ice187dna Posted July 8, 2015 Author Posted July 8, 2015 2nd July 2015 Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a bug that prevented some clients from updating their contract progress Fixed a bug where The Family Business was firing slower than it was supposed to Notes missed from the previous update: Power Jack Reduced health gained on kill from +75hp to +25hp Cozy Camper Removed increased damage taken penalty Rescue Ranger Decreased cost of long range building pick up from 130 metal to 100 metal Spy-cicle (previous note was incorrect) Changed fire immunity for 3 seconds to fire immunity for 1 second and 10 seconds of afterburn immunity
ice187dna Posted July 8, 2015 Author Posted July 8, 2015 3rd July 2015. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix Fixed a random crash that affected OSX only Updated the collision geometry for the turbines in Powerhouse Dropped weapons now retain their ammo and berCharge levels unless the player commits suicide Valve official quickplay and matchmaking servers are no longer listed in the server browser Players no longer drop their weapons in MvM Pressing the action key will now try to pick up a dropped weapon before trying to use an item in the action slot Spies can no longer pick up weapons when disguised or cloaked Using the mouse to select enemy players on the scoreboard no longer improperly reveals their class Fixed players dropping multiple instances of the same weapon at once Fixed unintended changes to rocket and other explosive jumping behavior Fixed dropped weapons occasionally using an incorrect skin Fixed an issue that was causing the particle effects on Unusual hats to sometimes draw in first-person for the owner, or not draw at all to others Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer buildings Fixed weapons with attached models (e.g. Festive weapons, Kritzkrieg, and Botkillers) not rendering their attachments Fixed spies that have picked up a dropped Your Eternal Reward or Wanga Prick being able to manually disguise Fixed Spy sometimes not being able to use the Disguise Kit after picking up a new Knife Fixed newly created items not becoming Strange quality, despite receiving the ability to track kills. Existing items in this state will not be retroactively fixed. Fixed skinned weapons appearing differently after being traded or listed on the Steam Community Market. Affected items have been reverted to their original (permanent) appearance. Fixed being able to craft some previously un-craftable items Fixed a client crash related to Killstreak Fabricators and Chemistry Kits Fixed a client crash related to particles Fixed the Vitasaw no longer giving its berCharge bonus after death Fixed issues related to picking up dropped weapons while zoomed in with a Sniper Rifle Fixed a bug that caused the Shortstop to reload faster than normal Fixed dropped energy weapons not being able to fire after being picked up Fixed some weapons not displaying their charge meters after being picked up Fixed the box used in the Box Trot taunt sometimes being the wrong color Steam Community Market Fixed skinned items appearing as "Decorated Item" Items that are temporarily un-tradable can now properly be listed on the market
ice187dna Posted July 8, 2015 Author Posted July 8, 2015 4th July 2015. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a client crash related to campaign contracts ------------------------------------------------------------------------------- Fixed an exploit related to taunting and then dying on the final control point of payload maps Fixed a bug that was creating Specialized Killstreak Kits that could be applied to any item Fixed items that are removed from the Steam Community Market having the trade restriction removed Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further
ice187dna Posted July 8, 2015 Author Posted July 8, 2015 8th July 2015. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Scorchshot - Added a -35% self damage force penalty (Reduced blast jumping) Vaccinator - bercharge penalty no longer applies during setup time Fixed a case where weapons could still be dropped in Mann vs. Machine Fixed missing descriptions for the Powerhouse Contract Fixed self blast jumping for non-Soldier classes. (i.e. Demo, Pyro and any other means of force from self damage. Soldier jumping was fixed in a previous patch) Fixed weapon pickups resetting the Ullapool Caber Fixed some weapons not displaying their attachments when dropped (Festives, Kritzkrieg, etc.) Fixed missing freeze period, not resetting of player scores and not resetting map time when using mp_tournament Fixed only showing friends' avatars when tf_hud_target_id_show_avatars is set to show everyone Fixed Shotgun and SMG Killstreak kits not working on Decorated weapons Fixed an OS X crash related to Contracts
