AnThRaX Posted August 8, 2015 Posted August 8, 2015 Who cares about the harvy battle? I mean do any of you guys have statistics on whether your harvy is destroyed vs if you win? I really don't think it's that big of a deal. I forget who wins the harvy battle about 30 seconds after its destroyed and just go on playing As a competitive player this is actually one of the most hilarious things to read. If people knew how to play the game correctly the harvy battle in the beginning would be the deciding factor 95% of matches. If you can roll out six arties while the other team can't even afford a hotwire yeah you usually win believe it or not. 1
Joetorp Posted August 8, 2015 Posted August 8, 2015 and frustrating for the deprived side! Clearly a great strategy! Especially on city.
mdogg1108 Posted August 8, 2015 Posted August 8, 2015 (edited) As a competitive player this is actually one of the most hilarious things to read. If people knew how to play the game correctly the harvy battle in the beginning would be the deciding factor 95% of matches. If you can roll out six arties while the other team can't even afford a hotwire yeah you usually win believe it or not. So if I kill your harvester first on a game of under, then I guess we win right? Come on man, it's bs. Sides go back and forth. I could understand everything you just wrote if it were still 2006 but unfortunately in today's time people playing Renegade don't give enough of a shit to roll out six artys. 5 minutes into the game you're lucky if even 2 people have tanks. Edited August 8, 2015 by mdogg1108 1
D4rX Posted August 8, 2015 Posted August 8, 2015 I assume Anthrax looks at it from a clanwar perspective. And maybe a bit from the public side, but when you lose a harvy in a public game at the start of the game, it's not a disaster because of what you've mentioned above: your team is usually sitting there like a bag of potatoes going: HURR DURRR WHAT DO BUY??? In a clanwar it's very essential to save yours, and kill the enemies harvy at the very beginning. So it's not bs what he's saying lol, even in a public game I always try to save harvy or kill theirs.
m0a0n7er Posted August 8, 2015 Posted August 8, 2015 even in a public game I always try to save harvy or kill theirs. You're my hero. I will never play against you ever
AnThRaX Posted August 8, 2015 Posted August 8, 2015 Yeah I liked mdogg's post because I agree with him, if he understands what I'm saying in competitive renegade it would be essential to kill the harvester but in public games you're lucky if half your team don't buy SBH after the first harvy dump. 1
YesNoMayb Posted August 17, 2015 Posted August 17, 2015 I'll just throw my suggestions here. If a mod feels it beneficial in some way to have a new topic made, they can split this. Items in this list are not listed in order by importance. 1. Engineers should have their shotguns taken away. The engineer has too much purpose now that it has a shotgun. While rushing in the start, they can defend their c4s on the mct much easier than before. And quite frankly, the shotgunner class is useless. 2. Sudden death should be removed and keep the powerdown vote. Then the powerdown crate would need removal. Here is what sudden death does: "My team can't win normally using the tanks at our disposal and the defending team is doing a good job defending, so let's end it with our sudden death." It gives too much of an advantage to the attacking team, and makes all the defending team's defending worthless. The powerdown option is a compromise imo, because sure it gives the attacking team more freedom to enter the opposing team's base, but at least the defending team has a chance to fend off the attackers. 3. Destroying the hon/bar has little to no detriment to the losing team. Useful weapons that were lost such as proximity mines, super repair guns, rave/pic guns, and snipers can still be obtained. I understand you want to give the losing team somewhat of a chance to come back, but rave/pic guns are very effective at defending. I would be fine with LCG and super rocket commands staying, as they are decent at defending, but not to the extent of the rave/pic. As for proximity mines, destroying the hon/bar should inhibit your ability to place mines. The idea here, is that yes, you should be able to mount a comeback, however it shouldn't be so easy. 1
ehh Posted August 17, 2015 Posted August 17, 2015 with regards to point 3, i kinda wish it was the atomix way. Where'd you get a random weapon/char/tank when you do the command and you can only do it every 5 minutes. as well needing to be a certain vet rank for each command.
