BarrBarTexture=C&C_3_GDI_Styled_HUD.dds ;BarrBarColor=19 ;BarrBarXPos=-296 ;BarrBarYPos=-49 ;BarrBarTop=418 ;BarrBarLeft=30 ;BarrBarBottom=423 ;BarrBarRight=70 ;BarrBarEmptyVisible=true ;BarrBarEmptyColor=17 ;BarrBarEmptyTop=418 ;BarrBarEmptyLeft=30 ;BarrBarEmptyBottom=423 ;BarrBarEmptyRight=70 ;WfBarEnabled=true ;WfBarVisible=true ;WfBarTexture=C&C_3_GDI_Styled_HUD.dds ;WfBarColor=19 ;WfBarXPos=-296 ;WfBarYPos=-41 ;WfBarTop=418 ;WfBarLeft=30 ;WfBarBottom=423 ;WfBarRight=70 ;WfBarEmptyVisible=true ;WfBarEmptyColor=17 ;WfBarEmptyTop=418 ;WfBarEmptyLeft=30 ;WfBarEmptyBottom=423 ;WfBarEmptyRight=70 ;GdiRefBarEnabled=true ;GdiRefBarVisible=true ;GdiRefBarTexture=C&C_3_GDI_Styled_HUD.dds ;GdiRefBarColor=19 ;GdiRefBarXPos=-296 ;GdiRefBarYPos=-33 ;GdiRefBarTop=418 ;GdiRefBarLeft=30 ;GdiRefBarBottom=423 ;GdiRefBarRight=70 ;GdiRefBarEmptyVisible=true ;GdiRefBarEmptyColor=17 ;GdiRefBarEmptyTop=418 ;GdiRefBarEmptyLeft=30 ;GdiRefBarEmptyBottom=423 ;GdiRefBarEmptyRight=70 ;GdiPpBarEnabled=true ;GdiPpBarVisible=true ;GdiPpBarTexture=C&C_3_GDI_Styled_HUD.dds ;GdiPpBarColor=19 ;GdiPpBarXPos=-296 ;GdiPpBarYPos=-25 ;GdiPpBarTop=418 ;GdiPpBarLeft=30 ;GdiPpBarBottom=423 ;GdiPpBarRight=70 ;GdiPpBarEmptyVisible=true ;GdiPpBarEmptyColor=17 ;GdiPpBarEmptyTop=418 ;GdiPpBarEmptyLeft=30 ;GdiPpBarEmptyBottom=423 ;GdiPpBarEmptyRight=70 ;GdiHarvBarEnabled=false ;GdiHarvBarVisible=false ;GdiHarvBarTexture=d6hud.dds ;GdiHarvBarColor=19 ;GdiHarvBarXPos=32 ;GdiHarvBarYPos=247 ;GdiHarvBarTop=462 ;GdiHarvBarLeft=493 ;GdiHarvBarBottom=466 ;GdiHarvBarRight=512 ;GdiHarvBarEmptyVisible=true ;GdiHarvBarEmptyColor=17 ;GdiHarvBarEmptyTop=462 ;GdiHarvBarEmptyLeft=493 ;GdiHarvBarEmptyBottom=466 ;GdiHarvBarEmptyRight=512 ;ObiBarEnabled=true ;ObiBarVisible=true ;ObiBarTexture=C&C_3_GDI_Styled_HUD.dds ;ObiBarColor=19 ;ObiBarXPos=-223 ;ObiBarYPos=-57 ;ObiBarTop=418 ;ObiBarLeft=30 ;ObiBarBottom=423 ;ObiBarRight=70 ;ObiBarEmptyVisible=true ;ObiBarEmptyColor=17 ;ObiBarEmptyTop=418 ;ObiBarEmptyLeft=30 ;ObiBarEmptyBottom=423 ;ObiBarEmptyRight=70 ;HonBarEnabled=true ;HonBarVisible=true ;HonBarTexture=C&C_3_GDI_Styled_HUD.dds ;HonBarColor=19 ;HonBarXPos=-223 ;HonBarYPos=-49 ;HonBarTop=418 ;HonBarLeft=30 ;HonBarBottom=423 ;HonBarRight=70 ;HonBarEmptyVisible=true ;HonBarEmptyColor=17 ;HonBarEmptyTop=418 ;HonBarEmptyLeft=30 ;HonBarEmptyBottom=423 ;HonBarEmptyRight=70 ;AirBarEnabled=true ;AirBarVisible=true ;AirBarTexture=C&C_3_GDI_Styled_HUD.dds ;AirBarColor=19 ;AirBarXPos=-223 ;AirBarYPos=-41 ;AirBarTop=418 ;AirBarLeft=30 ;AirBarBottom=423 ;AirBarRight=70 ;AirBarEmptyVisible=true ;AirBarEmptyColor=17 ;AirBarEmptyTop=418 ;AirBarEmptyLeft=30 ;AirBarEmptyBottom=423 ;AirBarEmptyRight=70 ;NodRefBarEnabled=true ;NodRefBarVisible=true ;NodRefBarTexture=C&C_3_GDI_Styled_HUD.dds ;NodRefBarColor=19 ;NodRefBarXPos=-223 ;NodRefBarYPos=-33 ;NodRefBarTop=418 ;NodRefBarLeft=30 ;NodRefBarBottom=423 ;NodRefBarRight=70 ;NodRefBarEmptyVisible=true ;NodRefBarEmptyColor=17 ;NodRefBarEmptyTop=418 ;NodRefBarEmptyLeft=30 ;NodRefBarEmptyBottom=423 ;NodRefBarEmptyRight=70 ;NodPpBarEnabled=true ;NodPpBarVisible=true ;NodPpBarTexture=C&C_3_GDI_Styled_HUD.dds ;NodPpBarColor=19 ;NodPpBarXPos=-223 ;NodPpBarYPos=-25 ;NodPpBarTop=418 ;NodPpBarLeft=30 ;NodPpBarBottom=423 ;NodPpBarRight=70 ;NodPpBarEmptyVisible=true ;NodPpBarEmptyColor=17 ;NodPpBarEmptyTop=418 ;NodPpBarEmptyLeft=30 ;NodPpBarEmptyBottom=423 ;NodPpBarEmptyRight=70 ;NodHarvBarEnabled=false ;NodHarvBarVisible=false ;NodHarvBarTexture=d6Hud.dds ;NodHarvBarColor=19 ;NodHarvBarXPos=32 ;NodHarvBarYPos=297 ;NodHarvBarTop=462 ;NodHarvBarLeft=493 ;NodHarvBarBottom=466 ;NodHarvBarRight=512 ;NodHarvBarEmptyVisible=true ;NodHarvBarEmptyColor=17 ;NodHarvBarEmptyTop=462 ;NodHarvBarEmptyLeft=493 ;NodHarvBarEmptyBottom=466 ;NodHarvBarEmptyRight=512 ; Main HUD color (=white) [Color1] Red=255 Green=255 Blue=255 ; Weaponimagecolor [Color2] Red=200 Green=200 Blue=200 ; Fontcolor [Color3] Red=200 Green=200 Blue=200 ; Radarblip colors [Color4] Red=255 Green=0 Blue=0 [Color5] Red=255 Green=180 Blue=0 [Color6] Red=200 Green=200 Blue=200 [Color7] Red=0 Green=100 Blue=0 [Color8] Red=0 Green=0 Blue=255 [Color9] Red=0 Green=255 Blue=0 [Color10] Red=50 Green=80 Blue=255 [Color11] Red=80 Green=0 Blue=160 ; Colors for health-/shield-bar ;HealthBarColor [Color12] Red=255 Green=30 Blue=10 ;ArmorBarColor [Color13] Red=10 Green=255 Blue=30 ;Half Armor/Live Color [Color14] Red=255 Green=192 Blue=70 ;Low Armor/Live Color [Color15] Red=255 Green=70 Blue=70 ;No Armor/Live Color [Color16] Red=255 Green=0 Blue=0 ;HealthBarColor Empty [Color17] Red=51 Green=6 Blue=2 ;ArmorBarColor Empty [Color18] Red=2 Green=51 Blue=6 [Color19] Red=0 Green=170 Blue=0 [Color20] Red=50 Green=50 Blue=50 ; BulletBarColor [Color23] Red=255 Green=180 Blue=60 ; Health -bar -icon -number