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Team Fortress 2 : Valve Updates.


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Posted

2nd July 2015

 

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released.
The update will be applied automatically when you restart Team Fortress 2
. The major changes include:
 
Fixed a bug that prevented some clients from updating their contract progress
Fixed a bug where The Family Business was firing slower than it was supposed to
 
Notes missed from the previous update:
Power Jack
Reduced health gained on kill from +75hp to +25hp
Cozy Camper
Removed increased damage taken penalty
Rescue Ranger
Decreased cost of long range building pick up from 130 metal to 100 metal
Spy-cicle (previous note was incorrect)
Changed fire immunity for 3 seconds to fire immunity for 1 second and 10 seconds of afterburn immunity
Posted

3rd July 2015.

 

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released.
The update will be applied automatically when you restart Team Fortress 2
. The major changes include:
 
Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix
Fixed a random crash that affected OSX only
Updated the collision geometry for the turbines in Powerhouse
Dropped weapons now retain their ammo and berCharge levels unless the player commits suicide
Valve official quickplay and matchmaking servers are no longer listed in the server browser
Players no longer drop their weapons in MvM
Pressing the action key will now try to pick up a dropped weapon before trying to use an item in the action slot
Spies can no longer pick up weapons when disguised or cloaked
Using the mouse to select enemy players on the scoreboard no longer improperly reveals their class
Fixed players dropping multiple instances of the same weapon at once
Fixed unintended changes to rocket and other explosive jumping behavior
Fixed dropped weapons occasionally using an incorrect skin
Fixed an issue that was causing the particle effects on Unusual hats to sometimes draw in first-person for the owner, or not draw at all to others
Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer buildings
Fixed weapons with attached models (e.g. Festive weapons, Kritzkrieg, and Botkillers) not rendering their attachments
Fixed spies that have picked up a dropped Your Eternal Reward or Wanga Prick being able to manually disguise
Fixed Spy sometimes not being able to use the Disguise Kit after picking up a new Knife
Fixed newly created items not becoming Strange quality, despite receiving the ability to track kills. Existing items in this state will not be retroactively fixed.
Fixed skinned weapons appearing differently after being traded or listed on the Steam Community Market. Affected items have been reverted to their original (permanent) appearance.
Fixed being able to craft some previously un-craftable items
Fixed a client crash related to Killstreak Fabricators and Chemistry Kits
Fixed a client crash related to particles
Fixed the Vitasaw no longer giving its berCharge bonus after death
Fixed issues related to picking up dropped weapons while zoomed in with a Sniper Rifle
Fixed a bug that caused the Shortstop to reload faster than normal
Fixed dropped energy weapons not being able to fire after being picked up
Fixed some weapons not displaying their charge meters after being picked up
Fixed the box used in the Box Trot taunt sometimes being the wrong color
Steam Community Market
Fixed skinned items appearing as "Decorated Item"
Items that are temporarily un-tradable can now properly be listed on the market
Posted

4th July 2015.

 

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released.
The update will be applied automatically when you restart Team Fortress 2.
The major changes include:
 
Fixed a client crash related to campaign contracts
 
 
-------------------------------------------------------------------------------
Fixed an exploit related to taunting and then dying on the final control point of payload maps
Fixed a bug that was creating Specialized Killstreak Kits that could be applied to any item
Fixed items that are removed from the Steam Community Market having the trade restriction removed
Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further
Posted

8th July 2015.

 

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released.
The update will be applied automatically when you restart Team Fortress 2.
The major changes include:
 
Scorchshot - Added a -35% self damage force penalty (Reduced blast jumping)
Vaccinator - bercharge penalty no longer applies during setup time
Fixed a case where weapons could still be dropped in Mann vs. Machine
Fixed missing descriptions for the Powerhouse Contract
Fixed self blast jumping for non-Soldier classes. (i.e. Demo, Pyro and any other means of force from self damage. Soldier jumping was fixed in a previous patch)
Fixed weapon pickups resetting the Ullapool Caber
Fixed some weapons not displaying their attachments when dropped (Festives, Kritzkrieg, etc.)
Fixed missing freeze period, not resetting of player scores and not resetting map time when using mp_tournament
Fixed only showing friends' avatars when tf_hud_target_id_show_avatars is set to show everyone
Fixed Shotgun and SMG Killstreak kits not working on Decorated weapons
Fixed an OS X crash related to Contracts
Posted

10th July 2015

 

Team Fortress 2 Update Released
Product Update - Valve
An update to Team Fortress 2 has been released.
The update will be applied automatically when you restart Team Fortress 2
. The major changes include:
 
