shaitan Posted October 22, 2016 Posted October 22, 2016 Hourglass is now NO HILLCAMPING(10-22-2016 to 10-28-2016)! Shooting the enemy base is not allowed, you may only shoot tanks up there! Going to see how this goes for a week everyone. So, moderators: they can fight up there with tanks, but zero shooting of buildings from the top. In order for people to get away with shooting buildings: they have to be on the enemy side of the hill. Talk people through it initially please, as we've had this a certain way for years(takes time to sink in). I'd rather see you kill their vehicle, than kick them right now. !postmsg 25 will show the rule. 5
Joetorp Posted October 22, 2016 Posted October 22, 2016 Try it out for a week Shai, then go to volcano and stop people from shooting the enemy base from the cavern. After that you can find another map and stop people from shooting the enemy ref. Why the fuck are you trying to change the way a map is played? It makes no sense... just remove the map and you will guarantee no one hill camps. Renegade is down to the bare minimum of players and you want to fuck with the maps. 2
Manuel857 Posted October 22, 2016 Posted October 22, 2016 This will make the game a bit longer yes, but it'll be fun! Hopefully it won't be skipped that much. 2
Joetorp Posted October 22, 2016 Posted October 22, 2016 27 minutes ago, Manuel857 said: This will make the game a bit longer yes, but it'll be fun! Hopefully it won't be skipped that much. I don't think so, but give it a try. 1
Joetorp Posted October 22, 2016 Posted October 22, 2016 I ain't cranky Shai, just offering an argument.
Theboy Posted October 22, 2016 Posted October 22, 2016 I love how these rules just come out of nowhere. You know because the smart thing to do is change the way the map has been played since its inception. TT changed it so gdi could shoot nod buildings for a reason. Why cant people just leave this game alone?
toprun79 Posted October 22, 2016 Posted October 22, 2016 Just remove the map and we dont need to skip anymore
StJohn Gumby Posted October 22, 2016 Posted October 22, 2016 As I've said many times before, at n00bless we always had a no hillcamping rule on Hourglass. Hex even wrote a plugin that automatically destroyed Arty or MRLS that went up the hill. Honestly, it was a way more fun way to play the map. It forces players to teamwork and organise a rush to win the game instead of sitting fat, dumb and happy on the hill just shooting a building. When you get used to it most players will prefer it this way. Trust me. Gumby 6
WNxH3adSh00t Posted October 22, 2016 Posted October 22, 2016 (edited) I'm pretty sure Jelly had it before so I don't mind at all. It was nice. Most of the games result in either mlrs killing obby or arties killing PP from the top of the hill, now people will use the sides more often. What are you going to do about those few that never read the forums or ingame messages because they're still noobs after all these years? Edit: Please remove srep from chem troopers, it's so overpowered. GDI doesn't have anything like that and must have repairs on the side of the mountain. Edited October 22, 2016 by WNxH3adSh00t
shaitan Posted October 22, 2016 Author Posted October 22, 2016 The map itself is fun, it is just a lot of people don't know how to counter it(TW)....then !skip. Nod wins that map 60.3% of the time, if we can get it down to 50-55%(without actually changing the map to where non-cp users cannot download it) then that'd be great. As for changing rules out of nowhere: welcome to Rencorner, I made most of the rules. xD On a serious note; if you ever noticed these older topics I have been dead set against changing certain things like that. To me it just means more drama ingame, more drama on the forum, more moderator-on-moderator fighting...all in order to uphold the rules. I guess I was spoiled before you Jelly guys came here. When I played religiously with my clan, there was never a lack of tw to keep nod in check on the hill. There were hotwires galore in there to keep tanks repped. 1
Theboy Posted October 22, 2016 Posted October 22, 2016 Well if this rule change is what will keep or increase the player base and not result in people quitting or skipping hourglass more often so be it. The rule change itself is fine to me, im just against tinkering with the game and over refereeing it. Players should just be able to play. On another note Im not sure this will put a dent in nod wins, but we'll see!
