mdogg1108 Posted yesterday at 03:52 PM Posted yesterday at 03:52 PM Hello all, I was wondering if we could have a serious conversation in regards to player limit. Sometimes on weekends player count goes high. I know I’m known for being the guy who made 120 limit Field and it was legendary. But some of these maps are not made for this. My prime example is Complex. We played like a 70 player complex game. That map is NOT made for that many people. It’s a shit show to say the least, IMO. My recommendation - Moderators override map list on weekends when player count is high. When we have 60+ players moderators are allowed to set next map without vote and we play a very large map. There’s some maps (one in particular I can’t remember but I really liked - used to bug Eric about adding it to the box) which are very large and therefore eliminated from Renegade. Why not add these maps to the server box and play them when the server is full? I feel that this recommendation is easily doable. We get to play maps that aren’t played and the maps are appropriate for player count. Also, it eliminates that whole “second server” option we spoke about earlier and doesn’t really work. can we make an official “large map list” which mods set during weekends with large amount of players? What are your thoughts? Why not play a map that’s made more for 70 players when the player count calls for it? 70 player Complex is terrible. Could say the same probably about Canyon or Islands. 2
MaxRen06 Posted yesterday at 05:00 PM Posted yesterday at 05:00 PM Well. In my personal opinion, I agreed, that 70+ players match on maps like Canyon or Complex are very hard to play. Yet at the same time it is very insane and messy gameplay, which I actually kinda like. For vast majority of players though, this might not appeal for. About setting big maps when there are a lot of online. It is very controversial, because each time the map changes, at least 5 - 10, or even 15 players leave, so from 70 players there is only 60 or 55 remaining, which is already a significant loss for very big maps like Last_Stand, Terrace, Country_Side or Cairo, which are designed for 60+ players actually. The other variant is to pre-set them on weekends, but there is also a decent chance that players won't like those maps and/or simply won't join if they see a map, which is not stock and not popular. As a rule, players tend to join when it is Field, Under, Islands or Complex. And on top of all of that - downloading new maps for players may cause huge problems. Not only because of possibly much weaker PC specs, but also because of possible chance of Cloudflare servers are blocked on their specific regions, and it makes TTFS server inaccessible for them. But. In general, I mostly agreed with the idea of huge maps applied during weekends, but it has some very important drawbacks I specified. If I was wrong in some points - feel free to correct me. 1
mdogg1108 Posted yesterday at 05:41 PM Author Posted yesterday at 05:41 PM Terrace is the one I liked! I think it could be possible to at least have a trial run and see how it goes. Worst comes to worst just ditch the idea. But those maps are in the Renegade graveyard and it would be nice to bring them back.
MaxRen06 Posted 23 hours ago Posted 23 hours ago I would prefer to have a small selection of at least 2 maps. For example, like you mentioned, Terrace and I would add also Last_Stand. Of course if there are 60 or more players on the server. Because those maps are very boring on lower than 40 players also you have to walk or drive for a long time to reach enemy base or even field. So they are definitely not designed to be constantly in rotation, and should be set via !snm or via !poll start setmap by the way if necessary.
MarcPoulet Posted 23 hours ago Posted 23 hours ago Server: <High players count game going> - Moderator: !snm <large map> - Players : MOD ABUSE!!!!!!!!!!!!!!!!!! SKIP SKIP SKIP
MaxRen06 Posted 23 hours ago Posted 23 hours ago Lol, yes, and also at the end of the match a lot of players WILL left and this big map will lost its purpose
cooldude7 Posted 23 hours ago Posted 23 hours ago I both agree and disagree. I accept your point that 70 players on some maps, like Complex, is just insane, but on the other hand, I find that a bit of the fun of it all. I vote for no changes in the end. 1
mdogg1108 Posted 22 hours ago Author Posted 22 hours ago 1 hour ago, MarcPoulet said: Server: <High players count game going> - Moderator: !snm <large map> - Players : MOD ABUSE!!!!!!!!!!!!!!!!!! SKIP SKIP SKIP lmfaooooooo @cooldude nothing has to be permanent can just be a trial run to see how it goes
masscarriers Posted 17 hours ago Posted 17 hours ago You'd think that smaller maps without base defense aren't made for 70+ players but bigger maps like Field or Hourglass are actually worse as they lead to bigger stalemates and arty-spam. You need something big like a massive flamer push to overwhelm in an instant, which is awesome when well coordinated, or it's just med/arty grinding until the other side collapses. Either way it's pure chaos and people do whatever they want in tuns or whatnot. I get what you say about smaller maps because as opposed to the bigger ones that need coordinated gameplay to achieve victory, you can just sneak in smaller ones and blow up a building and it's part of the natural gameplay of that map. That becomes insanely difficult with that player count so it essentially becomes the same as larger maps where you need a vehicle push or something wacky like a well coordinated SBH/nuke run to get somewhere. Base defense doesn't matter that much when there's that much people covering every exits. I believe you'd need a proper huge map designed with 70+ players in mind to have proper Ren gameplay. Such a map would involve more than 2 or even 3 base entrances so that multiple vehicle fronts could be made that wouldn't be overwhelming.
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