Revolver and Pistol Killstreak Kits now properly work on decorated weapons
Rescue Ranger bolts now properly heal friendly mini-sentries
Vaccinator ber bubbles once again work on Reanimators in Mann vs Machine, but now instantly fills them by 90%
Fixed cosmetic items with an ambient particle effect (i.e. Soldier's Stogie, Nine-Pipe Problem) erroneously reporting that they had the Genteel Smoke unusual effect
Fixed Stickybombs not properly having distance fall off for the first 5 seconds of their life time
Fixed an issue with The Sandvich where consuming it at full health would consume it forever
Fixed The Dalokoh's Bar giving medium health kits when thrown. Now properly gives small health kits when thrown
Fixed suicides counting for the "Get a kill on Powerhouse" Contract objective
Fixed a issue with The Box Trot taunt when window focus changed
Fixed a case where speed-line particles were visible for enemy players when a Spy triggered the Dead Ringer
Fixed The Scorch Shot not applying its small knockback on non-burning enemies
Fixed The Scorch Shot knockback from affecting Quick-Fix ber
Fixed The Wrangler not properly disabling Sentries for 3 seconds on Engineer death
Fixed a case where textures and models would fail to load on maps with embedded resources
Fixed an exploit related to instantly completing a payload map while taunting and picking up dropped weapons
  • 2 weeks later...
Posted

15th July 2015.

 

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released.
The update will be applied automatically when you restart Team Fortress 2
. The major changes include:
Fixed an issue with Unusual Revolvers where the unusual effect would sometimes not disappear when the Spy would feign death, disguise, cloak, etc.
Fixed font rendering issues for Mac clients
Fixed a case where map textures would fail to load properly in compressed maps (thanks to Egan and Geit for the report and test case)
Fixed a case where Campaign Coins weren't displaying the correct stats based on the number of submitted contracts
Everyone affected by this bug has received the maximum contract points (including bonus points) for the missing contracts
Security/crash fixes (thanks to Nathaniel Theis for these reports)
Fixed a crash caused by sending malformed network data to clients and servers
Fixed an exploit that could be used to bypass sv_cheats
Fixed the Spy-cicle causing a fire-immune bubble to be displayed when the Spy is cloaked
Fixed skinned weapons not rendering properly for customers on older shader model 2.0 hardware
Fixed speed particles on the Spy not disappearing when cloaking
Added ETF2L 6v6 Season 21 tournament medals
Added numerical health value to the enemy health display in the freezecam
Reloading a weapon can no longer be triggered with '+reload' while the weapon is firing
Updated several materials to fix issues caused by mat_picmip
Updated the localization files
Updated maps
Fixed an exploit related to the final control point and dropped weapons on Badwater, Barnblitz, Borneo, and Goldrush
Fixed incorrect cube maps on Powerhouse
Updated maps have been compressed to save space
Updated Hammer tools
Fixed bspzip requiring a -game parameter while simultaneously not allowing it
Fixed bspzip -addfiles improperly handling newlines in some cases
Fixed bspzip ignoring excess arguments with no warning
Fixed bspzip help text for -extractfiles not indicating that a target directory is required
  • 4 weeks later...
Posted

19th Aug 2015.

 

Team Fortress 2 Update Released
 
TF2 Blog
 
An update to Team Fortress 2 has been released.
The update will be applied automatically when you restart Team Fortress 2.
The major changes include:
 
