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I visualized building destruction times for GDI and NOD tanks


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Posted

image.png

 

As you can see, the Mammoth tank using missles is the fasted one clocking in at 28 seconds. The slowest one to no surprise is the light tank. To my surprise the MRLS significantly underperformed Artillery taking an entire 5 extra seconds to get the job done. I did find it intersting the mammoth shells and missles had such a gap of 38 seconds vs 28 seconds. It just shows NOD vehicles are significantly better at destroying buildings than their GDI counter parts unless its med vs light tank. Certainly in terms of economics, GDI offers the worst bang for your buck for destroying any buildings. 

I just started getting into visuals and I made this on Tableau. But I am a n00b at it lol. So feel free to let me know if this looks like complete trash or decent enough where you got the point. If you have any other stats your curious about seeing visualized from the game, let me know! I thought about vehicle vs vehicle or infantry ettc.  I may take it up for fun. 

  • Like 7
Posted
1 hour ago, gypsies said:

image.png

 

As you can see, the Mammoth tank using missles is the fasted one clocking in at 28 seconds. The slowest one to no surprise is the light tank. To my surprise the MRLS significantly underperformed Artillery taking an entire 5 extra seconds to get the job done. I did find it intersting the mammoth shells and missles had such a gap of 38 seconds vs 28 seconds. It just shows NOD vehicles are significantly better at destroying buildings than their GDI counter parts unless its med vs light tank. Certainly in terms of economics, GDI offers the worst bang for your buck for destroying any buildings. 

I just started getting into visuals and I made this on Tableau. But I am a n00b at it lol. So feel free to let me know if this looks like complete trash or decent enough where you got the point. If you have any other stats your curious about seeing visualized from the game, let me know! I thought about vehicle vs vehicle or infantry ettc.  I may take it up for fun. 

A lot of these depend strictly on what part of the building you are hitting. If you are hitting closer to MCTs with weapons that have a lot of splash damage, the amount of damage will be altered.

  • Thanks 1
Posted
1 hour ago, AprilWar said:

A lot of these depend strictly on what part of the building you are hitting. If you are hitting closer to MCTs with weapons that have a lot of splash damage, the amount of damage will be altered.

I could probably find out the variance by using an arty. Then hit WF side with MTC and hit the side without it. If we knew the variance was small enough, I wont have to re-do all this haha 

Posted
5 hours ago, gypsies said:

image.png

 

As you can see, the Mammoth tank using missles is the fasted one clocking in at 28 seconds. The slowest one to no surprise is the light tank. To my surprise the MRLS significantly underperformed Artillery taking an entire 5 extra seconds to get the job done. I did find it intersting the mammoth shells and missles had such a gap of 38 seconds vs 28 seconds. It just shows NOD vehicles are significantly better at destroying buildings than their GDI counter parts unless its med vs light tank. Certainly in terms of economics, GDI offers the worst bang for your buck for destroying any buildings. 

I just started getting into visuals and I made this on Tableau. But I am a n00b at it lol. So feel free to let me know if this looks like complete trash or decent enough where you got the point. If you have any other stats your curious about seeing visualized from the game, let me know! I thought about vehicle vs vehicle or infantry ettc.  I may take it up for fun. 

This gives itai boners

  • Haha 4
Posted
6 hours ago, gypsies said:

image.png

 

As you can see, the Mammoth tank using missles is the fasted one clocking in at 28 seconds. The slowest one to no surprise is the light tank. To my surprise the MRLS significantly underperformed Artillery taking an entire 5 extra seconds to get the job done. I did find it intersting the mammoth shells and missles had such a gap of 38 seconds vs 28 seconds. It just shows NOD vehicles are significantly better at destroying buildings than their GDI counter parts unless its med vs light tank. Certainly in terms of economics, GDI offers the worst bang for your buck for destroying any buildings. 

I just started getting into visuals and I made this on Tableau. But I am a n00b at it lol. So feel free to let me know if this looks like complete trash or decent enough where you got the point. If you have any other stats your curious about seeing visualized from the game, let me know! I thought about vehicle vs vehicle or infantry ettc.  I may take it up for fun. 

I could see either the mrls rocket travel time or perhaps the reload being a factor in that difference?

Posted
13 hours ago, pyr0man1c said:

I could see either the mrls rocket travel time or perhaps the reload being a factor in that difference?

It absolutely is the loading time. I could see the rocket travel time being an issue, thus I did the testing right next  to the buidling to reduce travel times. 

Posted
On 8/1/2023 at 7:43 PM, gypsies said:

So feel free to let me know if this looks like complete trash or decent enough where you got the point.

Definitely gets the point delivered. The only thing I would change is to color the bars in the middle graph to be yellow or red according to the team, it gives a better representation for how Nod has the superior vehicles in terms of DPS.

There is suppose to be somewhere a data spec for the damage each vehicle does with rate of fire hence you can calculate that instead of experimenting by yourself- that would cancel the effect of the projectile travel times.

 

Does anyone knows whether ltank's shell makes less damage than a med's shell, or is it because its rate of fire is slower?

  • Like 2
Posted

It makes less damage. 

Posted

Curious how this works with other factors that change a tanks utility like these attributes.

-speed/maneuverability 

-cost

-damage vs infantry

-range

-armour

There’s a lot of other factors other than just dps.

for example flamers are much lower due to speed and range

same for mammy and cost too

stank obviously is way too good for various reasons.

Posted
5 hours ago, PwnCall said:

Curious how this works with other factors that change a tanks utility like these attributes.

-speed/maneuverability 

-cost

-damage vs infantry

-range

-armour

There’s a lot of other factors other than just dps.

for example flamers are much lower due to speed and range

same for mammy and cost too

stank obviously is way too good for various reasons.

Yes the building DPS is a nice to know and perhaps the most important under specific scenarios where your team completely controls the field and sieges the enemy base. At this point you want to deliver as much as DPS as possible to overwhelm their repairs. I didn't know for example that stank > arty ( little) and how far mammoths >>> mrls are.

Other than that scenario, other vehicle attributes may be more important, you can't bring that into a formula.

  • Like 1

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