ice187dna Posted July 9, 2015 Author Posted July 9, 2015 10th July 2015 Team Fortress 2 Update Released Product Update - Valve An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Revolver and Pistol Killstreak Kits now properly work on decorated weapons Rescue Ranger bolts now properly heal friendly mini-sentries Vaccinator ber bubbles once again work on Reanimators in Mann vs Machine, but now instantly fills them by 90% Fixed cosmetic items with an ambient particle effect (i.e. Soldier's Stogie, Nine-Pipe Problem) erroneously reporting that they had the Genteel Smoke unusual effect Fixed Stickybombs not properly having distance fall off for the first 5 seconds of their life time Fixed an issue with The Sandvich where consuming it at full health would consume it forever Fixed The Dalokoh's Bar giving medium health kits when thrown. Now properly gives small health kits when thrown Fixed suicides counting for the "Get a kill on Powerhouse" Contract objective Fixed a issue with The Box Trot taunt when window focus changed Fixed a case where speed-line particles were visible for enemy players when a Spy triggered the Dead Ringer Fixed The Scorch Shot not applying its small knockback on non-burning enemies Fixed The Scorch Shot knockback from affecting Quick-Fix ber Fixed The Wrangler not properly disabling Sentries for 3 seconds on Engineer death Fixed a case where textures and models would fail to load on maps with embedded resources Fixed an exploit related to instantly completing a payload map while taunting and picking up dropped weapons
ice187dna Posted July 21, 2015 Author Posted July 21, 2015 15th July 2015. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed an issue with Unusual Revolvers where the unusual effect would sometimes not disappear when the Spy would feign death, disguise, cloak, etc. Fixed font rendering issues for Mac clients Fixed a case where map textures would fail to load properly in compressed maps (thanks to Egan and Geit for the report and test case) Fixed a case where Campaign Coins weren't displaying the correct stats based on the number of submitted contracts Everyone affected by this bug has received the maximum contract points (including bonus points) for the missing contracts Security/crash fixes (thanks to Nathaniel Theis for these reports) Fixed a crash caused by sending malformed network data to clients and servers Fixed an exploit that could be used to bypass sv_cheats Fixed the Spy-cicle causing a fire-immune bubble to be displayed when the Spy is cloaked Fixed skinned weapons not rendering properly for customers on older shader model 2.0 hardware Fixed speed particles on the Spy not disappearing when cloaking Added ETF2L 6v6 Season 21 tournament medals Added numerical health value to the enemy health display in the freezecam Reloading a weapon can no longer be triggered with '+reload' while the weapon is firing Updated several materials to fix issues caused by mat_picmip Updated the localization files Updated maps Fixed an exploit related to the final control point and dropped weapons on Badwater, Barnblitz, Borneo, and Goldrush Fixed incorrect cube maps on Powerhouse Updated maps have been compressed to save space Updated Hammer tools Fixed bspzip requiring a -game parameter while simultaneously not allowing it Fixed bspzip -addfiles improperly handling newlines in some cases Fixed bspzip ignoring excess arguments with no warning Fixed bspzip help text for -extractfiles not indicating that a target directory is required
ice187dna Posted August 18, 2015 Author Posted August 18, 2015 19th Aug 2015. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added new game mode 'PASS Time' to the TF2 Beta Check out the blog post for more information Fixed a crash caused by a client sending malformed network data to the server (thanks to Nathaniel Theis for this report and test case) Added a new hat 'The Finder's Fee' Will be awarded going forward on a case-by-case basis to those who report major economy-breaking bugs or remote-code-execution bugs, and provide detailed information and steps to reproduce Well deserved congratulations to the first recipient, Nathaniel Theis Fixed visual bugs caused by picking up weapons with special attributes Fixed the Mann vs. Machine Medigun shield not being re-created after switching away from the Medigun and back while the charge is draining Fixed some alignment issues in the HUD meters for the Mann vs. Machine rage knockback and Medigun shield Fixed left-hand view models not displaying Stat Clocks correctly Fixed being able to use the tournament_readystate client command when using per-player ready status mode Fixed seeing a HUD mp_timelimit timer for maps that don't end