Jump to content
RenCorner Network

C&C_Walls_G


Recommended Posts

Posted

I have updated Walls_G (GDI vs GDI) the lighting was very bad on the original so this changes that and the texture scheme. Also fixed a few small texture issues with tiberium and some of the tunnels.

Heres a small preview of the changes

 

798164565_CC_Walls_G_b7.zip

  • Thanks 1
Posted

Looks better indeed! Did you also rename green gdi nod? It seems the better solution imo

Posted

Can you not make the whole green GDI red exactly the same colours as Nod ? 
 

good work there though 

Posted

Green gdi must be set as the nod team, just the way to make this work.

 

we could make the second gdi team whatever color it’s just a matter of making the 100+ textures into a different color.

the original thought was to not use red incase making a level with 3 teams was possible. (Gdi, green gdi, and nod for example)

 

 

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...