b4db0y Posted April 27, 2024 Posted April 27, 2024 since it came out on steam i been playing once a week on the weekend, for nostalgia, but back in the day a marathon server meant playing for 5+ hours, so why is there a time limit? are people to weak to play that long, is that the reason? also whats with all these silly maps, 10% of them are ok i guess. imo, maps that the game ends in less than 5 mins shouldn't be on the list. how many maps are in the rotation btw? and how many orginal/official maps is in that rotation? i also miss the days when you could tank stack (destroy the tanks and they look ruined), you repair them and have like 20+ tanks. but good job/work on keep at least 1 server still going. 2
Itai795 Posted April 27, 2024 Posted April 27, 2024 Hi @b4db0y and welcome back to Ren Rencorner is not strictly Marathon, we do AoW (timed) as well. Most of the maps in the rotation have a chance to be either Mara or AoW, with the first has slightly a higher odd. The 5+ hours matches usually occur on highly defensive maps, most likely Field and Under. After so many years playing, people got tired of these maps so they don't come up as often as they used to be, or are skipped with the initial poll, or only played as AoW (not sure if the latter is true) Similarly, we want to some diversity in the maps we play and there are just not enough stock maps. RC philosophy is very conservative when it comes to adding new maps, hence we add only maps that play and feel close to the stock maps. From time to time we change the rotation, adding and removing the new maps according to the community feedback. The stock maps are always kept in (except for Hourglass). I also don't like games that end before 5 minutes, but removing maps that allow that means we are left only with base defense maps. You might like it, but we have many players with many different opinions and tastes, we want to cater for everyone. It means everyone has to compromise on some stuff (for me, I think we should ban all snipers but we are where we are). I think we are doing a good job there. You can type !rotation in the game chat to view the current rotation. The shells are not really needed anymore since the vehicle limit was increased with newer patches, from 8 to 30. I do agree it's a cool feature nevertheless, and we had it turned on for some time a few years ago. 1 2
Li0n Posted April 27, 2024 Posted April 27, 2024 To some extent I do agree with b0y in this regard that we have so many non-official maps with less frequency of official base defended maps in between them. I think we should do a poll in game about which maps should be kept/removed from the rotation since we have a new player base after steam release which will provide an updated feedback about map rotation. 1
b4db0y Posted April 28, 2024 Author Posted April 28, 2024 @Itai795 i get ya, yea i stayed on abit longer today and was playing the marathon part for the first time, i 100% agree with the sniper part. the shells really gave a more umph feeling, got the team all excited seeing how many we had prepared for a rush, now ppl just buy and die. cheers for the feed back dude! one last question thinking about it, have you guys messed with server size or its always been 51 ppl?
Itai795 Posted April 28, 2024 Posted April 28, 2024 7 hours ago, Li0n said: To some extent I do agree with b0y in this regard that we have so many non-official maps with less frequency of official base defended maps in between them. I think we should do a poll in game about which maps should be kept/removed from the rotation since we have a new player base after steam release which will provide an updated feedback about map rotation. Are you in our discord server? There is a channel, Renegade-chat2, with the propose of talking about maps and rotation changes (at least, that what Shai encourages us to talk about). The rotation changes every now and then, so nothing is set in stone. 3 hours ago, b4db0y said: @Itai795 i get ya, yea i stayed on abit longer today and was playing the marathon part for the first time, i 100% agree with the sniper part. the shells really gave a more umph feeling, got the team all excited seeing how many we had prepared for a rush, now ppl just buy and die. cheers for the feed back dude! one last question thinking about it, have you guys messed with server size or its always been 51 ppl? Unfortunately, having big organized rushes became less common over the years. It still happens. But yea, with heavy base defended maps, it's more of buy and die till either you get a good opportunity for a rush, or the players' in one team all come together and organize an effective rush. Latest announcement about server size: It's 50 players by the way. The 51st is used for the forwarded that forwards the 51st player to another server. 1