Joetorp Posted August 17, 2015 Posted August 17, 2015 Personally, I do not care for Rencorner style of play. I don't care for the mods that extend the game, all in the name of giving the losing team a chance to come back. They have a chance... it is called the beginning of the game when both teams are even. The ability to purchase weapons and vehicles when there is no weapons factory or barracks is abhorrent to me and prolongs the game. You guys talk about giving the losing side a chance to "comeback" as a reason for the mods. Well I am here to say, The winning side should be allowed to win by destroying the losing sides buildings. It is bullshit playing a game with buildings that have specific functions for the proper operation of the base, only to have a base where you don't need these critical buildings after they are destroyed. Why bother? Why have a base? Why not have a flat plane with "X" on both sides to denote where the base is and just use the mod commands to purchase weapons and tanks? This topic is filled with complaints of using maps like under or field and how long it takes to complete with the present rules in place. Then we put in a "fix"... "powerdown" and suddendeath. Yeah, that'll make it better and manage the time. This is how politics work, you take a game that was designed with a certain kind of play, then someone or group comes along and wants to improve it to make it fair to everybody, because we are a fair minded bunch of players, so we have a discussion and decide what we like about the game and what needs to be changed, then comes the change phase, where these fair minded players make changes and think how great the gameplay is. Trouble is, changes bring unintended consequences, so more discussion and more "corrections" until all we have is the same name of the game, with the same characters but not the same gameplay due to the changes put in place. So more discussion, and finally someone says enough! No more changes! The game is bogged down, we don't need anymore changes, but no one is willing to reverse the changes already in place, so the game goes on with more and more "stupid" rules, like you can't place beacons or ions on a fucking ledge, or you can buy weapons and tanks when there is no facility to make them, or you can't place a mine on the mct unless it is in the front and accessible. STUPID RULE CHANGES all in the name of fairness. It's a war game for crissakes. That is why Jelly was so popular, and even Jelly had some "don'ts" added into the game for "fairness." It seems like every server had to have a different kind of game play, They want to be different and offer a choice to players. Not one says let's play like jelly in it's heyday we can't copy Jelly, we have to be different. Well how did that work out? So finally after 9 years the leader of the Renegade pack throws in the towel and we are down to two or three servers and none of them offer the intended kind of game that was originally designed. Now we have a topic that is 110 posts long dedicated to "some suggestions." My two cents! Joe 3
Delusional Posted August 17, 2015 Posted August 17, 2015 So many suggestions and all of this could be solved in one simple way: that rencorner hosted 2 renegade servers. The first one being Rencorner marathon as it already exists and is, and the second one being a vanilla aow(timed) renegade server with the default maps and with no modifications at all. Simple as that.
Volcom Posted August 17, 2015 Posted August 17, 2015 So many suggestions and all of this could be solved in one simple way: that rencorner hosted 2 renegade servers. The first one being Rencorner marathon as it already exists and is, and the second one being a vanilla aow(timed) renegade server with the default maps and with no modifications at all. Simple as that.Already tried that.
StJohn Gumby Posted August 17, 2015 Posted August 17, 2015 Perhaps, with Jelly closing down, there may be enough players to justify that. Hope so. I get bored with Marathon real fast. Gumby 1
Whitedragon Posted August 17, 2015 Posted August 17, 2015 Not sure why people are calling Jelly AOW when marathon has been their mainstay for years. AOW/marathon just refers to the time limit, not mods or anything else. If we want to work AOW into the normal rotation then it can be configured in a few different ways: randomly AOW or marathon, alternating every map, always one or the other for certain maps(like how infantry only maps are now). It's also possible to have certain mods disabled in AOW.
Goztow Posted August 17, 2015 Author Posted August 17, 2015 Not sure why people are calling Jelly AOW when marathon has been their mainstay for years. AOW/marathon just refers to the time limit, not mods or anything else. If we want to work AOW into the normal rotation then it can be configured in a few different ways: randomly AOW or marathon, alternating every map, always one or the other for certain maps(like how infantry only maps are now). It's also possible to have certain mods disabled in AOW. This sounds great!
