DaDuKe Posted February 4, 2020 Posted February 4, 2020 Why was it removed and could we have it back? I kinda miss it
Vultima Posted February 4, 2020 Posted February 4, 2020 Its broken and means the bar/hon is worthless and creates stalemates because the team without anything left with a ref, will just spam buy rails
Joetorp Posted February 4, 2020 Posted February 4, 2020 i never liked the idea of purchasing weapons when a hon or wf is taken out, it defeats the purpose of the game, not to mention prolonging it or changing the outcome. It is then main reason why I left. 2
shaitan Posted February 5, 2020 Posted February 5, 2020 They're buyable without those buildings. Also, you're a little late, I turned !weps back on yesterday. List of changes here. The !tank one I turned back on though abit ago. The weps are in reverse of what they normally are(aka GDI gets Nod weps/vice versa). 3 1
Xtreemo Posted February 19, 2020 Posted February 19, 2020 On 2/5/2020 at 12:29 AM, shaitan said: They're buyable without those buildings. Also, you're a little late, I turned !weps back on yesterday. List of changes here. The !tank one I turned back on though abit ago. The weps are in reverse of what they normally are(aka GDI gets Nod weps/vice versa). So the GDI can't buy railguns no more? :'(
Forithow Posted February 19, 2020 Posted February 19, 2020 3 hours ago, shaitan said: Well, they wanted that dna and ammo more. beta cucks
Blacky Posted February 20, 2020 Posted February 20, 2020 I added config Weapon_Purchasable_Soldier_Factory_Destroyed its a long one lol and WeaponCostMultiplier
Iran Posted April 29, 2020 Posted April 29, 2020 Can this be turned on again? I'd also like to be able to purchase every vehicle after vehicle factory is dead, just make it have a 1 minute wait time and make it cost extra. Having some income after Refinery is dead would be great too, like 1 credit per sec or something.
Joetorp Posted April 29, 2020 Posted April 29, 2020 2 hours ago, Iran said: Can this be turned on again? I'd also like to be able to purchase every vehicle after vehicle factory is dead, just make it have a 1 minute wait time and make it cost extra. Having some income after Refinery is dead would be great too, like 1 credit per sec or something. So you don't want any game to end? What is the point in playing to destroy the base if losing the weapon/airstrip and barracks/hand mean nothing? Now you want money if the ref is dead? That is the dumbest suggestion ever! These ideas of buying weapons characters and money when those buildings are destroyed, are the dumbest ideas ever! It radically changes the game, and defeats the purpose of marathon. 2
Guest rackz Posted April 29, 2020 Posted April 29, 2020 11 minutes ago, Joetorp said: So you don't want any game to end? What is the point in playing to destroy the base if losing the weapon/airstrip and barracks/hand mean nothing? Now you want money if the ref is dead? That is the dumbest suggestion ever! These ideas of buying weapons characters and money when those buildings are destroyed, are the dumbest ideas ever! It radically changes the game, and defeats the purpose of marathon. my men!
D4rX Posted April 29, 2020 Posted April 29, 2020 Hey friends, My ideas for a better Renegade: - If the Power Plant is destroyed, implement an emergency generator so power can be restored from 8 A.M. till 8 P.M; - When the AGT/Obelisk is destroyed, provide the option of buying a MCV so we can build base defenses ourselves; - Equip GDI tanks with anti-stealth, sbh & stanks are so annoying yo... - Bring back arty-shake; - Give stanislav5 permanently an ob gun. Thanks for considering! 4
Iran Posted April 29, 2020 Posted April 29, 2020 3 hours ago, Joetorp said: So you don't want any game to end? What is the point in playing to destroy the base if losing the weapon/airstrip and barracks/hand mean nothing? Now you want money if the ref is dead? That is the dumbest suggestion ever! These ideas of buying weapons characters and money when those buildings are destroyed, are the dumbest ideas ever! It radically changes the game, and defeats the purpose of marathon. How does it mean nothing if you can't buy characters? U can instakill basic infantry u know. Also having to wait and pay extra for buying vehicles makes it pretty much impossible to rush the enemy. At the moment a team has lost the game if they lose wf/air or ref at the start of the map which isn't any fun. I'm playing this game for fun not for diehard nonsense. 1
Iran Posted April 29, 2020 Posted April 29, 2020 (edited) On the other hand on non-defense maps losign the power plant doesnt mean jackshit while losing any other building will fuck u over so bad. Can't do shit without barracks/hand too because u cant get strong rep gun so good luck getting tanks I wouldn't mind having buildings automatically revive after an hour or so either just to remove boring stalemates Edited April 29, 2020 by Iran
Sarah Posted April 29, 2020 Posted April 29, 2020 The only way I would consider this being allowed is if the game has been running for 90 mins and no head way has been made. The only weapon other than that I personally would think is useful after the bar/hon being destroyed is the strong repair gun, that's not a major game changer and helps massively.
Forithow Posted April 29, 2020 Posted April 29, 2020 5 hours ago, Iran said: On the other hand on non-defense maps losign the power plant doesnt mean jackshit while losing any other building will fuck u over so bad. Can't do shit without barracks/hand too because u cant get strong rep gun so good luck getting tanks I wouldn't mind having buildings automatically revive after an hour or so either just to remove boring stalemates But losing the power plant doubles the cost of everything 😧 also nod should have turrets on all maps, and GDI should have guard towers on all maps 😛
Mikey Posted April 29, 2020 Posted April 29, 2020 Well we have to accept that a modded game is what the majority want and are used to. I think it's too easy to go over the top and then end up like Kamiux server buying 40 obelisks in your base
Joetorp Posted April 29, 2020 Posted April 29, 2020 6 hours ago, Iran said: At the moment a team has lost the game if they lose wf/air or ref at the start of the map which isn't any fun. I'm playing this game for fun not for diehard nonsense. Maybe if your team had better organization that wouldn't happen. Having everyone rush to he enemy base in the beginning, and not leave a few people behind to defend the base, seems kind of stoopid. This game has been around for almost 20 years, surely someone must realize that defending the base in the beginning is as important as taking out the enemy harvy. Maybe you should talk to the team and get them to realize that, so you can have "fun" playing. 1
ice187dna Posted April 29, 2020 Posted April 29, 2020 My ideas for a better Renegade: The obelisks should be purple. Harvesters should fly off when attacked. MRL's should shoot out fireworks. AGT should shoot any stoooopid GDI teammates. Stealth tanks should have a pinging radar device attached to them. Recon Bikes should be changed to Harley-Davidson bikes. Engineers should be allowed Sentry Guns as they have on Team Fortress 2. Gunners should be able to rocket jump as they do in Team Fortress 2. Ark Survival Tek Dinos should be allowed. Players should be allowed to steal building blocks off (Minecraft) of the enemy base to gain entry. If I think of anything else I'll add it later. Thanks, ice. 1
Sean Posted April 30, 2020 Posted April 30, 2020 Harvester's should explode like they used to in st0rm when they get blown up, I used to enjoy blowing them up at enemy base entrance and watching it takes out mrls/arts or some camping sniper.
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