ice187dna Posted July 25, 2014 Author Posted July 25, 2014 25th July 2014. Team Fortress 2 Update Released Product Update - Valve An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a case where move speeds could be exploited using player view angles Fixed an exploit related to Bonk! Atomic Punch and Crit-a-Cola Fixed cosmetic items not using the correct team skins when attached to ragdolls Fixed a bug related to cancelling the Eureka Effect taunt and teleporting immediately Fixed baseballs causing teleporter exits to detonate Updated The Five-Month Shadow to fix a paint-related problem Updated The Merc's Mohawk so it can be equipped by all classes Updated the equip_region for the Exquisite Rack Updated beta map pl_cactuscanyon Redesigned the alternate window route over the choke point by stage 2 capture point 1 Window overlooking second stage final capture point is now a doorway Removed stairs leading to back barn in stage 2 near final capture point Back alley behind water tank in stage 2 is now a 1-way drop down Added small health pack in the small room off the back stairwell flank near stage 1 capture point 2 Fixed players building in spawn rooms Updated beta map rd_asteroid Mode changes Players must steal at least 25 points before they can leave the vault with the reactor core Updated power core pick up sound Updated robot death effects and sounds Updated HUD layout Map changes Layout has been adjusted with the overall goal of increasing players ability to participate in creating points for their team Added terrain path and cave entrance under mid bridge. Exit is located near the large row of windows. Cave contains a medium health pack Widened play space near cave exit leading into large row of windows Added small ammo pack to underwater flank that leads to enemy reactor vault Added small health kit to staging area before the interior battlements Reduced ammo pack near vault from full to medium Added alcove near front door staging area Robots have been rearranged A robots now circle the staircase near the front door B robots now roam the interior bridge above the water Enabled flashing lights when a team's power reactor has been stolen Fixed broken stair collision when exiting the water near the bridge. In some cases it would push players back into the water. Added player blocker to ledge above exterior battlements Widened glass tunnel flank doorway near C robots Increased attackers spawn time by 1 second
ice187dna Posted July 26, 2014 Author Posted July 26, 2014 26th July 2014. Team Fortress 2 Update Released Product Update - Valve An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a client crash related to the CTF HUD Fixed the CTF HUD not updating properly
ice187dna Posted July 31, 2014 Author Posted July 31, 2014 31st July 2014. Added a new startup music track from Expiration Date Fixed projectiles causing teleporter exits to detonate Fixed the Huntsman not firing after being charged in the air and landing on the ground while using cl_autoreload Fixed teammates blocking the removal of sappers when using the Homewrecker, Maul, and Neon Annihilator Fixed a bug with the Gloves of Running Urgently that increased the marked for death time to 5 seconds instead of 3 Fixed a bug related to orphaned marked for death particles Updated the target ID to be hidden while taunting Updated the Bolt Boy to have two styles like the Bonk Boy Updated the equip_regions for the Bonk Boy and the Bolt Boy Updated the materials for the Boo Balloon Updated pl_cactuscanyon Added stage 3 Limited Red flanking route near cliff to Blu spawn in stage 1 Added health and ammo inside underpass by Blu spawn in stage 1 Adjusted spawn times in stage 2 Adjusted health and ammo packs Updated rd_asteroid Mode changes Updated HUD layout Fixed a bug that would prevent players from picking up the reactor core Teams will now spawn 70% faster if their C robots are dead Map changes Fixed unbalanced ammo kits in Blu base near the vault Added flashing light in the vault that will activate when a player is stealing points Added larger one way glass windows to spawn exit doors Added small ammo pack to top of the stairs at the cave exit Shortened length of pipes in vents that require players to crouch Increased track length for A robots. This is to provide more angles of attack. Extended flat area near left spawn exit for Engineers to build teleporters Lowered the health for the A robots from 500 to 300 Fixed a bug where the power supply would not disable the flashing alarms when it was captured