the round when the map timelimit runs out Fixed some missing VO sounds for the Demoman when laughing Fixed being able to use the Restore action on Killsteak Kits Fixed character loadout menus so they display the particle effects for all equipped Unusual items The Huo-Long Heater can now accept Posthumous Kills strange parts Updated the Australium Grenade Launcher to fix the wood material being shiny Updated the backpack images for the Gun Mettle Campaign Coin Updated LODs for several weapons and the sentry gun Updated Mann Co. Store prices for foreign currencies to current USD equivalents Updated the localization files Updated Koth_Suijin with the latest changes from the authors Added cover around the point preventing cross-point sight line Opened second window in point building Tweaked pickup amounts and positions Widened space between stairs to point and bridge railing to allow easier movement Clipping improvements Improved lighting in dark areas Fixed an issue where engineers could build on outlying islands Fixed an issue where engineers could trap teammates by building teleporters in spaces with restricted movement Fixed an issue where the spawn room doors could be held open by an opposing team member Optimization improvements Maps Workshop Beta Fixed a common crash when loading some compressed maps Fixed various issues running workshop maps on listen servers Listen servers no longer unnecessarily fetch a second copy of the map Listen servers no longer cause the client to crash upon the second load of the same workshop map Added -ugcpath parameter for dedicated servers to control location of downloaded workshop content Defaults to steamapps/workshop Multiple servers sharing the same UGC directory is currently not supported, and will not go well Added server command tf_workshop_map_status to view currently tracked maps and their status Enhanced handling of updated maps to ensure the newest available version of the map is always used on level change Improved handling of workshop maps in a server's map cycle Workshop maps in the map cycle will be automatically fetched and updated in the background Workshop maps in the map cycle will have their names updated to the canonical name once known Map votes now work with workshop maps A known issue is that the full workshop map name is currently shown instead of the friendly name Community request: Updated the FindMap and CanProvideLevel API for server-side mods. These functions now always expose the full workshop names for maps when known, even if not the map is not yet installed
ice187dna Posted October 2, 2015 Author Posted October 2, 2015 Updates for August 2015. (Sorry for the delay) An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated LODs for the revolver PASS Time update Fixed a client crash related to the HUD Fixed the Short Circuit being used to remove the Jack from the game Fixed players being able to pick-up the Jack while they have weapons deployed that cannot be holstered Updated pass_warehouse Fixed players getting into enemy spawn rooms Fixed the Jack being thrown into spawn rooms Fixed being able to build in the goals Team Fortress 2 Update Released Product Update - Valve An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a PASS Time sound bug related to carrying the Jack Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed an issue with the Festive Revolver not drawing correctly Updated the materials for the Australium Minigun PASS Time update Fixed disguised Spies not having a shield drawn for them in the HUD Fixed players being able to carry the jack while taunting (fixes an exploit with The Eureka Effect) Fixed being able to 'inspect' the jack while players are carrying it Fixed capturing the jack not incrementing Scout contract points Updated pass_warehouse Fixed a hole near the RED goal Fixed some props where the jack could get stuck Changed some small health kits to medium Team Fortress 2 Update Released Product Update - Valve An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added Collection Trade-Ups! Check out the blog post for more information Added Map Stamps and Strange Filters for the featured maps in the Gun Mettle Campaign Added the Gun Mettle Cosmetic Case which contains new community cosmetic items Gun Mettle Cosmetic Case can only be found by players with a campaign coin Cosmetics in a collection can be listed on the Steam Community Market All Strange items now have a visible icon in backpack panels Added an option button to display paints and/or styles options for items in the Mann Co. Store preview page and the Steam Workshop item import tool Added the OWL 14 tournament medals Added a Steam Community Profile option to the player right-click context menu in the scoreboard Fixed a buffer overflow exploit (thanks to Didrole for this report) Fixed a Mann vs. Machine exploit related to purchasing upgrades while not at an upgrade station Fixed a Mann vs. Machine exploit related to the Medigun shield Fixed the Gun Mettle Coin not displaying its proper level in the Steam Community view Fixed the Enforcer getting a damage bonus as the Spy was disguising and not fully disguised Fixed the cvarlist command truncating some cvar/command descriptions Fixed hitting 'Enter' while in the backpack menu triggering buttons in the main menu Fixed invalid map names in nextlevel convar or the map cycle causing the server to fail to change level after displaying the score panel Fixed the Engineer losing revenge crits and picked-up weapons after using The Eureka Effect to teleport back to base The Dalokohs Bar can now accept Ally Healing Done strange parts Updated several HUD elements to include the name of the weapon's owner when a player is carrying a weapon they picked-up Updated the materials for the Stickybomb Launcher Updated Mann Co. Store prices for foreign currencies to current USD equivalents Updated the localization files PASS Time update Fixed scoring in your own goal if you change teams while the jack is in flight Fixed disguised and cloaked enemy Spies having a shield drawn for them in the HUD Fixed players sometimes not being able to throw the jack Fixed another case where players could teleport the jack with The Eureka Effect Fixed The Dead Ringer making it impossible to throw the jack or deactivate the Dead Ringer All global special abilities that are activated with alt-fire are now available while carrying the jack, unless you're actively aiming the jack Unlocked console variables for community servers to experiment with without requiring sv_cheats Fixed Scouts being able to pick up the jack while drinking Fixed disguised Spies being able to carry the jack in some situations Made weapon switch faster after throwing the jack Fixed not getting a speed boost if you score and then get the jack after it respawns Fixed a crash if mp_tournament was enabled and someone scored during pre-game Improved the way blocking works Fixed being able to cancel enemy taunts by hitting them with the ball Fixed seeing a phantom jack in your hand if you threw the jack and couldn't switch back to your previous weapon (jars, cleavers, etc.) Updated pass_warehouse Fixed issue with jack getting stuck behind props Fixed exploit of jack getting stuck in dropper Fixed issue with unbalanced ammo and health kits Moved resupply closets further from the doors Added plank walkway to central warehouses on top of the containers Server Browser Fixed the history tab of the server browser failing to record servers Fixed the spectate tab of the server browser not working at all Fixed the game info dialog for SourceTV master servers improperly showing the server as not responding Fixed connecting to SourceTV servers via the Favorites tab in the server browser Fixed SourceTV relay servers not properly registering on the server list in some situations Fixed the game info dialog for SourceTV relay servers not allowing connection despite open slots Fixed SourceTV relay servers appearing to have negative max players Maps Workshop Beta Fixed map cycle files specified before the initial map load not properly tracking workshop maps Fixed game servers using registered accounts via sv_setsteamaccount being unable to access workshop content Fixed servers getting stuck in a loop when the nextlevel convar contains a un-loadable workshop map Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a security issue related to map loading (thanks to Nathaniel Theis for this report) Fixed a client crash related to custom HUDs Fixed a client crash related to the material system Fixed Gun Mettle weapons not always displaying their wear level in the tool tip Fixed the Lurker's Leathers not using the correct Blue team material Fixed a bug in Mann vs. Machine that allowed players to refund credits without losing their upgrades Fixed a bug in Mann vs. Machine related to the Medigun shield The Dalokohs Bar can now accept Allies Extinguished strange parts Updated the materials and model for the Outta' Sight Updated the The Crosslinker's Coil, The Br tal Bouffant, and The Wilson Weave to add a 'No Headphones' style Updated the localization files
