ExEric3 Posted July 26, 2024 Posted July 26, 2024 Its already installed and loaded: Code if someone want implement it on own server (same apply for original Islands.mix): void Fix_Broken_Pillar_On_Islands() { if (!The_Game()->Get_Map_Name().Compare_No_Case("c&c_islands_rxd.mix") || !The_Game()->Get_Map_Name().Compare_No_Case("c&c_islands.mix")) { GameObject *Drum01 = Commands->Create_Object("Simple_MetalDrum_01", Vector3(-72.575f,-42.693f,-8.555f)); GameObject *Drum02 = Commands->Create_Object("Simple_MetalDrum_01", Vector3(-72.575f,-42.693f,-7.194f)); GameObject *Drum03 = Commands->Create_Object("Simple_MetalDrum_01", Vector3(-42.854f,-43.604f,-7.210f)); GameObject *Drum04 = Commands->Create_Object("Simple_MetalDrum_01", Vector3(-42.854f,-43.604f,-8.570f)); Commands->Set_Facing(Drum01,90.0f); Commands->Set_Facing(Drum02,90.0f); Commands->Set_Facing(Drum03,-159.097f); Commands->Set_Facing(Drum04,-159.097f); Set_Skin(Drum01,"Blamo"); Set_Skin(Drum02,"Blamo"); Set_Skin(Drum03,"Blamo"); Set_Skin(Drum04,"Blamo"); } } 5
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