ExEric3 Posted July 26, 2024 Posted July 26, 2024 This is only sollution if you havent source map files - *.lvl files. Will be fixed when I will load new plugin since it require restart server: Code if someone want implement it on own server (same apply for original Field.mix): void Fix_Broken_Spawner_Point_in_Hand_of_Nod_On_Field_RxD() { if (!The_Game()->Get_Map_Name().Compare_No_Case("c&c_field_rxd.mix")) { for (int i = 0; i < SpawnerList.Count(); i++) { SpawnerClass *FieldBadSpawner = SpawnerList[i]; //id we got from LevelEditor with double click on that bad spawner if (FieldBadSpawner->Get_ID() == 1500733) { //here we define new position for spawner from LevelEditor FieldBadSpawner->transform.Set(Vector3(-90.944f,58.289f,0.118f)); } } } } 8
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