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Rotation and new map ideas


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Posted

Firstly, give some ideas on rotation changes to the server. It's been awhile and we haven't given them any actual thought in a year or more.

Keep in mind we normally separate base Def maps with 2 Non-Base Def maps, and try to sprinkle in RxD maps:

A couple of examples Masscarriers did before:

sVueCkX.png

jgoSBpN.png

Current rotation:

Spoiler

Field_RxD
Islands
Walls_Flying
Mesa
Volcano_RxD
Under
Complex
City_Flying
Snow_RxD
Deth_River
Canyon_RxD
Field
Sand_RxD
Volcano
Under_RxD
Islands_RxD
Canyon
Glacier_Flying
Walls
Uphill_RxD
Complex
SiegeDB
IcebergV3
DeDust2_Night
Tomb

This is a list of working maps we can add into the rotation, so pick out some maps you guys want to see:

Spoiler

C&C_Field
C&C_Complex
C&C_City
C&C_City_Flying
C&C_Canyon
C&C_Walls
C&C_Walls_Flying
C&C_Volcano
C&C_Under
C&C_Islands
C&C_Mesa
C&C_Glacier_Flying
C&C_Backstab
C&C_Fjord
C&C_City_Flying_SE
C&C_Desert_Seige2
C&C_Halloween_2014
C&C_Haunted2
C&C_HauntedHouse_DM
C&C_Hell
C&C_Heros_Circuit
C&C_SkateparkV2
C&C_Strip_Mine
C&C_Volcano_Flying
C&C_Walls_Reloaded
C&C_IslandsEVOs1
C&C_WallsEVO
C&C_Hourglass
C&C_City_Flying_RxD
C&C_Field_RxD
C&C_Islands_RxD
C&C_Sand_RxD
C&C_Snow_RxD
C&C_Under_RxD
C&C_Uphill_RxD
C&C_Volcano_RxD
C&C_Canyon_RxD
C&C_Tomb
C&C_Creekdale_flying
C&C_bridge
C&C_Mars
C&C_Gobi
C&C_MutationRedux
C&C_River_Raid
C&C_Tropics
C&C_Niagra
C&C_Ruins
C&C_Country_Meadow
C&C_Conquest_Winter
C&C_SiegeDB
C&C_Dawn_RaidDB
C&C_Deth_River
C&C_BunkersTS
C&C_Bio
C&C_Hangmans_Canyon
C&C_City2
C&C_Oasis_Flying
C&C_Carnage-Club_Xtreme
C&C_Snowfight2005
C&C_Cairo
C&C_Metro
C&C_MetroTS
C&C_Mines
C&C_Arctic_RxD
C&C_Meadow
C&C_FieldTS
C&C_Hourglass_Flying
C&C_Creekdale
C&C_Land_Day
C&C_Nightclub
C&C_Sleepy_Hollow11
C&C_IcebergV3
C&C_Coast_Flying
C&C_DeDust2_Night

The topic will be here for a week for ideas, then we do ingame pollings to see what ingamers want. If you guys want to come up with map ideas first, then do rotation(instead of doing it twice) we can do that, too.

 

 

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Posted

I would like to add 00Temple to the list but ive decided that I need to spend more time fixing it up so its less glitchy. maybe when its done I can recommend it? :)

Posted

Yes, that'd be nice. There's another oldy from Jelly that wants to pop a map in, too.

Posted

Get rid of 1 under/field, replace with Dawn_raiddb/bunkersts

  • Like 1
Posted

Coastal Flying was fun.....but I guess I'm one of the few who enjoyed it.

Posted

Replace Sand with Gobi, replace one Under with Hourglass (ban hillcamping), replace DeDust2 with Creekdale, replace Deth_River with Hangmans_Canyon.

And if you want new maps (I am biased towards inf-only here, but TheCanyon does have a respawning buggy and Crevasse is just unimpeded... fun): TheCanyon.mix & Crevasse.mix - they seem to be in ddb and other formats in my Roaming/Renegade/ttfs folder so I don't know if they only work on MPF?

Posted (edited)

I've got quite a few newmaps that haven't been played yet. I'll give each a seperate post so the pics align with the name and description

Field_2

Field reskinned with No OB/AGT, has a few extra Turrets/GT. 4 total each team, otherwise identical to regular field

field2.PNG

Edited by PwnCall
  • Like 3
Posted

Field_3

Same as Field 2 but no Turrets/Gts either

field3.PNG

  • Like 2
Posted

Field _Flying

Identical to Field but flying vehicles allowed, also barriers set up to prevent going outside the map, some of the cliffs can be flown over

 

fieldF.PNG

  • Like 2
  • Haha 1
Posted

Commanders

Full custom Map, GDI and Nod have a commander (Locke and Kane) that are safe guarded in the adv. comm center and shrine of nod (barricaded in back of base)

The only way to win the map is kill the opponents commander (even if all buildings are destroyed or if all buildings are still available) 

commanders.PNG

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Posted

So Fly Field

Identical to Field Flying but another path is added behind the bases for flying vehicles and infantry.

soflyfield.PNG

  • Like 2
Posted

Walls G

GDI vs GDI version of Walls

Has not been tested but the GDI vs GDI has been tested to work so this shouldn't be an issue.

wallzg.PNG

  • Like 2
Posted
1 hour ago, PwnCall said:

Walls G

GDI vs GDI version of Walls

Has not been tested but the GDI vs GDI has been tested to work so this shouldn't be an issue.

wallzg.PNG

one of the GDI vs GDI maps would def be nice either this one or caldera

Posted
10 hours ago, shaitan said:

Keep in mind we normally separate base Def maps with 2 Non-Base Def maps, and try to sprinkle in RxD maps:

 

 

 

i´d like to question this approach in general. to me the greatest factor defining a map is not base def vs non base def but open map vs campy map. like walls ground for instance plays a lot more like under or field then glacier flying or city flying do. even if they we´re also ground that would still be mostly true imo.

