Theboy Posted July 25, 2016 Posted July 25, 2016 I always thought this was a little ridiculous. An engineer doesn't need a shotgun and a hotwire/tech definitely doesn't need a shotgun, they are more than powerful and useful enough without it. plus whats the point of the shotgun character without him being unique anymore? Anyone else feel this way? Just a thought I had. Also some of these new maps in rotation like bunkers, whats that even doing in there? Maybe theres some better maps out there? I remember aircraftkiller used to make a bunch. 2
dubstar Posted July 25, 2016 Posted July 25, 2016 The really annoying part is you can not remove them from all characters using !drop :(. for me: shotgun gets in the way of scrolling quickly between my weapons.
YesNoMayb Posted July 25, 2016 Posted July 25, 2016 There isn't a valid argument for shotguns on engineers. I'd like to hear one. The engi isn't supposed to be able to defend himself or cover his c4s so easily while rushing a building. I have cleared the hand too many times while rushing with other engies. 1
mdogg1108 Posted July 25, 2016 Posted July 25, 2016 At first I didn't like shotgun engineers but after so long I am just used to it now, it doesn't bother me anymore. I don't enjoy playing Bunkers as well.
jesselol Posted July 25, 2016 Posted July 25, 2016 remove sand, leave bunkers alone. I love the shotty for defending my c4 on a building :D 2
Theboy Posted July 25, 2016 Author Posted July 25, 2016 20 minutes ago, jesselol said: remove sand, leave bunkers alone. I love the shotty for defending my c4 on a building :D well the point is its too easy to defend. like the other day I was rushing the refinery on glacier as a tech. I took out 2 engineers with 2 hs and destroyed the building when I really had no business getting such an easy building kill. they should have killed me easily and saved the refinery.
Peshmerga Posted July 25, 2016 Posted July 25, 2016 YesNoMayb did a very good point on this issue I think.
GoTWhisKeY Posted July 26, 2016 Posted July 26, 2016 I agree, remove the shotguns! An apc/engy rush is very OP, HSing every spawner in a building. Engy's already have Remote c4 for short range damage, giving them a shotgun gives them an unfair adv for a 0 credit troop. Let's not play Renegods and start changing the original characters & tanks please!! Westwood had it right, it's what we're all here to play! And especially now that Renegade is getting old, maybe we should pay a bit of homage to it and try to keep it as close to original as possible. Let the ultraAOW people mod the game into garbage. RenCorner should be the server for people who enjoy regular ren. Edit: 1 last thing, some use the argument that 'shotguns are funner', well pistol whipping and remote tossing is also pretty fun, and it's not fun getting buildings owned by apcs full of engys with shotguns. You could be a mobius in there and get owned. 7
Theboy Posted July 27, 2016 Author Posted July 27, 2016 the Mobius point exactly. Well hopefully a change will come!
Peshmerga Posted July 27, 2016 Posted July 27, 2016 there is always something we like, what is not good for us 1
BeerBaron Posted July 28, 2016 Posted July 28, 2016 the shotgun character has a worthless sniper rifle to make them unique. what should be done is equalizing damage on nod auto-rifles. what would be better is giving gdi soldiers grenade launchers and nod soldiers flame throwers.
Learonys Posted July 29, 2016 Posted July 29, 2016 Imo, grenade launchers are more fun to shoot, and more powerful aswell. They have great direct-hit potential, can deal damage to pockets of enemies and can be bounced into otherwise unreachable surfaces. I'm sure you know the story behind the buffed GDI Autorifle, the Nod Soldier's bigger head and the extremely fat Nod Shotgun Trooper. If you want to make Engineers fun, give them all Tiberium Auto Rifles, and watch them all kill themselves when they're on low HP. Weeeeeeeeeee! 1
ehh Posted July 29, 2016 Posted July 29, 2016 is there actually a story behind that? I figured it was to balance the early game, since gdi's tanks are more expensive than nods.
dippy Posted July 30, 2016 Posted July 30, 2016 I actually agree with this. Great when you're rushing, but crappy if you're being overrun by an early rush or just spawned.
apple5168 Posted July 30, 2016 Posted July 30, 2016 pistol is very useful and strong not just only got a HEADSHOT by shotgun but it doesn't bother me anyway
Goztow Posted July 30, 2016 Posted July 30, 2016 I'm with whiskey but I propose to poll it in game and on forums.
Learonys Posted July 30, 2016 Posted July 30, 2016 16 hours ago, ehh said: is there actually a story behind that? I figured it was to balance the early game, since gdi's tanks are more expensive than nods. Yeah, it was mainly that, to balance the early game in maps like Field. Destroying the Nod harv would allow GDI to rollout meds at roughly the same time as Nod rolls out arties. This is why the GDI harv docks a lot faster on Field than on Nod aswell.
Goztow Posted July 30, 2016 Posted July 30, 2016 The fact arts blow away mrls are the exact reason why gdi needs this advantage early game. In the words of spoony, by some miracle Westwood got it right, please don't change that.
WhatIsLove Posted July 30, 2016 Posted July 30, 2016 Agreed. An early APC rush at a building is almost impossible to counter if your team is dicking around at different locations. Yes it's not impossible, but most of the time i'm going solo against like 4 shotgunners, some also using c4s. Fully agree with GoTWhisKeY.
BeerBaron Posted July 31, 2016 Posted July 31, 2016 couple things: first, mrls blow away arts, not the other way around second, if blacky doesnt actually put the work in, none of this matters
ehh Posted July 31, 2016 Posted July 31, 2016 depends on the map and situation, but most of the time arts > mrls
StJohn Gumby Posted July 31, 2016 Posted July 31, 2016 17 hours ago, BeerBaron said: couple things: first, mrls blow away arts, not the other way around second, if blacky doesnt actually put the work in, none of this matters This was discussed in the Moderators forum 2/6/2014. I won't link it, but check it out yourself and come back to me bud. Gumby
jesselol Posted July 31, 2016 Posted July 31, 2016 18 hours ago, BeerBaron said: couple things: first, mrls blow away arts, not the other way around second, if blacky doesnt actually put the work in, none of this matters Disagree personally, if you're smart in an arty, you will hug something, and when the missles that actually lock onto you come, you move so they hit whatever object is infront of you (rock/tree etc). Also an arty can kill most gdi tanks fairly easily, and the same can't be said for the MRLS against nod tanks. With that said there are some pretty sick MRLS players out there, you're definitely one of them.
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