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Field And Under Should Be Permanently Removed From The Rotation?


Field And Under Should Be Permanently Removed From The Rotation?  

30 members have voted

  1. 1. Field And Under Should Be Permanently Removed From The Rotation?



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Posted

Field And Under Should Be Permanently Removed From The Rotation?

Posted

I love field and under, but it sure sucks being stuck there every single weekend. Then again, those two maps usually fill the server up pretty good. Honestly, imo the main issue is the lack of teamwork. It's insane how people stick to their arts and mrls even though they rarely work once you are stuck in base, instead of just rushing field with meds/lights. With proper teamwork there would be a lot of back and forth and hell lot of action. I've lost count of how many times I made people buy meds/lights to rush field and succeed, yet a week later everyone seems to have forgotten how that worked last time xD

Posted (edited)

first thing i could not make up my mind if ppl like or dislike these maps..

thats because server gets filled up during those maps, but also quite a lot of ppl complaint and keep saying skip, do gameover etc..

secondly, i think the real problem is we have only one server, so if we get stuck in these maps for several hours, we got no choice to join another server, rencorner is all we got..

If we had other options, we would just join another server runing a different map..

Edited by iK4l3l
Posted

I don't like playing the maps so I simply don't join if they are running but I don't think we should remove them. Long games fill the server.

Posted (edited)

I don' think they need to be permanently removed but I would prefer them to be more spaced out with less iterations of the same map. When I do get on on the weekends, I feel like I am usually stuck to around two maps since those matches last so long and don't get to enjoy the rest of the map rotation.

Edited by faction
  • Like 2
Posted

Simple solution: Don't remove them, but put the time limit on.
That would force the losing team to do something, or they'll lose by points.

If players are crazy enough to want to be playing the same map for more than 45 minutes, they can make a vote near the end. Because RenCorner's voting system isn't mandatory, most votes don't pass. So everyone in the server would really have to be up for a long haul slog if they want the vote to succeed.

  • Like 3
Posted
17 minutes ago, Xylaquin said:

Simple solution: Don't remove them, but put the time limit on.
That would force the losing team to do something, or they'll lose by points.

If players are crazy enough to want to be playing the same map for more than 45 minutes, they can make a vote near the end. Because RenCorner's voting system isn't mandatory, most votes don't pass. So everyone in the server would really have to be up for a long haul slog if they want the vote to succeed.

This is it for me - default both maps to 90min timer or something.

  • Like 2
Posted (edited)

Like I've said it a dozen times before. None of the trolling assholes that want to vote skip field or under actually leave the game if the vote doesn't pass. Besides bubba who does it for the memes they all just sit there and play it out even if it lasts over 3 hours just like that Field game from a few days ago.

That match made the server reach full capacity for a couple hours(after having 30-40 players) then it tanked on Complex.

And let's not forget the 120 players Field that ran on 15sfps for 6 hours and people still played it through.

So no, they shouldn't be removed or made AoW. If you play 10 matches in 3 hours or 1-2 matches in 3 hours you still play the game for the same amount of time. If you want a dopamine rush ask the RW guys to join and see if you like 5-10 minute games.

Edited by WNxH3adSh00t
Posted

poll without a doubt showed that ppl actually love these maps. end of discussion lol

Posted
1 hour ago, WNxH3adSh00t said:

That match made the server reach full capacity for a couple hours(after having 30-40 players) then it tanked on Complex.

This doesn't mean Complex is bad or Field is good... it just means that after hours of slogging away on Field people don't have the appetite to play more Renegade. They'll muster up the willpower to finish the current one and be done for the night.

1 hour ago, WNxH3adSh00t said:

If you play 10 matches in 3 hours or 1-2 matches in 3 hours you still play the game for the same amount of time.

More like 4 matches in 3 hours (45 min timer) vs 1 match in 3+ hours (marathon Under).

It's not about dopamine rushes... it's just... 3+ hours with no objective progress is tedious; isn't the point of a video game to enjoy it? Not hours on end of running about repairing the same old tanks sitting outside the base entrance firing aimlessly at the same old spots. This is one of the reasons my main plea is to sort the chat feed. The only way progress happens in marathon games is team co-operation and that's often tricky in a 40+ player server with the chatfeed rolling away like mad. Marathon sessions would be far more tolerable if there was at least some team co-operation, but the chatfeed situation makes it difficult to rally people around a plan.

I digress though. 4 matches in 3 hours > 1 match in 3+ hours.

1 hour ago, iK4l3l said:

poll without a doubt showed that ppl actually love these maps. end of discussion lol

it's not so much that we love the maps, it's that removing them is an extreme measure lol

  • Like 3
Posted

6b98af42e4.png It's called Marathon for a reason.

There's also a AoW only server where people can just pointwhore for 30 minutes and do nothing else but nobody plays there.

If you don't like the long matches you can simply not join or quit if you get bored. The rest of the 50-60 something players will play it through without complaining. Again if you play the game for a few hours it doesn't matter if it's one match or multiple matches, you play the game for the same amount of time and the people who like marathon matches(which make up the majority of the playerbase, good players and noobs who don't type or ever complain alike) shouldn't be forced to not play a few marathon games on Field/Under/Glacier just for the sake of a handful of people.