color settings [HealthColor0] Color=16 Value=10 [HealthColor1] Color=15 Value=25 [HealthColor2] Color=14 Value=50 [HealthColor3] Color=3 Value=1000 ; Shield -bar -icon -number color settings [ShieldColor0] Color=16 Value=10 [ShieldColor1] Color=15 Value=25 [ShieldColor2] Color=14 Value=50 [ShieldColor3] Color=3 Value=1000 ; Bullet and Clip color settings [BulletColor0] Color=16 Value=21 [BulletColor1] Color=3 Value=1000 [ClipColor0] Color=16 Value=21 [ClipColor1] Color=3 Value=1000 ; Hudtexture [Texture0] TextureName=tthud.tga QuadCount=7 ;RadarBox Quad0Color=1 Quad0XPos=2 Quad0YPos=-214 Quad0Top=297 Quad0Left=327 Quad0Bottom=512 Quad0Right=512 ;BuildingBarBox ;Quad1Color=1 ;Quad1XPos=-330 ;Quad1YPos=-70 ;Quad1Top=302 ;Quad1Left=0 ;Quad1Bottom=362 ;Quad1Right=160 ;NoBox Quad2Color=1 Quad2XPos=344 Quad2YPos=-70 Quad2Top=158 Quad2Left=344 Quad2Bottom=160 Quad2Right=345 ;NoBox Quad3Color=1 Quad3XPos=-240 Quad3YPos=-70 Quad3Top=158 Quad3Left=344 Quad3Bottom=160 Quad3Right=345 ;WeaponInfoBox Quad4Color=1 Quad4XPos=-164 Quad4YPos=-164 Quad4Top=0 Quad4Left=0 Quad4Bottom=160 Quad4Right=160 ;NoBox Quad5Color=1 Quad5XPos=65 Quad5YPos=-210 Quad5Top=158 Quad5Left=344 Quad5Bottom=160 Quad5Right=345 ;TimeIcon ;Quad6Color=5 ;Quad6XPos=-118 ;Quad6YPos=-184 ;Quad6Top=64 ;Quad6Left=462 ;Quad6Bottom=76 ;Quad6Right=474 ;TimeBox ;Quad7Color=1 Quad7XPos=-130 Quad7YPos=-188 Quad7Top=322 Quad7Left=160 Quad7Bottom=342 Quad7Right=274 ;MineIcon Quad8Color=4 Quad8XPos=104 Quad8YPos=-201 Quad8Top=78 Quad8Left=462 Quad8Bottom=90 Quad8Right=474 ;CreditsIcon Quad9Color=13 Quad9XPos=24 Quad9YPos=-20 Quad9Top=50 Quad9Left=462 Quad9Bottom=62 Quad9Right=474 ;Buildings gdi Quad10Color=5 Quad10XPos=-318 Quad10YPos=-58 Quad10Top=0 Quad10Left=494 Quad10Bottom=46 Quad10Right=512 Quad10forBuilding=true ;Buildings nod Quad11Color=4 Quad11XPos=-245 Quad11YPos=-58 Quad11Top=0 Quad11Left=474 Quad11Bottom=46 Quad11Right=492 Quad11forBuilding=true Edited June 14, 2019 by Sean Link to comment Share on other sites More sharing options...
rackz Posted June 17, 2019 Share Posted June 17, 2019 (edited) problem is solved by changing HideBottomText=true to HideBottomText=false for those who still looking for it the custom credits/time positions doesnt work anymore Edited June 17, 2019 by rackz Link to comment Share on other sites More sharing options...
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