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When to stop crying about teams


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Posted

Far too many players are crying about teams at the WRONG time. These are the wrong times:

 

If a building on the team with less players has been destroyed. I dont care if its a 10 player difference, that team is at a significant disadvantage and no1 willing wants to join them.

 

If both teams have over 12 players. That 12 hour game of field on 5/10 was a perfect example. One team at 14-15 players, the other at like 18, and it barely made any difference.

 

Thats all i got for now, discuss

Posted

I hate that as well.

Posted

It's ren, people are gonna complain no matter what.

Posted

Yeah you need to put those youtube tags in before you post lol

Posted

!ftc

That is all.  :Tooawesome:

Posted

This issue effects ever Renegade player in the server, does anyone have any serious feedback?

 

mods we should probably use that link to the private forum

Posted

I certainly agree with the statement about being a building down, nobody wants to swap for a lesser team. No need to do it.

Posted

I've had so many arguments about this with Shai and others, in the past, I can hardly be bothered to...

 

Fuck it, one more time.

 

It is the ingame moderators job to keep the teams balanced. If an imbalance occurs the moderator should switch teams themselves (whether buildings have been destroyed or not).

 

If you are doing the job right you should know who you can !ftc without them causing a fuss. Otherwise follow the written guidelines.

 

The whole point is to keep players on the server and not have them rq because it's 12 v 14 or worse.

 

Yes there are exceptions (like the game is about to end anyway) but if it's just a case of a few players leaving Nod because the Hand gets killed I damned well expect any moderators on GDI to !ftc themselves.

 

I guarantee if I'm on Nod, in that scenario, I will !ftc any mods on GDI if they don't do it themselves.

 

Gumby 

  • Like 3
Posted

I've had so many arguments about this with Shai and others, in the past, I can hardly be bothered to...

 

Fuck it, one more time.

 

It is the ingame moderators job to keep the teams balanced. If an imbalance occurs the moderator should switch teams themselves (whether buildings have been destroyed or not).

 

If you are doing the job right you should know who you can !ftc without them causing a fuss. Otherwise follow the written guidelines.

 

The whole point is to keep players on the server and not have them rq because it's 12 v 14 or worse.

 

Yes there are exceptions (like the game is about to end anyway) but if it's just a case of a few players leaving Nod because the Hand gets killed I damned well expect any moderators on GDI to !ftc themselves.

 

I guarantee if I'm on Nod, in that scenario, I will !ftc any mods on GDI if they don't do it themselves.

 

Gumby 

 

Well said, and imo its the best way to go about it.

 

If you allow the teams to fall so low in count per side just because a single building has gone, odds are players will leave and find somewhere else to play.

 

As gumby said, the whole point is to keep players on the server. And as i said in my first post, people will always complain about it either way but if you're keeping the majority happy then you're doing something right.

  • Like 1
Posted

I guarantee if I'm on Nod, in that scenario, I will !ftc any mods on GDI if they don't do it themselves.

Then comes the rage, the command abuse, the mod infighting, then my foot up asses. In that order. Lets not and say we did. :panic:

 

  • Do not use your "powers" against another moderator during a verbal fight. Not unless that other person is clearly breaking a major server rule(ex: cheating, abusing other people for no reason). Bring it to an Admins attention or the forum.
Posted (edited)

I would say it's almost like a "job responsibility" for any in-game mods to balance out the teams, prioritizing themselves / other mods [if possible] over regular players.

 

Yeah no one likes being on the losing team, and yeah it's even worse if you were just on the winning side a few seconds ago, but I always tried to look at the positives;

 

- If you're losing, maybe you can pull off a comeback and actually win the game, which is that much more gratifying

- You're helping other gamers enjoy the game more if it doesn't feel like their "army" is severely outnumbered/outgunned 

 

But I do believe that when teams get badly unbalanced, it's directly the result from losing *multiple* buildings, and unless the winning team is just running around snipe whoring free characters for hours on end, team balancing seems pointless if the winning team continues to destroy buildings and end the game promptly. 