Posted (edited)
3 hours ago, Xylaquin said:

This is one of the reasons my main plea is to sort the chat feed. The only way progress happens in marathon games is team co-operation and that's often tricky in a 40+ player server with the chatfeed rolling away like mad. Marathon sessions would be far more tolerable if there was at least some team co-operation, but the chatfeed situation makes it difficult to rally people around a plan.

I always thought the decline in teamplay comes from us having more of worse and/or lazier players than what we had in the past. First time I hear someone blames the saturated chat for that, and it's a very interesting thought.

Edited by Itai795
Posted
6 hours ago, WNxH3adSh00t said:

and the people who like marathon matches(which make up the majority of the playerbase

I don't buy this. People join Rencorner because a crowd attracts a crowd.

If someone loads up the game and wants to play AOW-only but they see that all the players that evening are on the main server, they're not going to join an empty server. We saw proof of that when Rencorner tried the overflow system: it automatically put players into a second server when the main one was full. People did not stick around in the second server and kept refreshing to join the main one.

The only way to fully prove what people want is to somehow make the voting system mandatory. Then if someone puts on a timer vote or skip vote or whatever vote, and the players decide to keep it marathon or keep it on a certain map- that would be the undeniable will of the people.

But I digress. If I could change only one thing about Rencorner, just one thing, it wouldn't be the game mode, nor the voting system, nor the rotation; it would be the blasted textfeed. I keep going on about it because I honestly think it would be a gamechanger for the better, it affects so many aspects that have been discussed on this forum in the last year, and as I said in my previous reply- Marathon sessions would be far more tolerable if there was at least some team co-operation, but the chatfeed situation makes it difficult to rally people around a plan.

5 hours ago, Itai795 said:

I always thought the decline in teamplay comes from us having more of worse and/or lazier players than what we had in the past.

Not sure, why do reckon the playerbase is worse/lazier now? I wouldn't say we've had a lot of new players in the last year or two, so theoretically most of the playerbase is made up of people who know the game well and have potentially been playing for 20+ years!

Posted (edited)
1 hour ago, Xylaquin said:

We saw proof of that when Rencorner tried the overflow system: it automatically put players into a second server when the main one was full. People did not stick around in the second server and kept refreshing to join the main one.

Funny how you say that when you were the one that wanted the server to be split when it was full.

 

Anyhow when the game was at its peak and 20-30 hour matches were still a thing, the servers were still populated constantly, some played the entire thing if they had free time, others went to bed, woke up, went to work, came back and joined the same match. Did they all complain about it? No. Some might have left but others joined and played it through.

 

The playerbase now is made up mostly of noobs and people that constantly complain about stuff every week. Last but not least let's not forget that there's other maps that can and will last for up to 5-6 hours but you never see people bitch about those either despite being even worse to play on in situations like Hon vs WF or Bar vs Air. Matches like that on Complex or Canyon for instance will last for a very long time but the noobs with writing capacity will find a reason to jump on the Marathon hate bandwagon.

The game will more or less stay the same for another two decades and people will still play it the way it is.

 

1 hour ago, Xylaquin said:

The only way to fully prove what people want is to somehow make the voting system mandatory. Then if someone puts on a timer vote or skip vote or whatever vote, and the players decide to keep it marathon or keep it on a certain map- that would be the undeniable will of the people.

What the people want is already plain and simple. I don't know for how many years you played this game but it surely isn't for that long and you can't know 'what the people want' in a game that they've played it for two decades, plain and simple Renegade, the way it's always been. You got AoW games, you got Marathon games with the added voting options to switch either one or dumb votes to disable repairs, restart or end the match that don't pass most of the time(surprise).

Mandatory voting already exists if you haven't noticed, it has to be made by a mod or admin and it will force everyone to vote on a voting screen. What you don't seem to think about is the trolls the game has that sometimes rally the noobs to vote skip several maps in a row that end up making people leave the server, that would be even worse with mandatory voting because most of the players left in the game still have no idea that the game has a ingame chat and are extremely oblivious. Some of those don't speak english either and they will just press the YES button because it's the first thing they see and end up ruining a good map/match by either skipping it or doing a cheesy vote to disable building reps just before a rush or extend the time when they're about to lose like it happened before.

Most votes still fail because the playerbase is borderline oblivious to the pop-ups that appear and have no idea what they're for. You probably didn't take those into consideration and just think about what would be convenient for you.

Edited by WNxH3adSh00t
Posted (edited)

People don't complain about Complex and Canyon because unlike Field and Under where it is nearly guaranteed, a match being a stalemate for hours is not a regular occurrence on those maps. These topics exist because the game has less players. I didn't play on Marathon servers in the past because being on the same map for hours is boring and still is, which is why I never play Field or Under. At least back then, there were other servers to play on unlike now where you only ever have one option because the remaining playerbase is too small to fill multiple servers therefore there was no reason to complain about Marathon. I live in the US and get home from work around 5:30 PM. The server is usually dead by 8 PM. If I see the map is on Field(like it is at the time of this post), I know that I'm not going to get to play because the map is doing to take 2-3 hours to end and the server will die after. If it's some other map I don't want to play like City Flying, I at least know if I check back in 30-60 minutes, the game is probably over and I can play the next map.

