mdogg1108 Posted 1 hour ago Posted 1 hour ago Hello all, I was wondering if we could have a serious conversation in regards to player limit. Sometimes on weekends player count goes high. I know I’m known for being the guy who made 120 limit Field and it was legendary. But some of these maps are not made for this. My prime example is Complex. We played like a 70 player complex game. That map is NOT made for that many people. It’s a shit show to say the least, IMO. My recommendation - Moderators override map list on weekends when player count is high. When we have 60+ players moderators are allowed to set next map without vote and we play a very large map. There’s some maps (one in particular I can’t remember but I really liked - used to bug Eric about adding it to the box) which are very large and therefore eliminated from Renegade. Why not add these maps to the server box and play them when the server is full? I feel that this recommendation is easily doable. We get to play maps that aren’t played and the maps are appropriate for player count. Also, it eliminates that whole “second server” option we spoke about earlier and doesn’t really work. can we make an official “large map list” which mods set during weekends with large amount of players? What are your thoughts? Why not play a map that’s made more for 70 players when the player count calls for it? 70 player Complex is terrible. Could say the same probably about Canyon or Islands. 1
MaxRen06 Posted 6 minutes ago Posted 6 minutes ago Well. In my personal opinion, I agreed, that 70+ players match on maps like Canyon or Complex are very hard to play. Yet at the same time it is very insane and messy gameplay, which I actually kinda like. For vast majority of players though, this might not appeal for. About setting big maps when there are a lot of online. It is very controversial, because each time the map changes, at least 5 - 10, or even 15 players leave, so from 70 players there is only 60 or 55 remaining, which is already a significant loss for very big maps like Last_Stand, Terrace, Country_Side or Cairo, which are designed for 60+ players actually. The other variant is to pre-set them on weekends, but there is also a decent chance that players won't like those maps and/or simply won't join if they see a map, which is not stock and not popular. As a rule, players tend to join when it is Field, Under, Islands or Complex. And on top of all of that - downloading new maps for players may cause huge problems. Not only because of possibly much weaker PC specs, but also because of possible chance of Cloudflare servers are blocked on their specific regions, and it makes TTFS server inaccessible for them. But. In general, I mostly agreed with the idea of huge maps applied during weekends, but it has some very important drawbacks I specified. If I was wrong in some points - feel free to correct me.
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