ice187dna Posted February 7, 2014 Posted February 7, 2014 This section is going to show all the updates what valve has done to Team Fortress 2. Everything will be dated and logged too. 7th Feb 2014 Team Fortress 2 Update Released Product Update - Valve An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Weapon Updates The Shortstop Reduced extra knockback penalty from 80% to 40% The Short Circuit Added Penalty - No longer gain metal from dispensers when active The Cleaner's Carbine Changed OnKill effect from gain crits for 3 seconds to gain mini-crits for 8 seconds Natascha Added Positive Attribute +50% extra ammo The Reserve Shooter Increased clip size from 3 to 4 Time to mini-crit airborne targets changed from 3 to 5 The Beggar's Bazooka Changed penalty No primary ammo from dispensers to no primary ammo from dispensers when active The Quick Fix Fixed the Medic not gaining the proper speed boost when a Demoman uses the Chargin' Targe or Splendid Screen Weapon Fixes Fixed deflected projectiles not affecting Strange and Killstreak counts Fixed the Mini-Sentry range-sphere not accurately displaying the range for the sentry when it is being placed Fixed the Spy's revolver using the incorrect reload sound Fixed third-person Medi Gun beams appearing jittery Fixed the Heavy not playing his response rules lines after eating a Sandvich, Buffalo Steak Sandvich, etc. Fixed The Half-Zatoichi using the wrong animations for the Loadout screen and the HUD 3D Character Community Updates Added the Strongbox Key to the Mann Co. Store Added 43 community-contributed items to the Strongbox Crate Added the Tumblr Vs Reddit Participation Medal Mann vs. Machine Added Killstreak Fabricators for the following weapons to the Two Cities Tour reward list: The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The Mantreads Fixed an exploit that allowed players to purchase/sell the Canteen Specialist upgrade to get more money than they originally spent Fixed an exploit where players could stand on a robot's head to block their movement for an easy kill Fixed players not being able to earn the Frags to Riches achievement if there is money in the world when the mission is completed Fixed a bug that caused players to not receive an Upgrade Refund Credit when they should have Fixed the UI not updating properly if an Upgrade Refund Credit is earned after the wave has ended Quickplay Added advanced options page, which allows you to search for a few commonly-requested non-vanilla options: 32-player servers, nocrits, and instant/modified respawn times Added "Show Servers" button to quickplay. This will run the normal quickplay search, but instead of joining the "best" server, it will present a list of about 20 servers and let you pick. Other Changes Improved loading of item information panels to prevent hitches when cycling through backpack pages Use the convar tf_time_loading_item_panels to control how much time is spent per frame loading item panel data. Fixed Australium items not using the correct images in the Steam Community Market Added missing payload audio for the Medic, Soldier, Demoman, and Spy Added the server command "sv_setsteamaccount" for logging in with a persistent game server account using a login token. Login tokens may be acquired via the IGameServersService/CreateAccount web API. Using a login token is not required to run a game server, but allows Steam users to continue to access your game server from their favorites list if your game server changes IP in the future. Added the game server's SteamID to the output of the status command Fixed the Killstreak counts not being accurately portrayed in the scoreboard Fixed seeing the incorrect LOD settings for models when they are being previewed during submission to the Steam Workshop Fixed a UV/skinning problem on the level 1 sentry Fixed a problem where "activate virtual reality" doesn't work if you have 2 monitors + headset Fixed a client crash caused by trying to load an invalid URL Fixed achievements getting stuck in a completed state and not being awarded to the player Fixed not hearing hit sounds after a level change when using tf_dingalingaling_repeat_delay Fixed the "equipped" label being displayed on incorrect backpack panels when equipping items Fixed the upper-left backpack panel always being highlighted when equipping items Fixed player names being clipped by item images in the Freeze Cam and Inspect panels Updated the equip_region for The Extra Layer Updated the Blue team material for the Ambassador to be less red Updated ctf_2fort Fixed a rendering bug on a silo prop in the skybox area for the Blue base. 1
