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Team Fortress 2 : Valve Updates.


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Posted

14th November 2015.

 

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash on startup for players using DirectX 8
Posted

17th November 2015.

 

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added beta support for Steam Controllers. Use the Steam Big Picture interface to select and configure your preferred controller mapping. Controls operate in one of four modes, automatically selected by the game as needed. You can customize the controller layout for each one independently to suit your taste, or just use the defaults.
  • In-Game operates during regular gameplay. Use the left stick to move, and the right trackpad plus gyro to look around.
  • Menus turns the right trackpad into a virtual mouse pointer for use in navigating menus (use the triggers to mouse click).
  • In-Game During Popup covers popup menus that occur during gameplay, like Spy s Disguise Kit, Engineer s Build PDA, and the Taunt menu.
  • Spectator is active while spectating and before respawn.
Posted

18th November 2015.

 

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a bug where non-Steam controllers could fail to initialize
Posted

25th November 2015.


25 NovTeam Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added Jingle Jam 2015 community medals
  • Fixed a client crash when playing some maps with low quality models
  • Fixed the B'aaarrgh-n-Britches hiding the hat bodygroup
  • Fixed missing crit rocket sound for giant Soldiers in Mann vs. Machine mode
  • Fixed control point HUD not being displayed for Mann vs. Machine maps with control points like Mannhattan
  • Fixed broken ambient_generic entities in community maps where the sound being played was updated after the map was loaded
  • Updated the Sheriff's Stetson and The Bone Dome to include new paint styles
  • Updated the model/material for The Au Courant Assassin
  • Updated pl_upward
  • Fixed a teleporter-trap exploit inside the tunnel after the first control point
  • Updated PASS Time mode
  • Each class now has slightly different throwing power and arc
  • During overtime, the round doesn't end until the jack has been neutral for a few seconds (tf_passtime_overtime_idle_sec)
  • All available enemy goals will show a reticle on the HUD while carrying the jack
  • Added max pass range parameter to passtime_logic
  • Jack won't automatically respawn unless it's been picked up at least once
  • New map: pass_pinewood
Posted

2nd December 2015.

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Steam Controller config so +attack3 (special attack) can be bound for items like the Medic shield
  • Fixed not being able to run a dedicated server and connect to it as a client on the same machine
  • Fixed Killstreak icon alignment in the targetID panel when using cl_hud_minmode
  • Fixed an exploit related to the Steam Controller and the turn rate for charging Demomen
  • Updated the models/materials for The Medicine Manpurse, The Air Raider, and Pin Pals
  • host_writeconfig now writes only bindings and convar values that are not default values. If you want a full config, use 'host_writeconfig full'.

Mannpower update

  • Supernova
  • Reduced charge up time
  • Increased the amount that damage contributes to charge
  • Fixed a bug where outline effect showed on invisible Spies
  • Fixed a bug where crit melee attacks were multiplying on top of a base damage increase. Crit melee attacks now do the same damage
  • Demomen equipped with shields are now excluded from the across the board 30% melee damage increase
  • Added highlight effects to active revenge powerups
  • Reduced points for a flag capture now that the enemy cannot return a dropped flag by touching it
Posted

4th December 2015.

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added the Arkham Knight workshop contest winners and runners-up to the Mann Co. Store
  • Added the Workshop Wonderland 2015 community medals
  • Updated the models/materials for The Ward and made it paintable
Posted

7th December 2015.

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a dedicated server crash related to dropped weapons and the jack in PASS Time mode
  • Updated the localization files   
  • 1 month later...
Posted

7th January 2016.

 

