dippy Posted June 26, 2016 Posted June 26, 2016 Have these always been destructible? I can honestly say I never realised. The few games I've played recently are just filled with players who spawn, make a dash for the enemy PT, throw a timed, die...then rinse and repeat. No strategy whatsoever. Then it eventually descendsĀ into a free inf war and everything that is fun about the map is gone. If the only tactic out there is to spam C4 and hope for some cheap kills (which seems to have caught on), then as much as I love the map itself, I vote to remove it from the rotation. IMO, remove the ability to used timed C4 and make it so a dash to the PT with remotesĀ / elite characters has to be strategic instead of a spawn/die type arrangement.
shaitan Posted June 26, 2016 Posted June 26, 2016 Sent szymek777 a message, maybe he will fix it. I know what you're talking about, I seen it the last time I was on it and kinda forgot about it.
szymek777 Posted June 26, 2016 Posted June 26, 2016 (edited) Guys what do u think about replacing gdi terminals with nod ones and nod terminals with gdi ones? Or u have better idea? Edited June 26, 2016 by Szymek7777
masscarriers Posted June 26, 2016 Posted June 26, 2016 The most important thing to do with this map I guess would be to have Nod and GDI minigunners have the same rifle to begin with, if it's possible obv. Then making PTs invincible would be pretty slick (or make them have so many hps that it would be pointless to blow them up)
szymek777 Posted June 26, 2016 Posted June 26, 2016 PTs are invincible, i checked it in level editor, skintype and shieldtype are set to "blamo"
dippy Posted June 28, 2016 Author Posted June 28, 2016 On 27/06/2016 at 8:13 AM, Szymek7777 said: PTs are invincible, i checked it in level editor, skintype and shieldtype are set to "blamo" They're currently not invincible. I was in the server just before I posted this topic, and both the GDI and NOD terminals had been destroyed. On 27/06/2016 at 7:16 AM, masscarriers said: The most important thing to do with this map I guess would be to have Nod and GDI minigunners have the same rifle to begin with, if it's possible obv. Then making PTs invincible would be pretty slick (or make them have so many hps that it would be pointless to blow them up) Agree 100% - GDI have a huge advantage.
shaitan Posted June 28, 2016 Posted June 28, 2016 Szy, in the gameover logs there's been one 'base destruction'.
BeerBaron Posted June 29, 2016 Posted June 29, 2016 People giving up a dozen+ deaths just to throw timers at the pt's is why me and lots of others mine the shit outta them. and equal damage on the auto-rifles would be so very nice.
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