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Creating Hud Map Image


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Posted

Use the old Leveledit Dev to take a screenshot of the map. Warning I would not use it for anything else. Use the tt provided Leveledit when working on maps.

Once you have a map open in LevelEdit_Dev.exe select Orthographic Camera view.

Orthographic.jpg

 

Then hide or delete all editor objects like tib zones, way points, disable weather/fog so you can take a screenshot. It might me easier to make a new lvl file and just add the terrain to take screenshot.

 

Orthographic_view.jpg

 

Orthographic_view2.jpg

LevelEdit_Dev.exe

Posted

OG TuT

 

MapOverView_TuT.zip

 

This is a Guide on how to make Map Overview Images. Could be used in a custom hud. If you make map overview images please share. 

Requirements: 

A proper installation of Renegade. if you don't have the correct registry entry's for renegade leveledit wont work. 

Renegade Public Tools ( Contains LevelEdit ) 

LevelRedit ( Convert Mix Files into .lvl Files ) 

Leveledit Dev. A special version of leveledit that has the Orthographic camera view. 

 

1. Find the mix file of the map you want to create a map overview for and convert it into a .lvl file with LevelRedit. 

2. Install Leveledit_Dev.exe in your leveledit folder. Default path C:\Program Files (x86)\RenegadePublicTools\LevelEdit\ 

3. Run Leveledit_Dev.exe and open the map .lvl file you just created in leveledit. 

4. Select Instances and Uncheck the editor objects circled.  

 

 

5. Select Orthographic Camera View 

 

 

 

6. If you have any black parts or it looks weird. Solve the lighting. 

 

 

 

7. Take a Screenshot and crop it to your needs. If using if for a hud you will most likely need to have matching constraints like 512 X 512 Image ( unlike my image ) 

 

 

 

 

image.jpeg

image.jpeg

image.jpeg

image.jpeg

 

Instances.jpg

MapOverview.jpg

Orthographic.jpg

Orthographic2.jpg

 

 

MapOverView_TuT.zip

Blackness.jpg

Posted

Have you tested it to see if this works ingame? I thought radar miniature maps got screwed up long time ago

  • 5 months later...
Posted

Hi can I have everyone making custom maps to make me a top down display for their map please.  I would like them even if they are not in renocorner rotation. I also need some goonie to make all the RxD maps and others in the rencorner rotation pretty please.

The images don't need to be an exact size and can he horizontal or vertical. What ever best to fit it on the screen. The map can be configured b don't worry about settings if i can just get somewhat uniform map overhead images. Notice the black borders on some maps.

To avoid having to make any config options make images 512X512 1024X1024

Images should be in .PNG format.

 

For example C&C_Field.png is 651X682 and C&C_Hourglass.png is 490 X 520

 

;InvertY will change all the y values recived from negative to positive
;and vice versa. same with InvertX.
;ScaleX and Y will move points on one side of the map and the other further apart.
;Offset X and Y just offsets the points to the map.

 

[C&C_Field.mix]
InvertY = true
InvertX = false
OffsetX = -165
OffsetY = 80
ScaleX = 370
ScaleY = 370
RotationOffset = 270;

[C&C_Canyon.mix]
InvertY = false
InvertX = true
OffsetX = -50
OffsetY = 0
ScaleX = 260
ScaleY = 300
RotationOffset = 90;

[C&C_Hourglass.mix]
InvertY = false
InvertX = true
OffsetX = -55
OffsetY = 20
ScaleX = 450
ScaleY = 520
RotationOffset = 90;

 

C&C_Field.png

 

C&C_Canyon.png

 

C&C_HourGlass.png

 

 

It would be really cool if you made a top down display showing where the tunnels are located. That may require making custom terrain or just with Photoshop skills. I like to make giant black plane and place it bellow map then I can just hide certain parts of the terrain to take a screenshot if needed.

 

map_tunnels.png

 

 

C&C_City_Flying.png

C&C_Complex.png

C&C_Islands.png

C&C_Volcano.png

C&C_Walls.png

Posted

Do we know if these will work ingame?  I can do all my maps. 

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