iK4l3l Posted March 12, 2013 Posted March 12, 2013 like on this screenshot, walking ob on field allowd? http://img823.imageshack.us/img823/6123/screenshot001cc.jpg
iK4l3l Posted March 12, 2013 Author Posted March 12, 2013 thats how i also know but ppl are doing it..
shaitan Posted March 12, 2013 Posted March 12, 2013 I think if I catch them, they always get a warning.
Joetorp Posted March 12, 2013 Posted March 12, 2013 If they are not back walking, I don't see a problem. The glitch is, the ob doesn't recognize a player when walking backwards and won't fire upon what it can't see. Joe 1
BillieJoe67 Posted March 12, 2013 Posted March 12, 2013 I assumed it was allowed, since it's allowed to use the lamposts on Field on Under afaik
Volcom Posted March 12, 2013 Posted March 12, 2013 I allow it, but it depends on the moderator/admin at time. I usually say its ok because Nod can walk to AGT from tunnels.
DJEYEK Posted March 12, 2013 Posted March 12, 2013 If they are not back walking, I don't see a problem. The glitch is, the ob doesn't recognize a player when walking backwards and won't fire upon what it can't see.Joe that was allready fixed with Update 1.037 sir
Joetorp Posted March 12, 2013 Posted March 12, 2013 that was allready fixed with Update 1.037 sir Where? Below is the "Patch.txt" from renegade folder. COMMAND & CONQUER RENEGADE Copyright 2002 Electronic Arts Inc. All rights reserved. Westwood Studios is an Electronic Arts brand. PATCH INFORMATION – January 2003 For the latest news and updates please visit our website at: http://westwood.ea.com/games/ccuniverse/renegade -------------------------------------------------------------------------------- Version 1.037 changes (01-23-2003) ================================== - Fixed a crash to desktop in client and FDS. Version 1.036 changes (12-10-2002) ================================== - Fixes bug in WOL Gamelist that caused a crash when viewing a server with custom maps/mods. - Fixed a bug in the dedicated server map rotation code. - Fixed several bugs in the Glacier Flying map. - Added GTH_CTF_Object2 script which supercedes old CTF script. Version 1.035 changes (10-31-2002) ================================== - Users Sitting idle at team selection screen for too long will now be kicked. - Being kicked three times in a row results in a ban(WOL mode). - New 'allow' console command to remove a WOL ban. - Map rotation limit now set to 100. - Added new flying multiplayer map Glacier. - Servers running maps that the client doesn't have now show up in the game list. Version 1.034 changes (09-09-2002) ================================== - FDS Console logging to disk. - FDS Changes to player list format. If you have a program that parses the player list, you will need to change it to work with this build. - Ban works in WOL mode. - FDS Fix for can't create channel bug. - FDS Fix for servers losing connection to Westwood Online without realizing it. - FDS Fix for crash caused by receiving a page while in Westwood Online mode. - FDS Ability to reply to a page (can’t page more than once per second). Version 1.033 changes (07-22-2002) ================================== - Fixed bug causing mod data to be used when the user played a single-player game after playing a multiplayer mod game - The edit_vehicle command now only works in single-play or 1-player multiplayer games. Version 1.031 changes (06-25-2002) ================================== - fixed the superweapon->quit exploit - mods now support editing of armor.ini, strings.tdb - buildings can be made of tiles in addition to terrain - added the "edit_vehicle" console command for physics tweaking Version 1.030 changes (04-15-2002) ================================== - Two maps and flying vehicles have been added to the game. Flying units are only available on the maps that support flying vehicles: walls air and city air. Flying vehicle controls - Jump to go up: default is <Spacebar> - Crouch to move down: default is <c> - Hold down Ctrl key while pressing <a> or <d> to strafe - Fixed a bug where the harvester lost its pathfinding information and could be found driving into walls. - Fixed a problem with flickering meshes on ATI cards. - Fixed a number of chat bugs on Westwood online. - Added support for the mod community. - Multiplay hosting: The host can now choose a Mod package as the multiplayer game. Note that you cannot host a laddered game using a Mod package. - Includes several performance enhancements that should remove occasional stuttering and pauses. - Added support to hosting via GameSpy. The host now has the ability to kick, ban and set up passworded games. At console type "kick" or "ban" followed by their nickname.
Good-One-Driver Posted March 12, 2013 Posted March 12, 2013 I personally don't care about it as I like to do it. But field is much harder then under which is my fav. 1
BillieJoe67 Posted March 12, 2013 Posted March 12, 2013 I can easily get round the nod base on field with a balance of luck, skill and a sense of direction. And provided I'm on nod
Joetorp Posted March 12, 2013 Posted March 12, 2013 I can easily get round the nod base on field with a balance of luck, skill and a sense of direction. And provided I'm on nod Yeah Billie, it is quit easy to get around your own base and not have to worry about the ob.
Whitedragon Posted March 12, 2013 Posted March 12, 2013 Ob walking is when the obelisk shoots you but does no damage because you're jumping around like a maniac and/or walking backwards. This was fixed in 4.0. Using objects to block the shot isn't ob walking. 1
YesNoMayb Posted March 12, 2013 Posted March 12, 2013 Ob walking is when the obelisk shoots you but does no damage because you're jumping around like a maniac and/or walking backwards. This was fixed in 4.0. Using objects to block the shot isn't ob walking. I actually never knew that.
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