StJohn Gumby Posted February 7, 2014 Posted February 7, 2014 Honestly, They Nerfed the Short Circuit Gumby
ice187dna Posted February 12, 2014 Author Posted February 12, 2014 12th Feb 2014. Team Fortress 2 Update ReleasedTF2 BlogAn update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed an infinite berCharge exploit related to loadout presetsFixed a case where players that are the target of a vote kick would not be banned from the serverFixed a Quickplay crash for Linux clientsFixed Linux servers getting disconnected from Steam when multiple servers are run from the same IPFixed taunts not previewing in the character loadout screen after being equippedFixed the High-Five! taunt not hiding the Engineer's weaponFixed some missing knobs on the level 2 dispenserFixed being able to jarate invulnerable targets with the Sydney SleeperLugermorph Killstreakifier can now be applied to all Lugermorph gunsUpdated several cosmetic items that were missing an item_type descriptionUpdated several cosmetic items to count as assisters in Pyrovision Updated the Medi-Mask to use equip_region beard instead of faceQuickplay: Added option to search for "nodmgspread" serversQuickplay: Removed disabling of non-vanilla option radio buttons when official servers are selected
ice187dna Posted February 20, 2014 Author Posted February 20, 2014 20th Feb 2014. 2014Team Fortress 2 Update Released TF2 BlogAn update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added new promo itemsFixed a client crash caused by trying to load an invalid URLFixed Medigun particle beams not always appearing while healing players in DirectX 8Fixed a case where clients would hear/see crit effects when their attack was not a crit Fixed the Carbonado Botkiller Minigun using the incorrect material for the MinigunFixed a Mann vs. Machine bug related to upgrades after a retry/reconnectUpdated the Unarmed Combat to add the item_type descriptionUpdated sv_pure so client will detect corrupt or modified VPK files Use Steam to verify local cache to fix corrupt filesUse the custom folder to customize the game Item server stability: Improved performance when manipulating multiple items at the same time (claiming multiple item drops, etc.)Improved performance fetching persona names for item descriptions (gifted by, etc.)Improved performance generating Steam Community Market data for item tooltips
ice187dna Posted March 7, 2014 Author Posted March 7, 2014 6th March 2014> TF2 Official Blog TF2 BlogTeam Fortress 2 Update Released An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed an infinite healing exploit related to loadout presetsFixed a bug where Medics would be unable to deploy their berChargeFixed an exploit in Mann vs. Machine mode related to purchasing upgrades for freeFixed workshop contributors not being able to view all of their submitted items using the in-game menusFixed Strange versions of The Southern Hospitality not tracking sentry killsFixed The Fortified Compound not triggering the same taunts and voice lines as The HuntsmanFixed not hearing the taunt sounds for The Boston Boom-Bringer and The Infernal Orchestrina on Mann vs. Machine mapsFixed Natascha using the wrong material for the viewmodelFixed Killstreak sheen effects for the Flying Guillotine (style), The Bat Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin Targe, and The Splendid ScreenUpdated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, The Lucky Shot, and The Soldier's StashUpdated The Crusader's Crossbow and The Festive Crusader's Crossbow to use the same crosshair as The Huntsman Updated cp_dustbowl Fixed Red team's stage 1 spawn door pushing players in the airFixed collision on windows, props, and rooflinesFixed floating propsFixed players building inside the alternate exit from the Red spawn in stage 3 Updated cp_mountainlab Fixed exploit on rafters near control point 2 Updated ctf_2fort Fixed collision on train-wheels prop outside Blu baseFixed clipping on window ledgesFixed collision on pipes in flag roomsFixed texture alignment on world map texturesFixed clipping issue in the middle where Blu could stand in the sky Updated pl_goldrush Added nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1 Community request: Added convar hud_combattext_batching_window to be used with hud_combattext_batching maximum delay between damage events in order to batch numbersmin 0.1, max 2.0, default 0.2