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed some random client crashes related to memory exhaustion for Mac clients
  • Significantly reduced memory usage on Mac and Linux clients
  • Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 tournament medals
  • Added the ability to restore festivized weapons via the context menu
  • Fixed an issue causing maps with packed assets to occasionally have pink textures when played on servers using sv_pure
  • Fixed the Australium Minigun and Australium Scattergun materials
  • Fixed objective names in deathnotice HUD using white text when the local player was involved
  • Fixed the Quick-Fix Medi Gun not healing the Medic after switching away from the Medi Gun and back while the charge is draining
  • Updated the model/materials for The Bolted Birdcage, The Scrumpy Strongbox, Pirate Bandana, The Crone's Dome, The Hat With No Name, The Gaelic Garb (now paintable), and A Well Wrapped Hat (new paint style)
  • Updated The Frenchman's Formals so it can also be equipped by the Scout and added a new paint style
  • Updated the backpack image for the Taunt: Soldier's Requiem
  • Updated the Man Melter so extinguishing a teammate will return 20 health to the Pyro
  • Updated Mad Milk and Mutated Milk so both grant a 20% cooldown reduction when used to extinguish a burning teammate.
  • Updated the server log entry for kick votes to include the ID of the vote initiator
  • Updated cp_vanguard to fix an exploit related to spawn room doors
  • Updated pl_snowycoast
  • Fixed several unintended perches
  • Fixed being able to damage through the setup gates
  • Added some fences & cover inside BLU's first spawn to reduce spam angles
  • Added an extra resupply in BLU's first spawn and RED's last spawn
  • Moved medium health kit at 1st point back towards BLU's side of choke
  • Changed collision on large railings to allow projectiles
  • Added some cover to the sentry platform inside last
  • Adjusted lighting/detailing at stair to 2nd point low flank to make it more obvious
  • Quonset hut sniper deck raised
  • Spawn locations in RED's first moved further from the door
  • Added windows to main entrance of RED's first spawn
  • Adjusted the narrow fence near RED spawn
  • Prevented building teleporters at the edge of spawn doors
  • Fixed an exploit related to BLU's 2nd forward spawn's entrances
  • Added some logic to prevent players getting stuck when RED's first spawn closes
  • Changed how RED spawn moves players to their last spawn when 2nd is capped (no longer slays & respawns)
  • Replaced dump truck in kennels with crates
  • Door near RED's first spawn now opens as the cart approaches 2nd instead of after capture
  • Switched main exit and window on RED's last spawn
  • Adjusted placement of health and ammo near RED's last spawn
  • Fixed various floating props
  • Fixed some texture alignment issues in the tunnels
  • Fixed spot on last ramp that would keep the cart from rolling back
  • Fixed some smoothing/geometry problems on crates at last
  • Reduced size of kill zone on falling crates during finale
  • Added map menu photos
Posted

12th January 2016.

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added more postcards for the Tough Break contracts
  • Fixed some of the partner taunts not properly hiding the weapons
  • Fixed the scrollbar overlapping the ping column in the scoreboard when mouse input is enabled
  • Updated the model/materials for The Gaelic Garb and A Well Wrapped Hat
  • 1 month later...
Posted

21st January 2016.

 

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed not seeing team names in the scoreboard on dedicated servers using tournament mode
  • Fixed the Nostromo Napalmer drawing the flamethrower pilot light by mistake
  • Fixed the Engineer's Wrangler contract updating points while the player is not an Engineer
  • Updated the campaign stamp images in the scoreboard and win panel
  • Updated the model/materials for The Federal Casemaker
  • Updated the model/materials for The Dictator, which can now be equipped by all classes
  • Updated the localization files
  • Updated the Phlogistinator
  • No longer restores player to max health on MMMPH activate
  • Increased amount of damage required to fill MMMPH meter to 300 from 225
  • Updated koth_highpass
  • Removed unnecessary detail props
  • Revised fade-distances
  • Turned some brushwork into props
  • Revised hints and skips
  • Added nobuild entity on the ramps in front of spawn
  • Improved cliff displacements
  • Revised some details and textures
Posted

22nd January 2016.

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to multicore rendering
  • Fixed the material for the Golden Wrench
  • Updated the model/materials for the Arthropod's Aspect and the Crusader's Getup
  • Updated the localization files
Posted

2nd February 2016.

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a security issue related to the file system (thanks to Simon Pinfold for this report)
  • Fixed a client crash related to the material system
  • Fixed a crash when using medium or low texture quality on maps with static prop lighting
  • Fixed not seeing team names when using custom scoreboards
  • Fixed leaderboards occasionally not displaying when changing map
  • Improved bspzip tool stability when packing maps with large amounts of custom assets
  • Updated the contents of the Gargoyle Case, the Fall 2013 Acorns Crate, the Love And War Cosmetics Bundle, the Mann Co. Strongbox, and the Mann Co. Stockpile Crate
  • Updated the model/materials for the Crusader's Getup and Arthropod's Aspect
  • Updated The HazMat Headcase so it can be equipped by the Sniper
  • Updated The Mustachioed Mann so it can be equipped by all classes and added a second style
  • Updated The Special Eyes so it can be equipped by the Pyro and added a second style
  • Updated The Frenchman's Formals to hide the Scout's dog-tags
  • Updated the equip_region for the Cheater's Lament and added a new style
  • Updated the Backburner to add the pilot light
  • Updated the Rainblower to remove the pilot light
  • Updated several materials to fix issues caused by mat_picmip
  • Updated the localization files
  • Updated pl_borneo
  • Fixed an exploit where players could get outside the map
  • Updated ctf_landfall
  • Fixed some material issues
  • Updated cp_vanguard
  • Added new path to the last point
  • New geometry to reduce sightlines on the middle point
  • Reorganized spawn points to better exit final spawns
  • Fixed Red forward spawn door blocking when held open
  • Fixed some material issues
Posted

1st March 2016.

