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Hourglass at it finest


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Posted

Hillcamping : ruining Hourglass since 2001.
 

No matter how a total pain it was to enforce, the no-hillcamp rule made for some really interesting games. I don't remember if it was here or at Jelly but hourglass with disabled base defense had also a very unique twist. A good change from the regular hill whoring lol

  • Like 3
Posted

Back in the day, maybe 2005-2015, at n00bless Hex coded the bot to destroy any arty or MRLS that went up the hill.

No enforcing needed by mods and they were great games because you had to teamwork to get off a Med, APC or Stank, Flamer rush.

As for the base defences, Hex did a 'Blown Fuse' crate - base defenses down for 2 mins.

Gumby

Posted

so you couldnt do mrls rushes over the hill? lame

Posted
3 minutes ago, ehh said:

so you couldnt do mrls rushes over the hill? lame

as if there's anything more lame than rushing mrls or arty over the hill?

Gumby

  • Like 1
Posted

There's already a Power Down crate here at RC, what I was proposing was more like a permanent no base defense setting for the whole map, so there'd be less interest in hill whoring (or it could be countered more easily by flanking by the sides)

Really like the MRLS/Art blow-up code though. There should be one for gunners going in the small hole in Islands as well.

Posted

Hourglass usually is a pain, but if both teams are skilled, it makes for some fantastic matches. But in public games, the tallness of the obelisk, the perfectly annoying stank firing arc, chem troopers with !srep, MRLS' tendancy to shoot the ground or other objects if your reticle is close to it, and the flame tank's greatness in cleaning out the hill make for terribly nod biased games. And if GDI were to overcome all of this by putting a lot of manpower at the hill, the sides usually are clear enough to plan a stank rush out of nowhere.

Something does need to change. If I join hourglass as Nod and can't swap teams, I usually leave because i'd feel so dirty playing as Nod on that map. I think removing advanced base defences, and adding guard towers for GDI would give Nod a reason to waste their manpower on SBHs instead of arties, and makes it easier for both teams to get countered when putting too much manpower at a single side, because a lot less remains to defend their flanks, whereas before, GDI would suffer more from this more because of reasons mentioned above.

Off course, all of this is opinionated and speculation, but I feel like this would remove the nod favoured stalemate that is part of this map.

Posted

I feel like removing/adding buildings like guard towers is something not a lot of people are interested or skilled enough to do, GDI can always mine up the entrance to block pesky SBHs and they can always 2-man hop for some interesting team-play opportunities.

In a nutshell, Base Defense-less Hourglass becomes Walls.

Posted

I really hate it but I vote to skip Hourglass everytime now because I'm just gotten so tired of the whoring. I loved previous servers I played on which had a no whoring rule up top for arties and MRLS. The forced teamwork was always more interesting with mega rushes. Bring that time of gameplay back and I would vote to keep Hourglass when it comes up in the rotation.

Posted
1 hour ago, creed3020 said:

I really hate it but I vote to skip Hourglass everytime now because I'm just gotten so tired of the whoring. I loved previous servers I played on which had a no whoring rule up top for arties and MRLS. The forced teamwork was always more interesting with mega rushes. Bring that time of gameplay back and I would vote to keep Hourglass when it comes up in the rotation.

im sorry to be off topic but holy shiz, welcome to rencorner forums creed! and i vote to skip hourglass everytime because to me and my play style, its a boring map.

Posted

Ever play hourglass while tripping acid?

Posted

If you can't get the other team off the hill, that's your problem. Get them off the hill or rush one of the sides. Hill camping is a valid tactic for each team if all mrls/Arties focus on one building.

Posted

hill camping is the most interesting thing in Hourglass although it has been not allowed for few years ago,

Also, OB is "higher" then AGT so Nod can easily have the hill than GDI 

but only can hit REF in old version (if u want to hit other building u need some "Skills")

Now , u can hit all buildings no matter you are in GDI or Nod

So , have fun with this map :)

Posted

But Hourglass can also be fun sometimes :D

Screenshot.96.png

Posted
On 30-7-2016 at 5:23 AM, YesNoMayb said:

If you can't get the other team off the hill, that's your problem. Get them off the hill or rush one of the sides. Hill camping is a valid tactic for each team if all mrls/Arties focus on one building.

