Vultima Posted September 2, 2023 Posted September 2, 2023 Anyone got the keys.cfg where if you press F5 it will say "Focus Fire on blah blah" ect... With perhaps some instructions on how to install them, forgot
Guest rackz Posted September 2, 2023 Posted September 2, 2023 Heres one but it lacks focus fire etc. Taunt1=Keypad_1_Key Taunt2=Keypad_2_Key Taunt3=Keypad_3_Key Taunt4=Keypad_4_Key Taunt5=Keypad_5_Key Taunt6=Keypad_6_Key Taunt7=Keypad_7_Key Taunt8=Keypad_8_Key Taunt9=Keypad_9_Key ChatHistory=U_Key Vehicle=Comma_Key C4Count=End_Key CheckVetStatus=Home_Key VehBL=Insert_Key VoteYes=Page_Up_Key VoteNo=Page_Down_Key FanaticExplode=Q_Key Deploy=Q_Key DeployObjectQ=Q_Key DeployObjectN=N_Key DeployObjectB=B_Key ChinookTransport=I_Key Sell=Backspace_Key IDeploy=Q_Key VehDeploy=Q_Key Jetpack=Q_Key Scope=Q_Key Dig=Q_Key LayATMine=M_Key drop=O_Key dropall=P_Key Radio1=F4_Key Radio2=F5_Key Radio3=F6_Key Radio4=F7_Key Radio5=F10_Key Radio6=F11_Key Radio7=F12_Key Radio8=Minus_Key Radio9=Equals_Key Soundtrack_Forward=Keypad_Plus_Key Soundtrack_Back=Keypad_Minus_Key Soundtrack_Toggle=Keypad_Enter_Key Soundtrack_Status=Keypad_Period_Key VetInfo=Delete_Key PoolInfo=Keypad_0_Key C4Count=End_Key RequestRepairs=Keypad_Star_Key HarvUplink=Keypad_Slash_Key FlagInfo=Num_Lock_Key WeapDrop=Scroll_Lock_Key SupplyDrop=Keypad_Period_Key RadarMark1=Keypad_Minus_Key RadarMark2=Keypad_Plus_Key keys.cfg
ExEric3 Posted September 3, 2023 Posted September 3, 2023 (edited) Just add in new value to keys.cfg (no ren data folder use TT client folder - C:\Users\username\Documents\Renegade\Client\ if you dont use custom paths over paths.ini) Radio5=F5_Key If you want others commands here is list from source code: void Radio1_Key_Hook(cPlayer *Player); //Repair the <building>! void Radio2_Key_Hook(cPlayer *Player); //Enemy beacon detected at the <building>! void Radio3_Key_Hook(cPlayer *Player); //Defend the pedestal! void Radio4_Key_Hook(cPlayer *Player); //Cease fire. void Radio5_Key_Hook(cPlayer *Player); //Focus fire on <player>! void Radio6_Key_Hook(cPlayer *Player); //Enemy <type> spotted! void Radio7_Key_Hook(cPlayer *Player); //Get that crate/weapon/backpack. void Radio8_Key_Hook(cPlayer *Player); //Thanks. void Radio9_Key_Hook(cPlayer *Player); //Sorry. void Radio10_Key_Hook(cPlayer *Player); //Wait up! void Radio11_Key_Hook(cPlayer *Player); //Incoming enemy <type>! void Radio12_Key_Hook(cPlayer *Player); //Requesting more <vehicle> for a <vehicle> rush. void Radio13_Key_Hook(cPlayer *Player); //I'm going for a refill. void Radio14_Key_Hook(cPlayer *Player); //Watch out! There's C4 on you! void Radio15_Key_Hook(cPlayer *Player); //Behind us! void Radio16_Key_Hook(cPlayer *Player); //I'm taking fire! void Radio17_Key_Hook(cPlayer *Player); //Stay in the vehicle! void Radio18_Key_Hook(cPlayer *Player); //I'm mining the <building>. void Radio19_Key_Hook(cPlayer *Player); //The <building> needs mining. And of course it must be enabled on server side. Edited September 3, 2023 by ExEric3 added notes 1 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now