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Vehicle queue (read 1st post before voting)


Player Queue  

13 members have voted

  1. 1. is it a good idea?



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Posted

The vehicle queue is flawed, GDI has a clear advantage! I played tonight for the 1st time with the Vehicle queue in place in canyon. I bought a flame tank and wasn't expecting a harvy to come out, then an arty, so I went back and tried to buy my flamer again. I couldn't, due to no funds left! My flamer was delivered while I was fooling around trying to buy my flamer again, when I realized that, I lost my flame to a hottie who proceeded to destroy our base.

Nod is hampered by the queue due to a few factors, the most important (IMO) is Nod's vehicles are delivered onto the airstrip, in different locations, you have to sometimes run quite a distance to get it. You run out and take a chance on being sniped. With the queue, if your timing ain't right, you could run out for nothing.

GDI on the other hand, only has to run out of the WF to get their vehicles, doesn't matter what map they are on. Chances of getting sniped are few. Also, GDI knows when Nods vehicles are delivered as you can see the plane that drops the vehicles.

I have been playing without a queue for 10 + years, I know when I buy a tank, and I hear "keep em coming," my tanks is ready to jump into. I really don't want to have to stand there and keep count of when I will get it, so I can then run out and jump in.

So, I am starting a poll to see who likes it and who doesn't. What do YOU think about the vehicle queue?

Joe

Posted

GDI has always had that advantage; the vehicle queue doesn't really affect it. As for the sounds, when you try to buy a vehicle and are instead put in the queue it doesn't play "Keep 'em coming," it plays "Building in progress." Then when it's your turn in the queue it plays "Keep 'em coming."

I'm open to suggestions on how to make it more clear what is happening, though keep in mind new UI elements aren't possible.

Posted

On Canyon, Nod will always get harassed by snipers as they run between buildings. GDI do to a point too, but there is more cover in their base, and the longest uncovered distance is from the weapons factory to the refinery.

Vehicles driving to different locations after being dropped has always happened, similarly, you've always been able to see the cargo plane delivering nod vehicles; the vehicle queue doesn't affect it as far as I can tell.

Anyways, I like the queue because, among other reasons, it makes it easier to mass buy vehicles as you don't have to wait for the first one to be dropped before ordering a second.

One suggestion I have (not sure if it already does this) would be to refund all people who have a place on the vehicle queue if the weapons factory/airstrip is destroyed before their vehicle is created

Posted

One suggestion I have (not sure if it already does this) would be to refund all people who have a place on the vehicle queue if the weapons factory/airstrip is destroyed before their vehicle is created

You don't pay for the vehicle until it begins production. If you no longer have enough credits due to the PP dying or buying something else it just removes you and goes on to the next person in the queue.

Posted

I really love the Vehicle Queue. Sure I been playing forever without it but now I wonder how did I play without it before. I couldnt get used to playing without it now. Plus the Queue keeps players playing the game, The non queue way is obviously U sit there for 2 minutes while 20 ppl are a half second faster then u on buying vehicles while in that 2 minutes u do nothing but sit and get mad... while with the queue, u could repair buildings, look outside the buildings to see if anyone is coming up or help defend a rush or whatever u can do in close range. The Queue system HELPS the game out in general... Sure every system is flawed in its own way but does that mean we should get rid of it because of it? Everything in Renegade has it's advantages and disadvantages, heck gdi soilders are still overpowered vs nod ones, OMG nod can stealth no fair lets take it out of the game. Voting a endgame can have a advantage and disadvantage depending on the team and score, etc... does it mean it should be eliminated....NO.... What about crates, its no fair gdi can get a sbh from it, thats nod's personal advantage.... get rid of crate cuz of it... NO.... I could go on but i HOPE u get what im saying, Every system has downsides but LIVE WITH THEM, if u been playing renegade for as long as u say u have been then This TINY disadvantage every now and then of the queuing system is the least of your problems.

  • Like 1
Posted

I think it is a great idea! you don't have to stand there and constantly try to get into the WF screen on busy games. half the time, when you get on the WF screen, then somebody else has already ordered one, and then your waiting longer. Bu that time, the other team has already destroyed half of the base. Which is why you were getting a tank in the first place to help defend the base. So instead of sitting there trying to order a veh, you can be repairing while you wait for the veh to come. I love it!

