MarcPoulet Posted August 3, 2024 Posted August 3, 2024 Nice maps. Tried 2-3 maps with Bubba For deth_river_HD, From GDI to NOD, in NOD base, it's super easy to OB walk with the wall and the new turret location, it it supposed to be? Also, small tunnels to nod silo VS gdi barr, seems easier to go to bar than nod silo, but will see. For Complex, see these 2 videos : Desktop 2024.08.02 - 20.14.56.15.mp4 Desktop 2024.08.02 - 20.13.05.14.mp4
ice187dna Posted August 3, 2024 Posted August 3, 2024 I can never watch these video clips on this forum, it just crashes out and I have to close it down and then rejoin the forum again.
MarcPoulet Posted August 3, 2024 Posted August 3, 2024 39 minutes ago, ice187dna said: I can never watch these video clips on this forum, it just crashes out and I have to close it down and then rejoin the forum again. Oh. Does it make this to everyone? I can just drop them on YouTube if so.
MarcPoulet Posted August 3, 2024 Posted August 3, 2024 Also, this thing with proxy @ArcticPrism found is that we can stack them. check this video, its 5 proxies at the same spot. It kills all at the same time, but you have to disarm them one by one. Desktop 2024.08.02 - 22.12.40.18.mp4
ArcticPrism Posted August 3, 2024 Posted August 3, 2024 (edited) After further testing, the mine stacking is HD map(or at least Walls Flying) specific. On vanilla maps on the same server, they make a tower like normal. It's a different problem but maybe it's still better since you can at least see that they are there and disarm 1 to see if it's a stack or not. Right click > open video in new tab works well if the video won't play normally for you. 3 hours ago, ice187dna said: I can never watch these video clips on this forum, it just crashes out and I have to close it down and then rejoin the forum again. Edited August 3, 2024 by ArcticPrism
ExEric3 Posted August 3, 2024 Posted August 3, 2024 That videos not working even in a new tab. Generally that attachements are broken with videos.
ExEric3 Posted August 3, 2024 Posted August 3, 2024 5 hours ago, MarcPoulet said: Also, this thing with proxy @ArcticPrism found is that we can stack them. check this video, its 5 proxies at the same spot. It kills all at the same time, but you have to disarm them one by one. Desktop 2024.08.02 - 22.12.40.18.mp4 66.37 MB · 0 downloads Thats that fix which broke it. Since shai said my c4 mines above doors is temp sollution until Fori fix that HD maps on test server I disabled my sollution with crouching.
Forithow Posted August 3, 2024 Posted August 3, 2024 8 hours ago, ArcticPrism said: After further testing, the mine stacking is HD map(or at least Walls Flying) specific. On vanilla maps on the same server, they make a tower like normal. It's a different problem but maybe it's still better since you can at least see that they are there and disarm 1 to see if it's a stack or not. Right click > open video in new tab works well if the video won't play normally for you. I think it's either they clip through the ceiling or they stack together like that, so you'll have to pick your poison i'm afraid since I don't think there's a way to have it stack up like that AND not clip through the ceilings. I'm fine with it stacking into eachother and still be visible and even easier to disarm or avoid since it's all in one spot EDIT: @ArcticPrism Just tested the damage output of stacking these mines vs them being on top of eachother like in that screenshot, it does the same amount of damage. So the only difference is just visually fooling people to thinking it is 1 mine, but at the very least it is WAY better than having ceiling mines that you cannot see at all. I do see it as a disadvantage of doing this mine stacking as it's in 1 spot, making it easier to avoid, and it's way easier to disarm because it's all in 1 spot and if you have two hotties/techs, it definitely will make these mines way less useful than having mines spread apart (as that does more damage) So I think it's best just to keep this as it is, it's only for HD maps and Shai only asked me to fix ceiling proxies.
DemonicXTC13 Posted August 3, 2024 Posted August 3, 2024 I mean it's either this or you can just use the modified proximity model with the meshes centered to the void origin 0,0,0 which would clip half-way through either the ground or the ceiling. To be honest I think the pros of the current version out way the cons. Visible>Not Visible 1
ArcticPrism Posted August 3, 2024 Posted August 3, 2024 (edited) Yeah, I agree. At least you can see these and disarm them Edited August 3, 2024 by ArcticPrism 1
ArcticPrism Posted August 6, 2024 Posted August 6, 2024 I'll have some screenshots of GDI side bugs on Walls flying up tonight. I have them uploaded but need to organize them for ease of use
ArcticPrism Posted August 6, 2024 Posted August 6, 2024 (edited) Walls_Flying_HD vis bugs on GDI side. I feel like I'm a bad person since you just redid the vis on the map. There are some places where it's just trees missing. I noted them since I'm unsure if aircraft would disappear with them. https://imgur.com/a/lmWXOjp I'll take a look at Nod's side of the map next. Nice work with the new lightning. The interiors look great Edited August 6, 2024 by ArcticPrism 1
Forithow Posted August 6, 2024 Posted August 6, 2024 15 hours ago, ArcticPrism said: Walls_Flying_HD vis bugs on GDI side. I feel like I'm a bad person since you just redid the vis on the map. There are some places where it's just trees missing. I noted them since I'm unsure if aircraft would disappear with them. https://imgur.com/a/lmWXOjp I'll take a look at Nod's side of the map next. Nice work with the new lightning. The interiors look great That's fine, I have to re-redo vis for walls because the vis bugged out the leveledit file and thanks to mortalc for helping me recover my level file for walls_flying, I was lucky. As for shai, yeah these hd maps should be good to go in rotation, of course I will still update these maps with minor fixes here and there, like VIS etc.
ArcticPrism Posted August 6, 2024 Posted August 6, 2024 Good guy Mortalc. Maybe a good time to start making backup copies of level/project folders if you don't already make them. 1
InspectorGadget Posted August 11, 2024 Posted August 11, 2024 just played deth_river hd for the first time just wanted to say it looked pretty cool :)
NLsRene Posted August 11, 2024 Posted August 11, 2024 Here MCT missing in nod pp on glacier HD. Lots of flickering in that map too somehow. To much light > shadow effects.
Hypnos Posted August 11, 2024 Posted August 11, 2024 Is it possible to remove/reduce the speed of the repair pad on Complex_HD? I think it is too much of an advantage for Nod when they are being pressured at base and they just bang an artillery on there.
ExEric3 Posted August 11, 2024 Posted August 11, 2024 5 minutes ago, Hypnos said: Is it possible to remove/reduce the speed of the repair pad on Complex_HD? I think it is too much of an advantage for Nod when they are being pressured at base and they just bang an artillery on there. You had it on test server over 2 months. At main server it was maybe for one week until comes drama with c4 mines above doors. I think Forithow will not touch anymore HD maps but its up to him. 1
ArcticPrism Posted August 28, 2024 Posted August 28, 2024 @Forithow Sorry I took so long to post this. This is the Nod side for walls flying and some field + more gdi https://imgur.com/a/walls-flying-hd-nod-some-more-gdi-WPf4xKe
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