Goztow Posted March 23 Posted March 23 There are more obvious reasons for stalemates. No time limit. Too many players for the maps. Etcetera
ExEric3 Posted March 23 Posted March 23 4 minutes ago, Goztow said: There are more obvious reasons for stalemates. No time limit. Too many players for the maps. Etcetera U can lower plimit and enable forwarder from IRC and you will fill another server with players like we did yesterday. 1
WNxH3adSh00t Posted March 23 Posted March 23 1 hour ago, Goztow said: There are more obvious reasons for stalemates. No time limit. Too many players for the maps. Etcetera People being unable to work together 1
WNxH3adSh00t Posted March 23 Posted March 23 Plenty of times snipers went back to get tanks unlike most of the noobs ingame that will just shoot at buildings for 4 hours
GetPastMe Posted March 23 Posted March 23 (edited) I think lack of teamwork is the ultimate issue for long games. If you can get the majority of your team to buy tanks and rush together it wins the game time after time. If you don't get that level of teamwork then the games go on and on as there is no way (excepting a rare but good sneak) for a team to kill a base building. Now, what reinforces the lack of teamwork?? The ability to VOTE away a game. Why bother acting in parallel with your teammates to win, when you can do your own thing because, hey, we can just vote the map away when I finally tire of doing my own thing? Those two things are the main contributors to long games. GPM Edited March 23 by GetPastMe 2
iK4l3l Posted March 23 Posted March 23 i think we should have two rencorner servers each with 30 player limit instead of one server.. that way we can have option to change server if we get bored like when its marathon field which has been going for 5 hrs..
shaitan Posted March 23 Posted March 23 Those results will be in ovh.rencorner.co/mapspoll/ as ammo.txt / dna.txt / weps.txt
Assault Posted March 23 Posted March 23 24 minutes ago, iK4l3l said: je pense que nous devrions avoir deux serveurs rencorner chacun avec une limite de 30 joueurs au lieu d'un seul serveur. de cette façon, nous pouvons avoir la possibilité de changer de serveur si nous nous ennuyons, comme lorsque c'est le terrain de marathon qui dure depuis 5 heures. It will also be boring to play games that are played 15v15 on certain maps if we stay on 30 on the server the actions will be less terrible it's already good at least 50-60 or more it's still as fun but more restrictive because each place you go there will always be an enemy in front of you especially on small maps lol
ChromiumFaze Posted March 23 Posted March 23 4 hours ago, Assault said: It will also be boring to play games that are played 15v15 on certain maps if we stay on 30 on the server the actions will be less terrible it's already good at least 50-60 or more it's still as fun but more restrictive because each place you go there will always be an enemy in front of you especially on small maps lol I actually quite enjoy the utter chaos of 60 players on a small map 3
CHEVY Posted March 25 Posted March 25 Been playing Renegade from the first day it launched. The Rencorner Marathon server is perfect the way it is imo. And the community rocks, this forum has helped me when I needed it. Only complaint I ever had was mods abusing me and kicking me simply for not obeying their every wish. Seems that has been handled, I almost quit coming to the server over it but have not been mod abused recently. Being a mod does not mean i have to fix your tank or you kick me. Please leave the server the way it is 1 1
MastrGamr Posted Wednesday at 03:25 PM Posted Wednesday at 03:25 PM Snow is really the only map where 60 people can be a hard stalemate tbh, mrls/parties just camp auto fire the tunnels, snipers HS camping tunnels from own base, and down below it would be near impossible to make moves with vechs, much less sbhs making it through 😂
BiLLaBoNg Posted Friday at 10:55 PM Posted Friday at 10:55 PM Why's it always the same old baby cry about inf ammo and not inf ammo tanks? People be bitching about a character in the game that they can't grasp to use effectively but are fine in a stationary tank and afk shoot tunnels or buildings in a stalemate
Goztow Posted Saturday at 05:33 AM Posted Saturday at 05:33 AM Might have something to do with the original settings.
BiLLaBoNg Posted Saturday at 02:05 PM Posted Saturday at 02:05 PM (edited) 8 hours ago, Goztow said: Might have something to do with the original settings. you act like theres any active server in the last decade+ that used pure vanilla settings lmao in the online multiplayer world, inf ammo feels like its original settings because its been a thing for many, many years on many, many servers Edited Saturday at 02:07 PM by BiLLaBoNg
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