ice187dna Posted March 19, 2014 Author Posted March 19, 2014 19th March 2014. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added new promo items Fixed a client crash caused by trying to load an invalid URLFixed Medigun particle beams not always appearing while healing players in DirectX 8Fixed a case where clients would hear/see crit effects when their attack was not a crit Fixed the Carbonado Botkiller Minigun using the incorrect material for the MinigunFixed a Mann vs. Machine bug related to upgrades after a retry/reconnectUpdated the Unarmed Combat to add the item_type descriptionUpdated sv_pure so client will detect corrupt or modified VPK files Use Steam to verify local cache to fix corrupt filesUse the custom folder to customize the game Item server stability: Improved performance when manipulating multiple items at the same time (claiming multiple item drops, etc.)Improved performance fetching persona names for item descriptions (gifted by, etc.)Improved performance generating Steam Community Market data for item tooltips
ice187dna Posted April 24, 2014 Author Posted April 24, 2014 Sorry been busy and had stuff in real life to deal with. Ok here are some updates: 2nd April 2014. Team Fortress 2 Update ReleasedTF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Improved the Backpack UI Added page buttons for all pagesRemoved prev/next buttonsUpdated the drag/drop behavior to interact with the page buttons Strange quality items can now be placed on the Steam Community MarketAdded a "Show Untradable Items" checkbox to the recipe UI.Added the smoke effect to The Soldier's StogieAdded the InfoShow 2014 community event medalAdded Crate #82 and Crate #83 to the drop listCrate drop rates have been significantly loweredRemoved Crate #60, Crate #75, Crate #76 and Crate #77 from the drop list Virtual Reality mode The game will now start in VR mode if it is launched from Steam while Steam is running in VR mode Updated the equip_region for the Humanitarian's Hachimaki, The Special Eyes, the Hero's Hachimaki, The Blazing Bull, Master's Yellow Belt, The Lucky Shot, and The Deadliest DucklingUpdated The Gunboats so they can be used in Medieval modeUpdated the Wrangler so Strange parts can be applied to it Strange parts only increment if a Wrangler-controlled Sentry does the scoring Updated Chemistry Sets Started dropping Series 3 Chemistry Sets with an expiration dateRetroactively added Series tags to older Chemistry Sets Fixed a client crash related to killstreak effectsFixed seeing the incorrect cosmetic items on players when the server has been running for a long timeFixed hats not dropping into the world when players are killedFixed the Jarate effect not being displayed on some cosmetic itemsFixed framerate affecting player turn rate while using the Demoman's shield chargeFixed flashlight shadows projected on players for Linux and Mac clientsFixed seeing the fire texture on Runner's Warm-Up and the Tiny Timber in DirectX 8Fixed The Doe-Boy using incorrect team materialsFixed some Strange parts not being counted properly when attached to wearable weapons like the Mantreads and Demoman's shieldsFixed Spies speaking their payload cart forward/backward response_rules lines while disguisedFixed Mann vs. Machine Giant Heavies not playing the correct override sounds for their MinigunsFixed the Huntsman charge bar being misaligned
ice187dna Posted April 24, 2014 Author Posted April 24, 2014 4th April 2014. Team Fortress 2 Update ReleasedTF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a problem that was preventing clients from uploading items to the Steam Workshop
ice187dna Posted April 24, 2014 Author Posted April 24, 2014 25th April 2014. Team Fortress 2 Update ReleasedTF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed an issue where plugin_load may load a non-binary file typeFixed an issue where decompressed file sizes were not being checked by the engineFixed a client crash related to Unusual items and the character loadout screenFixed an item exploit where tools were being used for purposes other than the original intentFixed The Shortstop not using its crit sound when firing critsFixed the HUD achievement tracker not filtering map-specific achievementsFixed an issue where character voice lines would be clippedFixed disguised Spies losing their disguised cosmetic items when they touch a supply closetFixed the HUD 3D Character equipping the wrong item when Spies change their disguised weaponFixed the Demoman's shield charge turn rate when using joystick input Joystick input now matches keyboard/mouse input Added new promo itemsAdded ETF2L 6v6 Season 17 and ETF2L Highlander Season 5 