Added new game mode 'PASS Time' to the TF2 Beta
Check out the blog post for more information
Fixed a crash caused by a client sending malformed network data to the server (thanks to Nathaniel Theis for this report and test case)
Added a new hat 'The Finder's Fee'
Will be awarded going forward on a case-by-case basis to those who report major economy-breaking bugs or remote-code-execution bugs, and provide detailed information and steps to reproduce
Well deserved congratulations to the first recipient, Nathaniel Theis
Fixed visual bugs caused by picking up weapons with special attributes
Fixed the Mann vs. Machine Medigun shield not being re-created after switching away from the Medigun and back while the charge is draining
Fixed some alignment issues in the HUD meters for the Mann vs. Machine rage knockback and Medigun shield
Fixed left-hand view models not displaying Stat Clocks correctly
Fixed being able to use the tournament_readystate client command when using per-player ready status mode
Fixed seeing a HUD mp_timelimit timer for maps that don't end the round when the map timelimit runs out
Fixed some missing VO sounds for the Demoman when laughing
Fixed being able to use the Restore action on Killsteak Kits
Fixed character loadout menus so they display the particle effects for all equipped Unusual items
The Huo-Long Heater can now accept Posthumous Kills strange parts
Updated the Australium Grenade Launcher to fix the wood material being shiny
Updated the backpack images for the Gun Mettle Campaign Coin
Updated LODs for several weapons and the sentry gun
Updated Mann Co. Store prices for foreign currencies to current USD equivalents
Updated the localization files
Updated Koth_Suijin with the latest changes from the authors
Added cover around the point preventing cross-point sight line
Opened second window in point building
Tweaked pickup amounts and positions
Widened space between stairs to point and bridge railing to allow easier movement
Clipping improvements
Improved lighting in dark areas
Fixed an issue where engineers could build on outlying islands
Fixed an issue where engineers could trap teammates by building teleporters in spaces with restricted movement
Fixed an issue where the spawn room doors could be held open by an opposing team member
Optimization improvements
Maps Workshop Beta
Fixed a common crash when loading some compressed maps
Fixed various issues running workshop maps on listen servers
Listen servers no longer unnecessarily fetch a second copy of the map
Listen servers no longer cause the client to crash upon the second load of the same workshop map
Added -ugcpath parameter for dedicated servers to control location of downloaded workshop content
Defaults to steamapps/workshop
Multiple servers sharing the same UGC directory is currently not supported, and will not go well
Added server command tf_workshop_map_status to view currently tracked maps and their status
Enhanced handling of updated maps to ensure the newest available version of the map is always used on level change
Improved handling of workshop maps in a server's map cycle
Workshop maps in the map cycle will be automatically fetched and updated in the background
Workshop maps in the map cycle will have their names updated to the canonical name once known
Map votes now work with workshop maps
A known issue is that the full workshop map name is currently shown instead of the friendly name
Community request: Updated the FindMap and CanProvideLevel API for server-side mods. These functions now always expose the full workshop names for maps when known, even if not the map is not yet installed
  • 1 month later...
Posted

Updates for August 2015. (Sorry for the delay)

 

  • An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Updated LODs for the revolver
  • PASS Time update
  • Fixed a client crash related to the HUD
  • Fixed the Short Circuit being used to remove the Jack from the game
  • Fixed players being able to pick-up the Jack while they have weapons deployed that cannot be holstered
  • Updated pass_warehouse
  • Fixed players getting into enemy spawn rooms
  • Fixed the Jack being thrown into spawn rooms
  • Fixed being able to build in the goals
 
Team Fortress 2 Update Released
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
 
Fixed a PASS Time sound bug related to carrying the Jack
 
Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed an issue with the Festive Revolver not drawing correctly
  • Updated the materials for the Australium Minigun
  • PASS Time update
  • Fixed disguised Spies not having a shield drawn for them in the HUD
  • Fixed players being able to carry the jack while taunting (fixes an exploit with The Eureka Effect)
  • Fixed being able to 'inspect' the jack while players are carrying it
  • Fixed capturing the jack not incrementing Scout contract points
  • Updated pass_warehouse
  • Fixed a hole near the RED goal
  • Fixed some props where the jack could get stuck
  • Changed some small health kits to medium
 
Team Fortress 2 Update Released
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
 
