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C&C_DeDust2_Night Map


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Posted (edited)

Been working on this map since like June, and this will be the final map that I make (except for the DM and day version)

EDIT: Download is all the way the bottom of this thread

A small map based on the iconic De_Dust2 from Counter-Strike bought into C&C Renegade. This is the night-time version which allow vehicles on the map, there's also the even smaller daytime version which is infantry only aka Sand/Gobi type map and a deathmatch version (these are unavailable at the moment)

 

Features of this map:

- 2 Vehicle entrances and 3 infantry entrances, there are gates for 1 of the vehicle entrances and 1 of the infantry ones

-Refinery/Hand of Nod/Airstrip/Silo vs Refinery/Barracks/Weapons Factory/Silo, it's similar to Canyon but a little bigger and there's 2 entrances

-Shrine of Nod is a building that provides nuclear strike beacons to Nod, so if destroyed you cannot buy nukes anymore

-GDI Communications Center is a building that provides ion cannon beacons to GDI, so if destroyed, you cannot buy ion anymore

-Guard tower and turret have EVA sounds when they are under attack or destroyed (There are 2 of each, both are near the two vehicle entrances)

-Rocket Humm-vee and Recon bikes are here but they are slower as this is small map, TOW Humvee is same speed as a regular humvee, the bike have the same speed as a buggy

-Bots are configured to play on this map, there are only some minor issues but they do destroy and finish the match.

-The DeDust2 part is the 'tunnels' of this map, so no vehicles allowed in there!

-Oh, and the bushes are not bulletproof, it's not like Creekdale!

 

Version 1.0.1 Changes by Mortalc13:

  • Added projectile collision to the ruin barricades to prevent players from cheesing the other teams base
  • Added higher quality PCT icons for the GDI Tow Humvee, GDI Rotatable MRLS, and Nod Recon Bike
  • Added custom string category and names for Rotatable MRLS, and Tow Humm-Vee
  • Fixed missing faces on bottoms of ruin meshes
  • Fixed the texture on the GDI base wall so that it is no longer squished
  • Fixed Nod Shrine interior missing the light fix proxy so lights work properly now
  • Fixed the light casting ray in the center of the Nod Shrine so that it changes to red for powered off/destroyed state
  • Fixed Nod Shrine MCT texture in power off/destroyed state
  • Repositioned the GDI Communication Center sat dish to the correct position
  • Updated VIS points around bases, ruins, and on top of hills

 

Version 1.0.2 Updated by Mortalc13.

-Replaced all of the doors with Temp'd ones that have smaller transition zones to fix issues with bots getting stuck
-Fixed a few more VIS glitches
-Fixed the GDI Communication Center's interior lights turning red before destruction

Version 1.0.3 Updated by Mortalc13.

-Readd the icons for the humvee, MRLS and recon bike

-Guard Tower strings are fixed with EVA sounds (was missing in v1.0.2)

 
Version 1.0.4 Updated by Mortalc13.
  • Fixed typos in strings_map.tdb
  • Fixed Turret announcements still not playing correctly
  • Fixed a few more VIS glitches
  • Fixed the waypath for the Nod Harvester from the Airstrip to the Tiberium field
  • Added Tailguns to the rear infantry entrances for both teams bases
  • Added 1 more Turret and 1 more Guard Tower by both teams Refineries
  • Replaced the HD icons that used Mauler's templates with new HD recreations styled to the originals
  • Toned down the blue on the GDI Communication Center interior
  • Converted all .tga textures to .dds format with generated bitmaps
  • Added missing building aggregates for Tiberium Silos
  • Added fixed Nod Recon Bike with correct bounding box settings

Special thanks to:

-DemonicXTC13 (Mortalc13) for providing help on this map with GDI Comm Center and Shrine as well as placing all the manual VIS points

-Blacky for providing tutorials for field lights and other things

-Trunkskgb

 

General advice as GDI:

-Your harvester will dump before Nod does but after that they will dump at the same time, so you do have a slight advantage to get medium tanks in the early game. You should probably mine the gate behind the barracks/comm center and mine the GDI refinery/barracks/Comm Center doors as Nod can sneak to all three of these buildings without the guard towers spotting them. Try to keep all your guard towers alive, EVA will let you know if they're under attack. TOW Humvees/MRLS can help against arties. Also target Shrine of Nod as a priority if you don't have guard towers, that way Nod cannot nuke you with SBHs!

General advice as Nod:

-The usual, get arties asap and prioritise killing the guard towers! Also mine the hand of nod, GDI can sneak in there without being spotted by the turret near the silo, and keep your shrine of nod alive, it's important for late game when you destroyed GDI guard towers. Also you can sneak into the GDI refinery/barracks/CommCenter without being spotted by the guard towers if they are not mined. Maintain the turrets, they're a bit more accurate than regular turrets and can help against tank rushes.

