Iran Posted October 21, 2020 Posted October 21, 2020 (edited) Made this one years ago, should also work on Field_RxD if the map name check is modified. Add to post level load hook [code] REF_DEF2(DynamicVectorClass<SpawnerClass*>, SpawnerList, 0, 0x008564A8); void Fix_Broken_Spawn_In_Hand_Of_Nod_On_Field() { if (The_Game()->Get_Map_Name().AsLower() == "c&c_field.mix") { for (int i = 0; i < SpawnerList.Count(); i++) { SpawnerClass *s = SpawnerList[i]; if (s->Get_ID() == 1500630) { s->transform.Set_Translation(Vector3(-90.316f, 55.037f, 0.118f)); } } } } [/code] Edited October 21, 2020 by Iran 1
Forithow Posted October 22, 2020 Posted October 22, 2020 I still prefer my idea where GDI gets a glitched spawn at their barracks, and we can call it bar bug :p 1
Iran Posted October 22, 2020 Author Posted October 22, 2020 Set_Model(Get_GameObj(Get_ID_By_Name("Forithow")), "dsp_toilet"); 2
Blacky Posted October 23, 2020 Posted October 23, 2020 This is actually been on server just like to see Forithow suffer. 1
AprilWar Posted October 23, 2020 Posted October 23, 2020 38 minutes ago, BigWrench said: This is actually been on server just like to see Forithow suffer. I like the guy, but a lesson needs to be taught.
Forithow Posted October 24, 2020 Posted October 24, 2020 Too bad I haven't been playing Renegade at all lately :v
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