Goztow Posted April 28, 2024 Posted April 28, 2024 If you have a team that works together they can donate to one player who can then buy a bunch of tanks for a rush. It still happens. The shells were also a bit unfair as not every vehicle type had a shell. Personally I did not like shells that much. 1
XpZFuzzy Posted April 28, 2024 Posted April 28, 2024 There are 48 maps in rotation as follows; Islands Snow_RxD Get_Rekt_b10 City_Flying Tomb Complex Glacier_Flying Canyon_RxD Field Walls_Flying SiegeDB Volcano Uphill_RxD Mesa Islands_RxD Dawn_RaidDB Volcano_RxD Tomb Under Bio Canyon Deth_River Sand_XL Islands Snow_RxD City_Flying Sand_RxD Complex Glacier_Flying Canyon BunkersTS Field_RxD Bio Walls_Flying Snow_XL Hourglass Volcano Uphill_RxD Mesa Walls_G_b10 Islands_RxD IcebergV3 Volcano_RxD BunkersTS Under_Sucks_b8 Complex Field3_A Canyon The tank limit is 30 instead of 8. I have a love-and-hate relationship with vehicle shells because they're truly a double-edged sword. 1
InspectorGadget Posted April 28, 2024 Posted April 28, 2024 6 hours ago, Goztow said: If you have a team that works together they can donate to one player who can then buy a bunch of tanks for a rush. It still happens. The shells were also a bit unfair as not every vehicle type had a shell. Personally I did not like shells that much. functionally shells are pretty bad, they are unfair as you said and they never made sense anyways. for nostalgic reason i do kinda like them though, because as others have mentioned, it required an amount of teamplay and dedication that rarely exists in these days. i also feel like players wanted to honour the commitment of the guys spending their time moting tanks just to rep them afterwards and actually hopped in those tanks compared to todays games where even if you do buy a bunch of tanks for your team often times too many people don´t feel compelled to take part in a rush. not wanting to argue to bring shells back though 1
NLsRene Posted April 29, 2024 Posted April 29, 2024 22 hours ago, XpZFuzzy said: There are 48 maps in rotation as follows; Islands Snow_RxD Get_Rekt_b10 City_Flying Tomb Complex Glacier_Flying Canyon_RxD Field Walls_Flying SiegeDB Volcano Uphill_RxD Mesa Islands_RxD Dawn_RaidDB Volcano_RxD Tomb Under Bio Canyon Deth_River Sand_XL Islands Snow_RxD City_Flying Sand_RxD Complex Glacier_Flying Canyon BunkersTS Field_RxD Bio Walls_Flying Snow_XL Hourglass Volcano Uphill_RxD Mesa Walls_G_b10 Islands_RxD IcebergV3 Volcano_RxD BunkersTS Under_Sucks_b8 Complex Field3_A Canyon The tank limit is 30 instead of 8. I have a love-and-hate relationship with vehicle shells because they're truly a double-edged sword. i knew there were many.. but didn't know this many. i agree with someone above, to remove half of them the least lol. especially maps like Get Rekt b10, i absolutely don't know why this map is in there. field3_a without def towers the same.. don't need tanks there just infantry by tunnels and its done quickly. Under sucks b8 is also a map i got my thoughts on, but that one makes it at least nicer with the PP walks, on the other hand i do miss the field battles whenever i play that map "the original field part" is totally forgotten when playing that one now, kind of a wasted BIG ass map now, they could have flipped that part entirely imo. snow XL = imo better replacement of just the snow map, more space and tactics available there. same goes for SAND xl. eventhough i LOVE like really LOVE just sand infantry and imo it can stay too for beiing just 20 min long. but so many maps are in it just for textures.. FIELD RxD is a textured map, ISLANDS rxd, volcano rxd, those are basically islands and volcano and field but with a texture pack on them. i had them as skins in the past, untill they removed those w3d files from servers i believe. so perhaps u can remove one of these? i don't know, some questions about the newer maps too. don't like 80 % of them. yet i aint gonna cry about it, as it is part of the server. and i am glad there is at least still a server filled up these days. :P Deth_River is with the long tunnel walk to either REFS right ? for example i really like that map, it's fun with tanks and infantry. so some are great, some are terrible. in my opinion. 1
P4LDK Posted April 29, 2024 Posted April 29, 2024 The original map 'Under' provides a nostalgic feel to gamers - would definitely recommend we keep this for the OG Vibe. 1
Itai795 Posted April 29, 2024 Posted April 29, 2024 3 hours ago, NLsRene said: Under sucks b8 is also a map i got my thoughts on, but that one makes it at least nicer with the PP walks, on the other hand i do miss the field battles whenever i play that map "the original field part" is totally forgotten when playing that one now, kind of a wasted BIG ass map now, they could have flipped that part entirely imo I led one time a successful 4 stanks rush in a 30-40 players game, through the original field, when Nod already had a one building disadvantage, leading to our win.