ice187dna Posted October 2, 2015 Author Posted October 2, 2015 7th September 2015 An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Removed the Gun Mettle Campaign Pass from the Mann Co. Store Updated Mann Co. Store prices for foreign currencies to current USD equivalents Updated the localization files 10th September 2015. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added the DeutschLAN 2015 tournament medals Fixed a client crash related to fonts Fixed a client crash for users who had model quality set to low on maps with static prop lightmaps (thanks to Egan for the detailed report and test case) Fixed a bug where Strange Dalokohs Bars were incorrectly counting Allied Healing Done events as Allies Extinguished Strange Sandviches can now accept Allies Extinguished strange parts Updated the materials and model for The Rotation Sensation Updated the localization files PASS Time update If the jack is neutral for too long, it will automatically respawn If a player holds the jack for too long, teammates can steal the jack from that player Catching and intercepting a tossed jack is slightly easier Demoman can no longer charge or detonate while holding the jack Enabled melee-only for sudden death mode Updated pass_warehouse to fix some spots where the jack could get stuck It's been amazing getting extremely helpful/creative/clever/funny feedback from people! We re reading every email and checking all the forums, so please keep it coming to passtime@valvesoftware.com. With much gratitude, Valve, Bad Robot, and Escalation. 24th September 2015. 24 SepTeam Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added LBTF2 Highlander Season 2 and LBTF2 6v6 Season 11 tournament medals Added an "Unusual Effect" checkbox for the Steam Workshop import tool Fixed a client crash related to the material system Fixed seeing [unknown] for player names in item descriptions Fixed a lighting bug with static props Fixed custom item_teamflag models not drawing properly Fixed a case where the Stat Clock model would float in the air while the player was taunting Fixed a case where the Sniper zoom could get stuck after picking up a weapon Fixed a push bug with The Scorch Shot and giant robots in Mann vs. Machine mode Fixed the Spy Sapper not drawing on robots in Mann vs. Machine mode Updated the slosh sounds used for footsteps Updated the localization files Updated the vote system so player can extend the current map using the Extend Current Map vote in the Vote Setup menu Server admin can configure this new feature using the convars sv_vote_issue_extendlevel_allowed and sv_vote_issue_extendlevel_quorum PASS Time update Rounds will continue after the timer expires until the jack becomes neutral or someone scores The jack will heal its carrier to full health Added tf_passtime_unstable for testing unstable features Unstable features Attack, defense, and support classes have different throwing arcs (tf_passtime_throwspeed, tf_passtime_throwarc) The jack inherits some of the thrower's velocity (tf_passtime_throwspeed_velocity) Added an alternate version of pass_warehouse: pass_warehouse_goal2 Instead of scoring by throwing the jack into the goal, players need to carry the jack into the goal Hi PASS Time players! Join the Official PASS Time Steam Group to help test experimental new content before it goes live to the world! Be the first to get the latest PASS Time news, watch some of the mode's best plays, share your feedback, play with the dev team, and more! http://steamcommunity.com/groups/PASSTimeOfficial Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a crash related to picking up dropped weapon
ice187dna Posted October 2, 2015 Author Posted October 2, 2015 1st October 2015 Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: The Gun Mettle Campaign has officially ended Gun Mettle Coin owners have until October 12th to finish any remaining contracts. Contracts will expire on the 13th and will be removed. Added 'Inspect Item' backpack menu option for all cosmetics and taunts Added 'View in Game...' button for decorated weapons, cosmetics and taunts when viewing TF2 items from Steam Community Inventory or Steam Community Marketplace Added more LBTF2 Highlander Season 2 tournament medals Added new hit-sound options for players to choose from in the Adv. Options menu Fixed a crash related to .vtf file loading (thanks to Nathaniel Theis for this report) Fixed a client crash related to the main menu Fixed a server crash related to Mann vs. Machine mode Fixed a crash and possible odd behavior in maps spawning multiple tf_gamerules entities Updated campaign contracts to display their expiration date when the time remaining is less than a week Updated the localization files Mannpower update Updated the grapple impact sounds Updated reduced damage taken sound Heavy can no longer switch to the grapple until the Minigun has finished its spin-down Fixed an exploit related the Knockout powerup not switching to the melee weapon Fixed players sometimes getting stuck in the grapple
PixelBitZombie Posted October 7, 2015 Posted October 7, 2015 You know.. after looking at the updates. 2015 was not stellar as far as game updates. Very minimal stuff added or fixed.
