NLsRene Posted April 25, 2024 Posted April 25, 2024 I don't have a screenshot, as the tank blew up before i could lol (it was a arty btw). So yesterday i was playing on UNDER and the enemy team had a steath crate with an arty, ofcourse stealthed arties and either tanks are fun to play with, but i was across the map and could exactly tell where the tank was. ^ This was because of the 'bound' sign (The blue TANK by the turret of ur tank when u bind them to you). The tank was stealthed yet the sign was floating around visable to everyone else. therefor i could see where it was. since it was a arty i waited before i actually could see it, but could have destroyed it sooner if i liked to. wouldn't be fun for the player who was driving it. but as said, dunno if it was always like this or not. since the server reset, it kinda took my attention.
Guest rackz Posted April 25, 2024 Posted April 25, 2024 This bug was before, then it was fixed and now it returned? lol
NLsRene Posted April 26, 2024 Author Posted April 26, 2024 16 hours ago, rackz said: This bug was before, then it was fixed and now it returned? lol apperently yes. i told my teammate in a stealthed med tank to unbind his vehicle or they would see it.
ExEric3 Posted April 26, 2024 Posted April 26, 2024 Thats not glitch it is a feauture. Created vehicles havent stealth_enabled (only stanks have) so server doesnt know about them. So after you get stealth crate with vehicle you must: !unlock->!unbind->!bind->!lock to reaply first code into effect. 2
Guest rackz Posted April 26, 2024 Posted April 26, 2024 but you can make things appear just for your team only, i think MPF still uses that feature?
ExEric3 Posted April 26, 2024 Posted April 26, 2024 This is not MPF. Take it how is it released at github.
Itai795 Posted April 27, 2024 Posted April 27, 2024 9 hours ago, ExEric3 said: Thats not glitch it is a feauture. Created vehicles havent stealth_enabled (only stanks have) so server doesnt know about them. So after you get stealth crate with vehicle you must: !unlock->!unbind->!bind->!lock to reaply first code into effect. cool, didn't know re-binding the vehicle solves this bug
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