Goztow Posted May 1, 2016 Posted May 1, 2016 Right now the !sellveh command can be used anywhere. I've seen people use it to drive near the enemy base, get out, continue on foot and sell the vehicle. I'd like to suggest you should only be able to use this in your own base (or within say 80 m of a friendly building). It doesn't really seem like a feature you shouldb e able to use to ensure the enemy doesn't get your vehicle when you're rushing. I know there's the delay, but 10 secs is really short... Opinions? 1
dippy Posted May 2, 2016 Posted May 2, 2016 Completely agree, and I like your suggestion. I don't see any legitimate reason to sell your vehicle in the field. The command should be there to allow you swap vehicles if you've finished with your current one, not to allow you to sell it behind a rock if you're about to get boinked.
rzrbk1018 Posted May 2, 2016 Posted May 2, 2016 Well if I am repping tanks in field and get killed, I would like to return as quickly as possible to continue but not be burdened with having to deal with a vehicle. Also, if in an attack, I may want to sell my vehicle so I can help others. And then there is the crate lottery. I would sell my ride before I got a crate for obvious reason. Additionally, if someone looses connection and leaves an empty vehicle quickest way to deal with it without to much interruption to your own game play is to get in a sell it. I like the command. 1
dippy Posted May 2, 2016 Posted May 2, 2016 5 hours ago, rzrbk1018 said: Well if I am repping tanks in field and get killed, I would like to return as quickly as possible to continue but not be burdened with having to deal with a vehicle. Also, if in an attack, I may want to sell my vehicle so I can help others. And then there is the crate lottery. I would sell my ride before I got a crate for obvious reason. Additionally, if someone looses connection and leaves an empty vehicle quickest way to deal with it without to much interruption to your own game play is to get in a sell it. I like the command. I would like to be able to buy an elite character without being burdened by having to pay 1000 credits... If you can just return to where you were repairing, what advantage does the other team get by killing you in the first place? Shouldn't they be rewarded with less resistance, if they manage to take you out? There's an inherent risk to leaving your tank in the middle of a rush, or to get a crate. Shouldn't you have to weight up that risk, or choose to destroy your tank, before doing it? One of the big aspects of Renegade gameplay is the risks associated with certain activities. Being a repairer - and being sniped. Getting a crate - and being killed. Leaving your tank to C4 a building - and having it stolen. Providing a command to reduce the likelihood of those things happening diminishes that very gameplay. Also - if someone loses connection, I'd argue no one should benefit from that. If there's a mod around, I think destroying it is a much fairer option.
Delusional Posted May 2, 2016 Posted May 2, 2016 Yeah, that's why us snipers are there, and not only to collect kills. We're there to kill reps, either support ones or yourself repairing your own tank. And if I kill you I'm gonna take your tank, and you and your team are gonna have to deal with it, either destroying it or letting me steal it, but not selling it in the middle of nowhere. Because that destroys one of the purposes and points of the game. If you wanna repair your own tank in the field or get out or get a crate you have to deal with the consequences: losing that vehicle either by destroying it or losing it, but not selling it. Dippy pretty much summed it up, if you can't agree with him it's just plain simple, you wanna abuse the !sellveh feature to not lose your ride, that's all. PS: If not, just go ahead and balance it, put a !sellchar command. So next time that I'm sitting alone in tunnels surrounded by enemies and 20 hp, let me sell my pic sidney in the middle of nowhere for 500 creds. Seems unfair and ridiculous right? Same thing applies for the !sellveh feature in the middle of field. 1
Mikey Posted May 2, 2016 Posted May 2, 2016 What I never even knew that! All those poor buggies I massacred in field... RIP
masscarriers Posted May 2, 2016 Posted May 2, 2016 It doesn't make sense that you need to be near a PT to buy a weapon but can sell a tank in the middle of nowhere. Anyway, most of its uses I've seen are from snipers who want to join the whoring quickly, they could just C4 or ramjet it instead of selling it then. I wouldn't mind seeing it gone tbh, or with a PT restriction at the very least.
Goztow Posted May 2, 2016 Author Posted May 2, 2016 I think it's a nice feature, it should simply only be used when near a friendly building. Rzr sums up pretty nicely why :). And yes, it's true that snipers can also use c4 but then they no longer have c4 to put on a building ;); Or they can snipe it but meanwhile they can also get sniped. What tricked this for me is that someone took a tech and buggy and went to the tunnel at walls, did !sellveh and walked into the tunnel. It's a smart move, but IMO not what it was ment for.
WNxH3adSh00t Posted May 2, 2016 Posted May 2, 2016 But I want to sell my Hummvee/Buggy once I reach the enemy base on Walls to snipe. :/ Don't wanna give them a chance to steal it. If you have to reach somewhere fast it's best to buy one of them then drive it and sell it so the enemy team won't get it. If it ain't broken, don't fix it. It's also a nice to !sellveh when you're near a crate, and if it's a death crate your tank will be sold so a random sbh won't get in. I don't really see a reason to be unable to do it in field, if you're gonna get owned by a incoming rush you can just sell it and throw motes on the ground to kill yourself and back at base you can get another tank to stop it.