  • Added Collection Trade-Ups!
  • Check out the blog post for more information
  • Added Map Stamps and Strange Filters for the featured maps in the Gun Mettle Campaign
  • Added the Gun Mettle Cosmetic Case which contains new community cosmetic items
  • Gun Mettle Cosmetic Case can only be found by players with a campaign coin
  • Cosmetics in a collection can be listed on the Steam Community Market
  • All Strange items now have a visible icon in backpack panels
  • Added an option button to display paints and/or styles options for items in the Mann Co. Store preview page and the Steam Workshop item import tool
  • Added the OWL 14 tournament medals
  • Added a Steam Community Profile option to the player right-click context menu in the scoreboard
  • Fixed a buffer overflow exploit (thanks to Didrole for this report)
  • Fixed a Mann vs. Machine exploit related to purchasing upgrades while not at an upgrade station
  • Fixed a Mann vs. Machine exploit related to the Medigun shield
  • Fixed the Gun Mettle Coin not displaying its proper level in the Steam Community view
  • Fixed the Enforcer getting a damage bonus as the Spy was disguising and not fully disguised
  • Fixed the cvarlist command truncating some cvar/command descriptions
  • Fixed hitting 'Enter' while in the backpack menu triggering buttons in the main menu
  • Fixed invalid map names in nextlevel convar or the map cycle causing the server to fail to change level after displaying the score panel
  • Fixed the Engineer losing revenge crits and picked-up weapons after using The Eureka Effect to teleport back to base
  • The Dalokohs Bar can now accept Ally Healing Done strange parts
  • Updated several HUD elements to include the name of the weapon's owner when a player is carrying a weapon they picked-up
  • Updated the materials for the Stickybomb Launcher
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
  • Updated the localization files
  • PASS Time update
  • Fixed scoring in your own goal if you change teams while the jack is in flight
  • Fixed disguised and cloaked enemy Spies having a shield drawn for them in the HUD
  • Fixed players sometimes not being able to throw the jack
  • Fixed another case where players could teleport the jack with The Eureka Effect
  • Fixed The Dead Ringer making it impossible to throw the jack or deactivate the Dead Ringer
  • All global special abilities that are activated with alt-fire are now available while carrying the jack, unless you're actively aiming the jack
  • Unlocked console variables for community servers to experiment with without requiring sv_cheats
  • Fixed Scouts being able to pick up the jack while drinking
  • Fixed disguised Spies being able to carry the jack in some situations
  • Made weapon switch faster after throwing the jack
  • Fixed not getting a speed boost if you score and then get the jack after it respawns
  • Fixed a crash if mp_tournament was enabled and someone scored during pre-game
  • Improved the way blocking works
  • Fixed being able to cancel enemy taunts by hitting them with the ball
  • Fixed seeing a phantom jack in your hand if you threw the jack and couldn't switch back to your previous weapon (jars, cleavers, etc.)
  • Updated pass_warehouse
  • Fixed issue with jack getting stuck behind props
  • Fixed exploit of jack getting stuck in dropper
  • Fixed issue with unbalanced ammo and health kits
  • Moved resupply closets further from the doors
  • Added plank walkway to central warehouses on top of the containers
  • Server Browser
  • Fixed the history tab of the server browser failing to record servers
  • Fixed the spectate tab of the server browser not working at all
  • Fixed the game info dialog for SourceTV master servers improperly showing the server as not responding
  • Fixed connecting to SourceTV servers via the Favorites tab in the server browser
  • Fixed SourceTV relay servers not properly registering on the server list in some situations
  • Fixed the game info dialog for SourceTV relay servers not allowing connection despite open slots
  • Fixed SourceTV relay servers appearing to have negative max players
  • Maps Workshop Beta
  • Fixed map cycle files specified before the initial map load not properly tracking workshop maps
  • Fixed game servers using registered accounts via sv_setsteamaccount being unable to access workshop content
  • Fixed servers getting stuck in a loop when the nextlevel convar contains a un-loadable workshop map
 
Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed a security issue related to map loading (thanks to Nathaniel Theis for this report)
  • Fixed a client crash related to custom HUDs
  • Fixed a client crash related to the material system
  • Fixed Gun Mettle weapons not always displaying their wear level in the tool tip
  • Fixed the Lurker's Leathers not using the correct Blue team material
  • Fixed a bug in Mann vs. Machine that allowed players to refund credits without losing their upgrades
  • Fixed a bug in Mann vs. Machine related to the Medigun shield
  • The Dalokohs Bar can now accept Allies Extinguished strange parts
  • Updated the materials and model for the Outta' Sight
  • Updated the The Crosslinker's Coil, The Br tal Bouffant, and The Wilson Weave to add a 'No Headphones' style
  • Updated the localization files
Posted

7th September 2015

 

  • An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Removed the Gun Mettle Campaign Pass from the Mann Co. Store
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
  • Updated the localization files

10th September 2015.

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
 
  • Added the DeutschLAN 2015 tournament medals
  • Fixed a client crash related to fonts
  • Fixed a client crash for users who had model quality set to low on maps with static prop lightmaps (thanks to Egan for the detailed report and test case)
  • Fixed a bug where Strange Dalokohs Bars were incorrectly counting Allied Healing Done events as Allies Extinguished
  • Strange Sandviches can now accept Allies Extinguished strange parts
  • Updated the materials and model for The Rotation Sensation
  • Updated the localization files
  • PASS Time update
  • If the jack is neutral for too long, it will automatically respawn
  • If a player holds the jack for too long, teammates can steal the jack from that player
  • Catching and intercepting a tossed jack is slightly easier
  • Demoman can no longer charge or detonate while holding the jack
  • Enabled melee-only for sudden death mode
  • Updated pass_warehouse to fix some spots where the jack could get stuck
  • It's been amazing getting extremely helpful/creative/clever/funny feedback from people! We re reading every email and checking all the forums, so please keep it coming to passtime@valvesoftware.com. With much gratitude, Valve, Bad Robot, and Escalation.