BIG UPDATE.



TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added content and features necessary to begin limited public testing of the TF2 Competitive Mode beta
  • For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
  • Updated several maps to support competitive mode
  • Community request: Added SetPlayerPointsOnDeath input to tf_player_destruction_logic and a PointsValue key field to the item_teamflag entity when used in Player Destruction mode
  • Fixed Mann vs. Machine Mann-Up victories sometimes failing to take player tickets and reward loot
  • Fixed security issues when loading certain custom content (thanks to Nathaniel Theis and Simon Pinfold for these reports)
  • Added the Civilian Grade Stat Clock
  • Applies a Strange Stat Clock to a Civilian grade weapon
  • Can be obtained by trading in a combination of 5 Freelance grade or better items through Mann. Co Trades
  • Mannpower update
  • Grappling hook movement speed penalty for powered up flag carriers increased by 10%. Flag carriers with no powerup still have no penalty.
  • Reflect powerup
  • Removed 25% resistance attribute
  • All classes can now have up to 400 health
  • Fixed a bug where reflection damage was being calculated prior to distance falloff reduction
  • Reflection damage increased from 50% to 80% of damage received
  • Fixed a bug where sentry rockets would reflect damage to the owning Engineer rather than the sentry itself
  • Supernova powerup
  • Minimum stun duration increased from 1 to 2 seconds
  • Stun duration increased by 0.5 seconds for each additional victim stunned (max 4 seconds)
  • Vampire powerup
  • Melee attack now returns 1.25x damage as health (up from 1.0x)
  • Regen and King powerup
  • Increased the frequency of health regeneration. Rate of heal is increased for Scout and Spy
  • Increased metal regeneration amount
  • Gift Wrap has returned!
  • Gift wrapped items will be delivered through Steam trading, and are subject to trade holds if the sender doesn't have a Steam Guard Mobile Authenticator
  • Items can now be unwrapped by their original wrapper
  • Moving forward, only tradable items can be gift wrapped. Items that are currently gift wrapped can be delivered regardless of the tradability of the contents of the gift.
  • Giftapults can again deliver items to random players online, but will remain un-craftable
  • Updated The Bounty Hat, Treasure Hat, and Hat of Undeniable Wealth and Respect to be tradable
  • Vote kick events now display that target player's Steam avatar
  • Updated models/materials for Hot Heels, The Trencher's Topper, The Exorcizor, The Mutton Mann, Doc's Holiday, The Cotton Head
  • Updated the Crusader's Crossbow
  • Added a new shoot sound
  • Added a new impact/heal sound when a teammate is healed
  • Fixed the Taunt: Kazotsky Kick not hiding the Heavy's weapon
  • Fixed That '70s Chapeau not being removed when the Sniper taunts
  • Fixed the Catastrophic Companions hiding the player's hat and headphones
  • Fixed an LOD issue for The AWPer Hand
  • Added combat text and hit sounds for damage done to buildings
  • Added a "Last Hit" sound option to Hit Sounds
  • Triggered when one of your attacks causes the death of a player or building
  • Can be toggled in the Adv. Options menu
  • Updated the materials for the Panic Attack to support mat_picmip
  • Updated the Taunt: Zoomin' Broom sound effects
  • PASS Time update
  • Fixed workshop maps not loading correctly
  • Fixed being able to get inside jump pads
  • Removed Sandman long-distance steal
  • Added experimental cvars for playtesting
  • Updated cp_vanguard
  • Removed teleporter exploit on second point
  • Various minor fixes (lighting, collision, optimization)
  • Updated pl_borneo
  • Fixed an exploit related to the final control point and dropped weapons
  • Updated pl_snowycoast
  • Adjusted various spawn point facings to make side exits more obvious
  • Adjusted position of resupply cabinet in RED's 1st spawn
  • Added ledge to 2nd point flank route window
  • Adjusted common sentry nests on 2nd
  • Added stronger light to entrance of lower flank route
  • Door near RED's first spawn now opens on A capture and closes on final bulkhead opening
  • RED no longer get forced respawn when 2nd is captured
  • Added minor spawn for RED once 2nd is captured, active until BLU pushes through kennels
  • Adjusted timing of flank doors at 2nd and in mines
  • Updated door texture for flank exit by 2nd point gate
  • Improved defendability and enlarged 3rd point
  • Adjusted position of 3rd cap
  • Adjusted health & ammo at 3rd
  • Updated door texture for flank exit by mines
  • Changed a medium ammo pack at last to full ammo pack
  • Added door to ledge at last to improve RED defendability (closes when bulkhead opens)
  • Added 3rd exit to BLU's last forward spawn
  • Improved defendability of ledges at last inside building
  • Added new dropdown area to RED's last
  • Adjusted lighting in various areas
  • Fixed dx settings on light pole props
Posted

2nd March 2016.