ice187dna Posted October 9, 2015 Author Posted October 9, 2015 6th October 2015. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: The Invasion Community Update has arrived! Check out the blog post for more information Fixed a problem with the Steam Overlay for Mac clients Fixed a regression with weapon hit sounds Hit sounds no longer clip each other Min and max pitch values reverted to what they were prior to the October 1st update Note: the Advanced Options default slider position is 100, which is normal (0) pitch Fixed an issue with the Festive Revolver not drawing correctly Fixed an exploit in Mann vs. Machine related to infinite credits Fixed an exploit related to The Dalokohs Bar Throwables (Jarate, Mad Milk, Flying Guillotine) will now pass through friendly targets at close range. This is the same behavior as rockets and grenades. The Powerhouse and Concealed Killer Weapons Cases have been added to the weekly drop list for Gun Mettle Campaign Coin owners
ice187dna Posted October 9, 2015 Author Posted October 9, 2015 8th October 2015. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed generic bomb entities (in the Invasion maps) damaging teammates when shot with an arrow Fixed infinite money exploit related to refunding upgrades in Mann vs. Machine mode Jarate and Mad Milk will collide with friendly teammates that are on fire at close range Updated Batsaber to use the 'unique' base quality Updated the Scout's pistol animation Updated pd_watergate Fixed the reason in the win panel at the end of a round referring to robots Fixed a case where players were able to get outside of the map Fixed a sound cache problem
ice187dna Posted October 9, 2015 Author Posted October 9, 2015 9th October 2015. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed the Invasion Community Update Coin having (null) in its name Updated the Invasion Community Update Coin to count assists Updated the World Traveler to fix the description being clipped Updated convar r_proplightingfromdisk to be marked as a cheat Updated the materials for the Batsaber
ice187dna Posted October 29, 2015 Author Posted October 29, 2015 12th October 2015. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed Unusual versions of the Taunt: Burstchester not displaying their Unusual effects Fixed an issue where some players could not use some of the crafting recipes Running in textmode now places the client in insecure mode Updated the localization files
ice187dna Posted October 29, 2015 Author Posted October 29, 2015 15th October 2015. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a security issue related to the replay system (thanks to Nathaniel Theis and Zemnmez for this report) Fixed the Taunt: Burstchester using a Sniper pain sound for the Soldier Fixed the countdown timer not always drawing on pd_watergate Fixed seeing the team leader's dispenser health while spectating on pd_watergate Updated the model/materials for The Last Breath Updated the descriptions for the Gun Mettle Campaign Pass and the Gun Mettle Campaign Coin to indicate the campaign has ended Updated ctf_2fort_invasion with the latest changes from the authors Fixed a few areas where players were getting outside of the map
ice187dna Posted October 29, 2015 Author Posted October 29, 2015 19th October 2015. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a client crash related to the contract menu
ice187dna Posted October 29, 2015 Author Posted October 29, 2015 21st October 2015. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a display issue some players were having with the World Traveler hat and their map stamp purchases The sales data was correct. This was only a display problem on the hat. Updated the models/materials for The Triggerman's Tacticals, Grimm Hatte, The Cool Breeze, and Unknown Mann PASS Time update Trying out some new sounds Catching and intercepting a tossed jack is slightly easier Added convar tf_passtime_ball_model Fixed an issue that prevented disguised Spies from receiving a pass from enemies Fixed a bug that allowed overloadable weapons to continue reloading while carrying the jack Fixed an issue that awarded a point to the wrong team during team switch Fixed an issue that prevented automatic jack respawn from working in some cases Fixed a wrong texture on goal visualizers Fixed pass lock sound not playing for the targeted player The announcer now says "overtime" at the appropriate time Updated pass_warehouse and pass_warehouse_goal2 Removed jump pads from the second floor of the warehouse Added more spectator cameras Added lateral jump pads to the middle arena