medalsUpdated the localization filesUpdated metal hats to sound like metal when they fall off players' headsUpdated the equip_regions for The Toss-Proof Towel, The Titanium Towel, The Tartan Shade, Marshall's Mutton Chops, Stockbroker's Scarf, The Carl, and The Polar Pullover Updated cp_dustbowl Fixed players standing in sky over the beginning of stage 1Fixed collision on rocks in the front of stage 1 where stickybombs could be placed inside them Updated cp_junction_final Players are now prevented from building in spawn rooms Updated ctf_2fort Fixed players standing on conduits in flag roomsFixed players standing in sky over Red battlementsFixed a missing face under the stairs in the Blu base ramp room that let players see enemies aboveFixed collision on props under stairs in Red's courtyard Updated ctf_turbine Fixed collision on spawn doorsAdded prop to facilitate players jumping up to raised platform and fixed surrounding collisionFixed collision under stairs in mid roomFixed misc prop collisionFixed collision on signs in mid roomFixed the clipping in the rafters of flag roomsIncreased performance with addition of area portalsAdded decals under ammo and health packsSmoothed geometry in the ventsAdded nobuild around spawn doorsAdded light props over Red and Blu gate 1 doorways Updated koth_lakeside_eventUpdated koth_lakeside_final Fixed bot navigation errorsPrevented players from building in spawn room doorsFixed rock piles to mirror on Red and Blu sides Updated pl_goldrush Fixed players shooting projectiles through the window in the mining tower into Red's first spawn and Blu's second spawnFixed players standing in sky above Blu spawn in stage 3Fixed player clipping exploit above the Blu exit in stage 3 Update 25th April 2014: Team Fortress 2 Update ReleasedTF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Mann Up servers are now available in Australia
ice187dna Posted April 30, 2014 Author Posted April 30, 2014 30th April 2014. Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates ReleasedTF2 Blog Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include: Fixed an issue where compressed community maps would not be decompressed by clients if the file size was too large
ice187dna Posted June 7, 2014 Author Posted June 7, 2014 Sorry guys been busy and forgot to update this: 15th May 2014 Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates ReleasedTF2 BlogUpdates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) Fixed the skybox on 3rd party maps when using certain sky materialsIn Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the gridAllow about:blank in the MOTDMarked mat_texture_list as a cheat to prevent client exploitsRemoved the sv_voicecodec convar because it isn t necessary anymore and was being used as an exploitUpdated the con_logfile convar to checking for invalid filenamesUpdated the network resource download path to check for invalid filenamesUpdated the plugin_load command Servers can only load plugins if they are not running a mapClients can only load plugins if they are not connected to a server Team Fortress 2 Fixed a bug that would cause the Sentry s health to look overhealed when it wasn tFixed an exploit with the Red-Tape Recorder and Sentry where the Sentry could build up a large amount of healthFixed a bug where the Spy could not place a sapper without switching weapons firstFixed the Engineer being able to purchase the Disposable Sentry Gun upgrade in Mann vs. Machine, build a disposable Sentry, and then refund the upgrade without the Sentry being destroyedImproved client-side critical attack prediction for rapid-fire weapons (i.e. Flamethrower, Minigun)Updated the equip_region for the Pyromancer's MaskFixed the equip_region for tournament medals conflicting with other itemsAdded the LBTF2 Season 9 tournament medalsUpdated the localization files
ice187dna Posted June 7, 2014 Author Posted June 7, 2014 19th May 2014. Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates ReleasedTF2 BlogUpdates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include: Fixed a case where some clients/servers would crash during map load