 

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed player ready status display issue when playing in lobby-based matchmaking modes (i.e. Mann vs. Machine)
  • Fixed a crash in the matchmaking search screen when right-clicking
  • Fixed new Crusaders Crossbow sounds not working on the Festive Crusader's Crossbow
  • Fixed missing Crusader's Crossbow crit sound
  • Fixed health/ammo cabinet sound regression
  • Removed unintended changes to cp_foundry
  • Updated the Summer Shades so they can be traded
  • Update last Hit sounds
  • Added several options (located in Adv. Options on the main menu)
  • Fixed custom sounds not working in sv_pure servers
  • Fixed not hearing the Last Hit sound for Spies using the Dead Ringer

4th March

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Mann Co. will now accept untradable items in exchange for Civilian Grade Stat Clocks
  • The untradability will be applied onto the Stat Clock and onto any weapon the Stat Clock is applied to
  • Fixed not being able to use custom hitsounds and killsounds on servers using sv_pure 2
  • Updated cp_foundry to support the Competitive mode beta
  • Updated the draw sound for the Dead Ringer
  • Updated equip_region settings for the Exorcizor and the Cotton Head
  • Updated models/materials for the Beep Boy, Sidekick's Side Slick, The Rotation Sensation, The Chill Chullo, and The Breakneck Baggies.           

7th March

 

Team Fortress 2 Update Released
TF2 Blog

  • Fixed a client crash related to player names
  • Fixed some HUD elements remaining hidden after using +inspect and the scoreboard
  • Updated models/materials for the Beep Boy, Dead of Night, and the Graybanns

11th March

Team Fortress 2 Update Released
TF2 Blog

  • Updated content and features for the TF2 Competitive Mode beta
  • For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
  • Fixed bots equipping the canteen in Mann vs. Machine mode
  • Added new styles for the Dead of Night
  • Updated materials/models for the Trickster's Turnout Gear, The Maniac's Manacles, The Spooky Sleeves, The Lone Survivor, The Killer's Kit, Beep Boy, Dead of Night, and the Employee of the Mmmph

17th March

Team Fortress 2 Update Released
TF2 Blog

  • This update will most likely cause issues with custom UIs and HUDs. We suggest disabling them if you experience any problems.
  • Updated content and features for the TF2 Competitive Mode beta
  • For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
  • Fixed the Demoknight contract counting suicides as contract progress
  • Updated the Batman: Arkham Knight promo items so they can be traded
  • Updated model/materials for the Escapist and the Cute Suit
  • Last hit sounds no longer consider the time of the previous hit sound
  • Fixes the sound not playing if you damaged an enemy too close to landing the last hit
  • Updated ctf_thundermountain
  • Fixed being able to build on rocks outside of the fence by the capture points

18th March

  • Fixed competitive mode UI elements being displayed in non-competitive matches
  • Added Gamers Assembly 2016 tournament medals
  • Fixed player names not being displayed correctly during demo playback

23rd March.

Team Fortress 2 Update Released
TF2 Blog

  • Fixed bugs for the TF2 Competitive Mode beta
  • For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
  • Fixed client crash related to custom HUDs
  • Fixed round timer not being displayed outside of competitive mode

24th March

Team Fortress 2 Update Released
TF2 Blog

  • Updated content and features for the TF2 Competitive Mode beta
  • For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
  • Added display of popular TF2 streams to the main menu
  • Updated models/materials for the Heavy's Hockey Hair, The Gift Bringer, The Soviet Gentleman, The All-Father, and the Graybanns
  • Actually fixed the round timer not showing up in non-competitive games

28 March

Team Fortress 2 Update Released
TF2 Blog

  • Fixed players not receiving Tough Break contracts and extended the campaign deadline through April 4th

30th March

Team Fortress 2 Update Released
TF2 Blog

  • Updated content and features for the TF2 Competitive Mode beta
  • For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
  • Fixed seeing incorrect rank icons during the match summary
  • Fixed team medal totals not matching the total medals handed out during the match summary
  • Increased the rate at which medals are revealed during the match summary
  • Updated models/materials for The Bot Dogger, The Five-Month Shadow, Brim-Full Of Bullets, The Caffeine Cooler, and the Medic's Mountain Cap
  • Mannpower update
  • Reduced Demoman health bonus when carrying Knockout with a decapitating melee weapon
  • Reduced Demoman shield charge regen rate when carrying Knockout
  • Reduced Tide Turner shield charge refill amount on kill when carrying Knockout

 

  • 2 months later...
Posted

25th April 2016.