 

24th September 2015.

 
24 SepTeam Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
 
  • Added LBTF2 Highlander Season 2 and LBTF2 6v6 Season 11 tournament medals
  • Added an "Unusual Effect" checkbox for the Steam Workshop import tool
  • Fixed a client crash related to the material system
  • Fixed seeing [unknown] for player names in item descriptions
  • Fixed a lighting bug with static props
  • Fixed custom item_teamflag models not drawing properly
  • Fixed a case where the Stat Clock model would float in the air while the player was taunting
  • Fixed a case where the Sniper zoom could get stuck after picking up a weapon
  • Fixed a push bug with The Scorch Shot and giant robots in Mann vs. Machine mode
  • Fixed the Spy Sapper not drawing on robots in Mann vs. Machine mode
  • Updated the slosh sounds used for footsteps
  • Updated the localization files
  • Updated the vote system so player can extend the current map using the Extend Current Map vote in the Vote Setup menu
  • Server admin can configure this new feature using the convars sv_vote_issue_extendlevel_allowed and sv_vote_issue_extendlevel_quorum
  • PASS Time update
  • Rounds will continue after the timer expires until the jack becomes neutral or someone scores
  • The jack will heal its carrier to full health
  • Added tf_passtime_unstable for testing unstable features
  • Unstable features
  • Attack, defense, and support classes have different throwing arcs (tf_passtime_throwspeed, tf_passtime_throwarc)
  • The jack inherits some of the thrower's velocity (tf_passtime_throwspeed_velocity)
  • Added an alternate version of pass_warehouse: pass_warehouse_goal2
  • Instead of scoring by throwing the jack into the goal, players need to carry the jack into the goal
  • Hi PASS Time players! Join the Official PASS Time Steam Group to help test experimental new content before it goes live to the world! Be the first to get the latest PASS Time news, watch some of the mode's best plays, share your feedback, play with the dev team, and more! 
  • http://steamcommunity.com/groups/PASSTimeOfficial 
Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed a crash related to picking up dropped weapon
Posted

1st October 2015

 

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • The Gun Mettle Campaign has officially ended
  • Gun Mettle Coin owners have until October 12th to finish any remaining contracts. Contracts will expire on the 13th and will be removed.
  • Added 'Inspect Item' backpack menu option for all cosmetics and taunts
  • Added 'View in Game...' button for decorated weapons, cosmetics and taunts when viewing TF2 items from Steam Community Inventory or Steam Community Marketplace
  • Added more LBTF2 Highlander Season 2 tournament medals
  • Added new hit-sound options for players to choose from in the Adv. Options menu
  • Fixed a crash related to .vtf file loading (thanks to Nathaniel Theis for this report)
  • Fixed a client crash related to the main menu
  • Fixed a server crash related to Mann vs. Machine mode
  • Fixed a crash and possible odd behavior in maps spawning multiple tf_gamerules entities
  • Updated campaign contracts to display their expiration date when the time remaining is less than a week
  • Updated the localization files
  • Mannpower update
  • Updated the grapple impact sounds
  • Updated reduced damage taken sound
  • Heavy can no longer switch to the grapple until the Minigun has finished its spin-down
  • Fixed an exploit related the Knockout powerup not switching to the melee weapon
  • Fixed players sometimes getting stuck in the grapple
Posted

You know.. after looking at the updates. 2015 was not stellar as far as game updates. Very minimal stuff added or fixed.

Posted

6th October 2015.

 

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  •  
  • The Invasion Community Update has arrived!
  • Check out the blog post for more information
  • Fixed a problem with the Steam Overlay for Mac clients
  • Fixed a regression with weapon hit sounds
  • Hit sounds no longer clip each other
  • Min and max pitch values reverted to what they were prior to the October 1st update
  • Note: the Advanced Options default slider position is 100, which is normal (0) pitch
  • Fixed an issue with the Festive Revolver not drawing correctly
  • Fixed an exploit in Mann vs. Machine related to infinite credits
  • Fixed an exploit related to The Dalokohs Bar
  • Throwables (Jarate, Mad Milk, Flying Guillotine) will now pass through friendly targets at close range. This is the same behavior as rockets and grenades.
  • The Powerhouse and Concealed Killer Weapons Cases have been added to the weekly drop list for Gun Mettle Campaign Coin owners
Posted
8th October 2015.

