KobraOps Posted January 1 Posted January 1 I'm also in favor of defaulting to 90 min time limit for these maps. Should be plenty of time to use as a server filler. People like Under and Field because they are stalemates and players don't have to do anything meaningful. They can derp around doing whatever aspect of the game they like without having to worry about losing a building (mainly aimed at Under). No one cares about teamplay, they just wanna do their thing. GDI would win Under every game if everyone just bought meds. I personally find this miserable, but looks like many players enjoy this. 4
karmai Posted January 1 Posted January 1 (edited) I think a fair in between would be if no team has killed a building after 45 minutes in marathon mode, the 45 minute timer starts This would give people the incentive to try. I dont mind playing the maps if people are trying but like the other day im playing under, telling my team to buy meds.. and its like 20 minutes in the game im the only med in a 50 player game. No surprise it lasted 5 hours. If the game hasnt ended after an hour, its fucked. Both teams just have infinite money and multiple players just sitting in base camping. The maps are fine for 90 minutes. Or 45 ideally but even double that would be a huge improvement and make me happy. Edited January 1 by karmai 3 1
Itai795 Posted January 1 Posted January 1 22 hours ago, Xylaquin said: Not sure, why do reckon the playerbase is worse/lazier now? I wouldn't say we've had a lot of new players in the last year or two, so theoretically most of the playerbase is made up of people who know the game well and have potentially been playing for 20+ years! I just feel the teamplay isn't as it used to be, people tended to be more cooperative and join organized team efforts. I feel that people don't bother to join these since they already assume they would fail. But it really is my feeling, I don't base it on any facts.
karmai Posted January 1 Posted January 1 10 minutes ago, Itai795 said: I just feel the teamplay isn't as it used to be, people tended to be more cooperative and join organized team efforts. I feel that people don't bother to join these since they already assume they would fail. But it really is my feeling, I don't base it on any facts. I actually think public server renegade is at a higher level now than it used to be in like 2005-2010.
Itai795 Posted January 2 Posted January 2 5 hours ago, karmai said: I actually think public server renegade is at a higher level now than it used to be in like 2005-2010. I compared it to 2015-2022 more or less
Xylaquin Posted January 2 Posted January 2 13 hours ago, iK4l3l said: does mandatory voting exist? ive never seen it applied.. Turns out it doesn't. ModestRobert told me in the game last night that a forcedvote is not actually mandatory... it's exactly the same as a normal vote 12 hours ago, KobraOps said: People like Under and Field because they are stalemates and players don't have to do anything meaningful. They can derp around doing whatever aspect of the game they like without having to worry about losing a building (mainly aimed at Under). No one cares about teamplay, they just wanna do their thing. GDI would win Under every game if everyone just bought meds. I personally find this miserable, but looks like many players enjoy this. Certainly some players enjoy it because for them it's essentially an endless Deathmatch for them to snipe in tunnels. I got no problem with that. But last night for example, server full, 3 hours into Under and people are getting tired. People leaving and then coming back a few hours later. A vote to add a timer failed even though nearly half the server voted to add a timer. Copy-pasting all caps for GDI to get meds multiple times because the chatfeed is insane, yet only 2-3 meds amassed at the front. People still buying mammoths and MRLS. 12 hours ago, karmai said: I think a fair in between would be if no team has killed a building after 45 minutes in marathon mode, the 45 minute timer starts Agreed, so long as it starts by itself. If you mean a poll starts, then votes barely ever pass.