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated content and features for the TF2 Competitive Mode beta
  • For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
  • Added a ten second countdown to the beginning of each round after the first
  • Added cp_gorge to the map rotation to test attack/defense format (using stopwatch mode)
  • Fixed a potential security issue (thanks to Justin G., aka sigsegv, for this report)
  • Fixed ragdolls not drawing the head properly when a Spy feigns death
  • Fixed the Festive Backburner missing the pilot light
  • Fixed The Classic leaving laser particles in the world
  • Fixed a problem with the Mann Co. Catalog images being drawn off-screen
  • Updated models/materials for The Hot Dogger, Brim-Full Of Bullets, The One-Man Army, Your Worst Nightmare, The Patriot Peak, The Diplomat, The Bruiser's Bandanna, The Eliminators Safeguard, and Storm Stompers
  • Added tournament medals for AsiaFortress Cup Season 9, ozfortress Season 15, and ozfortress Summer Cup 2016, ETF2L 6v6 Season 22 and Season 23, and ETF2L Highlander Season 9 and Season 10
  • Added the class viewmodel animation files to the list of files allowed on servers using sv_pure 1
  • Updated the equip_region settings for The Tools of the Trade and Captain Space Mann
  • Updated the localization files
  • Added a new Quickplay category for Alternative game modes
  • Moved Territorial Control, Special Delivery, and Player Destruction maps to this new category

26th April

Team Fortress 2 Update Released
TF2 Blog

  • Fixed client crash related to custom HUDs
  • Fixed the Powdered Practitioner not using the correct Blue team material
  • Fixed seeing the Competitive Mode doors at the beginning of the round for Mann vs. Machine
  • Updated the Patriot Peak with a second style that will hide the Scout's headphones
  • Updated the Quickplay category for Alternative game modes to include Medieval maps
  • Fixed the round timer not showing up in non-competitive games

28th April

Team Fortress 2 Update Released
TF2 Blog

  • Fixed the scoreboard causing a framerate hitch when it was toggled
  • 4 weeks later...
Posted

11th May

Team Fortress 2 Update Released
TF2 Blog

  • Added the Mayflower Cosmetic Case and Mayflower Cosmetic Key
  • New community cosmetics case with 14 items
  • Fixed weapons not playing idle animations when cl_autoreload was set to 1
  • Fixed team Spectator using the wrong name in tournament mode
  • Fixed occasionally getting the wrong output for the nextmap command
  • Fixed a regression with the explosive-headshot upgrade sound in Mann vs. Machine
  • Fixed the SMG firing tracers for every bullet while Focus is activated
  • Fixed The Sheriff's Stetson and The Patriot Peak not using the correct Blue team material
  • Updated models/materials for The Well-Rounded Rifleman, The Federal Casemaker, The Sub Zero Suit, The Salty Dog, and Universal Translator
  • Players can no longer change teams in Mannpower Mode
  • Updated tc_hydro and ctf_2fort to fix a problem with cubemaps

17th May

Team Fortress 2 Update Released
TF2 Blog
 

  • Renamed 'The Skullcap' in the Mayflower Cosmetic Case to 'The Dead Head' to resolve a name conflict with another item

31st May

Team Fortress 2 Update Released
TF2 Blog

  • Added a new Demo Support feature to auto-record matches
  • Can be configured via the Adv. Options menu
  • Automatically records .dem files of your matches (or can be set to Manual) and puts them into the specified folder
  • Logs killstreaks and bookmarks to a master _events.txt file in the same folder as the recordings so the events can be easily reviewed
  • Logs killstreaks and bookmarks for each specific .dem file to .json file that has the same name as the .dem file (see the ds_mark command below)
  • Supports the following console commands:
  • ds_record: manually start a recording
  • ds_stop: manually stop recording
  • ds_mark [comment]: bookmark the current demo tick count for future reference. The [comment] is an optional descriptor you may include.
  • ds_status: report the current recording status
  • Security fixes (thanks to Diodine for these reports)
  • Fixed an exploit related to the Heavy's gloves and blocking the payload cart
  • Fixed energy weapons not reloading when using cl_autoreload
  • Fixed the team-win dialog not being displayed for SourceTV clients
  • Updated several hats to fix the Sniper not removing the hats while taunting
  • Added UGC tournament medals for Highlander Seasons 17 and 18, 6v6 Seasons 19 and 20, and 4v4 Seasons 6 and 7
  • Updated models/materials for The Dead Head, The Scoped Spartan, The Patriot's Pouches, The Sub Zero Suit, Fear Monger, Co-Pilot, Tough Stuff Muffs, The Toowoomba Tunic, Weight Room Warmer, The Bootie Time, and The Big Elfin Deal
  • Updated The Federal Casemaker to hide the Scout's headphones
  • Updated the localization files
  • Fixed pink error textures appearing on heavy fist weapons