Edited by ArcticPrism
  • Thanks 1
Posted
22 hours ago, Hypnos said:

This is it for me - default both maps to 90min timer or something.

agree with this 90 mins is a good amount of time for 1 map :Ilikeit:

 

 

Posted
9 hours ago, WNxH3adSh00t said:

Funny how you say that when you were the one that wanted the server to be split when it was full.

Yes, the key word being split. If you go find what I suggested at the time, my idea was to split the server once it's full... meaning those redirected would actually be joining a second server that has 30-ish players in it, and then they'd stay. The overflow system meant people were trickling into the second server.

9 hours ago, WNxH3adSh00t said:

Anyhow when the game was at its peak and 20-30 hour matches were still a thing, the servers were still populated constantly, some played the entire thing if they had free time, others went to bed, woke up, went to work, came back and joined the same match. Did they all complain about it? No. Some might have left but others joined and played it through.

No they didn't complain, because in those days we actually had a choice. There was no need to complain. If we didn't want to play marathon we wouldn't join marathon, we'd simply choose another server. It is just as ArcticPrism says:

8 hours ago, ArcticPrism said:

I didn't play on Marathon servers in the past because being on the same map for hours is boring and still is, which is why I never play Field or Under. At least back then, there were other servers to play on unlike now where you only ever have one option because the remaining playerbase is too small to fill multiple servers therefore there was no reason to complain about Marathon.

 

 

9 hours ago, WNxH3adSh00t said:

What the people want is already plain and simple.

Funny that you're trying to make the point that what the people want is the status quo, whilst in your very same post you say:

9 hours ago, WNxH3adSh00t said:

The playerbase now is made up mostly of noobs and people that constantly complain about stuff every week.

...but, I thought the people had what they want? If they're complaining every week.... maybe that means they don't ;)

9 hours ago, WNxH3adSh00t said:

What you don't seem to think about is the trolls the game has that sometimes rally the noobs to vote skip several maps in a row that end up making people leave the server, 

RenCorner already has a protection system in place for this: voting cooldown. So this is not a problem.

 

Look, it's clear you prefer long-haul matches, there's nothing wrong with that. But equally there's nothing wrong with other players having a different preference. To discard them as "complaining" and "bitching" and to ignore any feedback is stupid, especially nowadays since Renegade only has a playerbase big enough for one server. I am thankful that Rencorner's main server is flexible (it goes between Marathon & AOW). Myself and others are not on these forums to complain for the sake of whining, it's actually to try suggest some quality-of-life improvements (for example, cleaning up the textfeed!) for the only really active server left that the Renegade playerbase needs to share. I fully respect I don't own or run the server, so everything I say is merely a submission for consideration. Maybe some people don't "complain" because they don't think it'll make any difference, but I'm at least going to try.

Posted

Why don't you go ingame and ask every single person if they like AoW or Marathon.

Yes congrats a whole two or three people don't want to play timed games, you made your point. Let's move to another hot take for the new year that will also not improve the game in any way but it keeps the people bitching for something they can just personally avoid. Don't like it? Don't join, plain and simple.

Posted
6 minutes ago, WNxH3adSh00t said:

Don't like it? Don't join, plain and simple.

i wanna play ren so i have to join cuz theres no other server, not so simple

  • Thanks 1
Posted

Technically that first one is wrong, and the second doesn't necessarily  apply, but I do still see myself as an amateur. Damn shame, I was having  fun.

Posted

Well I see you're a reasonable and logical person to converse with :tongue:

Posted

Nah more like I can't be bothered with newage players that need everything to be spoonfed to them. Renegade won't change in any stupid way and there's nothing much you can do about it so maybe drop the stupid ideas and just play the game. If you don't like the map or the mode you can just leave and come back afterwards. Being a 23yo game it had its fair share of complainers about muh maps is bad but if the vast majority of the players wouldn't have liked it then it would have been changed a long time ago. Maybe think about that too when thinking you write smart replies.

See you in a 10hours field.

Posted (edited)

Well, official developer support was killed after a year so it makes sense that there were few changes made to the game before players started making their own updates like Tiberian Technologies. Servers also make their own changes, unless you don't think they count, like Recorner's DNA drops, donations and other commands like polls that help end the game, increased mine limits, vehicle limit, infinite infantry ammo, crates, custom maps, etc. MPF is a totally different experience with things like being able to revive buildings and many vehicles and weapons have gotten stat changes. Light tanks shoot faster, move faster, Mammoth tanks are faster.

Edited by ArcticPrism
Posted

 As most of you know, I LOVE those 2 maps, and I really disslike the new ones. I always check what map that's on and join if there is a map I like. Otherwise I play other games.

I'm to old for doing things I don't enjoy, but I have to admitt, I miss some of you guys and girls...a lot <3 

  • Like 2
Posted

off the subject..

does mandatory voting exist? ive never seen it applied..

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