asd13 Posted January 14, 2016 Posted January 14, 2016 what happened to siege how did it break? files corrupt?
masscarriers Posted January 14, 2016 Posted January 14, 2016 It's not corrupted or anything, it's just broken by level design / hastily finished. What do people think of Hangman's canyon?
shaitan Posted January 15, 2016 Posted January 15, 2016 On 1/12/2016 at 5:47 AM, n00b31 said: Here some ideas for sand: Disable Sakura / Havoc. Keep only the 500 Snipers. If possible disable !buy ramjet too. Higher the price for the 500 snipers (1000 credits) Add Sand to the 20% AOW list like the other maps or higher the Timer (1 Hour). People are slow, 30 minutes is too short. I could be wrong, but i think with more time there would be more teamwork. We could try no-havoc/no-deadeye. I think that'd make the map into more of a DM style. That'd actually add an interesting dynamic against Nod's sbh(may even lower the mines depending how it goes balance wise). On 1/12/2016 at 5:14 PM, Learonys said: I had another game of Sand yesterday. we destroyed the Refinery with an early SBH rush (so it HAS been re-implemented!), but GDI had enough time to earn some credits and hold nod off, until they found 2 Pimp rocketlaunchers, Pimp mines, and more. Then, i found out the hard way that the mine limit has been increased from 20 (or was it 30?) to 50. What. The. Hell. 1 pimp rocketlauncher camped the nod tunnel entrance with a lot of repairs on his side, which then gave another Hotwire a chance to place pimp mines next to our tunnel entrance. Like 20-30 were placed on the front of the GDI base and another ~10 on the GDI tunnel entrance. a second pimp rocket launcher camped the middle of the field, allowing GDI to massively whore us with gunners. the last part is perfectly fine imo, but holy crap, the combination of pimp weapons GDI managed to get absolutely destroyed us, which otherwise most likely would not have happened. I agree with YKZ here. Snipers are too powerful in this map... Mines were upped due to Nod having a huge advantage after enabling sbh. I'll cut the mines back some, because as it stood yesterday(minus the voted out maps) it was 57% GDI/43% Nod wins. Before the mines+sbh it was Nod winning more, before just adding sbh GDI won almost. 3/4 the time.
Mikey Posted January 15, 2016 Posted January 15, 2016 You could try the above but for the love of god please keep the timer on the map too 1
DJEYEK Posted January 16, 2016 Author Posted January 16, 2016 Thank you everybody for leaving your Votes. We will discuss internal the Changes now and announce it when we found a solution that pleases most of the Players.
shaitan Posted January 16, 2016 Posted January 16, 2016 Lmao @ DJ. I was thinking more of making a few edits and seeing how it goes Sunday. 1
D4rX Posted January 17, 2016 Posted January 17, 2016 It's a good alternative, but make it time-limited though.
shaitan Posted January 17, 2016 Posted January 17, 2016 Next time it comes on those and the mutant are gone. They controlled too much of the field. Keep in mind it's not perm, just to see what happens. 2
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