Here are some images:

image.png

image.png

image.png

image.png

image.png

 

 

 

1668005075_CC_DeDust2_Night_v1_0_3.zip

CC_DeDust2_Night_v1_0_4.zip

Edited by Forithow
Map is updated to 1.0.4
  • Like 7
  • Thanks 1
  • Forithow changed the title to C&C_DeDust2_Night Map
Posted

Looks good hopefully we can try it out in the server 

  • Like 1
Posted

very nice!

lol @ bots owned you

very impressed by the bots AI btw (not your work, I know)

  • Like 1
Posted

Awesome map. Can't wait to see it on Rencorner rotation!

Posted

played it once, really cool map! no shit mpf "quality" map

Posted

played it once, really cool map! no shit mpf "quality" map

Posted

Map is now updated to v1.0.3, which includes previous things like:

Version 1.0.1 Changes by Mortalc13:

  • Added projectile collision to the ruin barricades to prevent players from cheesing the other teams base
  • Added higher quality PCT icons for the GDI Tow Humvee, GDI Rotatable MRLS, and Nod Recon Bike
  • Added custom string category and names for Rotatable MRLS, and Tow Humm-Vee
  • Fixed missing faces on bottoms of ruin meshes
  • Fixed the texture on the GDI base wall so that it is no longer squished
  • Fixed Nod Shrine interior missing the light fix proxy so lights work properly now
  • Fixed the light casting ray in the center of the Nod Shrine so that it changes to red for powered off/destroyed state
  • Fixed Nod Shrine MCT texture in power off/destroyed state
  • Repositioned the GDI Communication Center sat dish to the correct position
  • Updated VIS points around bases, ruins, and on top of hills

 

Version 1.0.2 Updated by Mortalc13.

-Replaced all of the doors with Temp'd ones that have smaller transition zones to fix issues with bots getting stuck
-Fixed a few more VIS glitches
-Fixed the GDI Communication Center's interior lights turning red before destruction

Version 1.0.3 Updated by Mortalc13.

-Readd the icons for the humvee, MRLS and recon bike

-Guard Tower strings are fixed with EVA sounds (was missing in v1.0.2)

 

tldr: Better quality of life changes, and less lag when there's lots of players. Also added some general advice when you're playing on the map

 

General advice as GDI:

-Your harvester will dump before Nod does but after that they will dump at the same time, so you do have a slight advantage to get medium tanks in the early game. You should probably mine the gate behind the barracks/comm center and mine the GDI refinery/barracks/Comm Center doors as Nod can sneak to all three of these buildings without the guard towers spotting them. Try to keep all your guard towers alive, EVA will let you know if they're under attack. TOW Humvees/MRLS can help against arties. Also target Shrine of Nod as a priority if you don't have guard towers, that way Nod cannot nuke you with SBHs!

General advice as Nod:

-The usual, get arties asap and prioritise killing the guard towers! Also mine the hand of nod, GDI can sneak in there without being spotted by the turret near the silo, and keep your shrine of nod alive, it's important for late game when you destroyed GDI guard towers. Also you can sneak into the GDI refinery/barracks/CommCenter without being spotted by the guard towers if they are not mined. Maintain the turrets, they're a bit more accurate than regular turrets and can help against tank rushes.

 

  • Like 3
Posted

Added DeDust into the rotation. It won't have his bots, since our DA is quite a few updates behind.

Also, that is a goddamn beautiful map, Fori. great job on it!

  • Like 2
Posted

i will double my donations if you stop making maps fori









 

 

 

 

 

 

 

 

 

 

 

















also, love you <3

  • Haha 1
  • 3 weeks later...
Posted
On 12/26/2022 at 10:59 PM, ExEric3 said:

@Forithow

Missing building icon in Battlefield Information

image.png

@ExEric3 Unfortuantely I don't know how to add an icon for the shrine of nod. If you know how, please let me know

Posted

De_Dust2_Night is now updated to version 1.0.4 thanks to Mortalc13, here are the changes that he has done:

Fixed typos in strings_map.tdb
Fixed Turret announcements still not playing correctly
Fixed a few more VIS glitches
Fixed the waypath for the Nod Harvester from the Airstrip to the Tiberium field
Added Tailguns to the rear infantry entrances for both teams bases
Added 1 more Turret and 1 more Guard Tower by both teams Refineries
Replaced the HD icons that used Mauler's templates with new HD recreations styled to the originals
Toned down the blue on the GDI Communication Center interior
Converted all .tga textures to .dds format with generated bitmaps
Added missing building aggregates for Tiberium Silos
Added fixed Nod Recon Bike with correct bounding box settings

CC_DeDust2_Night_v1_0_4.zip

  • Like 2

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