ice187dna Posted June 7, 2014 Author Posted June 7, 2014 5th June 2014. The Mann Co. Factory FloorTF2 Blog One of the things we've been up to lately is working on new weapons for an upcoming update. And when we iterate on new weapons internally, we tend to make a lot of them. It helps ensure that the weapons we finally ship are as fun and additive to the overall gameplay experience as possible. But it also means we're usually left with a lot of bad weapons that, for one reason or another, are better left unshipped. So while we keep busy with the latest update, we thought you might get a kick out of some of our absolute worst weapon ideas from past ones. The Big Bomb Any time someone starts thinking of weapon alternatives for the Demoman, one of the first questions is usually "Instead of having a bunch of small sticky bombs, what if he got one big one?" Unfortunately for everybody else, unilateral area denial usually isn't fun for anyone except the player doing the denial. While there are some weapons that make traversing an area more difficult, they're not so overpowered that they shut down entire areas while removing the ability to respond. Rather, they lead to alternative routes and tactics, giving players an opportunity to "counter" in a variety of creative ways (airblasts, sapping, ubers, etc.). These opportunities simply weren't available with The Big Bomb. Because it was replacing the existing demo sticky launcher (an incredibly powerful weapon), the Big Bomb also had to be incredibly powerful. Making it powerful enough to deter a team from entering a room meant that either A) as a player you felt stymied with no options, waiting for it to detonate before resuming the fun part of the game; or you didn't notice and immediately got exploded. In playtests, neither of these choices wound up being fun for players on either team. This includes the Demoman, who was stuck with a low-skill-ceiling, fire-and-forget weapon that primarily added spam but not value. Also worth noting: over countless playtests, not a single life was lost to the Big Bomb. The only thing worse than a weapon that everyone hates fighting against is a weapon that everyone hates fighting against that is also terrible at killing people. The Facestab Knife Sometimes we're pretty confident right off the bat that an idea is terrible. But if we can quickly make a testable version, sometimes we'll playtest it anyway just to make sure. Even a terrible weapon can turn into something interesting with a little iteration. The Facestab Knife was not one of those. While brainstorming ideas for the Manno-Technology update, one of our resident Spy players asked the question "What if there was a knife that was almost useless from the back but could backstab from the front?" The video below provides the perfect answer to what would (and did) happen. The Sucker The Pyro's Sucker was intended to be the opposite of the airblast, moving enemies closer to the Pyro by applying a steady force over time rather than a one-shot blast. However, on top of the unenjoyable gameplay issues it caused, the Pyro's vacuum-inspired Sucker also had a host of technical issues. One of the reasons why TF2 works and feels solid even on slower network connections is that every client is constantly predicting its own movement without having to talk to the server. Your player can move forward in real-time on your screen, responding to your input the same way the server eventually will. The Sucker played hell with the prediction system. The constant force by the Sucker moving the victim around over several seconds was an impossible-to-predict situation, causing a lot of disorienting view stuttering for players who got hit with it. While an explosion or a standard airblast would cause prediction to be wrong for a single frame, the Sucker would cause prediction to be broken for a group of players for as long as the button was held down. Even on fast networks, where prediction plays less of a role, the Sucker was lackluster. It gave the Pyro, a class that's deadly in close quarters, a tool to move anyone into range. We've found that TF2 works best when classes and players support each other, making up for weaknesses and combining into new strengths, rather than giving any one class more and more tools to solve all potential problems. The B.A.S.E. Jumper Mobility is really important in TF2, both during and between engagements. When we saw that community members Sexy Robot and Square had created an amazing Soldier parachute, we started thinking about the options it might open up for that class. Being airborne provides strategic position benefits, but at the cost of maneuverability. Increased movement options against Pyros and Demomen are balanced by increased exposure when fighting Heavies and Snipers. In play testing the parachute, we all had a bunch of fun, and at the end of the day that's really what we're hoping for with all of our weapons. Wait, this isn't a terrible idea at all. Okay, forget that last one.