 

i mean trying to balance base defense and non base defense also makes sense don´t get me wrong, but i´d argue of also considering campy vs more open, dynamic maps and trying to get a good mix there. if you end up having field, walls ground, another campy non base defense map and then under it´s too much campy maps in a row but the "1 base def 2 non base def maps" rule is getting adressed.

 

i think sand plays better then gobi, i´m also in favor of reducing under and field and i´d love to have bio included again as i always liked it. gdi vs gdi or nod vs nod sounds interesting to me, not sure if we want to add that to the rotation or just have admins throw it in there on the weekends when the server is highly populated and people agree as a test for starters.

 

 

 

 

Posted
6 hours ago, AprilWar said:

one of the GDI vs GDI maps would def be nice either this one or caldera

I offered this one as the Gdi vs gdi ones with base defenses need a special script that isn’t available yet.

Posted
4 hours ago, InspectorGadget said:

i think sand plays better then gobi, i´m also in favor of reducing under and field and i´d love to have bio included again as i always liked it. gdi vs gdi or nod vs nod sounds interesting to me, not sure if we want to add that to the rotation or just have admins throw it in there on the weekends when the server is highly populated and people agree as a test for starters.

As a part-time sniper I hate Sand - it's the same colour as the default reticle almost, which makes it hard to aim for an infantry-only map - and I don't know how other players don't have the same issue. Obviously all the 'pro' snipers have custom reticles coloured differently but I'm not changing the default reticle just for one map.

Is there a texture pack for Sand that I'm unaware of?

P.S. Don't ruin Field - it's meant to be campy and some people like it.

  • Like 1
Posted

hmm idk, i don´t use any textures or different reticles of any sorts and i can´t say i´m having this problem on sand.maybe i´m just too dull to notice. and i think the design of the map allows for better gameplay, as in i think there are better matches to be had on it. gobi often results in this major campfest where you almost don´t really want to enter the tiberium area in the middle cause everyone is shooting you from a hugging position if you do. that´s much less of an issue on sand.

 

 

Posted

I like the Commander @PwnCall map, its interesting, also think Marsh_BETA could be a good map
marshbeta nod.pngmarshbeta center riverfield.pngmarshbeta gdi.pngmarshbeta side path.pngmarshbeta side tun road.png

Posted (edited)

I'd love to do maps but I have no knowledge on how to do so.

Instead my only suggestion is to put Field and Under (Both normal and RxD) really far away from each other. That can be even more possible if you guys add more maps into the rotation.
I'm not a big fan of the SiegeDB map, but having other maps with more buildings that ppl usually play in other servers would be fun.
There's this FjordsTR map in another server that is in between some winter mountains, and it has a full GDI base with walls, defenses and stuff. There's also Construction Yards and a Shrine of Nod. It's a cool map.

C&C FjordsTR - Maps - MultiPlayerForums Gaming Community

Also I don't mind having De_Dust2 in the rotation, it's quite a good map that just needs a few adjustments, that's all. In the overall it's a nice addition.

The return of a few other maps from the old rotations would also be nice. Having that moon map back (with low gravity and all) would be quite cool.

Edited by Xtreemo
Posted
3 hours ago, Lauset said:

I like the Commander @PwnCall map, its interesting, also think Marsh_BETA could be a good map
marshbeta nod.pngmarshbeta center riverfield.pngmarshbeta gdi.pngmarshbeta side path.pngmarshbeta side tun road.png

This map was updated very recently actually to be compatible with our current updates.

I also have maps myself, Iron City for example.

  • Like 1
Posted

Arid is a good map that I don't see in the available map Shai posted

Posted

This is one of my better gameplay maps. Relatively small map for fast action. Been on mpf for a little while always seems to play well

 

C&C_Old_Times

 

Posted
On 1/10/2023 at 10:02 PM, Xtreemo said:

I'd love to do maps but I have no knowledge on how to do so.

Instead my only suggestion is to put Field and Under (Both normal and RxD) really far away from each other. That can be even more possible if you guys add more maps into the rotation.
I'm not a big fan of the SiegeDB map, but having other maps with more buildings that ppl usually play in other servers would be fun.
There's this FjordsTR map in another server that is in between some winter mountains, and it has a full GDI base with walls, defenses and stuff. There's also Construction Yards and a Shrine of Nod. It's a cool map.

C&C FjordsTR - Maps - MultiPlayerForums Gaming Community

Also I don't mind having De_Dust2 in the rotation, it's quite a good map that just needs a few adjustments, that's all. In the overall it's a nice addition.

The return of a few other maps from the old rotations would also be nice. Having that moon map back (with low gravity and all) would be quite cool.

Thanks. What sort of adjustments should be made?

Posted

I'd add Atoll into the mix. Tiny map, light defenses, no gimmicks.

  • Like 1
Posted

Atoll is pretty good, fast paced for sure.

I also think Airai is very good, some people don’t like the setup of the ob/agt but it’s usually a pretty fast game.

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