Itai795 Posted May 3 Posted May 3 @MaxRen06, thanks for helping out! I don't like Carnage Club in the rotation. It seems like a good idea, but eventually, after a week, everybody hates it and leaves. 2
MaxRen06 Posted May 3 Posted May 3 (edited) There goes my third iteration. @Itai795 Carnage Club was removed, because I re-thought that yes, within the first couple of weeks it would seem like a new and pretty fresh idea, but after, players will maybe just auto-skip it. I'm glad to help you. Edited May 3 by MaxRen06 2 field3_b maps were looking not so good, fixed.
Goztow Posted May 4 Author Posted May 4 Demonicxtc13 is fixing backstab. So I think it could be added as well. You could add it after hon_dom?
MaxRen06 Posted May 4 Posted May 4 8 minutes ago, Goztow said: You could add it after hon_dom? Pretty controversial. I definitely can add it after Hon_dom_b1, but then would come another moment. It would be in a new row. So what to do: add it and fill an entire new row with other maps or add only itself without filling a full row? Or third variant: replace Dust_Training with Backstab so the total amount of 50 maps wont change?
Goztow Posted May 4 Author Posted May 4 It's a loop so it doesn't matter that it's on its own. It woukd be followed by old times.
MaxRen06 Posted May 4 Posted May 4 Here it is. If necessary, a new row can be expanded up to 55 total maps.
InspectorGadget Posted May 5 Posted May 5 coast_flying much better than hourglass. i always liked the map, don´t think it´s particularly slow either
MaxRen06 Posted May 5 Posted May 5 22 minutes ago, InspectorGadget said: coast_flying much better than hourglass. i always liked the map, don´t think it´s particularly slow either Coast_Flying was suggested to be placed instead of Hourglass, in one of previous iterations it was like that. @Goztow What's your opinion? Place Coast_Flying or keep Hourglass? (Line 1, map 4)
MaxRen06 Posted May 5 Posted May 5 Replaced. All the remaining maps are still in the same order, so I think its no need to show the full list again.
Goztow Posted May 6 Author Posted May 6 @MaxRen06 I just noticed the map hon_dom_b1 is not on our server. So I cannot test it.
mdogg1108 Posted May 7 Posted May 7 no metro no bunkers no get rekt no siege no carnage club at all thats a terrible idea, better for rare occasions at night when everyone is down maximum 1 snow, 1 sand, 1 land, 0 if possible terrace not in rotation but on box consider high noon niagra in rotation would be a nice change i do remember playing it years ago in my opinion the dust map sucks 1 creekdale is ok 1
MaxRen06 Posted May 7 Posted May 7 7 hours ago, Goztow said: I just noticed the map hon_dom_b1 is not on our server. So I cannot test it. Yes, I knew it but forgot to mention that. This map is brand new for this server in general, so in my opinion, it should be installed and tested. 4 hours ago, mdogg1108 said: no metro no bunkers no get rekt no siege no carnage club at all thats a terrible idea, better for rare occasions at night when everyone is down maximum 1 snow, 1 sand, 1 land, 0 if possible terrace not in rotation but on box consider high noon niagra in rotation would be a nice change i do remember playing it years ago in my opinion the dust map sucks 1 creekdale is ok In my suggested version there is already no Metro and no SiegeDB. Original Bunkers will be removed and replaced it with BunkersTS. Get_Rekt I kept because in my opinion they are not so bad, and second one is somewhat unique and messy. Decision about Carnage Club removal was already made, and I agree, that it should be kept on box, and not in the rotation. DeDust2_Night, in my view is pretty nice map, so I would like to add it. But if not, it can be also kept on box.
MaxRen06 Posted May 7 Posted May 7 (edited) After doing a bunch of search I have found and downloaded very similar version of this map, but with slightly different name. The b1 version was unavailable for download, so I replaced it in my list with a version, that I have got. To test it properly, it has to be installed on a Dragonade server, or else capturing control points would not work. Also about Terrace. Keep it or replace with the High_Noon as @mdogg1108 suggested? Edit: I have already tested a suggested CTF map, and its name is Hon_DM. It is a full version, because previous one was a beta version, and it now cannot be downloaded. The difference is in textures, its not so dark like b1 version, but the gameplay is same like in b1. If necessary, I can share it via PM, in a regular .mix file. Edited May 7 by MaxRen06 Updating 50-th map name in list
Goztow Posted May 7 Author Posted May 7 Terrace and high noon are not in. I would like to finalise now and see how it goes. Then we can still update later on if changes are needed. Can you send me the mix for hon dom via wetransfer?
MaxRen06 Posted May 7 Posted May 7 15 minutes ago, Goztow said: Can you send me the mix for hon dom via wetransfer? Link sent in PM.
C4miner Posted May 7 Posted May 7 I kinda like DawnRaid, at least I think that's what it's called. Simple map and maybe a bit ugly, but I think the gameplay is pretty good. Anyone else?
MaxRen06 Posted May 7 Posted May 7 2 minutes ago, C4miner said: I kinda like DawnRaid DawnRaid previously was present in rotation, but now not. And I think it will get back as this rotation will be fully checked. Also have nothing bad against this map, except that refineries are very vulnerable.
C4miner Posted May 7 Posted May 7 Ah I scanned through the proposed rotation and didn't see it at first. Now I see it's there.
OctoberWar Posted May 7 Posted May 7 24 minutes ago, C4miner said: I kinda like DawnRaid, at least I think that's what it's called. Simple map and maybe a bit ugly, but I think the gameplay is pretty good. Anyone else? Yes... i like this map (DawnRaid) 1
Goztow Posted May 7 Author Posted May 7 Hon Dom will not work at rencorner, it would require custom scripts which we do not run. 1
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