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Bikes Need A Buff


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Posted (edited)

Mainly the fire rate. The way it is now is: fire left, medium pause, fire right, long reload, repeat. This way is no good, you can barely get any shots off before getting destroyed. The rocket pods should fire like the mammoth tank fires it's weapons, only a slower: fire left, quick reload, fire right, quick reload, repeat. 

Could use a bit of a health boost too. Ramjets shouldn't do as much damage to it.

Movement is OK. Acceleration going forward is fast, faster than usual but the top speed is supposed to be a bit higher; you should be able to shift up at least one more gear. You'd have to decrease acceleration speed a bit to offset increased top speed. Backing up speed is too slow, backing up turn rate speed also too slow.

The bikes on the Iceberg map really need some help, it's fire rate is even slower than the ones on the HD maps. All the above changes plus price reduction to $500.

Edited by YOLO2
Posted
8 hours ago, YOLO2 said:

Mainly the fire rate. The way it is now is: fire left, medium pause, fire right, long reload, repeat. This way is no good, you can barely get any shots off before getting destroyed. The rocket pods should fire like the mammoth tank fires it's weapons, only a bit slower: fire left, quick reload, fire right, quick reload, repeat. 

Could use a bit of a health boost too. Ramjets shouldn't do as much damage to it.

Movement is OK. Acceleration going forward is fast, faster than usual but the top speed is supposed to be a bit higher; you should be able to shift up at least one more gear. You'd have to decrease acceleration speed a bit to offset increased top speed. Backing up speed is too slow, backing up turn rate speed also too slow.

The bikes on the Iceberg map really need some help, it's fire rate is even slower than the ones on the HD maps. All the above changes plus price reduction to $500.

I think you want them to be as in bunkers_ts? But these are way to op, they shoot like stanks, are fast. 
 

you can do it, but they must remain fragile for snipers! Otherwise they can bypass any base with ease and would make any other tank pretty much useless. 
 

Nod is already a very powerfull team, no need for extra units that become even more overpowered. 
 

what will you give gdi? 1 good bike driver can keep up a whole gdi base, has the speed, movements, only thing it lacks in these maps is constant fire power. 
 

no i am not a fan of this idea. Nod is in most cases already the upper hand. 

Posted (edited)
14 hours ago, NLsRene said:

I think you want them to be as in bunkers_ts? But these are way to op, they shoot like stanks, are fast. 

Naw I want them to be like the bikes on most MPF server maps, like City, City2, Welcome to Detroit, and 8 Mile. All the suggestions I've made are based on those bikes. The bike controls and stats on those maps are considered the gold standard, have been for years. Try it out sometime. They're not overpowered, they don't shoot like stanks, and although ramjets don't insta-rape them, the Bikes still get destroyed quickly by concentrated Ramjet fire.

Edited by YOLO2
Posted (edited)

I just realized the range for the Bike's rockets is VERY FAR. This helps make up for the slower rate of fire. Still, you guys should seriously consider matching the stats of the MPF server Bike. It is far more useful. Not a game breaker though. Ultimately it's still just a bike. I played Hourglass on MPF server yesterday and the Bikes never once tipped the match in Nod's favor. Stank rushes were still the key to victory. As a technician bike driver I was more useful than I could have been in Rencorner, driving around the map, scouting, doing recon, communicating with team, helping out arties with reps, etc. And with the faster rate of fire and teeny bit more health I was able to pick off more damaged enemy tanks than I could in rencorner.

Edited by YOLO2

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