 

  • 1 month later...
Posted

June 2016 Updates

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Internal system changes in preparation for a future update

 

  • Updated the localization files
  • Fixed Mannpower and PASS Time game modes showing up in the wrong quickplay UI categories.
  • Internal system changes in preparation for a future update.
  • Fixed erroneously being warned that leaving a bootcamp match will result in an abandon penalty.
  • Fixed servers running tf_mm_strict 2 mis-handling bootcamp matches.
  • Fixed servers running arena mode constantly entering and exiting the pre-round state while empty.
  • Fixed servers failing to recover properly from crashing while running a bootcamp match.
Posted

July updates.

Because this one is such a large update I'll post the link for you to read instead to make it easier.

7th July

  • 2 weeks later...
Posted

8th July  2016.

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a bug where the Medic's run speed would not adjust when his heal target was killed
  • Fixed client crash related to custom HUDs

9th July 2016

  • Updated Casual Mode
  • Removed the abandonment penalty
  • Players are only required to have a single mode selected before queuing
  • Fixed a dedicated server crash caused by projectiles from the Pomson 6000 and the Righteous Bison
  • Fixed being able to damage yourself to gain Hype while using The Soda Popper
  • Changed how much metal destroyed objects drop and fixed destroyed teleporters dropping more metal than intended
  • Fixed the Bonesaw not working properly while using viewmodel minmode
  • Fixed the Spy and Engineer not being able to equip the Prinny Machete

10th July 2016

  • Fixed the Strange Filter: Competitive tool not describing itself properly after being applied to an item
  • Fixed the Jackpot! PASS Time achievement not tracking wins
  • Updated Mannpower Mode to use 7 captures per round on matchmaking servers (was 3)
  • Updated ConVar zoom_sensitivity_ratio so its value is saved across sessions and it can be adjusted in Competitive Mode

15th July 2016.

  • Updated Casual Mode
  • Fixed a problem where in-progress games with open slots would not receive new players
  • Fixed a case where players would sometimes not receive experience (when playing a match to completion)
  • Fixed not getting domination/revenge events
  • Added a feature to the game mode selection screen that allows players to play on specific maps
  • Added the Vote Kick option
  • Players that are kicked will receive partial experience after the match ends
  • Maps previously using the stopwatch timer will now play to completion, regardless of the first team's time
  • Added a "Create Server" button to the "Find a Game" menu
  • Fixed the party chat window sometimes not drawing
  • Fixed Australium weapons not drawing correctly in the character loadout screen
  • Updated the Dr's Dapper Topper to fix a material issue
  • Thanks to Justin G., aka sigsegv, for these reports:
  • Fixed sentry buster sounds not being cleaned up properly after detonating
  • Fixed a bug related to bot death detection
  • Updated Taunt: The Balloonibounce to end the taunt if the player is moved
  • Fixed a regression in the Pyro's flamethrower where flames could sometimes damage players behind obstacles and walls
  • PASS Time update
  • Updated several HUD materials to support mat_picmip
  • Fixed seeing the wrong cap limit in the win panel

          

28th July 2016.

  • Matchmaking
  • Competitive Mode
  • Abandon penalty times are now longer for first-time abandoners with a low number of games played
  • Abandoning a game now results in significant rank loss. This loss is always greater than losing a given match.
  • Fixed an issue where players could drop and reconnect too many times before triggering an abandon
  • Casual Mode
  • Matches can now start with fewer than 24 players when there are not enough compatible players in queue
  • The match will still add additional players (up to 24) as they become available
  • This should improve queue times for low-population regions and game modes
  • Added maps cp_gullywash, cp_snakewater, and koth_probed
  • Fixed not being able to cycle between spectator modes
  • Weapon viewmodels
  • The field-of-view slider has been re-added to Adv. Options menu (range: 54 to 70 degrees)
  • This feature is now allowed in Competitive Mode
  • Improved and fixed many animations when using a higher viewmodel field-of-view
  • Removed custom animations from the sv_pure whitelist because it was being exploited
  • Adjusted The Cow Mangler and Black Box reload animations to be slightly faster (they now match the default rocket launcher)
  • Your class portrait will now always be the innermost in the match status HUD (top center) and will have a slightly brighter background
  • Added the Prinny promo items to the Mann Co. Store
  • Added the Florida LAN 2016 community medal
  • PASS Time update
  • Fixed achievement items (e.g. Civilian Grade JACK Hat) not cloaking with the Spy
  • Tweaks and fixes for all maps
  • Fix pack speed not being updated sometimes
  • Aiming players will no longer receive pack speed bonus
  • Some adjustments to reduce average round length
  • Overtime will end immediately if the winning team touches the ball
  • Overtime won't happen if it's impossible for the losing team to win
  • Fixed players being able to avoid a vote-kick by reconnecting to the server at the right time
  • Fixed the pd_watergate HUD not drawing
  • Fixed Engineer teleporter exits sometimes detonating when used due to invisible geometry
  • Fixed getting a black screen if the chat window was open when the match stats were being shown
  • Fixed weapons not being hidden during some taunts for the Engineer, Medic, and Soldier
  • Fixed Spy cloak causing the HUD 3D Character to cloak for the player the Spy is disguised as
  • Fixed a client crash related to the animation system
  • Fixed a bug where players in looping taunts could sometimes cause other clients to drop from the server
  • Fixed not seeing particle effects for Unusual versions of Baseball Bill's Sports Shine, Ritzy Rick's Hair Fixative, and Texas Slim's Dome Shine
  • Fixed hearing the "team wipe" Announcer audio at the incorrect times

