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The new rotation: info and feedback


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Posted

The new rotation has been up for a bit now. I would like to give some more info about it.

We have 3 type of maps:

- blue = very regular maps. They are in the rotation 3 times (exception: city flying is in it twice + city2_DB once). They fill up around 50 % of the rotation

- green: regular maps. They are in the rotation 2 times. They fill up around 35 % of the rotation

- pink: rare maps. They are in the rotation 1 time or half a time. They fill up around 15 % of the rotation

We kept the idea of 1 base defense map followed by 2 rush maps.

We will rotate between two rotations. Only the pink maps change between the two rotations, allowing to have maps in half of the time (meaning: only in 1 of the 2 rotations).

So this is the first (current) rotation (read from left to right)

image.png

And this is the 2nd rotation (should be on the server soon) (read from left to right)

image.png

Some map fixes are "under development":

- frost2 VIS errors

- backstab is being redone

- uphill does not show the tib field

Depending on when these fixes arrive, the rotation may be updated.

I fully understand that it's completely impossible to please everyone rotation wise. Some want Field 24/7 and others want Field gone. We try to stay true to rencorner's core: have a core set of regular maps and spice it up with a limited amount of new maps which may vary.

Thanks to max_od for all his help. Feedback is welcome and may or may not be used.

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  • Thanks 1
Posted

Thank you @Goztow and @MaxRen06 for the efforts you invested in.

deth_river is a great map (IMO), shame it's going to be played once every 146 maps.

  • Like 4

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