rabidsnypr Posted March 2, 2016 Posted March 2, 2016 I just played it a couple mins ago, I was on Nod and our Obelisk didn't do Jack to take out anything. That maps sucks. It needs redone. The Obelisk Needs Fixed and turned 360 degrees. Fix the map. GDI just strolled right in and finished it the game.
Joetorp Posted March 2, 2016 Posted March 2, 2016 1 hour ago, rabidsnypr said: I just played it a couple mins ago, I was on Nod and our Obelisk didn't do Jack to take out anything. That maps sucks. It needs redone. The Obelisk Needs Fixed and turned 360 degrees. Fix the map. GDI just strolled right in and finished it the game. What will turning the ob 360 degrees do? surely you meant something besides full circle. I like that map, you have to get in the field to keep gdi out! 1
Mikey Posted March 2, 2016 Posted March 2, 2016 Add 7 obelisks and 9 AGT'S maybe a few stealth generators 1
Goztow Posted March 2, 2016 Posted March 2, 2016 Do you mean the oby is bugged? Do you mean meadow? AFAIK we don't have meadows.
masscarriers Posted March 2, 2016 Posted March 2, 2016 Yeah C&C_Meadow.mix was played earlier today on the server, although it's not in the regular rotation.
Goztow Posted March 2, 2016 Posted March 2, 2016 We're currently testing it so it can become a map in the rotation.
NizzyStorm Posted March 7, 2016 Posted March 7, 2016 On 02/03/2016 at 5:48 PM, Mikey said: Add 7 obelisks and 9 AGT'S maybe a few stealth generators lol yeah maybe you should goztow
Manuel857 Posted March 7, 2016 Posted March 7, 2016 2 hours ago, rossnisbe said: lol yeah maybe you should goztow how about no.
NizzyStorm Posted March 8, 2016 Posted March 8, 2016 16 hours ago, Manuel857 said: how about no. yeah I was just joking 1
StJohn Gumby Posted March 8, 2016 Posted March 8, 2016 Wait..... What..... A map where the Obby doesn't hack? Golden. Gumby
shaitan Posted March 10, 2016 Posted March 10, 2016 On 3/2/2016 at 0:48 PM, Mikey said: Add 7 obelisks and 9 AGT'S maybe a few stealth generators To hell with those, we're getting the mammy from APB, the mammy from MPF(strike that last, those ones suck balls), and the micro-mammy from Renz0r(exodus gaming guys).
Delusional Posted March 10, 2016 Posted March 10, 2016 1 hour ago, shaitan said: To hell with those, we're getting the mammy from APB, the mammy from MPF(strike that last, those ones suck balls), and the micro-mammy from Renz0r(exodus gaming guys). Was that ACK at 1.00 planting trees on complex nod base entrance? Man what a busy man. Almost fjords 2.0. 1
Mikey Posted March 10, 2016 Posted March 10, 2016 If you told 99% of the ren players left playing that you drove a mammy in the tuns they would never believe you.. well link them to here lol
Feda Posted March 11, 2016 Posted March 11, 2016 13 hours ago, shaitan said: To hell with those, we're getting the mammy from APB, the mammy from MPF(strike that last, those ones suck balls), and the micro-mammy from Renz0r(exodus gaming guys). LOL so cute
dippy Posted March 11, 2016 Posted March 11, 2016 I just played it for the first time tonight. If we're taking a vote, then I vote against it. I found that it effectively forces you to camp. Difficult to get vehicles out, and it feels too large to play with inf. Granted, it was a small match that I played (about 8 players) but it just felt like nothing happened for almost an hour.
DJEYEK Posted March 11, 2016 Posted March 11, 2016 3 hours ago, dippy said: I just played it for the first time tonight. If we're taking a vote, then I vote against it. I found that it effectively forces you to camp. Difficult to get vehicles out, and it feels too large to play with inf. Granted, it was a small match that I played (about 8 players) but it just felt like nothing happened for almost an hour. You can say the same about every other Renegade Map.
Nudle Posted March 11, 2016 Posted March 11, 2016 Well I was hiding today under the waterfall. Got stuck. Unstucked, went further down the waterfall, ended up in the stream.. No way out but remotes.. I liked it though!
dippy Posted March 13, 2016 Posted March 13, 2016 On 11/03/2016 at 3:29 AM, DJEYEK said: You can say the same about every other Renegade Map. I see your point, but I think it's amplified on this map. I'd be interested to see how the dynamic changes when the server is more full. 1
AnubisOrr Posted March 14, 2016 Posted March 14, 2016 I'd like it out of rotation at least until the GDI WF is fixed. Purchased vehicles and harvs refusing to leave the bay puts GDI at a distinct disadvantage. Plus the distance from the right side (GDI perspective) to the Nod Ob is ridiculous, if the two bases switched it would make more sense given the Ob's anti-vehicle capabilities.
Goztow Posted March 14, 2016 Posted March 14, 2016 The wf bug should be fixed, indeed. I'll search for someone who can help.
dippy Posted March 14, 2016 Posted March 14, 2016 3 hours ago, AnubisOrr said: I'd like it out of rotation at least until the GDI WF is fixed. Purchased vehicles and harvs refusing to leave the bay puts GDI at a distinct disadvantage. Plus the distance from the right side (GDI perspective) to the Nod Ob is ridiculous, if the two bases switched it would make more sense given the Ob's anti-vehicle capabilities. Strip does a similar thing whereby vehicles are dropped off and just circle on the landing pad. We lost the harv a few times that way...I imagine there's been a few lost vehicles as well.
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