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Field 2 and 3 updated, please test.


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Posted

I've updated Field 2 and 3 (Field with no OB/AGT)

Field 2 has guard towers and turrets

Field 3 has no defenses of any kind.

 

Here is what has been updated from the version that is currently on the server.

Fixed Nod vehicles from stopping when purchased and being able to be destroyed by new vehicle purchases.

Added Rep Pad for both teams where the OB/AGT was.

Fixed many lighting and texture issues.

 

Let me know if you see any issues with these new versions, that way they can be sorted before the rotation is finalized.

 

Field2+3A.zip

  • Like 2
Posted

Can't remember if it was on Field2 or Field3 but a few days ago I had my med behind med hill (near the Nod harvester) and it fell in the river and exploded / fell through the map. In normal Field there are blockers so you cannot fall in the river.

Tbh that river is os small, it does not make sense for a med to fall in it and drown. Can you fix this, please?

Posted

I think this is the one change I’m going to leave in there. I don’t like the invis walls for the river.

Posted
16 minutes ago, PwnCall said:

I think this is the one change I’m going to leave in there. I don’t like the invis walls for the river.

It's a fair decision in my opinion. You gotta look where you driving at.

  • Like 1
  • 11 months later...
Posted

Hi @PwnCall, I've noticed someone doing it...Tried it and we can actually 1-man jump on gdi ref ramp and after this on front. A sbh would have plenty of time doing it :P

game2 Screenshot 2024.01.27 - 09.55.10.19.pnggame2 Screenshot 2024.01.27 - 09.56.45.69.png game2 Screenshot 2023.12.27 - 21.43.50.25.png

  • Like 1
Posted
8 hours ago, MarcPoulet said:

Hi @PwnCall, I've noticed someone doing it...Tried it and we can actually 1-man jump on gdi ref ramp and after this on front. A sbh would have plenty of time doing it :P

game2 Screenshot 2024.01.27 - 09.55.10.19.pnggame2 Screenshot 2024.01.27 - 09.56.45.69.png game2 Screenshot 2023.12.27 - 21.43.50.25.png

Ah thanks for this, I’ll have to double check the invis walls there. 

  • Thanks 1
Posted

That works on all maps with flying-buildings.

Posted
On 1/28/2024 at 12:01 AM, PwnCall said:

Ah thanks for this, I’ll have to double check the invis walls there. 

You should also add an invisible wall to the rocky wall next to the airstrip because you can climb up there as a sbh and then climb all around the map to GDI Refinery

  • Like 1
Posted

Ah I’ll look into that as well

  • Like 1
Posted
3 hours ago, PwnCall said:

Ah I’ll look into that as well

Can you make a version of detroit map without the bridge? I think that would be interessting.

Posted

I think I may have all of the files, I could try doing that, agree on that it would make it interesting. Seems like arties always camp up there.

Posted

@rackz

i started working on this, would be easy to do, would there be any other changes you would like to see? If I’m going to remake it again might as well add in other changes.

I was going to swap gdi and nod base sides just to mix it up a little. Also I removed the carnage club becuase no one went there anyways and I added another tank route behind the baseball field, it’s kinda out of the way so probably won’t get used much but ot was already there I just had to add access to it.

I was thinking of making it during the day and call it Detroit day 

Posted

Yes just day setting. I hate dark and snow maps.

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