 

Team Fortress 2 Update Released

TF2 Blog

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

 

  • Fixed generic bomb entities (in the Invasion maps) damaging teammates when shot with an arrow

  • Fixed infinite money exploit related to refunding upgrades in Mann vs. Machine mode

  • Jarate and Mad Milk will collide with friendly teammates that are on fire at close range

  • Updated Batsaber to use the 'unique' base quality

  • Updated the Scout's pistol animation

  • Updated pd_watergate

  • Fixed the reason in the win panel at the end of a round referring to robots

  • Fixed a case where players were able to get outside of the map

  • Fixed a sound cache problem

Posted

9th October 2015.

 

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
 
  • Fixed the Invasion Community Update Coin having (null) in its name
  • Updated the Invasion Community Update Coin to count assists
  • Updated the World Traveler to fix the description being clipped
  • Updated convar r_proplightingfromdisk to be marked as a cheat
  • Updated the materials for the Batsaber
  • 3 weeks later...
Posted

12th October 2015.

 

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2
. The major changes include:
 
  • Fixed Unusual versions of the Taunt: Burstchester not displaying their Unusual effects
  • Fixed an issue where some players could not use some of the crafting recipes
  • Running in textmode now places the client in insecure mode
  • Updated the localization files
Posted

15th October 2015.

 

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released.
The update will be applied automatically when you restart Team Fortress 2.
The major changes include:
  • Fixed a security issue related to the replay system (thanks to Nathaniel Theis and Zemnmez for this report)
  • Fixed the Taunt: Burstchester using a Sniper pain sound for the Soldier
  • Fixed the countdown timer not always drawing on pd_watergate
  • Fixed seeing the team leader's dispenser health while spectating on pd_watergate
  • Updated the model/materials for The Last Breath
  • Updated the descriptions for the Gun Mettle Campaign Pass and the Gun Mettle Campaign Coin to indicate the campaign has ended
  • Updated ctf_2fort_invasion with the latest changes from the authors
  • Fixed a few areas where players were getting outside of the map       
Posted

19th October 2015.

 

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released.
The update will be applied automatically when you restart Team Fortress 2.
The major changes include:
  • Fixed a client crash related to the contract menu
Posted
21st October 2015.

 

Team Fortress 2 Update Released

TF2 Blog

An update to Team Fortress 2 has been released.
The update will be applied automatically when you restart Team Fortress 2.
The major changes include:

  • Fixed a display issue some players were having with the World Traveler hat and their map stamp purchases

  • The sales data was correct. This was only a display problem on the hat.

  • Updated the models/materials for The Triggerman's Tacticals, Grimm Hatte, The Cool Breeze, and Unknown Mann

  • PASS Time update

  • Trying out some new sounds

  • Catching and intercepting a tossed jack is slightly easier

  • Added convar tf_passtime_ball_model

  • Fixed an issue that prevented disguised Spies from receiving a pass from enemies

  • Fixed a bug that allowed overloadable weapons to continue reloading while carrying the jack

  • Fixed an issue that awarded a point to the wrong team during team switch

  • Fixed an issue that prevented automatic jack respawn from working in some cases

  • Fixed a wrong texture on goal visualizers

  • Fixed pass lock sound not playing for the targeted player

  • The announcer now says "overtime" at the appropriate time

  • Updated pass_warehouse and pass_warehouse_goal2

  • Removed jump pads from the second floor of the warehouse

  • Added more spectator cameras

  • Added lateral jump pads to the middle arena

Posted

28th October 2015.

 

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released.
The update will be applied automatically when you restart Team Fortress 2.
The major changes include:
 
Scream Fortress VII has arrived!
 