ice187dna Posted August 13, 2014 Author Posted August 13, 2014 Team Fortress 2 7 Aug 2014Team Fortress 2 Update Released Product Update - Valve An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Dedicated server performance/stability improvements Added a new startup music track from Expiration Date Added missing photos/thumb images for koth_badlands Fixed a client crash related to the snd_restart command for Linux clients Fixed a dedicated server crash related to arrows Fixed the Bolt Boy using the wrong material for the Blu team Improved memory usage for Linux clients Updated the Restart Game and Scramble Teams votes to always have a mandatory cool-down period Updated sv_memlimit to not be marked as a cheat convar Added sv_minuptimelimit and sv_maxuptimelimit to manage the server restart window Updated the equip_regions for the Mustachioed Mann, Ze Ubermensch, and Vive La France Updated the localization files Updated pl_cactuscanyon Removed rollback leading to the final capture point in stage 2 Reworked fence position on forward spawn building in stage 2 Expanded back alley near the final capture point in stage 2 Expanded back pathway near the final capture point in stage 1 Added small room inside building half way up the zig-zag in stage 1 Adjusted health kits and ammo packs Adjusted spawn times in stage 1 and 2 Updated rd_asteroid Widened left side spawn exit Players can no longer build inside the staircase near A robots Fixed sticky stair collision when coming out of the water near B robots Changed medium health kit near the C robots to a small health kit Removed "alert" from voice over lines that announce your team has dropped the reactor core Fixed missing patch overlay under small health near center bridge
ice187dna Posted August 26, 2014 Author Posted August 26, 2014 14th August 2014. ****Sorry I have been forgetting to update this**** Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added a new startup music track from Expiration Date Added Crate #84 and Crate #85 to the drop list Added a new promo item Fixed a Mann vs. Machine dedicated server crash Fixed materials not refreshing correctly in the Steam Workshop item import tool Fixed a bug where cloaked Spies would be visible to some players Fixed an exploit where Engineers could build level 3 mini-sentries Updated the localization files Updated the backpack page buttons to indicate how many items the pages contain Updated Hammer to add a new Normal Mode for the Sculpt tool "Screen XY" automatically chooses the axis most aligned with current view's XY axis for push/pull displacement editing
ice187dna Posted August 26, 2014 Author Posted August 26, 2014 21st August 2014. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed rockets colliding with other projectiles and getting stuck in the world Fixed a bug with the Soldier's Fresh Brewed Victory taunt and the Power Up Canteen Fixed the Demoman not being able to equip The Grandmaster Fixed a bug where Professional Killstreak items were being displayed as Specialized Market Listings for Specialized Killstreak kits for the following items have been removed and will need to be relisted Stickybomb Launcher, Minigun, Direct Hit, Huntsman, Backburner, Back Scatter, Kritzkrieg, Ambassador, Frontier Justice Fixed character audio being cut short when characters clap during the Conga taunt Unusual taunts that are tradable can now be listed on the Steam Community Market The Classic can now accept Enemies Gibbed strange parts The Manmelter can now accept Allies Extinguished strange parts Added mp_spectators_restricted server convar Prevents players on Red/Blue from joining team Spectator if it would exceed mp_teams_unbalance_limit Updated the HTML display in the MOTD to use shared Steam browser control Updated the materials for The Dalokohs Bar Updated the equip_region for the Soldier's Stash, Exquisite Rack, The Pencil Pusher, and Antlers Updated the localization files Updated pl_cactuscanyon Stage 1 Reworked the geometry of the back stairwell route leading to the final cap Stage 3 New design of back yard underpass area Added new building and route near the underpass New geometry for Red battlements and spawn exit by the first cap Added new exit from Red spawn leading to the raised middle rock outcrop by the barn Reworked Red spawn exit by capture point 2 Removed rocks and added a new structure by the final cart push Cart now takes longer to pass through the building at the end of Adjusted spawn times Adjusted Health and ammo packs
ice187dna Posted August 26, 2014 Author Posted August 26, 2014 22nd August 2014. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed Linux and Mac clients not being able to launch the game Temporarily disabled HTML MOTD support for Mac OS X and Linux clients pending upstream fixes Fixed Mann Co. Store prices not displaying correctly for Mac OS X and Linux clients
