UnitXc Posted Thursday at 05:18 PM Posted Thursday at 05:18 PM A version of City Flying where both teams have to take the field. No more encouragement for waiting in base for STanks to attack, or waiting for your team mates to buy STanks. Full change list Stealth Tank removed from Nod vehicle roster Hon / WF side vehicle paths now wide enough for Nod APC & Nod Mobile Artillery to pass through. Opening the field up to both teams vehicles Gatling Tanks for Nod and GDI for AA (1000 Credits for GDI / 700 Credits for Nod) (GT Stats 200/200 Medium Armour, No reload, Weapon: 250m/s 10 damage x 12 ROF Steel_NoBuilding damage type ((same as Steel but does 30% extra to Light armour)) doing 60 DPS to light armour, 24 DPS to Medium Armour, 18 DPS to Heavy, 50 per headshot on infantry) Nod Buggy / Humm-vee have half Medium Armor, Mobile Artillery / MLRS have full Medium armour HP pool, and have had the word Armored added to their names in game to reflect this at a glance e.g. "Armored Mobile Artillery" (Medium Armour reduces sniper/small arms damage by 66%, it does not affect vehicle vs vehicle interaction.) This will hopefully encourage tank vs tank engagements more by not having to worry about constant point and click withering fire from snipers as much. Apache Machinegun range increased from 50m to 75m (Orca range has always been 100m) MLRS Rockets no longer tracks infantry Mammoth Tank Health Regen 5 Per second, Range Increased to 120m Transport Helicopter +100HP (both factions), Nod Cost decreased by -200 creds Transport Heli vehicle sounds returned to chinook sounds instead of default apache sounds. Rocket Officer Rocket Launcher rocket tracks vehicles & aircraft, renamed to Rocket Soldier Tracker to reflect a change to them at a glance. Black Hand infantry now display their names correctly when targeted and in purchase terminals. Mobius / Mendoza Cost reduced to 750 C&C_City_Flying_NS.zip 3
ExEric3 Posted Thursday at 07:40 PM Posted Thursday at 07:40 PM will put it on main server later with other map fixes. 1
Itai795 Posted 16 hours ago Posted 16 hours ago Thanks Unit! Personally, I'm not a fan of balancing weapons or vehicle's hidden attributes - damage, armor type, RoF etc., unlike visible attributes: hp, armor and cost, which I'm easily aware of. I don't want to have to remember that in map A apache's machine gun range is increased, which gives an orca a smaller advantage than the usual, or that as an arty I have better protection against snipers, unlike all the other maps. 1
UnitXc Posted 11 hours ago Author Posted 11 hours ago well I kind of agree, that is why it isnt hidden, it says them on the purchase terminal icon. thats why I changed it. If I had left the names as they were and changed them, yes that would be jarring, but both enemy and ally can look at your vehicle, see the name has changed ever so slightly and infer it to be slightly more protected than it otherwise was. for the apache, i could have left it as it was but it felt unfair to still have only 50% of the orca's range while not having the Stealth Tank. Most people were completely unaware that the apache even has less range than the orca to begin with.
Itai795 Posted 9 hours ago Posted 9 hours ago 1 hour ago, UnitXc said: well I kind of agree, that is why it isnt hidden, it says them on the purchase terminal icon. thats why I changed it. If I had left the names as they were and changed them, yes that would be jarring, but both enemy and ally can look at your vehicle, see the name has changed ever so slightly and infer it to be slightly more protected than it otherwise was. for the apache, i could have left it as it was but it felt unfair to still have only 50% of the orca's range while not having the Stealth Tank. Most people were completely unaware that the apache even has less range than the orca to begin with. Alright, sounds good. I'm one of the people that weren't aware the apache has a shorter range (and by half) till you wrote it here.
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