shaitan Posted April 29, 2024 Posted April 29, 2024 5 hours ago, NLsRene said: i knew there were many.. but didn't know this many. i agree with someone above, to remove half of them the least lol. I remember how long it took you guys to come up with a viable maplist/rotation the last time. It took your slow asses over a month, when it could've been done in an hour.
ExEric3 Posted April 29, 2024 Posted April 29, 2024 I cant wait when will be placed HD maps how people will complaint with low FPS on theirs iGPU. 1 1
Li0n Posted April 29, 2024 Posted April 29, 2024 I think that the stock maps should be more frequent in the rotation than the the custom ones as they are the spirit of Ren. We should only add like 4 5 custom maps in the rotation and reduce the rotation size to under 20 maps like we used to have in the past as it takes forever to play your favourite maps once it is past. As for the shells, they were really fun while we had them but given the current condition of the game, even if they are brought back, it won't make any big difference since there is no competitive play anymore. 1 hour ago, ExEric3 said: I cant wait when will be placed HD maps how people will complaint with low FPS in theirs iGPU. Will it change the overall gameplay or just the map looks? If it is latter, it would be a big refresh for the game 2
Forithow Posted April 30, 2024 Posted April 30, 2024 12 hours ago, Li0n said: I think that the stock maps should be more frequent in the rotation than the the custom ones as they are the spirit of Ren. We should only add like 4 5 custom maps in the rotation and reduce the rotation size to under 20 maps like we used to have in the past as it takes forever to play your favourite maps once it is past. As for the shells, they were really fun while we had them but given the current condition of the game, even if they are brought back, it won't make any big difference since there is no competitive play anymore. Will it change the overall gameplay or just the map looks? If it is latter, it would be a big refresh for the game It completely changes how the map looks aka new textures provided by AprilWar, lightmaps and extra details like grass, ambient sounds, trees, etc. and the gameplay changes are very minor, just quality of life stuff that should've been in the original game, and it doesn't have those blue pimp weapons in them like in RxD
Li0n Posted May 19, 2024 Posted May 19, 2024 On 4/30/2024 at 11:44 AM, Forithow said: It completely changes how the map looks aka new textures provided by AprilWar, lightmaps and extra details like grass, ambient sounds, trees, etc. and the gameplay changes are very minor, just quality of life stuff that should've been in the original game, and it doesn't have those blue pimp weapons in them like in RxD It sounds like a nice idea, do we have any screenshots of those maps?
ArcticPrism Posted May 20, 2024 Posted May 20, 2024 (edited) I'm a fan of the map variety personally and would like to see more unique maps. It's only '48' because of duplicate entries(and RxD variants) to reduce the amount certain maps are played like Hourglass. Edited May 20, 2024 by ArcticPrism
Forithow Posted May 21, 2024 Posted May 21, 2024 On 5/19/2024 at 9:08 PM, Li0n said: It sounds like a nice idea, do we have any screenshots of those maps? Yeah, here is some, only done 5. Field: Glacier_Flying: Complex: Walls_Flying: Deth_River (These are old screenshots, the purple shadow colours will go away):
Li0n Posted May 21, 2024 Posted May 21, 2024 They look like a very promising improvement. When will this be added to the server, Eric?
ExEric3 Posted May 22, 2024 Posted May 22, 2024 5 hours ago, Li0n said: They look like a very promising improvement. When will this be added to the server, Eric? When will be fixed vis glitches on deth river and new crates wil lbe done also. 1
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