ice187dna Posted June 11, 2014 Author Posted June 11, 2014 11th June 2014. Team Fortress 2 Update ReleasedProduct Update - ValveAn update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed item descriptions for Strange scores not appearing to updateFixed a bug where damage dealt and healing done Strange scores would stop incrementingFixed an exploit where teleporters could build up a large amount of healthFixed a bug where premium accounts would temporarily appear to revert to free statusFixed deflected rocket explosion sounds playing repeatedlyFixed deflected Black Box rockets not giving health to the PyroFixed being able to apply the Strange Part: Buildings Destroyed tool to the Flying GuillotineFixed several cosmetic items not cloaking properly for the SpyAdded the AsiaFortress Cup Season 7 medalsCommunity Request: Added SetCustomUpgradesFile input to the gamerules entity to allow servers to specify a different upgrades fileUpdated the localization filesUpdated the Eureka EffectCan now pickup buildingsRepair and upgrade rates have been decreasedCan teleport to your spawn room or your Teleporter Exit
ice187dna Posted June 12, 2014 Author Posted June 12, 2014 12th June 2014. Team Fortress 2 Update ReleasedProduct Update - ValveAn update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a client crash caused by failing to properly parse the item schemaFixed not being able to equip The Director's Vision taunt in the Action slotFixed not being able to taunt with the Spy's disguise kitFixed the Engineer's build menu staying open after changing classFixed being charged the incorrect amount of metal for a Dispenser when The Gunslinger is equippedUpdated the description of The High Five! Taunt to better describe the new toggle behaviorUpdated the materials for The Eureka Effect HUD to support mat_picmip
ice187dna Posted June 19, 2014 Author Posted June 19, 2014 The Love War Update, Day 2 TF2 Blog Click here for Day Two of our lead-up to the Love & War Update, showcasing the new weapons we're shipping including the return of an old classic, the debut of some powerful newcomers, and the must-have accessory for the merc who has everything: boxing gloves made out of tumor-filled sentient bread. SHARE: 18 Jun 2014 The Love War Update, Day 1 TF2 Blog Our Day One lead-up to the Love & War Update unveils "Expiration Date", our longest short to date, clocking in at a relatively epic fifteen minutes. It also teases some all-new taunts that'll let you spread a little love around the battlefield, including conga dancing, square dancing, flipping, hand-based games of chance, and the ultimate expression of affection, administering traumatic brain injury directly to a teammate's skull. Click here to check it out!
ice187dna Posted June 19, 2014 Author Posted June 19, 2014 19th June 2014. Team Fortress 2 ‘Love and War’ day two brings new weapons and bread-themed attacks This week s mysterious Team Fortress 2 Love & War campaign has so far spawned a fifteen minute movie and a handful of new emotes, but Valve has gone further today with the announcement of a huge drop of new weapons and items. Among the lucre is a new level 1 Scattergun called The Back Scatter, a level 1 Shield dubbed The Tide Turner and a new parachute called The B.A.S.E. Jumper which slows your descent when falling. Most important though, is the arrival of a handful of new bread-themed buffs and attacks, obviously inspired by yesterday s hilarious and, let s face it, very moving Expiration Date short film. The only condition is that these are limited edition items: you ll need to craft the all important Bread Box before it expires on July 9. Once you ve done this you can use the Bread Box to craft a host of advantages including The Self-Aware Beauty Mark which punishes coated enemies with mini-crits. The Snack Attack is a sapper, while The Bread Bite rewards the player with 30 per cent faster move speed when worn. Watch out though: you ll incur 25 per cent more damage. Finally, the Mutated Milk rewards 60 per cent of the damage done to an enemy covered with milk . Full details are listed on the Team Fortress 2 site. Here are all the new, non-bread weapon and item details for your pleasure. There's a bunch of new achievements as well. We're expecting two more announcements this week so be sure to check back. The Back Scatter (Level 1 Scattergun) Minicrits targets when fired at their back and at close range -34% clip size No random critical hits 20% less accurate The Tide Turner (Level 1 Shield) 25% fire damage resistance on wearer 25% explosive damage resistance on wearer Full turning control while charging Kills while charging refill 100% of your charge meter The B.A.S.E. Jumper (Level 1 Parachute) Press 'JUMP' key in the air to deploy. Deployed Parachutes slow your descent. The Classic (Level 1 Sniper Rifle) Charge and fire shots independent of zoom No headshots when not fully charged -10% damage on body shot The Air Strike (Level 1 Rocket Launcher) Increased attack speed while blast jumping Clip size increased on kill -25% damage penalty -25% clip size -15% explosion radius