 

Posted

4th August 2016.

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed map objectives (e.g. flags, capture points, carts) sometimes becoming unresponsive in Casual Mode games
  • Fixed a case where players could be late-joined into games playing a map that they didn't have selected
  • Updated the tooltips for the Sticky and Rocket Jumper to include the PASS Time JACK in the list of items that can't be picked up while they are equipped
  • More fixes and improvements to weapon viewmodels when using wider/larger weapon field-of-view settings

15th August 2016.

  • Updated menu content for upcoming end of the Heavy vs. Pyro war

16th August 2016.

  • Competitive Mode
  • Players in the first tier of ranks (1-6) now lose substantially fewer rank points on match loss
  • Players with high win/loss ratios in recent matches now earn bonus rank points in order to accelerate their progress toward a more appropriate rank
  • Added report player context menu on scoreboard
  • Requires mouse input mode on the scoreboard (see Adv. Options)
  • Fixed a potential security issue (thanks to Justin G., aka sigsegv, and Linus S., aka PistonMiner, for this report)
  • Fixed an issue with The Righteous Bison and Pomson 5000 hit detection where projectiles were being removed when colliding with invisible entities
  • Fixed a display issue with combat text damage numbers against Engineer buildings sometimes being incorrect (such as with weapons that do reduced damage against buildings)
  • Removed the damage effects and pain sounds when using the Rocket Jumper and Sticky Jumper
  • Updated PASS Time view model positions to support using FOV 70
  • Updated the animations for the Sharp Dresser to fix a clipping problem
  • Updated the localization files
  • Updated cp_sunshine to fix some clipping issues
  • Updated cp_metalworks
  • Adjusted the height of the ceiling in the room behind the second control point
  • Added some slight visual detail to various concrete rooms throughout (team color stripe)
  • Adjusted the height and width of various doors throughout the level. Mostly focused on primary paths into combat areas, with an eye towards standardizing door sizes where possible.
  • Fixed an angled playerclip brush above 2nd control point that players could surf on (thanks Photon)
  • Adjusted height of 'tank' in L room behind 2nd control point
  • Moved two tall spotlights back into a clipping brush at mid to avoid very small collision issue (thanks Bilbert)
  • Adjusted some clipping issues by turning rooftop brushes into displacements/func_brushes throughout the map and disabling collision (thanks Bilbert)
  • Clipped off some glass windows at 2nd
  • Added crate to cargo containers at mid, allowing scouts to get onto the highest cargo container
  • Added props to the clipping ramp around the final control point to indicate collision
  • Replaced brush fence on the platform in alley with a metal prop to solve an asymmetrical shadow bug (thanks Bilbert)

 

  • 4 months later...
Posted

Team Fortress 2: 2017 Updates!!!

January Updates

Team Fortress 2 Update Released
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a bug related to changing teams that caused various issues related to weapon projectiles, Engineer buildings and game modes
  • Fixed using the wrong thumbnail images for pass_district, pass_timbertown, and pl_swiftwater
  • Fixed the developer commentary audio files not being played properly
  • Fixed not being able to taunt with the Cleaner's Carbine
  • Added the LBTF2 6v6 Season 14 tournament medals
  • Added an option to hide the 'View Promotional Codes' button in the main menu
  • Can be toggled in the Adv. Options menu under the Miscellaneous Options section
  • Updated the models/materials for the Special Snowflake 2016 and the Gift of Giving 2016 community medals
  • Updated Mann vs. Machine mode
  • Fixed a case where late-joining a Mann Up match during the final wave could result in erroneously receiving a ten minute cooldown
  • Fixed a bug causing Invader's buildings to blow up if another Invader building of the same type is destroyed after the Engineer has died

