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New Maps Polling


Maps  

22 members have voted

  1. 1. New Maps

    • Arid
    • Coast_Flying
    • Crevasse
    • FjordsTR
    • Marsh_BETA
    • Atoll_b6
    • Caldera
    • Old_Times
    • TheCanyon
    • Metropolis
    • Meadow
    • Greenery
    • Dusk
    • SeasideCanyon
    • SeasideSunsset
    • Commanders (GDI and Nod have a commander)
    • Walls G (GDI vs GDI version of Walls)
    • Field_2 (no Agt/Obi with extra Turrets/GTs)
    • Hangmans_Canyon
    • Field _Flying
  2. 2. Map swaps

    • Replace Sand with Gobi
    • Replace 1 Under with Hourglass
    • Replace DeDust2 with Creekdale
    • Replace Deth_River with Hangmans_Canyon
    • Replace 1 Under with Dawn_raiddb
    • Replace 1 Field with BunkersTS
    • Replace 1 Field with Dawn_raiddb
    • Replace 1 Under with BunkersTS
    • Replace 1 Canyon with Hangmans_Canyon
  3. 3. Extra Maps poll

    • 00Temple_K
    • Field_3 (no Agt/Obi without Turrets/GTs)


Recommended Posts

Posted

Pick your most wanted maps. Added an extra list list, because we didn't have enough poll slots and I didn't notice @Madeenmentioned hangmans_canyon until now.

We can get an idea from these to add into the mix, or we can also just throw them all into the rotation to see which may stay. Rotation doesn't have to be small, we can double/triple it if needed.

The individual poll files are here.

Democracy is great, but you all are as slow as molasses.:poke:

  • Like 5
Posted

Creekdale is nice, i dont know if Id replace DeDust 2 with it though, ive not played that one enough I think.

Other than that I think ive only played out of the rest of those suggestions is Hangmans_Canyon and it wasnt too great from memory, though it was like 10 years ago or something.

 

Posted

Caldera won’t work the necessary scripts aren’t available.

Posted
Quote

mapspoll1 = To vote on new maps: !00Temple_K,!Arid,!Atoll_b6,!Caldera,!Coast_Flying,!Commanders,!Crevasse,!Dusk,!Field_Flying,!Field_2,!Field_3,!FjordsTR

mapspoll2 = To vote on new maps: !Greenery,!Hangmans_Canyon,!Marsh_BETA,!Meadow,!Metropolis,!Old_Times,!SeasideCanyon,!SeasideSunsset,!TheCanyon,!Walls_G

replacemaps = To replace maps with other maps: Replace Sand with Gobi(Ex: !Replace Sand) / Replace Canyon with Hangmans_Canyon(!Replace Canyon) / Replace DeDust2 with Creekdale(!Replace DeDust2)

replacemaps1 = To replace maps with other maps: Replace Deth_River with Hangmans_Canyon(Example: !Replace Deth_River)

replacemaps2 = To replace maps with other maps: Replace Field with BunkersTS -or- Dawn_RaidDB(Example: !Replace Field Dawn_RaidDB) / Replace Under with BunkersTS -or- Dawn_RaidDB -or- Hourglass(!Replace Under Hourglass)

 

 

Posted

I'd love to see pictures of the maps if that's not a problem. Some of those are maps I've never even heard of.

  • Like 2
Posted (edited)
10 hours ago, PwnCall said:

Caldera won’t work the necessary scripts aren’t available.

for Walls G it doesn't matter because there's no green AGT right?

Ps: you recall if walls g uses standard or hd res textures?

Edited by AprilWar
  • Like 1
Posted
8 hours ago, Xtreemo said:

I'd love to see pictures of the maps if that's not a problem. Some of those are maps I've never even heard of.

I'll be able to give you some pictures, which maps have you not heard of and want pictures of?

Posted
2 hours ago, Forithow said:

I'll be able to give you some pictures, which maps have you not heard of and want pictures of?

Almost all of them lol - except for FjordsTR and atoll_b6, as I believe I played both. 

Fields wouldn't be necessary as I believe that there are no changes on the map itself.

  • Like 1
Posted
5 hours ago, AprilWar said:

for Walls G it doesn't matter because there's no green AGT right?

Ps: you recall if walls g uses standard or hd res textures?

Yes the script is only necessary if there are base defenses.

 

I believe they all have standard def for yellow Gdi.

