PwnCall Posted March 22, 2023 Posted March 22, 2023 I have updated Walls_G (GDI vs GDI) the lighting was very bad on the original so this changes that and the texture scheme. Also fixed a few small texture issues with tiberium and some of the tunnels. Heres a small preview of the changes 798164565_CC_Walls_G_b7.zip 1
Goztow Posted March 22, 2023 Posted March 22, 2023 Looks better indeed! Did you also rename green gdi nod? It seems the better solution imo
UksRene Posted March 22, 2023 Posted March 22, 2023 Can you not make the whole green GDI red exactly the same colours as Nod ? good work there though
PwnCall Posted March 22, 2023 Author Posted March 22, 2023 Green gdi must be set as the nod team, just the way to make this work. we could make the second gdi team whatever color it’s just a matter of making the 100+ textures into a different color. the original thought was to not use red incase making a level with 3 teams was possible. (Gdi, green gdi, and nod for example) 1
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