Mikey Posted May 2, 2016 Posted May 2, 2016 I assumed it would be the same as !tank or !<weapon> cmd where you have to be at/near the PT to do it, makes sense to be consistent with this feature too.
Goztow Posted May 2, 2016 Author Posted May 2, 2016 Wnx maybe we can build a teleport command so you can get to your snipe position even faster and unharmed? 3
shaitan Posted May 2, 2016 Posted May 2, 2016 This was never an issue at all before, or was it done much. How many people are doing this? Frankly I doubt it is a lot. 10 seconds is more than enough time for it to: Get stolen. Get destroyed.
WNxH3adSh00t Posted May 2, 2016 Posted May 2, 2016 26 minutes ago, Goztow said: Wnx maybe we can build a teleport command so you can get to your snipe position even faster and unharmed? Tyvm
Mikey Posted May 2, 2016 Posted May 2, 2016 45 minutes ago, shaitan said: This was never an issue at all before, or was it done much. How many people are doing this? Ive never seen it done in all honesty, I doubt many people even know it's possible outside base, I didn't lol.
u00fzTar Posted May 2, 2016 Posted May 2, 2016 6 hours ago, Delusional said: Yeah, that's why us snipers are there, and not only to collect kills. We're there to kill reps, either support ones or yourself repairing your own tank. And if I kill you I'm gonna take your tank, and you and your team are gonna have to deal with it, either destroying it or letting me steal it, but not selling it in the middle of nowhere. Because that destroys one of the purposes and points of the game. If you wanna repair your own tank in the field or get out or get a crate you have to deal with the consequences: losing that vehicle either by destroying it or losing it, but not selling it. Dippy pretty much summed it up, if you can't agree with him it's just plain simple, you wanna abuse the !sellveh feature to not lose your ride, that's all. PS: If not, just go ahead and balance it, put a !sellchar command. So next time that I'm sitting alone in tunnels surrounded by enemies and 20 hp, let me sell my pic sidney in the middle of nowhere for 500 creds. Seems unfair and ridiculous right? Same thing applies for the !sellveh feature in the middle of field. I agree with this. Because of this it should be edited in a way like increasing the !sellveh time up to ~30 seconds around that This would consider both aspects, WNxH3adSh00t could still use taxi to sniper spot. And its your own fault if you get killed by a death crate, 30 seconds are a fair deal imho. there is a reason the sound is named 30seconds2live lol
YesNoMayb Posted May 3, 2016 Posted May 3, 2016 7 hours ago, WNxH3adSh00t said: But I want to sell my Hummvee/Buggy once I reach the enemy base on Walls to snipe. :/ Don't wanna give them a chance to steal it. Just put a timed on it
Manuel857 Posted May 3, 2016 Posted May 3, 2016 Perhaps we can increase the time from 10 seconds to 20? Or only allow to use th sellveh command in your base.
Goztow Posted May 3, 2016 Author Posted May 3, 2016 Or combine both. Sells in 5 secs in base and in 30 secs when you're out of your Base.
dippy Posted May 4, 2016 Posted May 4, 2016 On 02/05/2016 at 2:04 AM, WNxH3adSh00t said: But I want to sell my Hummvee/Buggy once I reach the enemy base on Walls to snipe. :/ Don't wanna give them a chance to steal it. If you have to reach somewhere fast it's best to buy one of them then drive it and sell it so the enemy team won't get it. If it ain't broken, don't fix it. It's also a nice to !sellveh when you're near a crate, and if it's a death crate your tank will be sold so a random sbh won't get in. I don't really see a reason to be unable to do it in field, if you're gonna get owned by a incoming rush you can just sell it and throw motes on the ground to kill yourself and back at base you can get another tank to stop it. Refer post above. Again, risk is a big inherent part of gameplay. Providing a command to help avoid situations like stolen vehicles means you have to think less, and can get away with crappy gameplay. It removes the strategy, and it is a strategic game after all... It's similar to the !tank and !weapon commands I suppose, but at least they have restrictions in place (expensive, must be bought near PTs). On 02/05/2016 at 3:09 AM, shaitan said: This was never an issue at all before, or was it done much. How many people are doing this? Frankly I doubt it is a lot. 10 seconds is more than enough time for it to: Get stolen. Get destroyed. I've noticed it to be a huge issue, but have seen it from time to time. Once every couple of days or so. Increasing the timer seems like an easy, fair and balanced way to address it.
qcosmic1 Posted May 4, 2016 Posted May 4, 2016 (edited) Is it possible during the 10 seconds to steal the veh? Edited May 4, 2016 by qcosmic1 typing error
BeerBaron Posted May 5, 2016 Posted May 5, 2016 if you buy an engineer to throw remotes on your vehicle, then buy a character without remotes, the remotes you already have placed can be detonated by using detonate with timed or proxy. if anything about vehicle commands needs changing, its the 60s timer on !tank
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