Posted (edited)
5 hours ago, PwnCall said:

Thank you! That's exactly what I was hoping for - spamming all the pics on this thread would become a mess. Ty Pwn!

It made me remind many maps of which I've played already, but didn't remember the names. Atoll, Crevasse, Creekdale, Arid and Bunkers are great choices.



There's also this map that we played months ago, I'm not sure if it was on RC or MPF - but if I'm not wrong, it was a map on a beach near mountains, and GDI would be the beach side. I don't remember the base layouts, but it had lots of side tunnels, a cliff, 4 walls and containers near the Bar/HON tunnels (which would be an advantage for whoever wanted to sneak in). There was also a destroyed bunker on the middle of the cliff.
If I remember well, it also had defenses too. It was a fun map and I think you should add it to the list.

poorly drawn map.jpg

Edited by Xtreemo
Posted (edited)

If C&C_SeasideSunset had a working AGT & OB, might've been nice

C&C_Meadow has a bug where bought veh stays in WF bay? Maybe not in the most updated version of the map, idk 

I vote for putting in C&C_Terrace.
It's a very underestimated map. When there is good teamplay once in a blue moon, its very playable for especially rushes, but also great for sniping etc

Edited by NiTeCr4Lr
Posted

@Xtreemo I remember playing it too I think it’s on mpf.  Can’t remember the name though but a pretty fun map. It’s flying if I remember correctly.

Posted

add gobi back, thats all I care about

 

Posted

gobi is worse than sand imo, at least don´t replace sand. just double the rotation and give us one time sand and one time gobi. think 20 min is perfect for sand, gobi maybe 30 min? should be longer but not too long either.

 

also april is correct, the map you guys were looking for is coast flying and personally i like it the most out of foris maps. think a lot of the server didn´t really though, which is a shame imo.

 

 

Posted
57 minutes ago, InspectorGadget said:

also april is correct, the map you guys were looking for is coast flying and personally i like it the most out of foris maps. think a lot of the server didn´t really though, which is a shame imo.

 

 

Same for Terrace, for some dumb reason.. it makes epic rushes when done right

Posted

im ok with anything other than d3 maps

  • Like 2
Posted
On 1/24/2023 at 8:55 PM, Xtreemo said:

Thank you! That's exactly what I was hoping for - spamming all the pics on this thread would become a mess. Ty Pwn!

It made me remind many maps of which I've played already, but didn't remember the names. Atoll, Crevasse, Creekdale, Arid and Bunkers are great choices.



There's also this map that we played months ago, I'm not sure if it was on RC or MPF - but if I'm not wrong, it was a map on a beach near mountains, and GDI would be the beach side. I don't remember the base layouts, but it had lots of side tunnels, a cliff, 4 walls and containers near the Bar/HON tunnels (which would be an advantage for whoever wanted to sneak in). There was also a destroyed bunker on the middle of the cliff.
If I remember well, it also had defenses too. It was a fun map and I think you should add it to the list.

poorly drawn map.jpg

Yeah that's Coast Flying, which is a map that I made. I am making Coast_Flying2, aka a better version of this with same layout pretty much

  • Like 1
Posted
1 hour ago, Forithow said:

Yeah that's Coast Flying, which is a map that I made. I am making Coast_Flying2, aka a better version of this with same layout pretty much

That was an excellent map, sir! I now understand why it didn't return, it was probably a server test.

I'd love to see both on the rotation!

Posted
6 hours ago, Forithow said:

Yeah that's Coast Flying, which is a map that I made. I am making Coast_Flying2, aka a better version of this with same layout pretty much

Is that map a remake of a different one? I remember a night nap with a steep big cliff between the bases and tunnels that was very similar. You could take tanks through the tunnel to the ob/agt or up over the cliff. It was def different but it reminds me so much of that map.

  • Like 1
Posted
16 hours ago, PwnCall said:

Is that map a remake of a different one? I remember a night nap with a steep big cliff between the bases and tunnels that was very similar. You could take tanks through the tunnel to the ob/agt or up over the cliff. It was def different but it reminds me so much of that map.

You're thinking of C&C_Dusk and yeah it's similar to that map

  • Like 1
Posted

any news on when things will change? seems im not alone in when I would otherwise play for many more hours, if the skip vote on under doesnt go through, server pop falls through the floor because nobody can be bothered with that stale af map.

  • Like 1

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