AnThRaX Posted August 17, 2015 Posted August 17, 2015 Not sure why people are calling Jelly AOW when marathon has been their mainstay for years. AOW/marathon just refers to the time limit, not mods or anything else. If we want to work AOW into the normal rotation then it can be configured in a few different ways: randomly AOW or marathon, alternating every map, always one or the other for certain maps(like how infantry only maps are now). It's also possible to have certain mods disabled in AOW. This would be cool but I don't know if the whole community would go for it. 1
StJohn Gumby Posted August 17, 2015 Posted August 17, 2015 This would be cool but I don't know if the whole community would go for it. That's the problem. So few players, would you lose some by changing things? If only Greg had set RC up as a 30min AOW server. Gumby
shaitan Posted August 17, 2015 Posted August 17, 2015 We did that, and it was a flop(when I came on the Brenbot was kind of a joke, threw in the shit I had saved). We had New Maps, and it was a flop too. Then we went Marathon with the twist of Engineer+shotty and then !weps from Agent. At the time we were using Reborn's older veteran system. After that, Reborn came along and took over on the !weps/vet(maybe !tank before Dragon came around, I forget). I can see one thing that may go over well without setting aside a few days per week for Jelly's style. Since a lot of the "day" players have always been Europeans here, the "night" players are from Jelly. 5am to 2-3pm EST (GMT-4), we were doing good that year before Jelly started coming here at the end of last summer. The day people seem to like Marathon. What I think will possibly work is: Marathon 3 AM to 3pm(USA kids get off around 3pm, it's always been noticeable), after that AOW takes over. 1
masscarriers Posted August 17, 2015 Posted August 17, 2015 I don't want to look like speaking in the name of others, but I'm pretty sure the people that migrated over time didn't mind as much AOW vs marathon than vanilla vs mods. It's been a really long time since a truly active/populated AOW server ran, you can try it but you're not getting these old guys back with this solution. You may just be pleasing the current player base by removing mods at certain times though, this is something that would be worth asking them ingame it's all the same people. 1
Theboy Posted August 20, 2015 Posted August 20, 2015 I think a good anount of people are sumply resuggesting some more balance being brough back to the game...taking shotguns off engies and restoring the shotgun class. Taking away the ability to buy a tank after you lost wf or airstripdue to your own bad play and certain weapons that make having a hon or bar irrelevant because you can just buy the gun. Getting rid of sudden death. Thats just an obvious explaination. These changes wont affect the person who wants to camp the tunnels all dayor wants to be an sbh or drive around in biggys and humbees. It will only speed up the games and satisfy those of us that play to win.
Theboy Posted August 20, 2015 Posted August 20, 2015 Jelly was always successful because they had vanilla ren, unlimited tanks basically and they implemented crate ideas like the spy. It was just them vs them until you won all the way. No time limit and do your thing. They even allowed ref hopping for a while and before you knew it everyone knew how to do that shit and it became apart of strategy. It was the server with no rules anything goes until in recent years it moved away from that idea and that is the only reason rencorner is popular. It would be the shit if it was just straight up anything goes, no stupid mods to fuck it all up. But it is what it is. I still appreciate a server with good moderators and its still fun it could just be better. I dunno /rant
StJohn Gumby Posted August 20, 2015 Posted August 20, 2015 I don't want to look like speaking in the name of others, but I'm pretty sure the people that migrated over time didn't mind as much AOW vs marathon than vanilla vs mods. It's been a really long time since a truly active/populated AOW server ran, you can try it but you're not getting these old guys back with this solution. You may just be pleasing the current player base by removing mods at certain times though, this is something that would be worth asking them ingame it's all the same people. Afaik, the last server playing 30 min AOW was n00bless which shut down (prematurely) in December 2010. You're right when you say those guys aren't coming back. The only ones that hang around here regularly are mmm8282 and myself. It's a shame and it's tough to realise those days are never going to come back. Gumby
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now