InspectorGadget Posted January 2 Posted January 2 (edited) 10 hours ago, Itai795 said: I compared it to 2015-2022 more or less yeah i agree. like i don´t even remember hating hourglass on jelly. but jelly for instance had tank limits and shells. that meant when you wanted to end a map like under you had to buy a bunch of tanks, turn them into shells and then rep them all up again so everyone could pick one up and rush.and you might think thats sound awful but in its essence this is what makes ren a great game for me. like the fact that in oder to win, you´re not always getting to do the fun and flashy stuff that everyone likes. sometimes it requires you to teach a teammates tank for 20 minutes straight.. or sit in your base and remote tanks into shells for 15 minutes. now is that fun on its own? not neccessarily. but it creates a dynamic of teamwork that not many games i´ve played at least have and as long as its a give and take it works for me. and as far as i remember that shit worked, like 90% of people actually got in those tanks and there was a genuine dynamic and chance to win the map. so even under and field could be exciting. for some reason that dynamic is rarely to be found on todays rencorner. not sure if the teamplay/player level was higher on jelly. maybe all the derpers have been playing other servers, i´m not quite sure. though thinking about it i think i´m fairly certain the player level used to be higher. like these days you even see some people on field keep whoring hon from afar when their entire team pushes for ob/ref. i´d argue that didn´t happen in the past. and it´s exactly those things that are making these maps so frustrating. in order to progress these maps require the vast majority of your team to work together and buy tanks and be willing to rush with them/lose them. and more often than not that´s not just happening which leads to an awful playing experience for many. like yesterday i had to experience that sum up what´s missing in todays ames often and these things didn´t happen on under and field but they´re contributing to those maps specifically being awful. one is i´m nod on walls ground, these is a med in our base on the strip, being annoying, killing the artty i just bought etc etc. its roughly a 10v10. THERE IS A MED INSIDE OUR BASE. and i feel like 80% of the team doesn´t even bother to kill it, they just fuck off and do something else. now this single med ends up killing ref. like in no way shape or form should a single map thats fucking around in the base for a good few minutes be able to solo any building. there should be tanks boughts or raves or lcgs, it should be hunted by basic engies with motes and it should die.... the base need to be cleared asap. like on under or field when you lose field control it should be your priority to take field back as soon as possible as its the only way to win the map. you shouldn´t be fucking around in tunnels or witth an sbh or camp your base... you need to get the fucking field back. other instance i had was on tomb when after a good 5-8 minutes i was the only med on gdi in a 10v10. nod has at least 5 tanks. arties hitting our base, flamers roaming around... and i feel like ´m the only one who´s chasing them. and i don´t even have reps most of the time. if nod focused on killing my med they could end the game right there, nothing i can do. but i managed to somehow stay alive, chip away at the flamers while being out of range of the arties and 2 sneaks of us kill airstrip and hon while we only lose refp early. we ended up winning that game. but i didn´t enjoy it one bit. cause the dynamic/teamplay i enjoy about this game was nowhere to be found. no engys with motes trying to kill the flamers asap. no gdi shooters on the arties. most importantly no reps on the single med that is defeding your base from these enemy tanks. like i ended up losing my med behind gdi wf tunnel side and i didn´t have a single guy trying to repair me while a bunch of teched arties where moving into our base. and this is not a "the peasants dont want to do their job and rep king inspectors med" complaint. its a complaint about the dynamic/state of the game in general. it would have been just as awful if it would have been anyones med. and these dynamics are even worse on under and field cause on other maps you can at least achieve stuff on your own/with 50% of your team. on under and field its just hopeless without teamplay i don´t know what the solution of all of it is or what is the cause even. like do people not know? do we need to tell them? i feel like i try to tell them plenty but rarely people listen. do they not want to? should we write guides for new players? is the chat too bloated by other shit? no idea also like headshot claims only bubba is leaving. field and under i leave like 90% of the time too. i just wait till the poll ends and then i stick around till i can donate my money cause i feel like leaving before gives my team a disadvantage. i usually dont join when these are on and marathon. getting rid of and under completely as the poll suggests is ridiculous though. like these maps are classics and certainly do belong in the server. i just think it should be either less of them cause they usually take very long or they more often than not should be timed. let them be marathon max 35% of the time and let the rest be aow//90 minute time limit. Edited January 2 by InspectorGadget
Developer ExEric3 Posted January 2 Developer Posted January 2 1 hour ago, InspectorGadget said: yeah i agree. like i don´t even remember hating hourglass on jelly. but jelly for instance had tank limits and shells. that meant whenyou wanted to end a map like under you had to buy a bunch of tanks, turn them into shells and then rep them all up again so everyone could pick one up and rush. For that reason RC havent shells and have 30 veh limit.
Xylaquin Posted January 2 Posted January 2 7 hours ago, InspectorGadget said: i don´t know what the solution of all of it is or what is the cause even. like do people not know? do we need to tell them? i feel like i try to tell them plenty but rarely people listen. do they not want to? should we write guides for new players? is the chat too bloated by other shit? no idea When Ren came out on Steam I took the opportunity to write a few guides. Chat is defo too bloated, but even I concede that there's probably multiple reasons at play here. It's like you say, there's people that see their teammates amass tanks yet don't join in when everyone's screaming go go go for a big push into the base.
Goztow Posted January 2 Posted January 2 Maybe all usual players should set their tag to Renegade = tank game! 2 1
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