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Is walking ob on field allowd?


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Posted

Afaik considered glitching the Obi, therefore no.

Posted

thats how i also know but ppl are doing it..

Posted

think it was allowed

Posted

I think if I catch them, they always get a warning.

Posted

If they are not back walking, I don't see a problem.  The glitch is, the ob doesn't recognize a player when walking backwards and won't fire upon what it can't see.

Joe

  • Like 1
Posted

I assumed it was allowed, since it's allowed to use the lamposts on Field on Under afaik

Posted

I allow it, but it depends on the moderator/admin at time. I usually say its ok because Nod can walk to AGT from tunnels.

Posted
If they are not back walking, I don't see a problem.  The glitch is, the ob doesn't recognize a player when walking backwards and won't fire upon what it can't see.

Joe

that was allready fixed with Update 1.037 sir ;)

Posted
that was allready fixed with Update 1.037 sir ;)

Where?  Below is the "Patch.txt" from renegade folder.

 

COMMAND & CONQUER RENEGADE™

Copyright 2002 Electronic Arts Inc. All rights reserved.

Westwood Studios™ is an Electronic Arts™ brand.

PATCH INFORMATION – January 2003

For the latest news and updates please visit our website at:

  http://westwood.ea.com/games/ccuniverse/renegade

--------------------------------------------------------------------------------

Version 1.037 changes (01-23-2003)

==================================

- Fixed a crash to desktop in client and FDS.

Version 1.036 changes (12-10-2002)

==================================

- Fixes bug in WOL Gamelist that caused a crash when viewing a server with custom maps/mods.

- Fixed a bug in the dedicated server map rotation code.

- Fixed several bugs in the Glacier Flying map.

- Added GTH_CTF_Object2 script which supercedes old CTF script.

Version 1.035 changes (10-31-2002)

==================================

- Users Sitting idle at team selection screen for too long will now be kicked.

- Being kicked three times in a row results in a ban(WOL mode).

- New 'allow' console command to remove a WOL ban.

- Map rotation limit now set to 100.

- Added new flying multiplayer map Glacier.

- Servers running maps that the client doesn't have now show up in the game list.

Version 1.034 changes (09-09-2002)

==================================

- FDS Console logging to disk.

- FDS Changes to player list format. If you have a program that parses the player list, you will need to change it to work with this build.

- Ban works in WOL mode.

- FDS Fix for can't create channel bug.

- FDS Fix for servers losing connection to Westwood Online without realizing it.

- FDS Fix for crash caused by receiving a page while in Westwood Online mode.

- FDS Ability to reply to a page (can’t page more than once per second).

Version 1.033 changes (07-22-2002)

==================================

-  Fixed bug causing mod data to be used when the user played a single-player game after playing a multiplayer mod game

- The edit_vehicle command now only works in single-play or 1-player multiplayer games.

Version 1.031 changes (06-25-2002)

==================================

- fixed the superweapon->quit exploit

- mods now support editing of armor.ini, strings.tdb

- buildings can be made of tiles in addition to terrain

- added the "edit_vehicle" console command for physics tweaking

Version 1.030 changes (04-15-2002)

==================================

- Two maps and flying vehicles have been added to the game.  Flying units are only available on

  the maps that support flying vehicles: walls air and city air.

 Flying vehicle controls

   - Jump to go up: default is <Spacebar>

   - Crouch to move down: default is <c>

   - Hold down Ctrl key while pressing <a> or <d> to strafe

- Fixed a bug where the harvester lost its pathfinding information and could be found

  driving into walls.

- Fixed a problem with flickering meshes on ATI cards.

- Fixed a number of chat bugs on Westwood online.

- Added support for the mod community.

 - Multiplay hosting:  The host can now choose a Mod package as the multiplayer game.

Note that you cannot host a laddered game using a Mod package.

- Includes several performance enhancements that should remove occasional stuttering and pauses.

- Added support to hosting via GameSpy.  The host now has the ability to kick, ban and set up passworded games. At console type "kick" or "ban" followed by their nickname.

Posted

'twas 4.0 that fixed that glitch I believe

Posted

I personally don't care about it as I like to do it.  But field is much harder then under which is my fav.

  • Like 1
Posted

I can easily get round the nod base on field with a balance of luck, skill and a sense of direction.

 

And provided I'm on nod

Posted
I can easily get round the nod base on field with a balance of luck, skill and a sense of direction.

 

And provided I'm on nod

Yeah Billie, it is quit easy to get around your own base and not have to worry about the ob.  :SmackBottom:

Posted

If I'm on gdi, the harvester runs over me :(

Posted

Ob walking is when the obelisk shoots you but does no damage because you're jumping around like a maniac and/or walking backwards. This was fixed in 4.0. Using objects to block the shot isn't ob walking.

  • Like 1
Posted
Ob walking is when the obelisk shoots you but does no damage because you're jumping around like a maniac and/or walking backwards. This was fixed in 4.0. Using objects to block the shot isn't ob walking.

I actually never knew that.  :o 

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