ice187dna Posted June 19, 2014 Author Posted June 19, 2014 19th June 2014. Team Fortress 2 Update ReleasedProduct Update - ValveUpdates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include: Love & War Update Added 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War updatePartner Taunts can now be performed with the opposing teamAdded a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same timeTaunts are no longer equipped in the Action SlotPressing the Taunt key in game now brings up the new Taunt Selection menuPressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner tauntMann Co. StoreAdded 15 new taunts and a taunt bundleAdded 5 new weapons and a weapon bundleAdded 44 new cosmetics and a cosmetic bundleAdded "Taunt" category into the storeAdded Mann Co. Stockpile Crate KeyThe "Hats" and "Misc" categories have been merged into "Cosmetics" Items Added the Mann Co. Stockpile Crate to the droplistEach Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible itemsAdded the Mann Co. Audition Reel. Contains taunts and a rare chance at an unusual tauntUpdated Mann Co. Crates to display which Unusual Series they can potentially outputAdded Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange.Added crafting recipes for newly added weaponsAdded Killstreak Kits to MvM for newly added weaponsAdded OzFortress Season 11 tournament medalsWeapon changes and updatesWith The Hitman's Heatmaker, pressing ‘reload’ now activates focus when it is fullThe Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targetsThe Bushwacka can no longer randomly critAll mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.Updated Loch-n-Load reload animationSentry bullets are now affected by damage falloff outside of sentry scan rangeSentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's Misc Changes Updated the Halloween holiday to automatically be enabled when the server runs an _event mapAdded a check to prevent achievement announcement spamConverted several weapon models to use the c_models systemUpdated the localization files Bug Fixes Fixed an exploit where charging Demoman could turn more than allowedFixed a bug where Halloween spellbooks were overriding PDAs and Disguise KitsFixed The Director's Vision taunt not playing both variations for the PyroFixed the Pyro's spell audio not sounding like the rest of the Pyro's audioFixed a bug that would sometimes cause items to unequip themselvesFixed a dedicated server crash related to using 'mp_forcecamera 0' with one player on the serverFixed a regression with the trigger_gravity entity not correctly applying its settingsFixed another exploit where Engineer buildings could build up a large amount of healthFixed a server performance issue related to the item_teamflag entityFixed the itemtest commandFixed cosmetics shared between multiple classes not rendering correctlyUpdated the cosmetic item list to sort by name Map Fixes Updated cp_granaryRemoved collision from lights and small props protruding from wallsFixed collision on fences Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platformFixed players shooting through gaps around forward spawn doorsFixed door protruding through roof on Red's forward spawnFixed a collision bug that gave players access to the roof above Red's spawn doorPrevented players from building inside spawn room doorsAdjusted area portals to improve rendering and performanceUpdated koth_harvest_finalAdded metal panel prop to Blu building, which now mirrors the jump up on the Red sideSmall performance increase through prop fade adjustmentsPlayers can no longer build inside spawn doorsUpdated pl_upwardFixed physics debris triggering the payload cart’s finale explosion
ice187dna Posted June 24, 2014 Author Posted June 24, 2014 20th June 2014. Team Fortress 2 Update ReleasedTF2 BlogAn update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added a new startup music track from Expiration DateAdded a crafting recipe for The Back ScatterFixed a client crash caused by Strange FistsFixed players using the partner taunts to enter enemy spawn roomsFixed a regression with the Disco Beat Down unusual effectFixed The Classic automatically zooming in after going through a teleporter while chargingUpdated The Tide Turner to also refill the charge meter from impact kills
ice187dna Posted June 24, 2014 Author Posted June 24, 2014 21st June 2014. Team Fortress 2 Update ReleasedTF2 BlogAn update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a client crash related to the B.A.S.E. JumperUpdated the prioritization method used when choosing which partner taunt to join such that players under the crosshair will have the highest priority.Fixed The Classic scope not being drawn correctly in DirectX 8Fixed the Tide Turner and Chargin' Targe doing impact damage at any rangeFixed the Tide Turner refilling the Charge meter on any decapitationUpdated the B.A.S.E. Jumper to prevent buying unusable upgrades in Mann vs. MachineFixed Lugermorph animations
ice187dna Posted June 24, 2014 Author Posted June 24, 2014 24th June 2014. Team Fortress 2 Update ReleasedTF2 BlogAn update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.Fixed being able to taunt with enemies between spawn room doors Fixed a problem with The Senguko Scorcher's materialsUpdated the Towering Pillar of Summer Shades so they are marketableUpdated the attribute description for the Back Scatter to better explain what it doesUpdated the localization files