 

It really all does depend on the situation, and no matter happens and which way you go in regards to team balancing, you can't please everybody.

However since a topic like has been started, I feel like there have been multiple occasions where people would whine to balance teams, and in that case the moderators should definitely step up and actually "moderate" games. 

Edited by Animoski
  • Like 2
Posted

What are mods for? There are here to moderate the server and keep it going no matter what the risk is even including you sacrificing your game for others.

  • Like 1
Posted

I like it how you can give a one sided answer to something that is so variable. There are situations in which yea, u gotta do it, and others in which u'd better leave things as they are.

  • Like 2
Posted

This topic is soooo redundant!  Hardly worth anyone's time to post in.  Imo, These kind of topics appear when a new guy joins the forums and doesn't spend time reading them.  They want to increase their post count so they make duplicate topics with a new topic name.  Ain't the 1st, won't be the last!

Joe

  • Like 2
Posted

I dont care about my post count, I just want to stop seeing !pm teams from players ingame when Im doing stuff

Posted

!ftc

Posted

 

Then comes the rage, the command abuse, the mod infighting, then my foot up asses. In that order. Lets not and say we did. :panic:

 

  • Do not use your "powers" against another moderator during a verbal fight. Not unless that other person is clearly breaking a major server rule(ex: cheating, abusing other people for no reason). Bring it to an Admins attention or the forum.

 

 

Shai, I know we've never agreed about this and i'm not sure if it's because you actually disagree or just misunderstand me.

 

Simply put, most of the team balance issues could be avoided if moderators !ftc'd themselves if teams become imbalanced whatever the situation is ingame with buildings destroyed.

 

I believe, as Head Administrator, you should be demanding that your moderators do this and putting your foot up the asses of any that don't.

 

I believe it is the ingame moderators job to keep the game fair (and that includes keeping the teams balanced) for the benefit of the players and therefore the community by keeping the server busy and minimising the number of RQ's.

 

I believe that, as members of staff with a duty to the community, moderators should be playing the game for the benefit of the server as a whole and not for themselves or their stats.

 

Gumby

 

P.S Thanks for your comments Greg, Mikey and Momi, at least you guys get it.

  • Like 3
Posted

Gumby, no offence honestly, not trying to sound mean or anything but just cuz u have an opinion it doesn't mean it's 100% the right one. I can agree with you on some certain points but on others not, and that doesn't mean the way me and others see things is wrong when we're bringing arguments. Because, as I said, balancing teams is a variable thing. 

 

I would never tc myself if that team has literally no chance of winning that map or putting up a decent fight. Why do so and prolong the shit? People wanna play not sit in base with free chars and 0 cash trying to hide from sniper whores and repairing a low-powered agt all day :)

Posted

Gumby, no offence honestly, not trying to sound mean or anything but just cuz u have an opinion it doesn't mean it's 100% the right one. I can agree with you on some certain points but on others not because, as I said, balancing teams is a variable thing. 

 

I would never tc myself if that team has literally no chance of winning that map or putting up a decent fight. Why do so and prolong the shit? People wanna play not sit in base with free chars and 0 cash trying to hide from sniper whores and repairing a low-powered agt all day :)

 

But it does happen, and i've been on both sides of the fence, because it's easy to do - just buy a Sakura out of your 10k credit cash pool and kill like 50 engineers running around trying to save what scraps they have. And that shit can last for hours, because atleast here - it's a Marathon server. 

 

Realistically, forcetc'ing yourself and putting yourself on the losing team and trying to put forth an honest effort in winning is less "game stalling" than the current barrage of snipe whoring that happens. 

 

Where do we draw the line? How long and crooked does it have to be to satisfy as many people as possible? After all, 50% of the players in the game *SHOULD* lose the game, and when a percentage of the losing team was winning for a majority of the game - there is something inherently wrong with the game.

 

Why don't we punish the players that ragequit, some of the most popular games out right now have a system like that, and it works. 

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