ice187dna Posted August 28, 2014 Author Posted August 28, 2014 28th August 2014. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added a new promo item Client/server memory improvements Fixed ragdolls not applying the ice/gold effect for cosmetic items Fixed the Australium Scattergun material looking pixelated Fixed some issues with clipped text in the localized versions Fixed the difficulty of the current challenge not displaying correctly in the MvM scoreboard Snipers can no longer jump immediately after firing a scoped shot Updated the materials for The Dalokohs Bar Updated the equip_region for The Dashin' Hashshashin Updated the Stout Shako to fix a lighting problem Updated the localization files Updated rd_asteroid Added line of sight blocker to the front doors to prevent Snipers on battlements from shooting into the bases Removed reduced spawn time bonus for players that die in the enemy base Moved interior battlements health and ammo further into the base Updated pl_cactuscanyon Stage 2 Removed from the sequence so stage 1 links to stage 3 Stage 3 Added rollback to cart while in the train collision zone Cart is now unavailable to push for a short period at the start Adjust spawn times during the final push-pull Pushed spawn gates forward in the right-side exits of Blu spawn Adjusted cover surrounding the middle exit of Red spawn 2nd Update: Rolled back the previous changes to rd_asteroid
ice187dna Posted September 10, 2014 Author Posted September 10, 2014 10th September 2014. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added taunts to the items that can be uploaded to the Steam Workshop Added new "Taunt" and "Halloween" tags to the Steam Workshop Previous entries marked with the "Halloween 2013" tag will automatically be updated to use the new tag in the coming days Added tournament medals for the ETF2L and RETF2 EE22 Client/server performance improvements Improved client memory usage by updating weapon models to only be loaded on demand Improved edict usage on servers to help eliminate "out of edicts" errors during round restarts Fixed a server crash caused by using the "map" command in the console while the server is running Fixed a client crash when switching between windowed-mode and fullscreen for Mac OS X and Linux clients Re-enabled HTML MOTD support for Mac OS X and Linux clients Extended the server's "status" command to display edict usage and player/bot counts status output also includes basic class stats...not fully implemented yet Fixed custom content not being shown while watching .dem files that were recorded on servers running with sv_pure Fixed an exploit that involved players killing teammates via telefrag by switching to Spectator Fixed bad LODs for The Angel of Death coat for the Medic Fixed push triggers applying push values twice when lag compensation is being done Fixed a Hammer crash related to changing entity types for an existing entity Fixed Strange flamethrowers not getting kill credit for deflected projectiles Fixed mini-crit and taunt-invite icons being orphaned in the world Fixed the Festive Force-a-Nature using the wrong taunt animation Fixed the difficulty value not displaying correctly in the Mann vs. Machine scoreboard Fixed Mann vs. Machine bots floating in the air when they die from an explosion Fixed the Pyro's clap sounds clipping the voice lines during the Party Trick taunt Fixed the Short Circuit creating its firing effects when being deployed Fixed Mini-Sentry collision hull and hitbox being scaled smaller than they should be The Frying Pan can now accept Kills While Explosive Jumping strange parts Updated the equip_region for the Mining Light and Lord Cockswain's Novelty Mutton Chops and Pipe Updated the materials for the Apparition's Aspect and made it paintable Updated the Eternaween vote so it cannot be initiated by clients without using the Eternaween Updated the localization files Updated pl_cactuscanyon Completed permanent removal of previous stage 2 from the map Removed the rollback hill in stage 2, and adjusted neighboring u-turn Adjusted the right-hand spawn exit for Blu in stage 2 Reworked Sniper window above underpass in stage 2 Adjusted spawn times in stage 2 Added flatcars to the train in stage 2 Blu side path from cart spawn to underpass is now a drop-down in stage 2 Widened a doorway along the cart-path in stage 2 Updated rd_asteroid Removed spawn advantage for attackers that die in the enemy base Moved health and ammo above the front door stairs further into the base Increased bot count. Summed total health and points in each section remains the same. Power core pickups now give health and ammo to the collector Removed small health kit above cave exit Added medium ammo kit in the caves near the medium health kit ---------------------------------------------------------- Fixed a problem that was preventing clients from uploading items to the Steam Workshop
ice187dna Posted September 25, 2014 Author Posted September 25, 2014 25th September 2014. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added Limited Late Summer Crate Key to the Mann Co. Store. Available until October 13, 2014. Fixed the Limited label not being displayed for items on the Steam Community Market or in the Steam backpack Fixed colorization of item level description line for Limited items Added tournament medals for BETA LAN 2014 Added a NEW! label to new items in your backpack until you mouse over them Fixed a case where cosmetic items would be orphaned in the world R.I.P. Captain Canteen Fixed not being able to open the Taunt menu during the bonus time on an Arena map Fixed a dedicated server crash related to bot Spies Fixed item level not displaying correctly in the Mann vs. Machine lobby Updated the auto-balance code to immediately respawn players that are automatically switched, or that voluntarily switch, during a balancing period Not supported in Mann vs. Machine, Medieval mode, Arena mode, Tournament Mode, or Training Updated the removeid command to support Steam2 and Steam3 ID formats Updated the materials for The Atomic Accolade Updated the equip_region for The Special Eyes Updated rd_asteroid Added a 45 second overtime when a team reaches max points Added placeholder pickup ship and robot worker to indicate a team has reached max points Added a sound to captured and returned points as they fill the progress bar Captured and returned points now fill the progress bar faster Progress bar escrow indicator now stays in place as points are added Touching the reactor core no longer fully resets the return timer. Every second the reactor core is held will add a second to the return timer. Virtual Reality Mode Fixed selecting the wrong refresh rate when running on a display that does not use the desktop refresh rate ------------------------------------------------------------------------- Fixed a client crash caused by using custom HUD files Fixed a bug that was causing item descriptions to not display properly
ice187dna Posted September 27, 2014 Author Posted September 27, 2014 27th September 2014. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a dedicated server crash during changelevel Fixed a case where Mann vs. Machine badge levels weren't being displayed correctly Added missing sound for rd_asteroid
ice187dna Posted October 16, 2014 Author Posted October 16, 2014 1st October 2014. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Improved memory usage for Mac clients Fixed an exploit that allowed item nametags to go beyond the 40 character limit Fixed a bug where reflected rocket explosions from non-stock flamethrowers would cause the flame sound to loop tf_teamtalk is now on by default - the dead can talk to the living When you mute a player, the mute settings now apply to text chat as well as voice chat. If you want the previous behavior, change convar cl_mute_all_comms to 0. More weapon models are now loaded on demand to reduce overall memory usage Added "Enable/Disable Auto TeamBalance" votes Successful votes will enable/disable team player count balancing Use sv_vote_issue_autobalance_allowed to control if this vote is enabled on the server Votes not allowed in Mann vs. Machine, Medieval mode, Arena mode, Tournament Mode, or Training Updated rd_asteroid Increased overtime to 45 seconds Added more sound cues when overtime starts Dropped reactor cores now blink on the HUD when they are about to return Added latest art assets to blue base exterior
ice187dna Posted October 16, 2014 Author Posted October 16, 2014 16th October 2014. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed an exploit related to clients uploading files to servers Fixed a problem that allowed clients to have an out-of-date, corrupt, or modified version of items_game.txt TF2 will not run if a bad items_game.txt file is found If your items_game.txt file is reported as being corrupt, delete any items_game.txt files you have added and verify your TF2 installation Updated Mann Co. Store prices for foreign currencies to current USD equivalents Fixed a timing problem with the Rancho Relaxo taunt animation Removed the Limited Late Summer Crate from the crate drop list Limited Late Summer Crates can no longer be opened Removed the Limited Late Summer Crate Key from the Mann Co. Store Limited Late Summer Crate Keys have been converted to Mann Co. Supply Crate Keys Fixed Linux dedicated servers not showing up in the LAN serverbrowser tab when using sv_lan 1 Fixed the Duels leaderboard not displaying current counts Added the explosion particles to the list of files that we always enforce consistency on Added ConVar tf_classlimit When set, limit each class to the specified value Works in any game mode, but overridden in Tournament mode and Highlander mode Updated the model/materials for the Runner's Warm-Up to fix a lighting issue Updated the equip_regions for the Couvre Corner and the Pocket Heavy Updated rd_asteroid Continued art-pass process Updated the vote system Fixed team-specific vote sounds/notifications playing/showing for the ineligible team sv_vote_issue_restart_game_allowed default changed to off Added sv_vote_issue_restart_game_allowed_mvm (on by default) Added "Enable/Disable Class Limits" vote Controlled by sv_vote_issue_classlimits_allowed (off by default) Limit controlled by sv_vote_issue_classlimits_max (default 4) Controlled by sv_vote_issue_classlimits_allowed_mvm in Mann vs. Machine (off by default) Limit controlled by sv_vote_issue_classlimits_max_mvm in Mann vs. Machine (default 2)
