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Fix stanks on Hourglass


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Posted
On 9/17/2023 at 9:15 PM, Vultima said:


Pretty sure @shaitanhas win/loss % going back years, where there are NO maps which are 60/40 it is all around 50/50, having the better "team" for a certain map is just part of the deal.

From that study at least 3 maps went beyond 60/40 FYI, and Field was a worst offender than hourglass on that account (City was the last one IIRC). If you're to jack prices on stanks on hourglass, I guess you should do the same w/ arties on Field because they're completely broken for Nod on that map.

Plus, I'd bet you a dime that it won't change the win/loss ratio that much because it's going to just take a little more time to gather all the stanks needed to rush the hill. In pub games it really won't matter in the long run.

Posted

This year, for all versions of Field(Field+RxD+New Fields): 658 Maps - GDI: 286(43.5%) / Nod: 372(56.5%)

I did upload the stripped logfiles from 2014-2017 to http://ovh.rencorner.co/mapstats/  but they don't include mara/aow modes, nor date stamps. Maybe if I get bored enough one day...or upload just the [Gameover] + [GAMEMODE](with logfile dates) lines and someone(s) else can do it.

Posted

I blame all the noobs buying mammies on field.

Posted

Reminds me when I chased a flamer with a mammy on complex. Good times! 

Posted
On 9/19/2023 at 3:26 PM, shaitan said:

The previous rotation had it. What's funny is you guys will never be happy, always some complaint or other. We had a good rotation with that topic, then bitched at me about not using the newer map updates from Pwncall.

I wouldn't take the suggestions and complains too seriously. There is not a perfect rotation since we have 100 opinions about what the best rotation is. With whatever rotation you may use, there will always be players who are not satisfied with some parts of it. I think you/we are balancing the players' flavors very well and we also need to accept rotation needs to be changed from time to time.

Posted

hourglass vote got through yesterday with around 20 people in the server, think it´s time we think about removing it again

Posted

Previously we had less maps, so people were grasping at Hourglass for some variation, but now we're adding a bunch, I think gulag time

Posted

Wasnt in CP2 invisible blockers or just laser fences at refineries? well still are there difference between stock and tt map. at stock u cant damage ob and pp from right side of hill.

Posted
On 9/20/2023 at 9:04 PM, Goztow said:

Reminds me when I chased a flamer with a mammy on complex. Good times! 

god no....

Posted

wow ill coming out of retirement?

Posted

In the end it doesn't matter, it all comes down to proper team work. With a decent team you can win any game no mater what side you play on.
During the years many people lost how to proper play this game and complain about everything ;)

  • Like 1
Posted
22 hours ago, Strike said:

In the end it doesn't matter, it all comes down to proper team work. With a decent team you can win any game no mater what side you play on.
During the years many people lost how to proper play this game and complain about everything ;)

Nobody can argue with what you are saying, but it doesn't mean the field doesn't need to be leveled before the match.

When we look at the game stats both for each map and for all of them, Nod has a higher winning rate. It means the game is biased towards Nod. Can GDI win? Of course, but when GDI wins it usually means GDI's teamplay is better, to the point it over weight the basic Nod bias.

  • Like 1

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