Problem here is, if both teams are equally skilled and put the same amount of troops on the hill, Nod wins, no doubt about it. Stanks are too powerful, Flame tanks are too powerful, the obby is too powerful, the Arty's counterpart is inaccurate as all hell on hills like these and GDI has no troops which has a tiberium resistant suit. Removing the advanced base defences (i think) removes the credibility that comes from hill camping, as both side routes become more powerful tools to put pressure on the enemy team, and to counter the hill. You could send a single APC to backstab the repairers with a well-timed attack, or just rush an APC into the enemy base while a major portion of the enemy team is misplaced.

Removing the advanced base defences (i think) allows for more strategic play, on an otherwise generally campy, and nod biased map.

Posted

I like the idea of removing the base defences on HG. Maybe we can poll it as well?

Posted

What's the problem with Hourglass hill camp? Both teams can hit buildings from up there if you know what you're doing. 1 Mammoth can hold that hill for the most part, two if it gets intense(with 1 or 2 hotwires as backup). Meds can hit the hand, Mammoths can hit the Obi.

Posted

Shai and its mammies :P

Stats won't lie if you're looking to see which team truly have the advantage on that map, but to me it's more about changing the gameplay dynamics a bit and whoring half an hour less than being stuck on the "bad" side. We're not changing the rotation very often and we don't introduce new maps w/ Prism Tanks like MPF do so that's more in our limits I guess.

Also, did I mention it would be really nice to have Creekdale back? :D

Posted

You must never have played Hourglass when I'm GDI. If there's any sort of teamwork, it's a battle.

  • 2 weeks later...
Posted
On 7/29/2016 at 9:45 PM, mdogg1108 said:

im sorry to be off topic but holy shiz, welcome to rencorner forums creed! and i vote to skip hourglass everytime because to me and my play style, its a boring map.

Thanks mdogg! I've been registered and lurking for a bit. Trying to remember to come more often and read/post.

Posted

Well, tbh I just started this topic to share some ss, but it end up in a discussion lol

Posted

Removing base defenses would be a brilliant answer imo. 

  • 2 weeks later...
Posted

[20:48:26] <&RCAOW> GDI: 12 NOD: 12
[20:48:26] <&RCAOW> GDI: [Dragon]Vector     jez636363        rambo1         &Manuel857      jerscho        
[20:48:26] <&RCAOW> GDI: OSTKborj        mdogg1108        DaDuKe         Riots1337        &OSTKshai      
[20:48:26] <&RCAOW> GDI: SIA           PatPat101          
[20:48:26] <&RCAOW> Nod: Tokinmonk        TkleTits-Zildjian_OZ  BeerBaron        Raptor7575       odellus        
[20:48:26] <&RCAOW> Nod: [NE]CrazyCharger    rambo9         DODGERISB        X-23          rambo6        
[20:48:26] <&RCAOW> Nod: whipchain        JO_MOMMA_USA        

[20:48:27] <&RCAOW> Gameinfo: (WOL) Map: C&C_Hourglass.mix GDI: 12/60 players 20319 points Nod: 12/60 players 20296 points Players : 24/60 00.00.00 mins left SFPS: 100

[21:00:58] <&RCAOW> [Gameover] GDI has won the game by Building Destruction, lasted 00.43.54 [Map: C&C_Hourglass.mix, GDI: 42340 Nod: 30541] [22/60]

Pro Hourglass team, we destroyed nod on the hill(they had control for awhile,til we got some teamwork). :P

14p8TUN.png

  • Like 1
Posted

my fake beacon ftw

  • Like 1
Posted

Fake beacon was awesome. I believe I ion'ed the strip and PP that game :D Best hourglass I've played in awhile.

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