ice187dna Posted October 21, 2014 Author Posted October 21, 2014 20th October 2014. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed another exploit that allowed clients to have an out-of-date, corrupt, or modified version of items_game.txt Fixed clients not downloading *.dx80.vtx, *.dx90.vtx, and *.sw.vtx files from servers running custom content Fixed sv_pure defaulting to -2 instead of 0 Fixed font issues for Mac clients Made the Spellbook Magazine a base action slot item for players to equip and use when playing on a server that uses Halloween Spells Fixed not being able to wear Halloween-restricted cosmetic items on Halloween maps outside of the regular Halloween and Fullmoon events Halloween spells can now be enabled and controlled on servers via ConVars tf_spells_enabled and tf_player_spell_drop_on_death_rate Halloween spells can now be enabled by map authors via HolidayEntity by setting the flag HalloweenSetUsingSpells
ice187dna Posted October 21, 2014 Author Posted October 21, 2014 22nd October 2014. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a dedicated server crash related to gamestats
ice187dna Posted October 23, 2014 Author Posted October 23, 2014 24th October 2014. Team Fortress 2 Update Released Product Update - Valve An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated Halloween Spells to be tradable Fixed not being able to apply Halloween Spells to cosmetic items Enabled the crafting recipe for the Pile Of Curses Fixed players auto-switching to the Spellbook Fixed the Spell HUD overlapping with the Killstreak HUD Fixed the Wheel of Fate HUD overlapping with the Killstreak HUD
ice187dna Posted October 31, 2014 Author Posted October 31, 2014 30th October 2014. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Scream Fortress VI has arrived! Help Merasmus with his carnival! Comic and additional information available on the website (http://www.teamfortress.com/screamfortress6)%C2'> Scream Fortress VI runs until November 12, 2014 Added new Halloween map Carnival of Carnage Merasmus will spread misfortune with server wide curses Added a Strongmann Test-Your-Strength machine which is in no way an eldritch portal to Bumper Car Madness! Added bumper car minigames. Win by completely ghostifying the other team or by completing the objective Alt-fire to speed boost your bumper car Cast spells while driving The collision force a bumper car receives increases as the car takes damage Force is displayed in the bumper car HUD as a percentage Ghosts can come back to life by touching a friendly bumper car 50 new Halloween-themed community cosmetics 6 new achievements During Scream Fortress VI A Halloween Gift Cauldron is granted to all players who play during the event Added Halloween crates to the Mann Co. Store. These crates do not require a key to open All Unusual hats and taunts that are unboxed during the event will receive Halloween-themed Unusual effects Previous Scream Fortress content is available in the Mann Co. Store General Reduced the number of Fireball spells granted to 2 Updated the tf_spells_enabled ConVar Removed the Teleport spell from the general spell list when spells are enabled outside of Helltower Added rare spells to the general spell list, except Skeletons and Monoculus Turning a player into a ghost now grants the attacker a kill credit Players can now fly around as a ghost by holding the jump key TargetID system Now creates a floating health indicator over the target Reduced size of nameplate Added tf_hud_target_id_alpha ConVar to control the transparency Fixed player voice transmissions not transmitting the last second of recording Fixed a dedicated server crash when the autoexec.cfg contains a bind command Fixed Unicode font performance and rendering issues for Mac clients Fixed an exploit that allowed players to remove the ghost condition Hammer Added a field to the Tools->Options->3DView tab that multiplies the length of the rendered light_spot cone preview
ice187dna Posted November 7, 2014 Author Posted November 7, 2014 4th November 2014. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added the 'Tomb Raider' tag to the item import tool Added The Kritz or Treat Canteen to the Halloween 2014 Community Bundle Players who previously purchased the bundle have automatically been granted the item Fixed a client crash that could happen while the server was changing maps Fixed the Teleport spell not appearing in Helltower Fixed rare spells appearing in regular Helltower spellbook pick-ups Fixed disguised Spies not displaying the correct health value to enemies Fixed the Engineer not playing the proper response rules while using the Golden Frying Pan Fixed the Sniper getting stuck with a zoomed FOV after taunting while zooming Fixed maps not loading correctly in the SFM tool Fixed a bug in the Workshop import tool related to frame count calculation for taunts that were exported from the SFM tool Fixed the Demoman not riding in the correct bumper car position when holding two-handed melee weapons Disabled auto team-balance while players are in hell on Helltower and Carnival of Carnage Updated bumper cars to deal damage when hitting players not in bumper cars Updated the Necro Smasher so Strange parts and Halloween Spells can be applied to it Updated the equip_region