ice187dna Posted October 29, 2015 Author Posted October 29, 2015 28th October 2015. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Scream Fortress VII has arrived! Comic and additional information available on the website (http://www.teamfortress.com/screamfortress7) Featuring 4 community maps: Gorge Event, Sinshine, Moonshine Event, and Hellstone Added the Gargoyle Case which contains 19 community made cosmetics Added two new community-made taunts to the Mann Co Store: Soldier's Requiem and Zoomin' Broom Collect the souls of dead players for your Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps Scream Fortress VII runs through November 11th, 2015 During Scream Fortress VII All players who launch the game will receive a Gargoyle Gives access to Merasmissions and Halloween item transmutations Tracks Merasmissions completed and souls collected Added Merasmissions A new Merasmission will be available daily up to a total of 13 Completing a Merasmission will give players a classic Halloween item and a chance of the Gargoyle Case Added Halloween Transmuting Transmuting can be accessed by clicking the Gargoyle in your backpack and selecting Halloween Transmute from the context menu Players can transmute 3 qualifying items to receive a non-tradable classic Halloween item. A bonus item will be given for every 10th transmute. Mann Co Supply Crates will have a chance for a classic Halloween Unusual effect General Added inspect animations for the Batsaber and the Giger Counter Fixed an idle animation bug for the Wrangler Lowered the speed penalty for getting stunned by a ghost from 50% to 25% Lowered damage of the "bats" spell from 60 to 40 HHH's axe has dulled a bit and no longer guarantees death, but is still very lethal Fixed an exploit related to picking up The Widowmaker Fixed the Batsaber not showing the Killstreak sheen Fixed a scoreboard stat reset bug in Mann vs. Machine Optimized texture memory usage Fix some cases of random hitching experienced by some players Fixed overhead icons stacking on top of each other and now appear side-by-side Added "Sort by Date" to the backpack. Newest acquired or altered items are sorted to the front. Cosmetics that have Rarity and are part of a collection no longer show a cosmetic item level Fixed the buildcubemaps command failing to update cubemaps for maps that already have cubemaps Fixed a case where running the game with -buildcubemaps would generate all black cubemaps Updated cp_powerhouse to fix a couple places where players could stand on top of doorways Updated The Infernal Impaler, L'homme Burglerre, The Spooky Shoes, The Spooky Sleeves, Cuban Bristle Crisis, The Grimm Hatt, Medi-Mask, The Bearded Bombardier, The Colonel's Coat, The Killer's Kit, The Vascular Vestment, The Physician's Protector, The Cold Killer, The Courtier's Collar, The Physician's Procedure Mask, The War Pig, Respectless Robo-Glove, Insulated Inventor, The Dry Gulch Gulp and The Minsk Beef with the latest changes from the authors Updated koth_probed Improved optimization of map (especially on mid) Fixed clipping issues (thanks Muselk!) Fixed Engineer imbalance on mid (thanks Uncle Dane!) Added in missing explosion sound effect on aliens Fixed a few prop/ material issues Reduced prop usage PASS Time update Fixed viewmodel/worldmodel when tf_passtime_ball_model is set Added convar: tf_passtime_ball_sphere_collision Added entity: tf_logic_on_holiday Mannpower update No longer in Beta Added new map: Hellfire Three new powerups: King, Plague, Supernova Grappling hook changes Reduced max rope distance Reduced grapple dismount jump height 30% hook movement speed penalty for Heavyweapons Flag rule changes Flags can no longer be returned by touching them When dropped, flags return after a timeout. This timeout does NOT reset if the flag is picked up again before it returns or is captured 25% hook movement speed penalty for powered up flag carriers (with the exception of Agility) Small health regeneration for non-powered up flag carriers Flags and capture zones are disabled for 30 seconds after a capture Powerup rule changes When killed, your powerup will drop as the enemy team color. Deliberately dropped powerups are neutral colored You cannot pick up enemy colored powerups Team colored powerups will attempt to respawn in that team's base if not picked up in time Other changes Overhead powerup icons are now team colored Warlock powerup renamed to Reflect Reduced Knockout max health bonus for demos carrying swords and shields Haste now increases huntsman firing speed Bug fixes Reflect damage no longer occurs after death (Pyro afterburn)
ice187dna Posted December 15, 2015 Author Posted December 15, 2015 30th October 2015. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed corrupt textures that were appearing for some players Fixed crashes that were occurring for some players with 3GB or less of RAM Temporarily removed texture memory optimizations for players on Intel Integrated GPUs Fixed a client crash related to the backpack Fixed a bug where mini-crits were overriding full crits Fixed "Sort by Date" sorting in the wrong order in the backpack (design is to sort with newest items in the front) Fixed the Invasion Unusual effect "Subatomic" being off-center Fixed not being able to put cosmetic items from the Gargoyle Collection onto the Steam Community Market Fixed missing kill icons for the Invasion weapons Fixed the "Win a Bumper Kart minigame" Merasmission objective not triggering in the event of a team wipe Added a "Batman" tag for Workshop submissions for the Arkham Knight Contest Fixed missing Quickplay images for Mannpower maps Gorge and Thunder Mountain Updated PASS Time to fix not seeing the Halloween version of the Jack while it's being carried by a player Updated The Infernal Impaler, Courtier's Collar, Iron Lung, and The Bearded Bombardier Team Fortress 2 Update Released Fixed an exploit related to changing teams while in bumper car mode