  • Comic and additional information available on the website (http://www.teamfortress.com/screamfortress7)
  • Featuring 4 community maps: Gorge Event, Sinshine, Moonshine Event, and Hellstone
  • Added the Gargoyle Case which contains 19 community made cosmetics
  • Added two new community-made taunts to the Mann Co Store: Soldier's Requiem and Zoomin' Broom
  • Collect the souls of dead players for your Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
  • Scream Fortress VII runs through November 11th, 2015
  • During Scream Fortress VII
  • All players who launch the game will receive a Gargoyle
  • Gives access to Merasmissions and Halloween item transmutations
  • Tracks Merasmissions completed and souls collected
  • Added Merasmissions
  • A new Merasmission will be available daily up to a total of 13
  • Completing a Merasmission will give players a classic Halloween item and a chance of the Gargoyle Case
  • Added Halloween Transmuting
  • Transmuting can be accessed by clicking the Gargoyle in your backpack and selecting Halloween Transmute from the context menu
  • Players can transmute 3 qualifying items to receive a non-tradable classic Halloween item. A bonus item will be given for every 10th transmute.
  • Mann Co Supply Crates will have a chance for a classic Halloween Unusual effect
General
  • Added inspect animations for the Batsaber and the Giger Counter
  • Fixed an idle animation bug for the Wrangler
  • Lowered the speed penalty for getting stunned by a ghost from 50% to 25%
  • Lowered damage of the "bats" spell from 60 to 40
  • HHH's axe has dulled a bit and no longer guarantees death, but is still very lethal
  • Fixed an exploit related to picking up The Widowmaker
  • Fixed the Batsaber not showing the Killstreak sheen
  • Fixed a scoreboard stat reset bug in Mann vs. Machine
  • Optimized texture memory usage
  • Fix some cases of random hitching experienced by some players
  • Fixed overhead icons stacking on top of each other and now appear side-by-side
  • Added "Sort by Date" to the backpack. Newest acquired or altered items are sorted to the front.
  • Cosmetics that have Rarity and are part of a collection no longer show a cosmetic item level
  • Fixed the buildcubemaps command failing to update cubemaps for maps that already have cubemaps
  • Fixed a case where running the game with -buildcubemaps would generate all black cubemaps
  • Updated cp_powerhouse to fix a couple places where players could stand on top of doorways
  • Updated The Infernal Impaler, L'homme Burglerre, The Spooky Shoes, The Spooky Sleeves, Cuban Bristle Crisis, The Grimm Hatt, Medi-Mask, The Bearded Bombardier, The Colonel's Coat, The Killer's Kit, The Vascular Vestment, The Physician's Protector, The Cold Killer, The Courtier's Collar, The Physician's Procedure Mask, The War Pig, Respectless Robo-Glove, Insulated Inventor, The Dry Gulch Gulp and The Minsk Beef with the latest changes from the authors
  • Updated koth_probed
  • Improved optimization of map (especially on mid)
  • Fixed clipping issues (thanks Muselk!)
  • Fixed Engineer imbalance on mid (thanks Uncle Dane!)
  • Added in missing explosion sound effect on aliens
  • Fixed a few prop/ material issues
  • Reduced prop usage

PASS Time update

  • Fixed viewmodel/worldmodel when tf_passtime_ball_model is set
  • Added convar: tf_passtime_ball_sphere_collision
  • Added entity: tf_logic_on_holiday
Mannpower update
 
  • No longer in Beta
  • Added new map: Hellfire
  • Three new powerups: King, Plague, Supernova
  • Grappling hook changes
  • Reduced max rope distance
  • Reduced grapple dismount jump height
  • 30% hook movement speed penalty for Heavyweapons
  • Flag rule changes
  • Flags can no longer be returned by touching them
  • When dropped, flags return after a timeout. This timeout does NOT reset if the flag is picked up again before it returns or is captured
  • 25% hook movement speed penalty for powered up flag carriers (with the exception of Agility)
  • Small health regeneration for non-powered up flag carriers
  • Flags and capture zones are disabled for 30 seconds after a capture
  • Powerup rule changes
  • When killed, your powerup will drop as the enemy team color. Deliberately dropped powerups are neutral colored
  • You cannot pick up enemy colored powerups
  • Team colored powerups will attempt to respawn in that team's base if not picked up in time
  • Other changes
  • Overhead powerup icons are now team colored
  • Warlock powerup renamed to Reflect
  • Reduced Knockout max health bonus for demos carrying swords and shields
  • Haste now increases huntsman firing speed
  • Bug fixes
  • Reflect damage no longer occurs after death (Pyro afterburn)
  • 1 month later...
Posted

30th October 2015.

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

 

  • Fixed corrupt textures that were appearing for some players
  • Fixed crashes that were occurring for some players with 3GB or less of RAM
  • Temporarily removed texture memory optimizations for players on Intel Integrated GPUs
  • Fixed a client crash related to the backpack
  • Fixed a bug where mini-crits were overriding full crits
  • Fixed "Sort by Date" sorting in the wrong order in the backpack (design is to sort with newest items in the front)
  • Fixed the Invasion Unusual effect "Subatomic" being off-center
  • Fixed not being able to put cosmetic items from the Gargoyle Collection onto the Steam Community Market
  • Fixed missing kill icons for the Invasion weapons
  • Fixed the "Win a Bumper Kart minigame" Merasmission objective not triggering in the event of a team wipe
  • Added a "Batman" tag for Workshop submissions for the Arkham Knight Contest
  • Fixed missing Quickplay images for Mannpower maps Gorge and Thunder Mountain
  • Updated PASS Time to fix not seeing the Halloween version of the Jack while it's being carried by a player
  • Updated The Infernal Impaler, Courtier's Collar, Iron Lung, and The Bearded Bombardier

 

Team Fortress 2 Update Released
 

  • Fixed an exploit related to changing teams while in bumper car mode
Posted

4th November 2015.

