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Some suggestions


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Posted

If we are considering trialling an AOW night I'd suggest make it a 30 min time limit like AOW should be.

 

A 60 min time limit is a short game for Mara players and a 'double' game for real AOW players. I don't see the point in having something 'inbetween'. Just go for bust like it was a Commwar. If it isn't popular, so be it, at least it has been tried properly.

 

You can do it with Commwar settings if you want or you can spice it up by having crates on and 300 starting credits with donate on from the start.

 

No prizes for guessing the first player to tp by donating his credits to a teamate because that will be me.

 

;)

 

Gumby

Posted

Leave all the stuff even if it's aow or ppl will be whining that weps etc. got removed.

Posted

I'm going to refer back to my first post, in which I was suggesting nothing of the likes of an aow evening - night. I'd prefer something more structural.

Posted

If we are considering trialling an AOW night I'd suggest make it a 30 min time limit like AOW should be.

 

A 60 min time limit is a short game for Mara players and a 'double' game for real AOW players. I don't see the point in having something 'inbetween'. Just go for bust like it was a Commwar. If it isn't popular, so be it, at least it has been tried properly.

 

You can do it with Commwar settings if you want or you can spice it up by having crates on and 300 starting credits with donate on from the start.

 

No prizes for guessing the first player to tp by donating his credits to a teamate because that will be me.

 

;)

 

Gumby

A true AOW wouldnt have donations. Also wouldnt have point-fix so players can whore a couple hundred credits using basic shooters on the harv at the start :D

Posted

not donation at start again pls

Yes please. It will keep players on their toes and would force more strategy and teamwork.

  • Like 2
Posted

It also deprives the beginning of the game of taking out the harvy.  Very important move, imo.

  • Like 1
Posted

Having enough money for chem sprayers right away was a bad idea anyway.

Posted

putting shotguns on engies = bad idea

Posted

Tk2 settings always were donations after 3 to 5 mins depending on the map, normal crates, no shells, no special commands,no starting credits. It made the harvest fight matter.

Posted

Can chem warriors have their super repair guns taken away? They give Nod an advantage on hourglass on the hill and volcano in the cave.

As for AOW settings, pointsfix can stay. Ditto to the other settings.

  • Like 2
Posted

Can confirm - just won hourglass this morning using srep chems + arts. That combo is outrageous tbh. I'd rather let sbh pick up some weps that have chems get srep. 

 

I am still wondering how you guys will even try to implement this AoW idea. Let's talk feasibility of implementation before we get worked up about possible settings for AoW mode.

 

  • Can we change RC to AoW mode between maps without shutting server down? Will it be that easy? Or will it require a server restart?
  • Can it be automated or will it always have to be manually changed? On whose whim? 
  • Which of the suggestions won't require a server restart to implement?
Posted

I definitley think you need to get rid of engies with shotguns and just give the shotgun back to the shotgunner...makes the engies op to the other 3 in that class.

Also should take away the ability to !srep because it would make the hon/bar more valuable. On that same note there shouldnt be an ability to buy proxy mines either. The balance of the game is taken away with those additions

Posted

always thought that too theboy

 

makes shotgunners useless lol

 

the whole buy any weapon is super meh too

 

but whatever thats rencorner.

Posted

I thought the whole point of AOW was to be unmodded.

 

I suggested some compromises and people responded like I didn't know what AOW was.

 

So fuck it.

 

Gumby

Posted

Mods definitely works better in a mara setting, it makes game last longer and maybe give a comeback chance. It would destroy the fine balance that AOW relies on. How many points killing an engie with a PIC gives?

  • Like 1
Posted

Just responding to the initial post because there were way too many pages to read through (I did read everything but if I wanted to respond to every point someone made I'd have to go full spoony and open up my microsoft word and mash everything together for an hour).

 

Renegade simply doesn't have the numbers to try anything except what we have now.  Rencorner has been beating jelly for the last 3 years even when Jelly had other options up such as aow and marathon.  People love this extremely casual form of renegade like volcom mentioned, they aren't here for teamwork, pro strats, etc.  They want to snipe or be an sbh in the tunnels, they want to horde crates or drive buggies - whatever.  It's not my personal taste in renegade but I don't think we are in a position where we can stand to modify the game from what we currently have and risk losing any percentage of players.  Best I can offer for teamwork and playing in the styles of old is to get on teamspeak and formulate strategies, that has always been a winning solution. If you can demonstrate to the remaining players how effective teamwork can be, they will start to follow suit. 

Posted

'Rencorner has been beating jelly for the last 3 years even when Jelly had other options up such as aow and marathon. '

 

you sure bud?

Posted

that rencorners been beating jelly for 3 years?

 

unless you're not talking about player counts.

Posted

In player growth it has for sure.  I don't know the exact timeline though, I must admit that.

Posted (edited)

Who cares about the harvy battle? I mean do any of you guys have statistics on whether your harvy is destroyed vs if you win? I really don't think it's that big of a deal. I forget who wins the harvy battle about 30 seconds after its destroyed and just go on playing

Edited by mdogg1108
Posted

When you slow the amount of cash a side accumulates, and you keep destroying it, you win.

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