ice187dna Posted June 26, 2014 Author Posted June 26, 2014 27th June 2014. Team Fortress 2 Update ReleasedTF2 BlogAn update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added a new startup music track from Expiration DateFixed a client crash related to the B.A.S.E. JumperFixed an exploit related to the B.A.S.E. Jumper and supply cabinetsUpdated the B.A.S.E. Jumper backpack to use an open model when the parachute is deployedFixed a few crates not displaying which Unusual Series they can potentially outputFixed a client crash caused by applying a tool to an empty backpack slotRemoved the shot effect for The Classic in DirectX 8Updated the name of The Senguko Scorcher to be The Sengoku ScorcherUpdated the Summer Starter Kit and Summer Adventure Pack to be marketableUpdated the localization files
ice187dna Posted July 10, 2014 Author Posted July 10, 2014 10th July 2014. Team Fortress 2 Update Released Product Update - Valve An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated rd_asteroid Fixed incorrect respawn times for Blu attackers Fixed missing kill triggers in pits Added blockers to starting gates to prevent engineers from building outside the base before the round starts Added medium health kit near large ammo pack at the front doors of each base Removed the ability to create buildings in the lasers Removed chair prop from vent access room near vault Updated pl_cactuscanyon Prevented players from shooting over the fences by the mid building in stage 2 Prevented players from shooting between spawns in stage 2 Fixed a bug which prevented Blu team from winning upon a successful capture Fixed players getting under the terrain near the first Blu Spawn in stage 1
ice187dna Posted July 10, 2014 Author Posted July 10, 2014 11th July 2014. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated rd_asteroid to fix another problem with respawn times for Blu attackers
ice187dna Posted July 19, 2014 Author Posted July 19, 2014 19th July 2014. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a client crash related to particle effects Fixed the quickplay menu not remembering the Advanced Options settings after using the Play Beta Maps option Fixed the Festive Sapper not having a skin for the Blu team Added a new startup music track from Expiration Date Added a Headset style for the Greased Lightning Updated the Conga taunt to play sounds on the client instead of the server Updated several materials to fix issues caused by mat_picmip Updated the localization files Updated beta map pl_cactuscanyon Redesign of the first half of stage 2. Blu team now pushes up the first hill Removed the death pit in the first barn building of stage 1 Ammo increased in stage 2 Fixed Red building in the spawn room of stage 2 Updated beta map rd_asteroid Mode changes Power Cores and Reactor Cores now add their point value to a team's score over time Reduced the rate at which points can be stolen from 15 per second to 10 per second Robots now heal 5 health per second to nearby friendly players The HUD has been reworked Inverted the layout to better represent the layout of the level Added progress bars to represent each team's score Potential point gains from stolen reactor cores are now visually represented on the score progress bars Thief icon now moves across the score board relative to the thief's position in the level Updated thief icon to represent both the color of the power core stolen and the color of the thief's team Added new strings to the win panel that explain why the team won Replaced the current "points being stolen" sound with a new sound Added better collision hulls to robot models Reworked robot skins to reduce similarity to the Ubercharged skin Sentry guns no longer target Ubercharged robots Map changes Layout has been adjusted with the overall goal of improving visibility of teammates Removed spawn teleporter Reduced map size by removing the front lobby and cave sections Added terrain paths on the sides of the mid bridge Increased width of the mid bridge Removed doors that locked when A and B robots were active Robots have been rearranged: A robots now roam the bridge above the water B robots now roam around the floor in front of the vault C robots now roam around the upper deck Added more line of sight blockers to the water room to provide better cover during combat engagements Reduced travel time for the water flanking route under the interior bridge Added a drop down to enter the water room from the front door staging area Increased size of the glass room near C robots to provide flanking cover to use against sentries that are placed at the corner of the upper deck Increased width of vault corridors Reworked vent route that leads to the vault, no longer need to crouch jump on exit Moved left spawn exit forward to reduce effectiveness of spawn camping Added a resupply cabinet to the right side spawn exit Re-positioned health and ammo pickup locations Added ramp collision to stairs Changed setup time from 60 seconds to 40 seconds Changed power reactor max return time from 90 seconds to 60 seconds Fixed gap in the death pit that allowed players to survive
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