ice187dna Posted December 15, 2015 Author Posted December 15, 2015 4th November 2015. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed getting the Masked Mann achievement on maps other than Mann Manor Fixed a bug where the grappling hook would not switch back to the previous weapon after being released Fixed the Quickplay server list sometimes displaying the map filename instead of the proper name Added tournament medals for UGC Highlander Season 15, UGC Highlander Season 16, UGC 6v6 Season 17, UGC 6v6 Season 18, UGC 4v4 Season 4, and UGC 4v4 Season 5 Updated the Monoculus and Merasmus battles on Eyeaduct and Ghost Fort to call a temporary truce between the teams while fighting the boss Added server convar tf_halloween_allow_truce_during_boss_event for community maps to use this feature Updated Merasmissions to include a Quickplay button that will automatically join the required map or open the Quickplay menu if any map can be used Updated taunts to prevent movement during the pre-round period when players are frozen Updated the Invasion Coin to track stats through November 6th, 2015 Updated pl_millstone_event Fixed getting out of the map using spells Monoculus moves now around the end area of the map instead of staying near final pit Made spells spawn a bit less frequently Fixed ghost long arms, now it travels/arrives to hell Performance optimizations Updated the navigation file
ice187dna Posted December 15, 2015 Author Posted December 15, 2015 6th November 2015. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added the GA'lloween 2015 tournament medals Fixed players sometimes not being able to select a team and spawn on Helltower Fixed two of the Gorge Event Merasmission's objectives not working properly Updated the truce during boss fights to prevent airblasting enemy players and projectiles Updated the Invasion event to run through the weekend Updated the equip_region for the Supernatural Stalker Mannpower Update Updated ctf_hellfire nobuilds added, final detail pass Spies disguised as the enemy can now pick up enemy colored powerups Reduced Knockout powerup health bonus for Demomen carrying shields and/or swords Fixed grappling hook sometimes being reselectedwhen fired (instead of switching back to previous weapon) Fixed a client crash when switching away from the grappling hook Updated cp_powerhouse Teleport blockers near spawn entrances Fixed prop collisions on some models Updated pl_millstone_event Fixed door near final pit so players no longer get stuck in it Decreased ghost cart stun area. Now you have to be closer to the cart as RED to get scared. Fixed odd cable appearing sometimes in the ground near BLU spawn Fixed being able to shoot spells into BLU spawn during setup time Fixed Monoculus dropping down into a pit in rare cases
ice187dna Posted December 15, 2015 Author Posted December 15, 2015 10th November 2015. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a bug that did not prevent crits while using items like the Battalion's Backup Fixed a server crash related to Mannpower mode Fixed Halloween spell effects not cycling the colors Fixed The Bearded Bombardier not displaying the smoke effect The Invasion community event has ended Updated the materials/model for the Carouser's Capotain
ice187dna Posted December 15, 2015 Author Posted December 15, 2015 11th November 2015. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Extended the Halloween 2015 event to run until November 12
ice187dna Posted December 15, 2015 Author Posted December 15, 2015 13th November 2015. Team Fortress 2 Update Released TF2 Blog An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Improved map load times for players on Windows (DX9), Mac and Linux Fixed random client crashes affecting some players with cosmetics Fixed random crashes on Mac, Linux and Windows XP that could affect users during map load and during play Fixed a bug with some ambient_generic entities failing to play their sounds Fixed a bug where players would see cosmetic items following them around while playing Mann vs. Machine Fixed not being able to 'inspect' the World Traveler hat Updated the model/materials for The Tyrantium Helmet, The Digit Divulger, and The Toy Soldier Added Asiafortress Season 8 medals Mannpower update Updated health kits to give players the normal amount even if their powerup increases max health Updated the Vampire powerup to slightly reduce the amount of health received from flamethrower attacks. The flamethrower now matches the minigun in this regard. Fixed a missing material for ctf_hellfire
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