Posted

Depending on the map depends on who gets harrased by snipers. Field, it is both teams. Canyon, More Nod than GDI, Volcano, same thing. The vehicle script should be improved & maybe that will help?

Posted

the only problem some times is when loads are order veh and the harv is trying to spawn at the same time and harv get killed over 5 times .. again holds up others in team with no creds .... is there a way to make the harv not die if our own veh fall on it ?? but then suppose we have to think about the veh flipping over .

Posted

GDI has always had that advantage; the vehicle queue doesn't really affect it. As for the sounds, when you try to buy a vehicle and are instead put in the queue it doesn't play "Keep 'em coming," it plays "Building in progress." Then when it's your turn in the queue it plays "Keep 'em coming."

I'm open to suggestions on how to make it more clear what is happening, though keep in mind new UI elements aren't possible.

If we must have it, then could you have it notify us by whisper, that way you get a "yo" with the message and it will get our attention. I really don't like it

Joe

Posted

If we must have it, then could you have it notify us by whisper, that way you get a "yo" with the message and it will get our attention. I really don't like it

Joe

Now I do agree with you there. that would be a nice feature to put in.

Posted

It takes a little getting used to, but it's a clever feature. Like others have said, it encourages clients to play while they wait. It's pretty nifty.

The two main issues for me though are:

1) Due to the seemingly instant nature of the vehicle purchase when the factory is available, you cannot add a delay for purchase, which can kill the harvester for Nod if it was the previous vehicle. Meaning that it adds further delay to the queue, and also less time harvesting that precious Green stuff!

Perhaps you could add a boolean for each vehicle in the queue, and set it true for a harvester "purchase", if this conditional is true, then you add a bit of a delay in the next vehicle?

2) You can't be sure if there is a queue or not, or how long that queue might be. Meaning that it kind of binds you to that location for an unknown period of time. This can be detract from the game's pace, or worse, allow the enemy to roll over your base and steal vehicles.

It would be cool if you had a little queue message to at least tell you your queue position: "Your vehicle purchase is in position 3 of 3.". It makes the player aware that there is a queue system, and also gives them an idea of when their vehicle will be delivered.

It might also be worth considering adding a boolean function to check if the player has got a vehicle in the queue already, and calling that first when making a purchase... So if a player already has a vehicle in the queue, the server messages them something like: "You already have a vehicle (the vehicle name would be good) queued, it is in position 2 of 4. You cannot make another purchase while you have one queued already".

This would stop people not very familiar with the system making double purchases, and again gives them an idea of when they're likely to see their vehicle.

These do feel like minor things though, compared to just how cool the system is! Great job!

Posted

1) Due to the seemingly instant nature of the vehicle purchase when the factory is available, you cannot add a delay for purchase, which can kill the harvester for Nod if it was the previous vehicle. Meaning that it adds further delay to the queue, and also less time harvesting that precious Green stuff!

I can only see this happening if the harvester drives back over the landing pad after being delivered. Does it do that on any map?

2) You can't be sure if there is a queue or not, or how long that queue might be. Meaning that it kind of binds you to that location for an unknown period of time. This can be detract from the game's pace, or worse, allow the enemy to roll over your base and steal vehicles.

It would be cool if you had a little queue message to at least tell you your queue position: "Your vehicle purchase is in position 3 of 3.". It makes the player aware that there is a queue system, and also gives them an idea of when their vehicle will be delivered.

It might also be worth considering adding a boolean function to check if the player has got a vehicle in the queue already, and calling that first when making a purchase... So if a player already has a vehicle in the queue, the server messages them something like: "You already have a vehicle (the vehicle name would be good) queued, it is in position 2 of 4. You cannot make another purchase while you have one queued already".

This would stop people not very familiar with the system making double purchases, and again gives them an idea of when they're likely to see their vehicle.

Pretty much does all of that already.
Posted

Yeah, there are some maps were the way point means that the harv can then work it's way back across the vehicle construction zone if you purchase a vehicle very quickly; Under comes to mind, and almost always on Complex if you purchase a buggy right away it seems to kill the harvester (Not sure if the way-paths always go in the same order, but that map especially seems to be vunerable to it).

I didn't know it did the other stuff. That's cool. I didn't notice. :-)

Posted

Most maps it seems to kill the Nod harvester, that could just be me leaving on maps I don't like though

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