 

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed getting the Masked Mann achievement on maps other than Mann Manor
  • Fixed a bug where the grappling hook would not switch back to the previous weapon after being released
  • Fixed the Quickplay server list sometimes displaying the map filename instead of the proper name
  • Added tournament medals for UGC Highlander Season 15, UGC Highlander Season 16, UGC 6v6 Season 17, UGC 6v6 Season 18, UGC 4v4 Season 4, and UGC 4v4 Season 5
  • Updated the Monoculus and Merasmus battles on Eyeaduct and Ghost Fort to call a temporary truce between the teams while fighting the boss
  • Added server convar tf_halloween_allow_truce_during_boss_event for community maps to use this feature
  • Updated Merasmissions to include a Quickplay button that will automatically join the required map or open the Quickplay menu if any map can be used
  • Updated taunts to prevent movement during the pre-round period when players are frozen
  • Updated the Invasion Coin to track stats through November 6th, 2015
  • Updated pl_millstone_event
  • Fixed getting out of the map using spells
  • Monoculus moves now around the end area of the map instead of staying near final pit
  • Made spells spawn a bit less frequently
  • Fixed ghost long arms, now it travels/arrives to hell
  • Performance optimizations
  • Updated the navigation file
Posted

6th November 2015.

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added the GA'lloween 2015 tournament medals
  • Fixed players sometimes not being able to select a team and spawn on Helltower
  • Fixed two of the Gorge Event Merasmission's objectives not working properly
  • Updated the truce during boss fights to prevent airblasting enemy players and projectiles
  • Updated the Invasion event to run through the weekend
  • Updated the equip_region for the Supernatural Stalker
  • Mannpower Update
  • Updated ctf_hellfire nobuilds added, final detail pass
  • Spies disguised as the enemy can now pick up enemy colored powerups
  • Reduced Knockout powerup health bonus for Demomen carrying shields and/or swords
  • Fixed grappling hook sometimes being reselectedwhen fired (instead of switching back to previous weapon)
  • Fixed a client crash when switching away from the grappling hook
  • Updated cp_powerhouse
  • Teleport blockers near spawn entrances
  • Fixed prop collisions on some models
  • Updated pl_millstone_event
  • Fixed door near final pit so players no longer get stuck in it
  • Decreased ghost cart stun area. Now you have to be closer to the cart as RED to get scared.
  • Fixed odd cable appearing sometimes in the ground near BLU spawn
  • Fixed being able to shoot spells into BLU spawn during setup time
  • Fixed Monoculus dropping down into a pit in rare cases
  •  
Posted

10th November 2015.

 

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a bug that did not prevent crits while using items like the Battalion's Backup
  • Fixed a server crash related to Mannpower mode
  • Fixed Halloween spell effects not cycling the colors
  • Fixed The Bearded Bombardier not displaying the smoke effect
  • The Invasion community event has ended
  • Updated the materials/model for the Carouser's Capotain
Posted

11th November 2015.

 

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Extended the Halloween 2015 event to run until November 12
Posted

13th November 2015.

 

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Improved map load times for players on Windows (DX9), Mac and Linux

  • Fixed random client crashes affecting some players with cosmetics
  • Fixed random crashes on Mac, Linux and Windows XP that could affect users during map load and during play
  • Fixed a bug with some ambient_generic entities failing to play their sounds
  • Fixed a bug where players would see cosmetic items following them around while playing Mann vs. Machine
  • Fixed not being able to 'inspect' the World Traveler hat
  • Updated the model/materials for The Tyrantium Helmet, The Digit Divulger, and The Toy Soldier
  • Added Asiafortress Season 8 medals
  • Mannpower update
  • Updated health kits to give players the normal amount even if their powerup increases max health
  • Updated the Vampire powerup to slightly reduce the amount of health received from flamethrower attacks. The flamethrower now matches the minigun in this regard.
  • Fixed a missing material for ctf_hellfire

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