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C&C_Field_N (Nod vs Nod)


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Posted (edited)

Here is a test version for Nod vs Nod, there are quite a few kinks to work out, but wanted to get a test version for anyone wanting to check it out.  Please look for map issues.

 

Known issues, blue apc speed, blue arty stuck,  ,  OBs are non functioning on purpose as of now, yes you can fall in the river,

 

Please add any suggestions or critiques as these are what help us make better maps for you to play on.

 

Huge shout out to DemonicXTC13 (For tons of textures, hex editing, w3ds and overall super helpful) Unstoppable for scripting and help, April war for lots of textures hex editing and advice.

image.png

 

C&C_Field_N_b8.zip

Edited by PwnCall
Updated new version of map
  • Like 4
Posted

what in the f......ill refrain

@unitxc you have some real competition here

Posted

ronan keating once wrote a great song about ill, feel like this line was made just for him.

 

You say it best, when you say nothing at all

 

 

  • Haha 1
Posted (edited)

Honestly I'm all in for same faction vs same faction maps, the issue with the ones already created are that the color schemes are so bad they're almost unbearable.  Good concept though.

Edited by XtremePro
Posted
22 hours ago, XtremePro said:

Honestly I'm all in for same faction vs same faction maps, the issue with the ones already created are that the color schemes are so bad they're almost unbearable.  Good concept though.

That was an early beta version of Walls (gdi vs gdi). 
 

shaitan has the updated version that looks a lot better, just waiting for a batch update for it.

This nod vs nod stuff will look pretty close to the original maps, my boy demonicxtc13 did some seriously good work on the interiors of the buildings.

Posted

Also @ILL the blue nod base is a mirrored image of normal nod.  The entrance and the bunker on the cliff are identical, so both teams shouldn’t have any real advantage.

 

 

Posted

You scrubs have some new maps of Pwncall's to try out:

C&C_Caldera_G_b37
C&C_Field3_A(replaced Field3)
C&C_Field_N_b8
C&C_Get_Rekt_b8
C&C_Under_Sucks_b8
C&C_Walls_G_b10

  • Like 5
Posted

Great! Did u replace field3 in the rotation already? 

  • Like 1
Posted

These maps have matured a lot! Thanks for all your work, pwncall.

  • Like 2
Posted

Happy to help keep ren alive.  Should have a few more good things coming in the future too

  • Like 1
Posted

gdi vs gdi walls did get played earlier. was a quick game due to unbalanced teams so i can´t say much, but it didn´t have any issues so far.

  • Like 1
Posted
On 8/21/2023 at 9:56 PM, PwnCall said:

Happy to help keep ren alive.  Should have a few more good things coming in the future too

ill donate you to keep them to yourself

  • Like 1
Posted
On 8/21/2023 at 5:37 PM, shaitan said:

You scrubs have some new maps of Pwncall's to try out:

C&C_Caldera_G_b37
C&C_Field3_A(replaced Field3)
C&C_Field_N_b8
C&C_Get_Rekt_b8
C&C_Under_Sucks_b8
C&C_Walls_G_b10

First feedback after some playing.

Caldera, never played it

Field3a, I like the new version in terms of lighting and overall look and feel. Adding a rep pad is good! I'm not sure about the ramps. This map needs to stay 

Field n, die not play it yet 

Get rekt, while it's hectic it's a blast really and a welcome change. only takes 5 mins. Keep it in the rotation! 

Under sucks, it's a bit early to judge I haven't had enough games on it. But first impression is that it's better than the normal under. So keep it in rotation instead of under

Walls G, while I like the idea I just don't think it works. The colour scheme is strange, the overall map look and feel feels off to me and I have trouble keeping teams apart. I would remove it. 

  • Like 1
Posted

Just played under sucks again and I must say much better than regular Under. I would like some arrows to show where GDi and Nod are in the tunnels though

  • Like 1
Posted

Thanks for the feedback!

 

I think I will be removing at least the refinery ramps for field 2-3. They are in a not good spot imo.

I think the next time you update the server you all should try field 2,  it is the same as 3 but has 4 guard towers and turrets. I think it helps gdi defend against sbh.

 

Once people start defending against the quick power plant attack on Under sucks I think it will play better

Posted

Guard towers and turrets will make it more of a tank map again. You'd think I'd like that as I'm a tank guy but actually I like how fast field3 plays. Infantry and buggy rush plays a big part of the game. I'd stick with field3 instead of 2.

  • Like 1
Posted
40 minutes ago, Goztow said:

Guard towers and turrets will make it more of a tank map again. You'd think I'd like that as I'm a tank guy but actually I like how fast field3 plays. Infantry and buggy rush plays a big part of the game. I'd stick with field3 instead of 2.

Also liking the repair facility where the agt/ob was, it's very helpful

Posted
On 8/21/2023 at 12:56 PM, PwnCall said:

Happy to help keep ren alive.  Should have a few more good things coming in the future too

Hey, I noticed that you can "glass shoot" through the middle barrier on Get_Rekt in the same manner we used to be able to shoot through the glass on Islands. Do you know if it's possible to prevent this from happening?

  • Like 1
Posted

Yes, this was unintended,  I’m going to fix it. 

Posted

Speaking of Get_Rekt how would you all feel about adding some of the rocket emplacements on top of the hon/bar and wf/air?

 

just to help with tanks rushing in.

 

was thinking of making them only spawn once 

  • 4 weeks later...
Posted (edited)

Appreciate the shoutout, and glad to help!

Edited by DemonicXTC13

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