DickClark Posted October 22, 2016 Posted October 22, 2016 (edited) the only problem i remember with this was definitely enforcement. i will definetly do everything i can to make sure not hillcamping is enforced, but theres no reason this should cause any 'drama'. all we need is to show the players how to play / win the map without hillcamping. if we do, it will FOR SURE make the map more enjoyable. as Gumby points out there is a track record of this rule having success in making hourglass more strategic. 6 hours ago, Theboy said: Well if this rule change is what will keep or increase the player base and not result in people quitting or skipping hourglass more often so be it. The rule change itself is fine to me, im just against tinkering with the game and over refereeing it. Players should just be able to play. On another note Im not sure this will put a dent in nod wins, but we'll see! i promise im not picking on you in particular here or ever, just trying to make things more clear for everyone. 'players should just be able to play' ? look, rules are rules. they're put in place with great care and thought in mind. AND shai is going about this the right way. he's running it as a test for a week just to SEE if you children can even help yourselves here. all the rules we have here put in place are A) easy to follow and B) put in place with the best interest of gameplay in mind. and on that note, most of the basic rules are EXTREMELY enforceable. its important to have people understand that not violating basic rules, specific map rules, and not cheating/ glitch abusing are BASELINE expectations of conduct on this server. no drama, and if anyone needs specific rules explained to them, they will be happily provided. so, in closing, we're not 'tinkering' with the game by trying new things out (this isnt even a new thing, no hillcamping on hourglass has existed more than once on more than one server), and we're DEFINETLY not 'over refereeing' it either. if anything we're under referee-ing at times. i fully believe until i am proven otherwise that Rencorner DEFINETLY has the best interest of the game in mind and has proven so the entire time ive been here. they ESPECIALLY do a good job of accentuating the strengths of core Ren gameplay, where as servers in the past i've noticed had much more of a focus on minimizing weaknesses. which to me is OF COURSE the best way to go. To all the players who will be playing hourglass (or any map any time) in the future, DONT take getting warnings or kicks or ANY rules enforcement personally. instead, take a deep breath. figure out what you did wrong and make sure it doesnt happen again. maintain perspective and understand getting a warning or a kick is a sign that the moderators here are doing their job. and doing it well. Edited October 22, 2016 by DickClark
shaitan Posted October 22, 2016 Author Posted October 22, 2016 Gozy asked for percentage of skipped in one of these hourglass topics before, did a little digging from when we first turned on skip. 03-05-2015 to 10-22-2016: 1608 games total, 261 were skipped = 16.2% skipped 09-01-2016 to 10-22-2016: 159 games total, 42 were skipped = 26.4% skipped
Goztow Posted October 23, 2016 Posted October 23, 2016 Thanks shai. I joined in a game of hg yesterday. It was finished through sudden death. Everyone respected the no hill camp rule. I had to warn only one person who stopped right away. 1
Theboy Posted October 23, 2016 Posted October 23, 2016 So the only way gdi can win the map is through sudden death lmao
bad2gurlz Posted October 23, 2016 Posted October 23, 2016 Firstly i slighlty agree with joe, Don't change how the map was created to be played. Secondly i agree with shai that, games end faster that way and no hill has been going around for centuries. Thirdly and more importantly, i don't care which rule you make, i just don't want the ren population decreasing, if players stay on hill camping then keep it that way, if not, if they like no hill then keep it that way. Choose whats best for the Ren player base. tbh i myself like hill camping. P.s can't we make a code, that anyone who shoots on hill dosn't create damage, i think i saw that on jelly?
Goztow Posted October 23, 2016 Posted October 23, 2016 2 hours ago, Theboy said: So the only way gdi can win the map is through sudden death lmao I don't know how you came to that conclusion.
Guest rackz Posted October 23, 2016 Posted October 23, 2016 Disable AGT OBI on Hourglass :D wanna see how this turns out :D
vlatkozelka Posted October 23, 2016 Posted October 23, 2016 22 minutes ago, rackz said: Disable AGT OBI on Hourglass :D wanna see how this turns out :D You will get a GDI base crawling with sbhs .
Guest rackz Posted October 23, 2016 Posted October 23, 2016 (edited) Should be much easyer to defend than walls :P or we add guntowers and turrets! Or we bring back those red laser fences to some maps as in the oldschool days... wasnt it n00bstories or blackcell with those walls at first? Edited October 23, 2016 by rackz
shaitan Posted October 24, 2016 Author Posted October 24, 2016 My last game was hourglass lastnight. Didn't end in sudden death, it ended with GDI going over the hill with meds and Nod going on the sides with flamers. Meds won...barely.
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