for the Iron Fist Removed the smoke effect from the Tiny Texan Updated the Rescue Ranger so players no longer block its ability to pick-up buildings from a distance Updated sd_doomsday_event Fixed a bug where Merasmus's curses would trigger during the bumper car minigames Fixed players using the tiny-melee-only curse to get outside of the playable area of the map Fixed a bug with the Eureka Effect and with teleporters where players could escape being teleported to the bumper car minigames Reduced duration of the Monoculus spell from 15 seconds to 8 seconds Fixed players being able to construct buildings in the spawn areas Fixed Engineers not being able to build if a Merasmus curse is enabled while they were carrying a building Updated Merasmus's curses to remove all projectiles and sentry gun ammo when teleporting players to the middle of the map
ice187dna Posted November 7, 2014 Author Posted November 7, 2014 7th November 2014. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a client crash related to the main menu Fixed players not creating gibs when they are killed Fixed player glow effects not drawing correctly Fixed the Rescue Ranger being able pick-up buildings through walls Fixed map-placed buildings being removed from the map during a round restart Fixed sentry guns having ammo if they finished building after a Merasmus curse had started Fixed Engineers being able to pick-up buildings during Merasmus's third-person curses Updated the string used to display the kill stat for the Strange Horseless Headless Horseman's Headtaker
ice187dna Posted November 8, 2014 Author Posted November 8, 2014 8th November 2014. Team Fortress 2 Update Released Product Update - Valve An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a bug where players could be teleported to hell and not have visible bumper car Fixed a bug where Engineers could not pick up a building if the building was higher than the player Fixed a text clipping problem with the HUD achievement tracker Added ConVar tf_halloween_bonus_ducks_cooldown to control the frequency Merasmus speaks that line Added a red glow for player ghosts on team Red Updated rd_asteroid Continued art-pass process Updated sd_doomsday_event Fixed a timing issue with Merasmus's announcement of the tickets becoming available Updated koth_lakeside_event Fixed missing collision on a barrel near the capture point
ice187dna Posted November 11, 2014 Author Posted November 11, 2014 11th November 2014. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added a new promo item, The Nabler Fixed a client crash caused by using custom HUD files Updated the equip_region for Gone Commando and The Mann of the House Updated the Freedom Staff so Halloween Spells can be applied to it
ice187dna Posted November 15, 2014 Author Posted November 15, 2014 15th November 2014. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a dedicated server crash caused by clients disconnecting while touching a trigger_hurt entity Fixed an exploit that involved players killing teammates with the meteor spell by switching to Spectator Fixed a bug that allowed weapons to be equipped in invalid loadout slots Note missed from the previous update: Fixed a rendering problem for Linux clients using AMD drivers
ice187dna Posted November 23, 2014 Author Posted November 23, 2014 20th November 2014. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Additional improvements for client stability Added a check to prevent building in trigger_hurt areas Fixed seeing bumper cart icons for deaths while in hell on maps other than doomsday_event Fixed not hearing localized audio while connected to a server using sv_pure Updated pl_upward Added stairs to forward Blue spawn underground Updated the trigger hurt in the outer cliff area to cover the bottom of the map
ice187dna Posted November 26, 2014 Author Posted November 26, 2014 26th November 2014. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a client crash related to achievements Fixed a client crash related to Spy animations Fixed a client crash related to the Spectator HUD Fixed changes to video settings not being saved between sessions Fixed not being able to block control points from being captured Fixed not respawning instantly after changing loadout in a respawn room Fixed Medi Gun prediction stuttering when using tf_medigun_autoheal Fixed the Necro Smasher not falling into the world properly when dropped Fixed Killstreak sheen effects for the Necro Smasher Fixed The Lone Star not using the correct Blue team material Fixed the Brim-Full Of Bullets not being held by the Sniper during the melee taunt Added the Gamers Assembly tournament medals Added the TF2mixup 2014 medal
ice187dna Posted December 4, 2014 Author Posted December 4, 2014 4th December 2014. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added the TF Tomb Contest 2014 winners Jungle Booty, Crown of the Old Kingdom, and Tomb Readers Added a new promo item, Brimstone Updated the localization files
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