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Islands_RxD - pillars fix


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Posted

Its already installed and loaded:

image.png

image2.png

Code if someone want implement it on own server (same apply for original Islands.mix):

void Fix_Broken_Pillar_On_Islands() {
    if (!The_Game()->Get_Map_Name().Compare_No_Case("c&c_islands_rxd.mix") || !The_Game()->Get_Map_Name().Compare_No_Case("c&c_islands.mix")) {
        GameObject *Drum01 = Commands->Create_Object("Simple_MetalDrum_01", Vector3(-72.575f,-42.693f,-8.555f));
        GameObject *Drum02 = Commands->Create_Object("Simple_MetalDrum_01", Vector3(-72.575f,-42.693f,-7.194f));
        GameObject *Drum03 = Commands->Create_Object("Simple_MetalDrum_01", Vector3(-42.854f,-43.604f,-7.210f));
        GameObject *Drum04 = Commands->Create_Object("Simple_MetalDrum_01", Vector3(-42.854f,-43.604f,-8.570f));
        Commands->Set_Facing(Drum01,90.0f);
        Commands->Set_Facing(Drum02,90.0f);
        Commands->Set_Facing(Drum03,-159.097f);
        Commands->Set_Facing(Drum04,-159.097f);
        Set_Skin(Drum01,"Blamo");
        Set_Skin(Drum02,"Blamo");
        Set_Skin(Drum03,"Blamo");
        Set_Skin(Drum04,"Blamo");
    }
}

 

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