Note missed from the Smissmas update:

  • Fixed security issue reported by Amat Cama via GeekPwn
  • 1 month later...
Posted

February Updates

Team Fortress 2 Update Released


TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Improved Steam Voice support for servers that have enabled it
  • Removed sv_use_steam_voice convar. Steam voice is now selected via "sv_voicecodec steam"
  • Fixed demos not properly recording Steam Voice status, resulting in potential corrupt voice in demos with differing default settings
  • Will now use the native Steam Voice sampling rate, instead of clamping to 11kHz
  • Improved compatibility with Steam client beta
  • Fixed OS X voice communication sounding high-pitched when using the default CELT voice codec
  • ***** Fixed an animation bug that would cause the client and server hitboxes to become out of sync *****
  • Fixed the Scout not playing the correct animation when using the Shortstop's Alt-Fire to shove someone
  • Fixed some missing VO sounds for the Scout when he picks up a baseball
  • Fixed Spectators seeing the fake death notices for the Spy when he feigns death
  • Fixed the Widowmaker not doing increased damage when the Sentry's target is a building, boss, or tank
  • Fixed not earning Crikey meter progress with The Cleaner's Carbine when damaging a building, boss, or tank
  • Fixed the Scout not getting assists for shoving players while using the Shortstop
  • Fixed not being able to use non-tradable Giftapults
  • Fixed powerups sometimes being removed from the game in Mannpower mode
  • Fixed a case where the scoreboard would not update properly when players volunteer to switch teams in Casual mode
  • Fixed a case where Casual servers would spontaneously terminate with "Server shutting down" upon losing connection with the matchmaking service
  • Updated the logic used to pick the maps players can vote on in the end-of-match map vote on Casual servers to help maintain healthier game mode representation across regions
  • Casual servers were often rotating to unrelated game modes during votes, resulting in partially filled servers in certain regions
  • Updated the player_bodygroups that are hidden when equipping The Dark Falkirk Helm and The Sole Saviors
  • Updated the model/materials for The Snowmann to fix some LOD issues
  • Updated the localization files
  • Added Gift Wrap back to the Mann Co. Store at a reduced price
  • Added TF2Maps 72hr TF2Jam Winter Participant 2017 community medal
  • Added Rally Call Charity Tournament community medals
  • Added ozfortress Season 18 tournament medals
  • Added new survey questions to the end-of-match survey for Casual and Competitive modes and fixed a bug where multiple surveys could be displayed at the same time

*****Read this from PC Gamer about the 10 year old bug in TF2*****

  • 3 months later...
Posted

March Updates

 

  • An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Internal updates to support future development
  • Added UGC Highlander Season 19/Season 20, UGC 6vs6 Season 21/Season 22, and UGC 4vs4 Season 8/Season 9 tournament medal
  • Added Gamers Assembly 2017 tournament medals
Posted

April updates

Internal updates to support future development

  • These changes originally shipped to game servers only on March 14th
  • Fixed regression from the toolchain beta causing the r_drawclipbrushes command to hang the game
  • Fixed regression from the toolchain beta causing OS X players to be unable to join certain servers
  • Fixed a bug where players could see enemy health indefinitely when playing as Spy or Medic
  • Fixed incorrect strings and HUD image for the Reflect powerup in Mannpower mode
  • Added tournament medals and community medals
  • ETF2L 6v6 Season 24, Season 25 and Season 26; ETF2L Highlander Season 11 and Season 12; ETF2L Ultiduo 6; ETF2L Highlander Open Season 2; RGB LAN; Chapelaria 6v6 Season 2; Chapelaria Ultiduo Season 1; Mappers vs. Machines
  • Fixed crash when running on systems without AVX support
  • Fixed an exploit where players could remain bercharged beyond the normal time period
  • Added The Audio File for the Team Fortress 2 Soundtrack promo
  • Added the CappingTV Ultiduo Summer Brawl 2017 tournament medals
  • Updated the description for the Short Circuit to match the current behavior
  • Fixed Windows XP clients being stuck in insecure mode
  • Updated localization files
Posted

May updates

  • Fixed a client crash on shutdown
  • Added The Heartfelt Hug community medal for the hugs.tf charity event
  • Updated localization files
  • Added the Rainy Day Cosmetic Case and Rainy Day Cosmetic Key
  • New community cosmetics case with 19 items
  • Added the Snack's Summery Ultiduo Siesta tournament medals
  • Fixed the vote menu erroneously hiding itself when the main menu is opened
  • Updated localization files

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